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Quote of the Week from my gaming group...


Darren Watts

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Re: Quote of the Week from my gaming group...

 

From my Champions game...

 

One of the characters is a girl who has multiform into a dragon. In one fight, she had just did her shape change, and wanted to make a Presence attack.

 

GM: So she is now a dragon, and emits a mighty battle-cry of...

Dragon: Nom! Nom! Nom!

...I'd run.

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Re: Quote of the Week from my gaming group...

 

"Nonsense' date=' every green haired guy knows that 'once you go surface side, they'll never keep you in the tide'"-Aquatic, assuring his romantic interest that she has it all over Atlantean girls :)[/quote']

 

I may have already told this one, but...

 

(Background - Amphibian is something of a "boyscout" type hero, they sometimes called him the "paladin" of the group. I only remember him lying once in the game, and because he's so honest he's easily taken in by the deceptions of others - including Atlantean princesses.)

 

Amphibian is idly juggling bowling balls on the beach, as his romantic interest stands a few steps away watching moonlight on the water.

 

RI: She's very pretty, that Atlantean princess.

 

A: Yes. She's beautiful. And a princess. And she can breathe underwater, like I can.

 

Several thumps and cracks as he lets the bowling balls fall to the sand, takes two steps and puts his hands on her shoulders, pressing his body up to the back of hers.

 

A: But you're beautiful too. You love the sea and its creatures and strive to understand them. And you've never, ever lied to me.

 

He turns her around and looks directly into her eyes.

 

A: That gives you more honor in my eyes than being heir to the mother of pearl throne.

 

 

Lucius Alexander

 

The palindromedary notes that the scene ended about there.

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Re: Quote of the Week from my gaming group...

 

Sad, resigned-before-the-inevitable, somewhat bitter RL quote today, since my cat had to be put down today. Kidney failure :(

 

Every pet is going to die, some day. it's part of the multicellular condition. If you want a pet that won't die, you'll have to adopt a bacterial culture, or some of Henrietta Lack's cancer cells. And neither of those are very cuddly.

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Re: Quote of the Week from my gaming group...

 

Amphibian's got game!

 

He likes being with someone he can trust.

 

He'd known the princess since childhood, and it really bothered him that she lied to him.

 

Lucius Alexander

 

House of the Palindromedary

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Re: Quote of the Week from my gaming group...

 

Loosing a pet.

 

yeah :( I suspected Kidney Failure because I once took an emaciated stray to the vet. Same symptoms with Asti - third eyelid showing, losing weight fast, not eating, neurological problems...

 

but an avoidable, or mysterious death would have been worse. This way I could at least accept the inevitable

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Re: Quote of the Week from my gaming group...

 

Our Pulps/Champions campaign hit a hiatus a week or so ago and I'm woefully behind in my quotes-posting duties. So here's my attempt to catch up:

 

Roster:

 

- Dr Trenton Williams: Action-oriented archaeologist with a myriad radical theories of ancient Atlantis and its influence on human culture. Developed the ability to channel a hodgepodge of powers based on the type of metal he's holding.

 

- Henry Octenshin: Perpetual biology and zoology graduate student and kung-fu martial artist. Developed the ability to communicate and 'possess' animals. Accompanied by a supernaturally intelligent macque named Archimedes.

 

- Davis Wilmott: Wealthy and secretive spymaster working under the auspices of the United States government (or so he says). Developed the ability to grow and shrink in size.

 

- Samual Sterling: Ex-soldier formerly of the United States Army and the French Foreign Legion now working as a gunslinging mercenary. Developed the ability to stop time for five subjective seconds.

 

- Father Sam Smith: Catholic priest and member of a secret warrior sect dedicated to protecting humanity from supernatural threats, particularly dangerous magical artifacts. Developed the ability to create and control flame.

 

- Keiko Jones: Sharp-tongued NPC reporter of half-Japanese, half-American descent. Developed the ability to transform in a monstrous insectoid form.

 

 

The Quotes:

 

Sterling and Octenshin watch as a dirigible slowly falls from the sky...

Octenshin: Either they're having engine trouble or Williams is on board.

Sterling: I see bulletholes in the thing. Evidence says Williams is on board.

 

Sterling forstalls his aggressive side...

Sterling: Maybe later it'll be violence time.

 

The hyper-intelligent Archimedes arrives with excessive amount of jewelry...

Williams (OOC): The monkey has bling, dude. What's up with that?

 

Less-than-complimentary comment about Octenshin's way with women...

Wilmott: At least Archimedes knows how to talk to female macaques.

 

Williams returns to the party battered and beaten...again...

Williams: I'm getting tired of getting shot.

Sterling: I'm getting tired of you getting shot. We waste so much time waiting for you to heal.

 

Introductions all around...

Octenshin: We have two Doctors, one Mister, and Sterling.

