shadowcat1313 Posted March 16, 2005 Report Share Posted March 16, 2005 Re: TravellerHERO PDF in the works one thing I've seen noted about the Virushii is they seem to be common in medical fields Nice work Tancred Quote Link to comment Share on other sites More sharing options...
tancred Posted March 17, 2005 Report Share Posted March 17, 2005 Re: TravellerHERO PDF in the works Thank you kindly. (Can you tell I'm just a LITTLE excited about this project?) The Contact! article does specifically mention that the Virushii often are found in medicine. I couldn't figure out how to appropriately include that in a package deal, though. Suggestions? Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 17, 2005 Report Share Posted March 17, 2005 Re: TravellerHERO PDF in the works extra scholars or sciences? just a footnote in the description? Quote Link to comment Share on other sites More sharing options...
tancred Posted March 17, 2005 Report Share Posted March 17, 2005 Re: TravellerHERO PDF in the works I sent Eodin the scanned Contact! articles I have. Hopefully when he does the summary description for each race he will include those kinds of notes, where they exist. I'll edit the Package Deal to include a note that Virushii prefer the medical and scientific fields. Then you can apply any doctor or scientist package you like. I'll also add a suggestion that Virushii should frequently have the Scholar, Scientist, or both Skill Enhancers. Quote Link to comment Share on other sites More sharing options...
Eodin Posted March 17, 2005 Author Report Share Posted March 17, 2005 Re: TravellerHERO PDF in the works When possible, I like to include notes about favored professions. I did that in a few cases in the TNGHero. Also, what I'd LIKE to do when we get the packages all done is include sample characters of each major (and maybe minor) race following the Racial templates/blurbs. For example, I was thinking for the Aslan, include a male ex-army and his female follower who takes care of the merc business details, or something like that. Quote Link to comment Share on other sites More sharing options...
tancred Posted March 17, 2005 Report Share Posted March 17, 2005 Re: TravellerHERO PDF in the works Shadowcat, I can't rep you just now so I'll say it publicly: Nice job on the military packages! I particularly like the Legation/Embassy package; cool idea. Are you doing those in HD as you build them? If not, I'll be happy to do them for you. Quote Link to comment Share on other sites More sharing options...
schir1964 Posted March 17, 2005 Report Share Posted March 17, 2005 Re: TravellerHERO PDF in the works Just noticed this thread. In reference to the JOT discussion on the first page, why not create a Talent to handle the JOT Skill. Talents are automatically subject to GM restriction and it can be built to the equivalent power of the JOT in Traveller. You can also cost it out properly since Talents already allow for unconventional cost structures. Kind of like how Danger Sense was handled. Danger Sense can be very powerful but has so many applications it can't be ignored. The same with JOT. Just My Humble Opinion - Christopher Mullins Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 17, 2005 Report Share Posted March 17, 2005 Re: TravellerHERO PDF in the works agreed on the racial preferences etc... and the templates are a good idea Tancred: if you want to go ahead and do the HD files, thats fine with me I am going to be working on wrapping up a fantasy hero project this weekend so I will be a bit busy Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 17, 2005 Report Share Posted March 17, 2005 Re: TravellerHERO PDF in the works one note: the Aslan have a special skill called Tolerance, which indicates how well the aslan[especially males] are at dealing with other cultures the Aslan warrior code is similar in a lot of ways to Bushido Quote Link to comment Share on other sites More sharing options...
tancred Posted March 17, 2005 Report Share Posted March 17, 2005 Re: TravellerHERO PDF in the works I'm working on the various racial templates posted so far. One thing I noticed, while doing the Droyne, is that all 6 castes have the 3 abilities from the Size-Small (Bestiary) Template. Would it make more sense to put this in the Droyne Common Template, rather than in each Caste template? Shadowcat, I'll do the professional packages you posted as soon as I finish the racial ones. Don't know if I'll get to those before next week; I'm going to be out of town most of the weekend, which means no time to do fun stuff. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 17, 2005 Report Share Posted March 17, 2005 Re: TravellerHERO PDF in the works I would say put it in the common droyne template Quote Link to comment Share on other sites More sharing options...
Eodin Posted March 17, 2005 Author Report Share Posted March 17, 2005 Re: TravellerHERO PDF in the works Actually, two of the Droyne castes (workers and warriors IIRC) can be small or human-sized. Quote Link to comment Share on other sites More sharing options...
ajackson Posted March 17, 2005 Report Share Posted March 17, 2005 Re: TravellerHERO PDF in the works Actually' date=' two of the Droyne castes (workers and warriors IIRC) can be small or human-sized.[/quote'] Note that, with canonical mental disadvantages (which are usually stronger than is given here), essentially the only castes which are suitable for PCs are sports and maybe leaders. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 18, 2005 Report Share Posted March 18, 2005 Re: TravellerHERO PDF in the works Scout Service Schools Survey School Survey SS: Astronomy SS: Cartography Recon Systems Ops[RPV] TF: Grav Vehicle Contact School: Trading Streetwise High Society Bureaucratics Survival 1 WF 1 TF X-Boat School TF: Small Starships Navigation[Jump Space, Normal Space] Communications Quote Link to comment Share on other sites More sharing options...
