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Traveller Vehicle Energy Weapons


shadowcat1313

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Based on Striker Book 3 Stats

 

69 Plasma A Gun-10: RKA 6d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (4,150"; +1/4), Armor Piercing (+1/2) (190 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: Tech Level-11 version isnt as bulky and weighs half otherwise same stats]

80 Plasma B Gun-11: RKA 7d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (4,800"; +1/4), Armor Piercing (+1/2) (220 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: Tech Level-11 version isnt as bulky and weighs half otherwise same stats]

137 Rapid Pulse Plasma A Gun-12: RKA 6d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (7,125"; Max Range of 5 Kilometers; +1/4), Armor Piercing (+1/2), Autofire (2 shots; +1 1/4) (309 Active Points); OIF (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: +2 OCV Fire Control]

80 Plasma B Gun-12: RKA 7d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (4,800"; Max Range of 7 Kilometers; +1/4), Armor Piercing (+1/2) (220 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: Half Weight, Less bulky]

113 Plasma C Gun-12: RKA 10d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (6,775"; Max Range of 12 Kilometers; +1/4), Armor Piercing (+1/2) (310 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: TL-13 version lighter and less bulky]

131 Fusion X Gun-12: RKA 10 1/2d6, Area Of Effect Nonselective (One Hex; +1/4), Armor Piercing (+1/2), Increased Maximum Range (35,000"; Max Range of 18 Kilometers; +1/2) (360 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: TL-13 version lighter and less bulky]

137 Rapid Pulse Plasma A Gun-13: RKA 6d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (7,125"; Max Range of 5 Kilometers; +1/4), Armor Piercing (+1/2), Autofire (3 shots; +1 1/4) (309 Active Points); OIF (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: +3 OCV Fire Control]

159 Rapid Pulse Plasma B Gun-13: RKA 7d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (8,250"; Max Range of 7 Kilometers; +1/4), Armor Piercing (+1/2), Autofire (2 shots; +1 1/4) (357 Active Points); OIF (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: Half Weight, Less bulky]

143 Fusion Y Gun-13: RKA 11 1/2d6, Area Of Effect Nonselective (One Hex; +1/4), Armor Piercing (+1/2), Increased Maximum Range (38,250"; Max Range of 21 Kilometers; +1/2) (394 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: TL-13 version lighter and less bulky]

169 Rapid Pulse Plasma A Gun-14: RKA 6d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (8,900"; Max Range of 5 Kilometers; +1/4), Armor Piercing (+1/2), Reduced Endurance (1/2 END; +1/2), Autofire (5 shots; +1 1/2) (380 Active Points); OIF (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: +3 OCV Fire Control]

183 Rapid Pulse Plasma B Gun-14: RKA 7d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (9,625"; Max Range of 7 Kilometers; +1/4), Armor Piercing (+1/2), Reduced Endurance (1/2 END; +1/2), Autofire (3 shots; +1 1/4) (412 Active Points); OIF (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: Half Weight, Less bulky]

183 Rapid Pulse Plasma C Gun-14: RKA 10d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (11,625"; Max Range of 12 Kilometers; +1/4), Armor Piercing (+1/2), Autofire (2 shots; +1 1/4) (504 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4)

249 Rapid Pulse Fusion X Gun-14: RKA 10 1/2d6, Area Of Effect Nonselective (One Hex; +1/4), Armor Piercing (+1/2), Increased Maximum Range (60,000"; Max Range of 18 Kilometers; +1/2), Autofire (2 shots; +1 1/4) (560 Active Points); OIF (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4)

160 Fusion Z Gun-14: RKA 13d6, Area Of Effect Nonselective (One Hex; +1/4), Armor Piercing (+1/2), Increased Maximum Range (42,625"; Max Range of 30 Kilometers; +1/2) (439 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4)

190 Rapid Pulse Plasma A Gun-15: RKA 6d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (10,100"; Max Range of 5 Kilometers; +1/4), Armor Piercing (+1/2), Reduced Endurance (1/2 END; +1/2), Autofire (10 shots; +2) (427 Active Points); OIF (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: +5 OCV Fire Control, PD Capable]

195 Rapid Pulse Plasma B Gun-15: RKA 7d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (10,300"; Max Range of 7 Kilometers; +1/4), Armor Piercing (+1/2), Reduced Endurance (1/2 END; +1/2), Autofire (5 shots; +1 1/2) (440 Active Points); OIF (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: +5 OCV Fire Control, PD Capable]

183 Rapid Pulse Plasma C Gun-14: RKA 10d6+1, Area Of Effect Nonselective (One Hex; +1/4), Increased Maximum Range (11,625"; Max Range of 12 Kilometers; +1/4), Armor Piercing (+1/2), Autofire (3 shots; +1 1/4) (504 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: +3 OCV Fire Control, PD Capable]

284 Rapid Pulse Fusion X Gun-14: RKA 10 1/2d6, Area Of Effect Nonselective (One Hex; +1/4), Armor Piercing (+1/2), Reduced Endurance (1/2 END; +1/2), Increased Maximum Range (70,000"; Max Range of 18 Kilometers; +1/2), Autofire (3 shots; +1 1/4) (640 Active Points); OIF (-1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4) [Notes: +3 OCV Fire Control, PD Capable]

222 Rapid Pulse Fusion Y Gun-15: RKA 11 1/2d6, Area Of Effect Nonselective (One Hex; +1/4), Armor Piercing (+1/2), Increased Maximum Range (65,625"; Max Range of 21 Kilometers; +1/2), Autofire (2 shots; +1 1/4) (612 Active Points); OIF (-1/2), Extra Time (Full Phase, -1/2), Crew-Served (2 people; -1/4), Real Weapon (-1/4), Reduced By Range (-1/4)

Powers Cost: 3067

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Re: Traveller Vehicle Energy Weapons

 

Another tip: Commonly used Advantages and limitations should be noted in the basic description of the weapon type example:

 

PLASMA WEAPONRY:

Plasma weapons use a fusion reaction to heat gas to extreme temperatures and the resulting plasma is fired at the target. Note: All plasma weapons include the Real Weapon and Reduced by Range limitations included in the final cost:

 

Makes things easier on the eyes in the long run...

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