Sterling: I don't even rate a title. I'm lucky you guys don't call me 'boy.'

 

Cordial conversation between Dr Williams and an NPC scientist...

Dr. Polk (NPC): It's mad science. You must blow things up.

Williams: You're very kind, sir. I hope we have the chance to blow things up with each other again soon.

 

Williams is annoyed that Octenshin and Wilmott keep getting into trouble on their own...

Williams: We're going to get into our own gunfight. And we're not inviting those guys.

 

Random battle comment...

Octenshin: Apparently my diner-fu is weak!

 

Commenting on Williams' constant flirtations toward Keiko...

Octenshin: We know you were trying to under her carapace!

 

Following the observation that a wounded foe had escaped the party...

Sterling: People don't run when I shoot them.

 

During Father Smith's introduction, where he surprises the rest of the party in a secret conference...

Sterling: I don't think I could kill a priest.

Wilmott: Could you frisk a priest?

Octenshin: That's a question that doesn't get asked all that often.

 

Regarding Wilmott's cautious approach to battle, which was implied as cowardice...

Octenshin: He's tactically conservative.

 

Dr Williams' nature is obvious...

Sterling: We always know when a situation is dangerous because Williams is running toward it.

 

As German soldiers raid the ship carrying the party, Father Smith wades into battle!

Octenshin: Priest vs Nazi - this is about as black and white, cut and dry, good vs evil as we can get!

 

Octenshin fights against a group of German attackers, noticing how their tactics differ from those of the PCs...

GM: The Nazi was talking with each other. They're coordinating their attacks - like a team. It's like nothing you've ever seen before.

Octenshin: This is amazing! What'll I tell the guys!

Williams (OOC): Yeah, we'll never believe it.

 

In the midst of combat, it's revealed that the Nazi soldiers were after Dr Williams...

Williams: Wow, I am famous.

Octenshin: Suddenly the Nazis are pushed off the boat by his inflating ego.

 

Random comment from Keiko...

Keiko: I used to bite people's heads off - but I'm in a twelve-step program.

 

Commentary about the slave trade the party discovers is active in Egypt...

Williams: I'm not saying that it's okay. I'm just saying that that's the way it is.

Octenshin: Nicely said, Mister Ethical!

 

Concerns about the aforementioned slave trade...

Octenshin: Keiko, try not to look exotic.

 

Part of a discussion on survival as the party ventures in the deep Sahara...

Sterling: There may be desert natives that we could kill and steal supplies from.

Williams: Or...we could trade this gold that we have for food and water.

Sterling: Well, yes, of course, I was just jumping to the most likely scenario given our track record...

 

Commenting on the party's NPC guides holding their ground against strange sandworm monsters...

Octenshin: It's not virtue; it's terror.

 

Reaction as one of the sandworm creatures tries to swallow Father Smith and the good priest's razor-edged bastard sword...

Wilmott: That next bowel movement is going to be really sporting.

 

Eddie Mercury, a former thief recruited by Octenshin but considered a waste of space by Sterling, charges into the fray to help Sterling...

Sterling: Mercury's not going to earn my respect by getting himself killed!

 

During a village chieftain's explanation about the recent strangeness in the Sahara...

Chief Buntu (NPC): The cause of the monsters and storms is due to the evil witch of the desert...

Father Smith: You mean...a sand-witch?

Williams: Aw, man, now I'm hungry again.

 

Williams and Octenshin banter and comment to one another as the chieftain continues to discuss the situation...

Sterling: Um, gentlemen, maybe we should nix the side conversations while the village chief is talking!

 

The party captures a high-tech gadget...

Williams: Do not give the flamethrower to the monkey!

 

Williams learns more about the legends of the desert...

Native Person (NPC): There are the monoliths...

Williams: Monoliths?

Native Person (NPC): Yes, monoliths are large rocks...

Williams: I know what monoliths are! When I ask "Monoliths?", I mean "Tell me more."

 

Keiko and Williams in an argument about the party's technique...

Keiko: But we don't do research. We go to the ancient site...we get shot at by strange peopele...we grab stuff and pull levers and push buttons...and...

Williams: Wait, wait, wait! You mean, that isn't research?

 

The super-intelligent (and somewhat egotistical) macque discusses his analysis...

Archimedes (NPC): After taking some hours to make accurate and articulate calculations, comparing astrophysical data with mathematical formulae...

Sterling: Yes, you're intelligent - we get it.

 

More of what passes for strategy with this party...

Octenshin: So our basic tactic at this point is...we get there and we break things.

Williams: I like this plan. Sterling?

Sterling: These are definitely tactics that I can get behind.

 

The party meets Shed, a shapeshifting member of an ancient race who can create new forms for themselves...

Octenshin: SO your souls aren't always in your bodies?

Shed (NPC): Isn't that one of the basic principles - that the body and soul are individual and separate?