Eodin Posted March 18, 2005 Author Report Share Posted March 18, 2005 Re: TravellerHERO PDF in the works Note that' date=' with canonical mental disadvantages (which are usually stronger than is given here), essentially the only castes which are suitable for PCs are sports and maybe leaders.[/quote'] I've already got a note in the Racial blurbs that Scouts are the only suitable Droyne PCs, unless the GM is running an all-Droyne campaign. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 18, 2005 Report Share Posted March 18, 2005 Re: TravellerHERO PDF in the works Notes on the Guns and Equipment charts Tancred posted yes, I know I'm a wee bit behind on parts of my reading Body Pistols should have the advantage that they are invisible to metal detectors and other forms of detection Gauss Pistols are extremely quiet, and will only be heard at very close range, so should probably have invisible power effects hearing Plasma and Fusion Guns lose damage potential severely after half max range so they should have something on the order of Reduced Penetration or Reduced by Range, at anything beyond about 3/4 range, they will barely penetrate ballistic cloth armor The Snub Pistol is listed as having an explosive round, but its such a small round I would just give it a damage bonus instead of making it an explosion This may be a house rule, but we had a couple of scouts who used high tech crossbows as sniper/hunting weapons, and they were fitted with explosive warheads, we used crossbow ranges, but the 10mm snub pistol damage chart Quote Link to comment Share on other sites More sharing options...
tancred Posted March 18, 2005 Report Share Posted March 18, 2005 Re: TravellerHERO PDF in the works I'm trying to work up the Professional Package Deals in this thread, and have run into a question: Following the document posted earlier, both Battledress and Vacc Suit should be new, DEX-based skills. The package deals list KS: Vacc Suit. The question is, do we want to have Vacc Suit be a new Skill? (If so, I need to figure out how to make a new Dex-based skill in HD.) Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 18, 2005 Report Share Posted March 18, 2005 Re: TravellerHERO PDF in the works we can do it either way. Traveller has it as dex based, whatever works best on another note, Arooo gave us a seperate forumn on starherofandom today Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 18, 2005 Report Share Posted March 18, 2005 Re: TravellerHERO PDF in the works starting to meander the scouts book for other useful stuff, are we going to do anything with planet system generation? Quote Link to comment Share on other sites More sharing options...
Eodin Posted March 18, 2005 Author Report Share Posted March 18, 2005 Re: TravellerHERO PDF in the works I'm trying to work up the Professional Package Deals in this thread, and have run into a question: Following the document posted earlier, both Battledress and Vacc Suit should be new, DEX-based skills. The package deals list KS: Vacc Suit. The question is, do we want to have Vacc Suit be a new Skill? (If so, I need to figure out how to make a new Dex-based skill in HD.) Just make it a DEX-Based Background Skill, either KS: Vacc Suit (DEX) or PS: Vacc Suit (DEX). Quote Link to comment Share on other sites More sharing options...
Eodin Posted March 18, 2005 Author Report Share Posted March 18, 2005 Re: TravellerHERO PDF in the works we can do it either way. Traveller has it as dex based, whatever works best on another note, Arooo gave us a seperate forumn on starherofandom today Great! Thanks Aroooo! Quote Link to comment Share on other sites More sharing options...
Eodin Posted March 18, 2005 Author Report Share Posted March 18, 2005 Re: TravellerHERO PDF in the works starting to meander the scouts book for other useful stuff' date=' are we going to do anything with planet system generation?[/quote'] Since there's already one (albeit somewhat complicated) in Star HERO, I'm not sure that we need to. We do need to include classifications used by the Scouts and what they mean though. Any other opinions? Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 18, 2005 Report Share Posted March 18, 2005 Re: TravellerHERO PDF in the works that works for me, and with traveller if you just want basic stats, book 3 works just fine, so we could just cover the basic book 3 generation system Quote Link to comment Share on other sites More sharing options...
tancred Posted March 18, 2005 Report Share Posted March 18, 2005 Re: TravellerHERO PDF in the works I'd say talk about book 3, and refer anyone who wants more detail to book 6. I happen to like the book 6 system, but it's too complicated for anyone less geeky than me. (But then, I started writing a VB program to automate star system generation; have to get back to that some day.) Quote Link to comment Share on other sites More sharing options...
tancred Posted March 18, 2005 Report Share Posted March 18, 2005 Re: TravellerHERO PDF in the works Another Minor Race, the Dynchia (JTAS #24) Dynchia Package Deal 6 Graceful: +2 DEX -2 Weaker: -2 STR -2 Low-gravity build: -1 BODY Warrior Ethic 0 1) WF (select one) 3 2) +1 with any three maneuvers or a tight group of attacks Disadvantages 20 Psychological Limitation: Dynchia Code of Honor (Common, Total) 15 Psychological Limitation: Stoic (Common, Strong) Quote Link to comment Share on other sites More sharing options...
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