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Generic Thugs


Edsel

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Someone had mentioned that they were looking for generic street-level thugs. Below I will be posting the old generic thugs from the 4th Edition sourcebook Justice, Not Law. I have slightly modified the write-ups for 5th Edition. This is also the first time I have tried to post with this export template so I hope it works.I will be posting a zip file with the HD files after I finish posting the 4 characters.

Street Thug (Type 1)

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Character created with Hero Designer, version 2.41 -- interim build

Combat Information Page

Character Name: Street Thug (Type 1)

Alternate Identities:

Player Name: NPC

herologo.jpg
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [2]
12 DEX 10 6 12 11- OCV 4 DCV 4
12 CON 10 4 12 11-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
12 PRE 10 2 12 11- PRE Attack: 2d6
10 COM 10 0 10 11-
             
             
4 PD 2 2 4   4 PD (0 rPD)
3 ED 2 1 3   3 ED (0 rED)
3 SPD 2.2 8 3   Phases: 4, 8, 12
5 REC 4 2 5  
24 END 24 0 24  
21 STUN 21 0 21    
7" Running 6 2 7"    
2" Swimming 2 0 2"    
2"/1"" Leaping 2 0 2" 27 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 50
Disad Points: 20
Total Points: 62
MOVEMENT
Type Total
Run (6) 7"[14" NC]
Swim (2) 2"[4" NC]
H. Leap (2") 2"
V. Leap (1") 1"
APPEARANCE
Hair Color:  Brown
Eye Color:  Brown
Height:  2.00 m
Weight:  100.00 kg
Description:

MARTIAL ARTS MANEUVERS
Cost Maneuver
Martial Arts: Dirty Infighting
4
1) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
2) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 4d6 Strike
3
3) Throw: 1/2 Phase, +0 OCV, +1 DCV, 2d6 +v/5, Target Falls
4
4) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
5
5) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 6d6 Strike
20 Total Martial Arts Cost

DEFENSES
Type Amount Notes
Physical Defense 4 Current BODY:
Res. Phys. Defense 0  
Energy Defense 3 Current END:
Res. Energy Defense 0  
Mental Defense 0 Current STUN:
Power Defense 0  
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Kidney Blow 1/2 -2 +0 HKA 1d6 +1
Punch/Backhand 1/2 +0 +2 4d6 Strike
Throw 1/2 +0 +1 2d6 +v/5, Target Falls
Low Blow 1/2 -1 +1 2d6 NND
Roundhouse/Two-Fisted Smash 1/2 -2 +1 6d6 Strike
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10


SKILLS
Cost Name
2 KS: Any appropriate 11-
2 KS: another appropriate 11-
2 PS: Job or hobby 11-
3 Stealth 11-
3 Streetwise 11-
3 WF: Small Arms, Blades, Clubs, Fist-Loads
15 Total Skills Cost

DISADVANTAGES
Cost Disadvantage
0 Normal Characteristic Maxima No Age Restriction
10 Hunted: Local Police 8- (Mo Pow, NCI, Watching)
10 Hunted: Rival gansters/thugs 8- (As Pow, Harshly Punish)
20 Total Disadvantages Cost
Height: 2.00 m Hair: Brown
Weight: 100.00 kg Eyes: Brown
Appearance:
Personality:
Quote:
Background: Copied from Justice, Not Law. A 4th Edition Dark Champions Sourcebook. Minor adjustments to correct the disadvantages total and to update the write-up to 5th Edition.
Powers/Tactics:
Campaign Use: This write-up is intended to represent the average street gang member, street punk or organized crime "soldier." He isn't particularly skilled at any form of crime, but has the guts and the viciousness to survive on the street.

 

The Street Thug (Type 1) has eight points unspent. The GM may use these for unusual weapons or anything else appropriate to the character.

Character created with Hero Designer (version 2.41 -- interim build)
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Re: Generic ThugsHere is the type 2 Thug. He's a little bit tougher.