Octenshin: Well, yeah, but with humans the soul usually has a pretty strong lease!

 

Random comment...

Williams: Do not dangle your junk in front of twelve-foot long worm!

 

Following a quick salvage operation on a crashed enemy dirigible...

GM: You guys have the only camel-mounted .50 cal.

 

The always-gentlemanly Wilmott is shot in combat...

Wilmott (OOC): I politely clear my throat and...yell, "Son of a Bitch!"

 

Williams wants to unleash a wide energy blast but Wilmott in the line of fire...

Williams: I kinda don't want to hit Wilmott...

Octenshin: "Kinda?"

 

Random comment following a fight with a sandworm...

Sterling (OOC): It bothers me that a coil of rope is the M.V.P. of this fight.

 

Octenshin reassures Keiko that Williams still cares for her...

Octenshin: You can be his Atlantis. He'll never really understand you, but he'll also never give you up.

 

While the party is camped out during a sandstorm, they are suddenly attacked!

GM: Just then arrows come flying through the walls of the tent.

Williams (OOC): How the hell are they firing arrows in this wind?

GM: Hm. Make those bullets!

Williams (OOC): Um, no, arrows are good!

 

Side comment...

Williams (OOC): So there's a video on the Internet...

Octenshin (OOC): No! Really?!

Williams (OOC): Yeah, I'm serious - the Internet's not just for porn anymore!

 

More of this party's tactical thinking...

Octenshin: When in doubt, burn it to a crisp.

 

Keiko (and possibly the GM) continue to be concerned with the party's seat-of-our-pants tactics...

Keiko: Do we have a plan?

Sterling: You keeping asking that. The answer hasn't changed in the last thousand miles.

 

Observing a bandit lord skulking around the ancient ruins the party has just found...

Williams: He's got robotic, mutant Nazis. I think he's a bad guy.

 

Sterling hands Father Smith one of his pistols to give him some ranged capability...

Father Smith: I've never used one of these.

Williams: It's the ultimate point-and-click interface.

 

As Williams (largely invulnerable at the time) rushes forward to draw enemy fire...

Sterling: Pull the aggro.

 

Random tactical comment...

Octenshin: Most of my tactics involves boiling pots.

 

Another random comment...

Octenshin: I've been Nazi'ed.

 

During another fight, Sterling drops a second foe...

Sterling: That's two.

Williams: This isn't a contest!

Sterling: Only because you're losing.

 

Another party member finishes off Williams' opponent in the fight...

Williams: Go ahead and killsteal.

 

After Archimedes takes a flamethrower to a group of Nazi soldiers grappling with one of the party...

GM: This is how you remove stuck-on Nazis.

 

Octenshin accuses the rest of the party of laughing at his animal powers...

Williams: No, Henry, your powers aren't silly - they're just useless.

 

Following yet another dangerous tactical planning session...

Williams: I'm excited about this plan.

Wilmott: And that is the inherent problem with the plan.

 

A comment best taken as is...

Williams: You trusted a woman who admitted to be the very serpent that corrupted mankind - and then you climbed onto a gigantic, aquatic, poisonous snake to dive underwater. What did you expect to happen?

 

Williams is the best there is at what he does...

Octenshin: Williams, go do your thing.

Williams:

Octenshin: Charge in...kill the guys...and steal their treasure.

Williams: Oh, yeah!

 

During a brief break in the constant danger, fighting, and fleeing the party finds itself in...

Williams: None of us imagined being in a situation like this.

Eddie Mercury (NPC): Isn't this sort of thing more run of the mill for you?

Williams: No..no, it's not ... okay, you're right. I'm totally in my element.

 

Noting that the hyper-intelligent macque still has a flamethrower as the party walks through a darkened corridor...

Sterling: I do not even imply that I need a 'light' from Archimedes.

 

Williams draws enemy fire - a bit too successfully...

Octenshin: This plan where Williams flies up and gets shot - not working out so well.

 

After Father Smith makes a good point during a team discussion...

Wilmott: Must be a Jesuit. He has that whole logical thinking thing down.

 

In frustration, as wave after wave of enemy soldiers seem to poor out of a cave entrance...

Sterling (OOC): What's back there? A Gauntlet monster generator?

Octenshin (OOC): Archaeologist needs food badly!

 

Pointing at a particularly unfortunate enemy soldier...

Octenshin (OOC): This guy gets the award for the worst experience of this fight - blown up, disabled, thrown against the wall, crushed under a spiky golem, and now burned by a monkey. Seriously!

 

As Octenshin rushes in to assist Sterling in a mano-a-mano fight...

Sterling: Hey, I called dibs!

 

A comment funnier without explanation...

Williams: My foot is talking to me!

Wilmott: And that's not the craziest thing that Williams has ever said.

 

Williams attacks a bandit warrior that had been pounding on Father Smith...

GM: You chop off his priest-pummelling arm.

