tancred Posted March 14, 2005 Report Share Posted March 14, 2005 Re: TravellerHERO PDF in the works Am I correct in assuming y'all are going to convert all of the Major Races and some (hopefully a bunch) of the Minor Races? I only have a couple of the Major Race modules, and none of the MT or TNE modules for other races, but I'd really like to see conversions of as many races/creatures as possible. I do have a couple of the articles from the Journal on minor races; I'll look at what their conversions would involve. Quote Link to comment Share on other sites More sharing options...
Eodin Posted March 14, 2005 Author Report Share Posted March 14, 2005 Re: TravellerHERO PDF in the works I believe so, unless Shadowcat1313 says otherwise. I don't have any of the CT race books, but I do have TNE and GURPS:T A lot of my research will be online, and any tidbits that get posted for reference. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 14, 2005 Report Share Posted March 14, 2005 Re: TravellerHERO PDF in the works definately all the major races, I figure we can either skip the minors or do them on request if nothing else. lets use CT or MT stats where possible, there are some races that crop up in GT that are GT only, and we should probably avoid... to avoid friction with the GT folks, several races in GT were originally from Spacemaster actually, they were in the Aliens and Artirfacts book and later ported to GT by David Pulver who wrote the original SM versions also. Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted March 15, 2005 Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works Heavy Military Technology Tech Tree: 5: Machine Guns, Trench Mortars, Breech Loading Field Artillery, Early Tanks (snip) Most of this list isn't really a part of the Traveller rules, at least not the little black books. Are there plans on working these up, at least in a general sense (ie not "M60 tank", "T-72 tank", etc, but "Tech level 6 tank")? Some of it, at least, is touched on in Pulp era games on through the modern era, but I, for one, would think it would be interesting to have a table showing the differences in military tech, and speaking as a wargamer, it would be cool to be able to set up a combat between units of different tech levels (making me think of Hammer's Slammers here...) Ah well, time for bed. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 15, 2005 Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works the timeline etc is taken from the Megatraveller Referees companion, and my intent here was to show the TL system in Traveller as compared to the ATRI system in Star Hero for generic vehicles, and a generic TL-6 tank, use the WW2 Panther, its actually the example vehicle used in Striker book 3 to illustrate the basic vehicle design system, somebody posted a design of it on one of the other boards for a generic jet fighter, use the F-18 Hornet from Ultimate Vehicles as a TL-7/8 jet aircraft, although Striker used the F-4 Phantom for TL-7 and 8 generic tank and APC, use the M1 Abrams and M2 Bradley and just substitute different weapons or powerplants etc as needed. these arent perfect examples, but will do the job just fine TNE had something called the Prairie Fire Tank TL-8, looked like a russian T-72 roughly, and you could again use an M1, just add flare and chaff launchers to supplement the smoke dischargers, and a short range radar and you would have about the same vehicle, Also upgrade the main guns fire control system and stabilization there was a series of vehicle guide books called "The Adjutant" that had a wide variety of useful vehicles for Striker/Traveller and date to the late eighties IIRC, Each guide dealt with a specific type Grav Air Cushion Tracked Wheeled Waterborne Support Infantry weapons and light vehicles Aircraft and Orbital I have the whole set the vehicles were all designed at TL-13 IIRC Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 15, 2005 Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works I will get the rest of the trees up for comparison this week, just got kinda busy with other things, its a 2 page chart, it makes me wish the Megatraveller CD project was available already Quote Link to comment Share on other sites More sharing options...