Street Thug (Type 2)

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Character created with Hero Designer, version 2.41 -- interim build

Combat Information Page

Character Name: Street Thug (Type 2)

Alternate Identities:

Player Name: NPC

herologo.jpg
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [3]
14 DEX 10 12 14 12- OCV 5 DCV 5
13 CON 10 6 13 12-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
10 COM 10 0 10 11-
             
             
5 PD 3 2 5   5 PD (0 rPD)
4 ED 3 1 4   4 ED (0 rED)
3 SPD 2.4 6 3   Phases: 4, 8, 12
6 REC 6 0 6  
26 END 26 0 26  
25 STUN 24 1 25    
7" Running 6 2 7"    
2" Swimming 2 0 2"    
2 1/2"/1"" Leaping 3 0 2 1/2" 36 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 50
Disad Points: 31
Total Points: 81
MOVEMENT
Type Total
Run (6) 7"[14" NC]
Swim (2) 2"[4" NC]
H. Leap (3") 2 1/2"
V. Leap (1") 1"
APPEARANCE
Hair Color:  Brown
Eye Color:  Brown
Height:  2.00 m
Weight:  100.00 kg
Description:

MARTIAL ARTS MANEUVERS
Cost Maneuver
Martial Arts: Dirty Infighting
4
1) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
2) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 4 1/2d6 Strike
3
3) Throw: 1/2 Phase, +0 OCV, +1 DCV, 2 1/2d6 +v/5, Target Falls
4
4) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
5
5) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 6 1/2d6 Strike
20 Total Martial Arts Cost

DEFENSES
Type Amount Notes
Physical Defense 5 Current BODY:
Res. Phys. Defense 0  
Energy Defense 4 Current END:
Res. Energy Defense 0  
Mental Defense 0 Current STUN:
Power Defense 0  
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels: +1 OCV with weapon of choice , +1 with HTH Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Kidney Blow 1/2 -2 +0 HKA 1d6 +1
Punch/Backhand 1/2 +0 +2 4 1/2d6 Strike
Throw 1/2 +0 +1 2 1/2d6 +v/5, Target Falls
Low Blow 1/2 -1 +1 2d6 NND
Roundhouse/Two-Fisted Smash 1/2 -2 +1 6 1/2d6 Strike
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10


SKILLS
Cost Name
2 KS: Any appropriate 11-
2 KS: another appropriate 11-
2 PS: Job or hobby 11-
3 Another Skill or Skill Level (GM's choice)
3 Stealth 12-
3 Streetwise 12-
3 WF: Small Arms, Blades, Clubs, Fist-Loads
2 +1 OCV with weapon of choice
5 +1 with HTH Combat
25 Total Skills Cost

DISADVANTAGES
Cost Disadvantage
0 Normal Characteristic Maxima No Age Restriction
10 Hunted: Local Police 8- (Mo Pow, NCI, Watching)
10 Hunted: Rival gansters/thugs 8- (As Pow, Harshly Punish)
11 Other Disadvanatges
Notes: Psychological Limitations, Reputation, Distinctive Features, etc.
31 Total Disadvantages Cost
Height: 2.00 m Hair: Brown
Weight: 100.00 kg Eyes: Brown
Appearance:
Personality:
Quote:
Background: Copied from Justice, Not Law. A 4th Edition Dark Champions Sourcebook. Modifications made to bring the character up to 5th Edition standards.
Powers/Tactics:
Campaign Use: This write-up is intended to represent a tough street gang kid, a street gang leader or lieutenant, or an organized crime enforcer or lieutenant. This character has the physical abilities, intelligence, and skills to become an important figure on the street or within his organization.
Character created with Hero Designer (version 2.41 -- interim build)
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Re: Generic ThugsLet's see if I can get the last two in one post. The Type 3 Thug.