Williams (OOC): "Priest-pummelling arm?" That's an awfully specific-use appendage.

Sterling (OOC): They're evil. They also have a special puppy-kicking foot.

Williams (OOC): Those fiends!

 

Williams has an ancient spirit riding in his mind that has been offering advice, though Williams doesn't fully trust it...

Williams: Okay, guys, I need you to kill me if I act crazier than normal.

Sterling: That's a very subjective qualifier...

Williams: CRAZIER. THAN. NORMAL.

 

Random comment...

Octenshin: Snake person soul goo is not flammable!

 

More random table talk...

Wilmott (OOC): I was about to ask how to create disembodied beer...but then I thought about Coors and the answer became evident.

 

After being shot twice than electricuted by a dragon-beast's lightning breath...

Sterling: I feel awful.

 

Sterling tries to pull the side conversations back to the issue at hand...

Sterling: Can we focus on the end of the world please?

 

Commentary on Williams and his spiritual guides...

Wilmott: He's been in contact with alien intelligences. You may not want to listen to him.

 

After Wilmott brings down a massive dragon-beast...

Williams: That still only counts as one!

 

The party wants to use some 'primal clay' to heal their wounds but Wilmott isn't sure about the idea...

Wilmott: No, I'll be your control group.

Octenshin: That's the most factually cowardly thing I've ever heard.

 

There's that tactical thinking again...

Sterling: A dragon would make the getaway that much easier.

 

Octenshin returns from his scouting mission (after possessing a dragon-beast) and compares notes with the rest of the party...

Octenshin: Did you know dragons don't know they can't fly?

Williams: We found magic healing dirt!

 

Octenshin possesses one of the dragon-beasts controlled by enemy sentries...

Octenshin (OOC): We've secretly replaced the graduate student with a lightning-breathing dragon. Let's see if he notices.

 

A piece of magical ice is used by an ancient being to contact Williams...

GM: Your ice cube is vibrating.

 

After another ancient race tries to steer the party along, Wilmott has had enough!

Wilmott: I'm sick of this 'old ones' trying to tell us what's best for us. They haven't been helping to run the planet for some millennia, and now they want things their own way.

 

After knocking a foe over the edge into a pit, Wilmott sees said foe spring back up...

Wilmott: Okay, gravity is apparently optional.

 

Comment on the GM's choice of miniatures...

Octenshin: Is that Max Headroom...or Doogie Houser?

 

The bandit boss gives Williams a run for his money in a one-on-one fight...

Williams: Stop hitting me...and hold still so I can hit you!

 

Poor Keiko, even after all this time, still has trouble keeping up with the wierdness...

Keiko: This is really freaky.

Williams: You call this freaky. We call this Thursday.

 

The ancient shapeshifters claim that they know of the party's needs and will fulfill them...

Keiko (NPC): What 'needs' are you talking about?

Shed (NPC): We will transport you to the moon.

Octenshin: Wuh?

Williams: Bah?

Sterling: Muh?

GM: And we'll end there!

 

---

 

Sorry for the length! I was getting grief from my fellow players so this ought to quiet 'em down. ;)

 

Lonewalker

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Re: Quote of the Week from my gaming group...

 

From last night's second playtest session of Kazei Five 2.0, this time with PC espers.

 

The group is composed of five espers who act as corporate trouble-shooters, originally intended to be in their mid-20s, it quickly became apparent that they were better described as superpowered teenagers. :eek:

 

While waiting up in a penthouse suite for their contact to give them the details of their latest mission, the group's hunter, Mr. Johnson (NPC likeness by Hugo Weaving), arrived below and gets out of his car. We have a scene similar to the beginning of The Matrix as he argues with the NYPD Inc reps on the scene.

 

(OOC) "Agent Elrond has arrived."

 

"They only sent two SWAT teams? Japan sent six."

 

 

After taking care of the SWAT teams sent to apprehend them in extremely brutal fashion, the group leaves the hotel by the quickest means available, some flying or teleporting and two jumping out of the window of their penthouse suite and using telekinetic-enhanced leaping to break their falls.

 

The first PC slams down on Mr. Johson's car and then pushes off with TK, blowing out all the tires and crushing the cabin.

 

Mr. Johnson: "I hate these kids."

 

A second PC repeats the maneuver a couple of moments later, further wrecking the car before leaping away.

 

Mr: Johnson: "I really...really... hate these kids.

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Re: Quote of the Week from my gaming group...

 

Our Pulps/Champions campaign hit a hiatus a week or so ago and I'm woefully behind in my quotes-posting duties. So here's my attempt to catch up:

 

Roster:

 

- Dr Trenton Williams: Action-oriented archaeologist with a myriad radical theories of ancient Atlantis and its influence on human culture. Developed the ability to channel a hodgepodge of powers based on the type of metal he's holding.