Eodin Posted March 15, 2005 Author Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works I hear that - my little one's teething and has a cold. Here's what I've added on the race stuff... Droyne Leader Caste Racial Template Cost Powers 6 +6 INT 3 +3 PRE 10 Small and Hard To Hit: +2 with DCV 3 Small and Easily Hidden: +2 with Concealment (4 Active Points); Self Only (-1/2) 4 Small And Hard To Percieve: +2 with Stealth 45 Five 150-point Followers Disadvantages -5 -5 STR -9 -3 DEX -8 -4 BODY -4 Small: -2†Running Droyne Sport Caste Racial Template Cost Powers 10 Small and Hard To Hit: +2 with DCV 3 Small and Easily Hidden: +2 with Concealment (4 Active Points); Self Only (-1/2) 4 Small And Hard To Percieve: +2 with Stealth Disadvantages -5 -5 STR -10 -5 BODY -4 Small: -2†Running Droyne Technician Caste Racial Template Cost Powers 2 +2 INT 6 +2 DEX 10 Small and Hard To Hit: +2 with DCV 3 Small and Easily Hidden: +2 with Concealment (4 Active Points); Self Only (-1/2) 4 Small And Hard To Percieve: +2 with Stealth Disadvantages -6 -6 STR -12 -6 BODY -4 Small: -2†Running Droyne Worker Caste Racial Template Cost Powers 10 Small and Hard To Hit: +2 with DCV 3 Small and Easily Hidden: +2 with Concealment (4 Active Points); Self Only (-1/2) 4 Small And Hard To Percieve: +2 with Stealth Disadvantages -10 -5 BODY -4 Small: -2†Running -15 Psychological Limitation: Difficulty making decisions, needs direction (Very Common, Moderate) Droyne Warrior Caste Racial Template Cost Powers 9 +3 DEX 10 Small and Hard To Hit: +2 with DCV 3 Small and Easily Hidden: +2 with Concealment (4 Active Points); Self Only (-1/2) 4 Small And Hard To Percieve: +2 with Stealth Disadvantages -2 -2 STR -6 -3 BODY -4 Small: -2†Running K'kree Racial Template Cost Powers 10 +10 STR 12 +4 DEX 10 +5 CON 10 +5 BODY 3 +3 PRE 7 Kick: Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-½) 6 Long Legs: Running +3" (9" total) 5 Physical Limitation: Large, 4m, -2 DCV, +2 to PER Rolls to be seen (Infrequently, Slightly Impairing) 5 Physical Limitation: Unusual Form; makes some tasks difficult (Infrequently, Slightly Impairing) 15 Psychological Limitation: Gregarious, must stay in groups (Common, Strong) 15 Psychological Limitation: Claustrophobic (Common, Strong) Vargr Racial Template Cost Powers -2 Vargr Strength, -2 STR 6 +2 DEX 3 Vargr Senses: +1 PER with all Sense Groups 6 Vargr Nose: +3 PER with Smell/Taste Group 10 Vargr Nose: Tracking with Smell/Taste Group 4 Vargr Claws: Killing Attack - Hand-To-Hand 1 point (½d6 w/STR) (5 Active Points); Reduced Penetration (-¼) 6 Vargr Ears: +3 PER with Hearing Group 3 Vargr Ears: Ultrasonic Perception (Hearing Group) 6 Vargr Legs: Running +3" (9" total) -5 Physical Limitation: Night Blindness (x2 Effect from Night Modifiers) (Infrequently, Slightly Impairing) -10 Vulnerability: 1 1/2 x Effect from Interaction Skills and PRE Attacks -- Easily Swayed (Common) Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 15, 2005 Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works for the Vargr template. should we include a disad or just a note about the vargr tendency towards a pack mentality? Surbrooks site has the Panther writeup I brought up in my last post couple of things I've noticed about Star Hero vehicles as compared to Traveller vehicles, at least going by whats in the basic book, and the Terran Empire book 1. traveller grav vehicles are faster and more maneuverable, but dont have the forecefields the SH/TE vehicles come with. 2. Traveller vehicles have more sensors with longer range, most SH/TE vehicles dont have radar, whereas all traveller grav vehicles and a lot of ground vehicles have short range radar Quote Link to comment Share on other sites More sharing options...