Street Thug (Type 3)

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Character created with Hero Designer, version 2.41 -- interim build

Combat Information Page

Character Name: Street Thug (Type 3)

Alternate Identities:

Player Name: NPC

herologo.jpg
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [3]
15 DEX 10 15 15 12- OCV 5 DCV 5
15 CON 10 10 15 12-
12 BODY 10 4 12 11-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
             
             
6 PD 3 3 6   6 PD (0 rPD)
5 ED 3 2 5   5 ED (0 rED)
3 SPD 2.5 5 3   Phases: 4, 8, 12
7 REC 6 2 7  
30 END 30 0 30  
30 STUN 28 2 30    
7" Running 6 2 7"    
2" Swimming 2 0 2"    
3"/1 1/2"" Leaping 3 0 3" 55 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 50
Disad Points: 60
Total Points: 110
MOVEMENT
Type Total
Run (6) 7"[14" NC]
Swim (2) 2"[4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
APPEARANCE
Hair Color:  Brown
Eye Color:  Brown
Height:  2.00 m
Weight:  100.00 kg
Description:

MARTIAL ARTS MANEUVERS
Cost Maneuver
Martial Arts: Dirty Infighting
4
1) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
2) Punch/Backhand: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
3
3) Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
4
4) Low Blow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
5
5) Roundhouse/Two-Fisted Smash: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike
20 Total Martial Arts Cost

DEFENSES
Type Amount Notes
Physical Defense 6 Current BODY:
Res. Phys. Defense 0  
Energy Defense 5 Current END:
Res. Energy Defense 0  
Mental Defense 0 Current STUN:
Power Defense 0  
COMBAT INFORMATION
OCV: 5 DCV: 5
 
Combat Skill Levels: +2 OCV with weapon of choice , +1 with Dirty Infighting , +1 with HTH Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Kidney Blow 1/2 -2 +0 HKA 1d6 +1
Punch/Backhand 1/2 +0 +2 5d6 Strike
Throw 1/2 +0 +1 3d6 +v/5, Target Falls
Low Blow 1/2 -1 +1 2d6 NND
Roundhouse/Two-Fisted Smash 1/2 -2 +1 7d6 Strike
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10


SKILLS
Cost Name
2 KS: Any appropriate 11-
2 KS: another appropriate 11-
2 KS: another appropriate 11-
2 PS: Job or hobby 11-
3 Another Skill or Skill Level (GM's choice)
3 Another Skill or Skill Level (GM's choice)
3 Stealth 12-
3 Streetwise 12-
3 WF: Small Arms, Blades, Clubs, Fist-Loads
4 +2 OCV with weapon of choice
3 +1 with Dirty Infighting
5 +1 with HTH Combat
35 Total Skills Cost

DISADVANTAGES
Cost Disadvantage
0 Normal Characteristic Maxima No Age Restriction
10 Hunted: Local Police 8- (Mo Pow, NCI, Watching)
10 Hunted: Rival gansters/thugs 8- (As Pow, Harshly Punish)
40 Other Disadvanatges
Notes: Psychological Limitations, Reputation, Distinctive Features, etc.
60 Total Disadvantages Cost
Height: 2.00 m Hair: Brown
Weight: 100.00 kg Eyes: Brown
Appearance:
Personality:
Quote:
Background: Copied from Justice, Not Law. A 4th Edition Dark Champions Sourcebook. Modifications made to bring the character up to 5th Edition standards.
Powers/Tactics:
Campaign Use: This write-up is intended to represent really powerful street gang members, bodyguards for oorganized crime figures, and similar folk. (Remember that, despite the fact that the Street Thug (Type 3)'s stats might seem low-powered to a heroic PC, this character is roughly twice as strong and 150% as fast as the average physically fit individual. This Thug is fully capable of beating a normal person to death with his bare hands, and is also skilled with weapons.)
Character created with Hero Designer (version 2.41 -- interim build)
And here is the Generic Terrorist.
Terrorist

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Character created with Hero Designer, version 2.41 -- interim build

Combat Information Page

Character Name: Terrorist

Alternate Identities:

Player Name: NPC

herologo.jpg
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
15 STR 10 5 15 12- HTH Damage 3d6 END [3]
18 DEX 10 24 18 13- OCV 6 DCV 6
15 CON 10 10 15 12-
12 BODY 10 4 12 11-
10 INT 10 0 10 11- PER Roll 11-
12 EGO 10 4 12 11- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
10 COM 10 0 10 11-
             