 

- Henry Octenshin: Perpetual biology and zoology graduate student and kung-fu martial artist. Developed the ability to communicate and 'possess' animals. Accompanied by a supernaturally intelligent macque named Archimedes.

 

- Davis Wilmott: Wealthy and secretive spymaster working under the auspices of the United States government (or so he says). Developed the ability to grow and shrink in size.

 

- Samual Sterling: Ex-soldier formerly of the United States Army and the French Foreign Legion now working as a gunslinging mercenary. Developed the ability to stop time for five subjective seconds.

 

- Father Sam Smith: Catholic priest and member of a secret warrior sect dedicated to protecting humanity from supernatural threats, particularly dangerous magical artifacts. Developed the ability to create and control flame.

 

- Keiko Jones: Sharp-tongued NPC reporter of half-Japanese, half-American descent. Developed the ability to transform in a monstrous insectoid form.

 

 

The Quotes:

 

Sterling and Octenshin watch as a dirigible slowly falls from the sky...

Octenshin: Either they're having engine trouble or Williams is on board.

Sterling: I see bulletholes in the thing. Evidence says Williams is on board.

 

Sterling forstalls his aggressive side...

Sterling: Maybe later it'll be violence time.

 

The hyper-intelligent Archimedes arrives with excessive amount of jewelry...

Williams (OOC): The monkey has bling, dude. What's up with that?

 

Less-than-complimentary comment about Octenshin's way with women...

Wilmott: At least Archimedes knows how to talk to female macaques.

 

Williams returns to the party battered and beaten...again...

Williams: I'm getting tired of getting shot.

Sterling: I'm getting tired of you getting shot. We waste so much time waiting for you to heal.

 

Introductions all around...

Octenshin: We have two Doctors, one Mister, and Sterling.

Sterling: I don't even rate a title. I'm lucky you guys don't call me 'boy.'

 

Cordial conversation between Dr Williams and an NPC scientist...

Dr. Polk (NPC): It's mad science. You must blow things up.

Williams: You're very kind, sir. I hope we have the chance to blow things up with each other again soon.

 

Williams is annoyed that Octenshin and Wilmott keep getting into trouble on their own...

Williams: We're going to get into our own gunfight. And we're not inviting those guys.

 

Random battle comment...

Octenshin: Apparently my diner-fu is weak!

 

Commenting on Williams' constant flirtations toward Keiko...

Octenshin: We know you were trying to under her carapace!

 

Following the observation that a wounded foe had escaped the party...

Sterling: People don't run when I shoot them.

 

During Father Smith's introduction, where he surprises the rest of the party in a secret conference...

Sterling: I don't think I could kill a priest.

Wilmott: Could you frisk a priest?

Octenshin: That's a question that doesn't get asked all that often.

 

Regarding Wilmott's cautious approach to battle, which was implied as cowardice...

Octenshin: He's tactically conservative.

 

Dr Williams' nature is obvious...

Sterling: We always know when a situation is dangerous because Williams is running toward it.

 

As German soldiers raid the ship carrying the party, Father Smith wades into battle!

Octenshin: Priest vs Nazi - this is about as black and white, cut and dry, good vs evil as we can get!

 

Octenshin fights against a group of German attackers, noticing how their tactics differ from those of the PCs...

GM: The Nazi was talking with each other. They're coordinating their attacks - like a team. It's like nothing you've ever seen before.

Octenshin: This is amazing! What'll I tell the guys!

Williams (OOC): Yeah, we'll never believe it.

 

In the midst of combat, it's revealed that the Nazi soldiers were after Dr Williams...

Williams: Wow, I am famous.

Octenshin: Suddenly the Nazis are pushed off the boat by his inflating ego.

 

Random comment from Keiko...

Keiko: I used to bite people's heads off - but I'm in a twelve-step program.

 

Commentary about the slave trade the party discovers is active in Egypt...

Williams: I'm not saying that it's okay. I'm just saying that that's the way it is.

Octenshin: Nicely said, Mister Ethical!

 

Concerns about the aforementioned slave trade...

Octenshin: Keiko, try not to look exotic.

 

Part of a discussion on survival as the party ventures in the deep Sahara...

Sterling: There may be desert natives that we could kill and steal supplies from.

Williams: Or...we could trade this gold that we have for food and water.

Sterling: Well, yes, of course, I was just jumping to the most likely scenario given our track record...

 

Commenting on the party's NPC guides holding their ground against strange sandworm monsters...

Octenshin: It's not virtue; it's terror.

 

Reaction as one of the sandworm creatures tries to swallow Father Smith and the good priest's razor-edged bastard sword...

Wilmott: That next bowel movement is going to be really sporting.

 

Eddie Mercury, a former thief recruited by Octenshin but considered a waste of space by Sterling, charges into the fray to help Sterling...

Sterling: Mercury's not going to earn my respect by getting himself killed!