tancred Posted March 15, 2005 Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works For the minor races, I present the Ael Yael (Contact!, JTAS #15): Ael Yael Package Deal 11 Ael Yael Wings: Flight 10†(20 Active Points); Restrainable (-½), Limited Power Affected by atmospheric density and gravity (-¼) 2 +1 Enhanced Perception (Sight Group) 5 Ael Yael Eyes: Nightvision 2 Ael Yael Eyes: Flash Defense (Sight Group; 2 points) 6 Forelimbs and Tail: Extra Limbs, Inherent (+¼) (6 Active Points) 4 Ael Yael Claws: Killing Attack - Hand-To-Hand 1 point (½d6 w/STR) (5 Active Points); Reduced Penetration (-¼) 2 +1 OCV with wings -2 -2 STR -4 -2 BODY -5 Physical Limitation: Small, down to half human size (1m, or 1/2 "; +3" KB) Infrequently, Slightly Impairing -5 Physical Limitation: Difficulty utilizing cover Infrequently, Slightly Impairing Options -5 Psychological Limitation: Claustrophobic -15 Psychological Limitation: Turns over most earnings to government (Common, Strong) -15 Psychological Limitation: Distrusts merchants and corporations (Common, Strong) I have a question. The Contact! article says: "in hand-to-hand combat they can use their tail as a club, their wings as club-2, and their hind-leg talons as claws-1." Would you give an HtH Skill Level for any of those? Feel free to criticize, question, or change anything you think needs it. Quote Link to comment Share on other sites More sharing options...
Eodin Posted March 15, 2005 Author Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works for the Vargr template. should we include a disad or just a note about the vargr tendency towards a pack mentality? I forgot to add that...yeah, it should be a Psych Lim couple of things I've noticed about Star Hero vehicles as compared to Traveller vehicles, at least going by whats in the basic book, and the Terran Empire book 1. traveller grav vehicles are faster and more maneuverable, but dont have the forecefields the SH/TE vehicles come with. 2. Traveller vehicles have more sensors with longer range, most SH/TE vehicles dont have radar, whereas all traveller grav vehicles and a lot of ground vehicles have short range radar Viva la difference So did you want to write up the new vehicles, or just write up and note the added equipment? Quote Link to comment Share on other sites More sharing options...
Eodin Posted March 15, 2005 Author Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works I have a question. The Contact! article says: "in hand-to-hand combat they can use their tail as a club, their wings as club-2, and their hind-leg talons as claws-1." Would you give an HtH Skill Level for any of those? Yeah, I'd say that [Lvl - 1] lvls, so +1 CSL with wings. Quote Link to comment Share on other sites More sharing options...
tancred Posted March 15, 2005 Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works Yeah' date=' I'd say that [Lvl - 1'] lvls, so +1 CSL with wings. I'll remember that as a rule, thank you. I edited my post. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 15, 2005 Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works I'd say just write it up as a generic TL-6 tank, and add the equipment upgrades as options I did forget one thing, another option would be reactive armor kits, In TNE reactive armor kits would be a really common option, and be easily manufactured locally by most worlds, or imported from off world as field mod kits I have a megacorp based in Solomani space, that sells a lot of medium TL vehicles and add on kits to upgrade older vehicles, most of the upgrades are either sensors and commo kits, reactive armor, or Advanced ammo for existing weapon systems. I would post the basics about my megacorp, but it was published already in 101 Corporations by BITS Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 15, 2005 Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works while on the subject of minor races. can I suggest the Virushii? Quote Link to comment Share on other sites More sharing options...
tancred Posted March 15, 2005 Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works I'll do them next. I have the following Minor Races from Contact! articles: AEL YAEL (JTAS #15) already done THE DARRIANS (JTAS #14) superseded by a module? THE DYNCHIA (JTAS #24) THE GIRUG’KAGH (JTAS #21) THE GITHIASKIO (JTAS #16) THE HLANSSAI (JTAS #22) THE IRKLAN (JTAS #23) THE JGD-LL-JAGD (JTAS #17) NEWTS (JTAS #11) THE SWORD WORLDERS (JTAS #18) superseded by a module? THE VIRUSHI (JTAS #12) Any preferences, after the Virushi? (I plan on doing them all, eventually.) Quote Link to comment Share on other sites More sharing options...
Eodin Posted March 15, 2005 Author Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works Good stuff Tancred ! Don't forget when you get them ready, we need paragraphs on Biology, Homeworld, and Society ala Terran Empire. Since I don't have those JTAS, you'll need to come up with the paraphrased paragraphs. I'm excited - this seems thing seems to be moving along really well. Quote Link to comment Share on other sites More sharing options...
tancred Posted March 15, 2005 Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works Argh! That's what I get for assuming you'd have those issues of JTAS. Ack. Paraphrase. Choke. Cough. Ugh. OK. Knew this was looking too easy. Don't guess the fact that you got permission from MM means I can just copy and paste the text from the (scanned) JTAS article, does it? Oh, and another question. I'm doing these in Hero Designer (makes it a lot easier to get the costs right). Should I do them as a Prefab, or a Template? And do you want the HD files posted here, or should I send them privately? Quote Link to comment Share on other sites More sharing options...
