shadowcat1313 Posted April 4, 2005 Report Share Posted April 4, 2005 Based on Striker Book 3 Stats 69 Plasma A Gun-10: RKA 6d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (4,150"; +1/4), Armor Piercing (+1/2) (190 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: Tech Level-11 version isnt as bulky and weighs half otherwise same stats] 80 Plasma B Gun-11: RKA 7d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (4,800"; +1/4), Armor Piercing (+1/2) (220 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: Tech Level-11 version isnt as bulky and weighs half otherwise same stats] 137 Rapid Pulse Plasma A Gun-12: RKA 6d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (7,125"; Max Range of 5 Kilometers; +1/4), Armor Piercing (+1/2), Autofire (2 shots; +1 1/4) (309 Active Points); OIF (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: +2 OCV Fire Control] 80 Plasma B Gun-12: RKA 7d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (4,800"; Max Range of 7 Kilometers; +1/4), Armor Piercing (+1/2) (220 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: Half Weight, Less bulky] 113 Plasma C Gun-12: RKA 10d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (6,775"; Max Range of 12 Kilometers; +1/4), Armor Piercing (+1/2) (310 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: TL-13 version lighter and less bulky] 131 Fusion X Gun-12: RKA 10 1/2d6, Area Of Effect Nonselective (One Hex; +1/4), Armor Piercing (+1/2), Increased Maximum Range (35,000"; Max Range of 18 Kilometers; +1/2) (360 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: TL-13 version lighter and less bulky] 137 Rapid Pulse Plasma A Gun-13: RKA 6d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (7,125"; Max Range of 5 Kilometers; +1/4), Armor Piercing (+1/2), Autofire (3 shots; +1 1/4) (309 Active Points); OIF (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: +3 OCV Fire Control] 159 Rapid Pulse Plasma B Gun-13: RKA 7d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (8,250"; Max Range of 7 Kilometers; +1/4), Armor Piercing (+1/2), Autofire (2 shots; +1 1/4) (357 Active Points); OIF (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: Half Weight, Less bulky] 143 Fusion Y Gun-13: RKA 11 1/2d6, Area Of Effect Nonselective (One Hex; +1/4), Armor Piercing (+1/2), Increased Maximum Range (38,250"; Max Range of 21 Kilometers; +1/2) (394 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: TL-13 version lighter and less bulky] 169 Rapid Pulse Plasma A Gun-14: RKA 6d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (8,900"; Max Range of 5 Kilometers; +1/4), Armor Piercing (+1/2), Reduced Endurance (1/2 END; +1/2), Autofire (5 shots; +1 1/2) (380 Active Points); OIF (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: +3 OCV Fire Control] 183 Rapid Pulse Plasma B Gun-14: RKA 7d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (9,625"; Max Range of 7 Kilometers; +1/4), Armor Piercing (+1/2), Reduced Endurance (1/2 END; +1/2), Autofire (3 shots; +1 1/4) (412 Active Points); OIF (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: Half Weight, Less bulky] 183 Rapid Pulse Plasma C Gun-14: RKA 10d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (11,625"; Max Range of 12 Kilometers; +1/4), Armor Piercing (+1/2), Autofire (2 shots; +1 1/4) (504 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) 249 Rapid Pulse Fusion X Gun-14: RKA 10 1/2d6, Area Of Effect Nonselective (One Hex; +1/4), Armor Piercing (+1/2), Increased Maximum Range (60,000"; Max Range of 18 Kilometers; +1/2), Autofire (2 shots; +1 1/4) (560 Active Points); OIF (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) 160 Fusion Z Gun-14: RKA 13d6, Area Of Effect Nonselective (One Hex; +1/4), Armor Piercing (+1/2), Increased Maximum Range (42,625"; Max Range of 30 Kilometers; +1/2) (439 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) 190 Rapid Pulse Plasma A Gun-15: RKA 6d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (10,100"; Max Range of 5 Kilometers; +1/4), Armor Piercing (+1/2), Reduced Endurance (1/2 END; +1/2), Autofire (10 shots; +2) (427 Active Points); OIF (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: +5 OCV Fire Control, PD Capable] 195 Rapid Pulse Plasma B Gun-15: RKA 7d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (10,300"; Max Range of 7 Kilometers; +1/4), Armor Piercing (+1/2), Reduced Endurance (1/2 END; +1/2), Autofire (5 shots; +1 1/2) (440 Active Points); OIF (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: +5 OCV Fire Control, PD Capable] 183 Rapid Pulse Plasma C Gun-14: RKA 10d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (11,625"; Max Range of 12 Kilometers; +1/4), Armor Piercing (+1/2), Autofire (3 shots; +1 1/4) (504 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: +3 OCV Fire Control, PD Capable] 284 Rapid Pulse Fusion X Gun-14: RKA 10 1/2d6, Area Of Effect Nonselective (One Hex; +1/4), Armor Piercing (+1/2), Reduced Endurance (1/2 END; +1/2), Increased Maximum Range (70,000"; Max Range of 18 Kilometers; +1/2), Autofire (3 shots; +1 1/4) (640 Active Points); OIF (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: +3 OCV Fire Control, PD Capable] 222 Rapid Pulse Fusion Y Gun-15: RKA 11 1/2d6, Area Of Effect Nonselective (One Hex; +1/4), Armor Piercing (+1/2), Increased Maximum Range (65,625"; Max Range of 21 Kilometers; +1/2), Autofire (2 shots; +1 1/4) (612 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) Powers Cost: 3067 Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted April 6, 2005 Report Share Posted April 6, 2005 Re: Traveller Vehicle Energy Weapons This would be far easier to read if you used the occasional bold lettering and double spaced in between different weapon writeups. Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted April 6, 2005 Report Share Posted April 6, 2005 Re: Traveller Vehicle Energy Weapons Another tip: Commonly used Advantages and limitations should be noted in the basic description of the weapon type example: PLASMA WEAPONRY: Plasma weapons use a fusion reaction to heat gas to extreme temperatures and the resulting plasma is fired at the target. Note: All plasma weapons include the Real Weapon and Reduced by Range limitations included in the final cost: Makes things easier on the eyes in the long run... Quote Link to comment Share on other sites More sharing options...
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