 

During a village chieftain's explanation about the recent strangeness in the Sahara...

Chief Buntu (NPC): The cause of the monsters and storms is due to the evil witch of the desert...

Father Smith: You mean...a sand-witch?

Williams: Aw, man, now I'm hungry again.

 

Williams and Octenshin banter and comment to one another as the chieftain continues to discuss the situation...

Sterling: Um, gentlemen, maybe we should nix the side conversations while the village chief is talking!

 

The party captures a high-tech gadget...

Williams: Do not give the flamethrower to the monkey!

 

Williams learns more about the legends of the desert...

Native Person (NPC): There are the monoliths...

Williams: Monoliths?

Native Person (NPC): Yes, monoliths are large rocks...

Williams: I know what monoliths are! When I ask "Monoliths?", I mean "Tell me more."

 

Keiko and Williams in an argument about the party's technique...

Keiko: But we don't do research. We go to the ancient site...we get shot at by strange peopele...we grab stuff and pull levers and push buttons...and...

Williams: Wait, wait, wait! You mean, that isn't research?

 

The super-intelligent (and somewhat egotistical) macque discusses his analysis...

Archimedes (NPC): After taking some hours to make accurate and articulate calculations, comparing astrophysical data with mathematical formulae...

Sterling: Yes, you're intelligent - we get it.

 

More of what passes for strategy with this party...

Octenshin: So our basic tactic at this point is...we get there and we break things.

Williams: I like this plan. Sterling?

Sterling: These are definitely tactics that I can get behind.

 

The party meets Shed, a shapeshifting member of an ancient race who can create new forms for themselves...

Octenshin: SO your souls aren't always in your bodies?

Shed (NPC): Isn't that one of the basic principles - that the body and soul are individual and separate?

Octenshin: Well, yeah, but with humans the soul usually has a pretty strong lease!

 

Random comment...

Williams: Do not dangle your junk in front of twelve-foot long worm!

 

Following a quick salvage operation on a crashed enemy dirigible...

GM: You guys have the only camel-mounted .50 cal.

 

The always-gentlemanly Wilmott is shot in combat...

Wilmott (OOC): I politely clear my throat and...yell, "Son of a Bitch!"

 

Williams wants to unleash a wide energy blast but Wilmott in the line of fire...

Williams: I kinda don't want to hit Wilmott...

Octenshin: "Kinda?"

 

Random comment following a fight with a sandworm...

Sterling (OOC): It bothers me that a coil of rope is the M.V.P. of this fight.

 

Octenshin reassures Keiko that Williams still cares for her...

Octenshin: You can be his Atlantis. He'll never really understand you, but he'll also never give you up.

 

While the party is camped out during a sandstorm, they are suddenly attacked!

GM: Just then arrows come flying through the walls of the tent.

Williams (OOC): How the hell are they firing arrows in this wind?

GM: Hm. Make those bullets!

Williams (OOC): Um, no, arrows are good!

 

Side comment...

Williams (OOC): So there's a video on the Internet...

Octenshin (OOC): No! Really?!

Williams (OOC): Yeah, I'm serious - the Internet's not just for porn anymore!

 

More of this party's tactical thinking...

Octenshin: When in doubt, burn it to a crisp.

 

Keiko (and possibly the GM) continue to be concerned with the party's seat-of-our-pants tactics...

Keiko: Do we have a plan?

Sterling: You keeping asking that. The answer hasn't changed in the last thousand miles.

 

Observing a bandit lord skulking around the ancient ruins the party has just found...

Williams: He's got robotic, mutant Nazis. I think he's a bad guy.

 

Sterling hands Father Smith one of his pistols to give him some ranged capability...

Father Smith: I've never used one of these.

Williams: It's the ultimate point-and-click interface.

 

As Williams (largely invulnerable at the time) rushes forward to draw enemy fire...

Sterling: Pull the aggro.

 

Random tactical comment...

Octenshin: Most of my tactics involves boiling pots.

 

Another random comment...

Octenshin: I've been Nazi'ed.

 

During another fight, Sterling drops a second foe...

Sterling: That's two.

Williams: This isn't a contest!

Sterling: Only because you're losing.

 

Another party member finishes off Williams' opponent in the fight...

Williams: Go ahead and killsteal.

 

After Archimedes takes a flamethrower to a group of Nazi soldiers grappling with one of the party...

GM: This is how you remove stuck-on Nazis.

 

Octenshin accuses the rest of the party of laughing at his animal powers...

Williams: No, Henry, your powers aren't silly - they're just useless.

 

Following yet another dangerous tactical planning session...

Williams: I'm excited about this plan.

Wilmott: And that is the inherent problem with the plan.

 

A comment best taken as is...

Williams: You trusted a woman who admitted to be the very serpent that corrupted mankind - and then you climbed onto a gigantic, aquatic, poisonous snake to dive underwater. What did you expect to happen?