Eodin Posted March 15, 2005 Author Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works Argh! That's what I get for assuming you'd have those issues of JTAS. Ack. Paraphrase. Choke. Cough. Ugh. OK. Knew this was looking too easy. Don't guess the fact that you got permission from MM means I can just copy and paste the text from the (scanned) JTAS article, does it? Oh, and another question. I'm doing these in Hero Designer (makes it a lot easier to get the costs right). Should I do them as a Prefab, or a Template? And do you want the HD files posted here, or should I send them privately? Probably not a good idea to just copy and paste. But if you send me the scanned info in a private email, I'll be happy to put in the paraphrased info. If there weren't negative CHA mods, I'd say just do a prefab, but since there are I'd do both. Send those to me in a private email, and I'll make sure Shadowcat1313 gets a copy so they can be posted to his TravellerHERO page when we're ready. email me at robert_bruce@comcast.net and if I didn't say it before, THANKS! Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 15, 2005 Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works no real preference on the alien races as far as order Darriens have an aliens module of their own Sworld Worlds got a GT book to themselves I have the Darriens book here, havent gotten the SW book for GT yet surprisingly, the Darriens are another minor human race, except for the fact they are to an extent TL-16, and possess a weapon called the Star Trigger, that depending on which version of Traveller your playing can be a major superweapon, or a hoax that they have regained use of this weapon, suffice to say it does just what the name calls it, and that the experiment that proved it worked wiped out a large part of the race in the process while they dont have anti-matter they do have advanced gravitic technology and tractor beams, the droyne being the only race mentioned in all of traveller that has used anti-matter for anything beyond experimenting at least so far Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 15, 2005 Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works Probably not a good idea to just copy and paste. But if you send me the scanned info in a private email, I'll be happy to put in the paraphrased info. If there weren't negative CHA mods, I'd say just do a prefab, but since there are I'd do both. Send those to me in a private email, and I'll make sure Shadowcat1313 gets a copy so they can be posted to his TravellerHERO page when we're ready. email me at robert_bruce@comcast.net and if I didn't say it before, THANKS! we should start coordinating with Aroo on this, I keep the page up at Starhero fandom Quote Link to comment Share on other sites More sharing options...
tancred Posted March 15, 2005 Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works My pleasure, guys! Glad to do anything I can for this project. Thank you for getting it started. Now I've got my co-GM excited about it; he can hardly wait for me to run TravellerHero. I told him we have to wait until the doc comes out, though. That was a big problem for me last time, not having all the material converted that I wanted. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 15, 2005 Report Share Posted March 15, 2005 Re: TravellerHERO PDF in the works Imperial Army and Marine School and Other assignments Commando School: +1D6 HA +1 Ranged Combat Skill Level +1 Blade Combat SL Demolitions Survival Recon KS: Vacc Suit KS: Instruction Protected Forces Training KS: Vacc Suit Zero G Environmental Movement +1 with Zero G Combat Breakfall Military Inteligence School: Forgery Bribery Streetwise Interrogation KS: Inteligence Analysis Language: 2 pt of choice Command College: Tactics Oratory KS: Leadership Recon Staff College: Bureaucratics Computer Programming KS: Combat Engineering KS: Logistics Recruiting Duty: Bureaucratics Persuasion KS: Recruiting Military Attache/Aide Bureaucratics Computer Programming High Society TF: Grav or Wheeled Legation/Embassy Duty[extra of my design, marines only]: High Society KS: Culture of World/Race Stationed on KS: Riot Control Tactics Streetwise Security Systems Ships Troops:[Extra, Marines Only] KS: Vacc Suit KS: Emergency Damage Control WF: Ships Weapons KS: Imperial Navy Procedures and Protocols KS: Boarding Actions Training Cadre[More Common to Army and Special Forces] KS: Instruction Language: 2 pt varying on where stationed KS: Culture of world/race Leadership Tactics Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted March 16, 2005 Report Share Posted March 16, 2005 Re: TravellerHERO PDF in the works I put together an Access database file of all the skills from CT and MT, and sent Eodin a copy, I havent posted it here since I wasnt sure who could read access files, so heres an html version Quote Link to comment Share on other sites More sharing options...