             
6 PD 3 3 6   6 PD (0 rPD)
4 ED 3 1 4   4 ED (0 rED)
4 SPD 2.8 12 4   Phases: 3, 6, 9, 12
7 REC 6 2 7  
30 END 30 0 30  
30 STUN 28 2 30    
6" Running 6 0 6"    
2" Swimming 2 0 2"    
3"/1 1/2"" Leaping 3 0 3" 72 Total Characteristics Points
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 50
Disad Points: 83
Total Points: 129
MOVEMENT
Type Total
Run (6) 6"[12" NC]
Swim (2) 2"[4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
APPEARANCE
Hair Color:  Brown
Eye Color:  Brown
Height:  2.00 m
Weight:  100.00 kg
Description:

MARTIAL ARTS MANEUVERS
Cost Maneuver
Martial Arts: Commando Training
4
1) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4
2) Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
4
3) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
4) Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll
4
5) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
3
6) Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls
23 Total Martial Arts Cost

DEFENSES
Type Amount Notes
Physical Defense 6 Current BODY:
Res. Phys. Defense 0  
Energy Defense 4 Current END:
Res. Energy Defense 0  
Mental Defense 0 Current STUN:
Power Defense 0  
COMBAT INFORMATION
OCV: 6 DCV: 6
 
Combat Skill Levels: +2 OCV with weapon of choice , +1 with Small Arms , +2 with Commando Training
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Choke 1/2 -2 +0 Grab One Limb; 2d6 NND
Karate "Chop" 1/2 -2 +0 HKA 1d6 +1
Kung Fu Block 1/2 +2 +2 Block, Abort
Judo Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm roll
Boxing Cross 1/2 +0 +2 5d6 Strike
Akido Throw 1/2 +0 +1 3d6 +v/5, Target Falls
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10


SKILLS
Cost Name
3 KS: The Military/Mercenary/Terrorist World 12-
2 PS: Terrorist 11-
3 Stealth 13-
3 Tactics 11-
4 WF: Small Arms, Knives, One WF of Choice
Two Skills from this List
Notes: Bribery; Computer Programming; Demolitions; Disguise; Electronics; Interrogation; Lockpicking; Mechanics; Oratory; Paramedics; Security Systems; Survival; Systems Operation; Weaponsmith
3
1) Chosen Skill 1
1
2) Chosen Skill 2
4 +2 OCV with weapon of choice
5 +1 with Small Arms
6 +2 with Commando Training
34 Total Skills Cost

DISADVANTAGES
Cost Disadvantage
0 Normal Characteristic Maxima
25 Psychological Limitation: Fanatical Supporter Of The Cause (Very Common, Total)
10 Social Limitation: Subject To The Chain Of Command (Frequently, Minor)
20 Hunted: Anti-Terrorist Squads, Interpol or other appropriate law enforcement or military group 8- (Mo Pow, NCI, Harshly Punish)
28 Other Appropriate Disadvantages
Notes: Psychological Limitations, Reputation, Distinctive Features, other Hunteds, etc.
83 Total Disadvantages Cost
Height: 2.00 m Hair: Brown
Weight: 100.00 kg Eyes: Brown
Appearance:
Personality:
Quote:
Background: Copied from Justice, Not Law. A 4th Edition, Dark Champions Sourcebook.
Powers/Tactics:
Campaign Use: This write-up represents the average well-trained terrorist (for untrained terrorists, use one of the Street Thug write-ups). This terrorist is fanatically devoted to some cause, so much so that he is willing to kill or be killed for it.
Character created with Hero Designer (version 2.41 -- interim build)
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Re: Generic Thugs

 

Here is the zip file that contains all four of the previously posted thugs.

 

Originally I tried to put all four in one post but the web connection refused until I broke it up into multiple posts. I guess it was just too much code for a single post. (So no I wasn't just trying to run up my post count). ;)

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