 

Williams is the best there is at what he does...

Octenshin: Williams, go do your thing.

Williams:

Octenshin: Charge in...kill the guys...and steal their treasure.

Williams: Oh, yeah!

 

During a brief break in the constant danger, fighting, and fleeing the party finds itself in...

Williams: None of us imagined being in a situation like this.

Eddie Mercury (NPC): Isn't this sort of thing more run of the mill for you?

Williams: No..no, it's not ... okay, you're right. I'm totally in my element.

 

Noting that the hyper-intelligent macque still has a flamethrower as the party walks through a darkened corridor...

Sterling: I do not even imply that I need a 'light' from Archimedes.

 

Williams draws enemy fire - a bit too successfully...

Octenshin: This plan where Williams flies up and gets shot - not working out so well.

 

After Father Smith makes a good point during a team discussion...

Wilmott: Must be a Jesuit. He has that whole logical thinking thing down.

 

In frustration, as wave after wave of enemy soldiers seem to poor out of a cave entrance...

Sterling (OOC): What's back there? A Gauntlet monster generator?

Octenshin (OOC): Archaeologist needs food badly!

 

Pointing at a particularly unfortunate enemy soldier...

Octenshin (OOC): This guy gets the award for the worst experience of this fight - blown up, disabled, thrown against the wall, crushed under a spiky golem, and now burned by a monkey. Seriously!

 

As Octenshin rushes in to assist Sterling in a mano-a-mano fight...

Sterling: Hey, I called dibs!

 

A comment funnier without explanation...

Williams: My foot is talking to me!

Wilmott: And that's not the craziest thing that Williams has ever said.

 

Williams attacks a bandit warrior that had been pounding on Father Smith...

GM: You chop off his priest-pummelling arm.

Williams (OOC): "Priest-pummelling arm?" That's an awfully specific-use appendage.

Sterling (OOC): They're evil. They also have a special puppy-kicking foot.

Williams (OOC): Those fiends!

 

Williams has an ancient spirit riding in his mind that has been offering advice, though Williams doesn't fully trust it...

Williams: Okay, guys, I need you to kill me if I act crazier than normal.

Sterling: That's a very subjective qualifier...

Williams: CRAZIER. THAN. NORMAL.

 

Random comment...

Octenshin: Snake person soul goo is not flammable!

 

More random table talk...

Wilmott (OOC): I was about to ask how to create disembodied beer...but then I thought about Coors and the answer became evident.

 

After being shot twice than electricuted by a dragon-beast's lightning breath...

Sterling: I feel awful.

 

Sterling tries to pull the side conversations back to the issue at hand...

Sterling: Can we focus on the end of the world please?

 

Commentary on Williams and his spiritual guides...

Wilmott: He's been in contact with alien intelligences. You may not want to listen to him.

 

After Wilmott brings down a massive dragon-beast...

Williams: That still only counts as one!

 

The party wants to use some 'primal clay' to heal their wounds but Wilmott isn't sure about the idea...

Wilmott: No, I'll be your control group.

Octenshin: That's the most factually cowardly thing I've ever heard.

 

There's that tactical thinking again...

Sterling: A dragon would make the getaway that much easier.

 

Octenshin returns from his scouting mission (after possessing a dragon-beast) and compares notes with the rest of the party...

Octenshin: Did you know dragons don't know they can't fly?

Williams: We found magic healing dirt!

 

Octenshin possesses one of the dragon-beasts controlled by enemy sentries...

Octenshin (OOC): We've secretly replaced the graduate student with a lightning-breathing dragon. Let's see if he notices.

 

A piece of magical ice is used by an ancient being to contact Williams...

GM: Your ice cube is vibrating.

 

After another ancient race tries to steer the party along, Wilmott has had enough!

Wilmott: I'm sick of this 'old ones' trying to tell us what's best for us. They haven't been helping to run the planet for some millennia, and now they want things their own way.

 

After knocking a foe over the edge into a pit, Wilmott sees said foe spring back up...

Wilmott: Okay, gravity is apparently optional.

 

Comment on the GM's choice of miniatures...

Octenshin: Is that Max Headroom...or Doogie Houser?

 

The bandit boss gives Williams a run for his money in a one-on-one fight...

Williams: Stop hitting me...and hold still so I can hit you!

 

Poor Keiko, even after all this time, still has trouble keeping up with the wierdness...

Keiko: This is really freaky.

Williams: You call this freaky. We call this Thursday.

 

The ancient shapeshifters claim that they know of the party's needs and will fulfill them...

Keiko (NPC): What 'needs' are you talking about?

Shed (NPC): We will transport you to the moon.

Octenshin: Wuh?

Williams: Bah?

Sterling: Muh?

GM: And we'll end there!