tancred Posted March 16, 2005 Report Share Posted March 16, 2005 Re: TravellerHERO PDF in the works As requested, here are the Virushi: Virushi Package Deal Cost Powers 15 Greater Strength: +15 STR 6 Greater Mass: +3 BODY 6 Heavy: Knockback Resistance -3" 5 More Impressive: +5 PRE 12 Long Legs: Running +6" (12" total) (12 Active Points) 3 Tougher: +3 ED 4 Reach: Stretching 1", Reduced Endurance (0 END; +½) (7 Active Points); Always Direct (-¼), No Noncombat Stretching (-¼), No Velocity Damage (-¼) 6 Extra Arms, Legs, and a Tail: Extra Limbs (5), Inherent (+1/4) (6 Active Points) 9 Highly Dexterous: +3 DEX 21 Armored Hide: Armor (7 PD/7 ED) 7 Hooves: HA +2d6 (10 Active Points); Hand-To-Hand Attack (-½) 4 Good with Natural Weapons: Rapid Attack (HTH) (5 Active Points); Limited Power Only with Body Weaponry (-¼) 10 Physical Limitation: Enormous, up to four times human size (8m, or 2.1-4"; -4 DCV, +4 to PER Rolls to perceive) Frequently, Slightly Impairing 15 Physical Limitation: Poor Eyesight, suffers -2 to all Sight PER Rolls except in high-grav environments Frequently, Greatly Impairing 10 Physical Limitation: Poor Hearing, suffers -2 to all Hearing PER Rolls except in high-grav environments Frequently, Slightly Impairing 10 Physical Limitation: High Metabolism / Must eat a lot (Frequently, Slightly Impairing) Options 15 Psychological Limitation: Gentle / Non-aggressive (Common, Strong) 20 Psychological Limitation: Does Not Take Orders / Expects Cooperation (Common, Total) 15 Psychological Limitation: Individualistic / Not Ambitious (Common, Strong) Note: Since the Virushii are peaceful and non-aggressive by nature, they naturally gravitate toward positions in the medical or scientific fields. Most Virushii should have the Scholar or Scientist Skill Enhancers (or even both of them). Most Virushii should have Knowledge and/or Science Skills in either the medical profession or a scientific field of study. I'm not totally sold on their combat abilities (Armor and the Rapid Attack), but it seems to fit the descriptions given in the article. Please note that I've listed the Psychological Limitations as Options, although the article describes them as characteristic of all Virushi. Any feedback gratefully accepted. Since the Sword Worlders and Darrians have their own modules (which I don't have), I will not convert them from the Contact! articles. Next up: The Newts (from JTAS #11). Quote Link to comment Share on other sites More sharing options...
tancred Posted March 16, 2005 Report Share Posted March 16, 2005 Re: TravellerHERO PDF in the works And now, the Newts: Newt Package Deal Cost Powers 3 Easily Hidden: +2 to Concealment (4 Active Points); Self Only (-½) 10 Hard To Hit: +2 with DCV 4 Hard To Perceive: +2 to Stealth -5 Less Impressive: -5 PRE (-5 Active Points) -2 Shorter Legs: Running -1" (-2 Active Points) -5 Weaker: -5 STR (-5 Active Points) -5 Physical Limitation: Small, down to half human size (1m, or 1/2"; +3" KB) Infrequently, Slightly Impairing -20 Physical Limitation: Must Keep Skin Moist (All the Time, Greatly Impairing) -15 Distinctive Features: Newt (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) Options 15 Psychological Limitation: Obsessed With Minutiae, Patterns, And The Order Of Things (Common, Strong) All of their "Powers" are from the Bestiary Size: Small template. I was unsure if they were really small enough to take this, but decided to use it. As with the Virushi, the Psych Lim is listed by JTAS as common to all Newts. Quote Link to comment Share on other sites More sharing options...
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