 

---

 

Sorry for the length! I was getting grief from my fellow players so this ought to quiet 'em down. ;)

 

Lonewalker

 

 

Hmmm...sounds like a group that Agent Belle should think about recruiting for the

Agency. They're certainly eccentric enough.

 

 

Major Tom 2009 :D

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Re: Quote of the Week from my gaming group...

 

From last night's second playtest session of Kazei Five 2.0, this time with PC espers.

 

The group is composed of five espers who act as corporate trouble-shooters, originally intended to be in their mid-20s, it quickly became apparent that they were better described as superpowered teenagers. :eek:

 

Which is why I included the Esper High School setting concept. :thumbup:

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Re: Quote of the Week from my gaming group...

 

Following a quick salvage operation on a crashed enemy dirigible...

GM: You guys have the only camel-mounted .50 cal.

 

We've decided that our party's symbol is going to be a monkey riding a .50 caliber-mounted camel. :thumbup:

 

BTW, Querysphinx, get busy on drawing that up for us! ;)

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Re: Quote of the Week from my gaming group...

 

This happened in a Transhuman Space game. The PCs are operatives under the employ of a corporate CEO recently awakened from cryogenic preservation (well, it's more complicated than that but that's close enough). She's currently sharing her (sprawling) home with them and one of the PCs has been pestering her about getting more pets in addition to the Snowball, their genetically uplifted essentially sapient cat. Her rebuttal:

 

"No, we're not getting two uplift rats; think about it: A sapient cat with sapient rats? It'll be like living in a Tom and Jerry cartoon."

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Re: Quote of the Week from my gaming group...

 

We've decided that our party's symbol is going to be a monkey riding a .50 caliber-mounted camel. :thumbup:

 

BTW, Querysphinx, get busy on drawing that up for us! ;)

 

:lol:

 

This actually reminds me of an old game quote that inspired a logo.

 

In an old LARP set during the 30's, one of the players, playing a German diplomat, was told he had a battleship on call to use as a negotiating tool. Lesson to be learned here, folks: never give a character a battleship in a game; sooner or later, he will use it.

 

Anyways, at one point in the game during a conversation, the character tried to impress another by stating boastfully, in his outrageous German accent, "I have a battle-sheep."

 

"A what?" replied the other fellow incredulously.

 

"A battle-sheep!" repeated the diplomat indignantly.

 

That one stopped the game for a bit.

 

The comment lived on beyond the life of the game and, after one more retelling of the story, our own Susano decided to illustrate this dubious concept.

 

Behold the Krieg Shaff! (Battle Sheep)

 

sheep03.jpg

 

This lovely image is now the official logo of KFAQ Productions, a small LARP gaming group I was a part of.

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Re: Quote of the Week from my gaming group...

 

:lol:

 

This actually reminds me of an old game quote that inspired a logo.

 

In an old LARP set during the 30's, one of the players, playing a German diplomat, was told he had a battleship on call to use as a negotiating tool. Lesson to be learned here, folks: never give a character a battleship in a game; sooner or later, he will use it.

 

Anyways, at one point in the game during a conversation, the character tried to impress another by stating boastfully, in his outrageous German accent, "I have a battle-sheep."

 

"A what?" replied the other fellow incredulously.

 

"A battle-sheep!" repeated the diplomat indignantly.

 

That one stopped the game for a bit.

 

The comment lived on beyond the life of the game and, after one more retelling of the story, our own Susano decided to illustrate this dubious concept.

 

Behold the Krieg Shaff! (Battle Sheep)

 

sheep03.jpg

 

This lovely image is now the official logo of KFAQ Productions, a small LARP gaming group I was a part of.

I love the little monocle! :D

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Middle Earth D20 - Cancelled Again !

 

Units Diagram

CCC      BBB       AAA
CCC      BBB       A_A
CCC      BBB       A_A
CCC      BBB       A_A
CCC      BBB       A_A
CCC      BBB       AAA

the Crossbow Dwarves ©

the Blades-Men (B)

the Airboat (A)

 

instead we played Hordes of the Things, a wargame.

battle: Dwarves versus Evil Men.

 

so the quote of the week is a military term:

"I position the buttocks of death"

 

For the example above, the Crossbows pepper the Blades,

and they fall back (to the right), into the waiting line of Airboats.

Units forced into an enemy are defeated.

 

The term came about from a game wherein I fielded a Dragon,

quite a heinous unit. But I never sent the Dragon into HtH combat,

I always used him to block retreats. Thus the enemies were always

running into him from behind.

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Re: Quote of the Week from my gaming group...

 

....wait, I think I read some of your campaign logs on HeroCentral.

 

Aren't Atlanteans nudist and generally more... free... with their bodies, and amused by the "prudish" social mores of land dwellers?

 

Well,Aquatic is half Atlantean and raised by surfacers so his own mores regarding clothes have been the source of some amusement for some of the Atlanteans he's met :)

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