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Quote of the Week from my gaming group...


Darren Watts

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Re: Quote of the Week from my gaming group...

 

Part two of the ULTICORP Champions Quotes. Part three is in the works, so we had an amazing number of hopefully good quotes over the course of three days:

Silverbolt: Lightning mage. Also a bit of a transmuter, being able to make food out of thing air, and change clothes as a half action. Fond of practical jokes.

Ultisaur: Genetically modified Brick. ULTICORPs latest genetic super-soldier prototype. His spit is acidic and he's somewhat aggressive.

Steamjack: Steam-powered Power-Armoured Brit. Enough said. Also, he's going slowly mad.

Pinpoint: Asian Acupuncturist hero, and natrual enemy of the Triad. Speedster Cyborg after an incident last time.

Andy: The snot element kid was not present this time, eigher

Ultisaur caused the teams first kill last time:

GM: It's a 12d6 attack. It's pretty standard. You're just not supposed to use it against unarmored thugs.

Ultisaur: I didn't think the unarmored thug would be so… unarmored.

 

The usual pile of random:

Steamjack: There is no alter stone at Stonehenge. Stonehenge is a glorified…

GM: Landing site. I know.

Steamjack: Calendar.

Steamjack: Lets discuss this over a bowl of my sedative saliva.

GM: No, you cannot use dead babies for fuel.

Pinpoint: Your brain is Wallace.

Steamjack: For every ten points I add to my [arcane] turbine I add another backpack.

GM: I love improvised throwing weapons. Especially VIPER.

GM: you did hear what I said about government super soldiers, they generally turn into villains… Or Ultisaur.

GM: It was a case of miscommunication. I communicated, he missed.

GM: Range based on plot.

GM: There appears to be a city around you.

GM: There appears to be a city under you.

Steamjack: I beat my roll by yes.

Pinpoint: There's a difference between wanting to kill me, and worshiping me.

Steamjack: These are plates. You might recognize them from such movies as Snakes on a Plate, Bears on an Airplane…

GM: Beam the Enterprise down, Scotty.

Steamjack: I'm presuming this train is high orbital.

GM: Scotland is a golf course.

GM (as DEMON thug): Mommy! It happened again, I went to the bathroom and got paralyzed.

Media reporter: Ok, the structure collapsed, and here in the middle of it is the ULTICORP Champions Team Transport.

Pinpoint (in happy teletuby voice): My turn? Kill. Die. Abomination!

Steamjack: Abort to tie shoelaces together.

GM: You recover from Diving for… Ducking … Dodge.

Steamjack: That's interesting. I should smash that.

GM: Lightning cackles down the hallway with a noise not unlike butter being spread over too much toast.

 

A discussion on the uses of clairsentience:

Steamjack: Come to think of it, there's a much easier way of seeing what is on the other side of a door. CRUNCH "Anyone here?"

 

Steamjack is considering buying telepathy, and describes the problem with constantly broadcasting all his thoughts:

Steamjack: "you know, it might be cool to be a woman." "WHAT!?"

Pinpoint: Or if we're infiltrating a building: "I wonder if they can see us"

Ultisaur: "They'll never find us behind these crates."

 

Discussing the date 21 December 2012:

Ultisaur: Isn't that the birth of the anti-Christ.

GM: No, that's only if you're Christian. And insane. And American.

 

Steamjack's new Arcane Blast:

GM: So you basically do magic, and it annoys you?

Steamjack: Yes. "there's no such thing as magic!" *covers his ears* Blah, Blah, Blah!

Silverbolt (mage): Dude! What the hell are you on about?

 

Another of the powers Steamjack considered buying:

Steamjack: Healing, aka white locus powder, aka "wait, when did I get this?"

 

Ultisaur has faced a couple of VIPER ambushes this summer:

Ultisaur: I'm not even going out anymore without security.

GM: *evil laugh* And there's your problem.

Ultisaur: Good god, they have moles.

GM: Internal Security are gonna be so happy.

Pinpoint: Why?

GM: They just got something to do.

 

Silverbolt goes to see his mentor:

GM: The nurse tells you that he left with the nice folks in red robes.

 

General skills give general answers:

Silverbolt: Wallace made his Supervillain roll by 2, does he know were DEMON might be hiding my mentor?

GM: Yes, he knows DEMON exists.

 

After a fury of rolls as all the players shout out their vaguely relevant knowledge skills:

GM: Yes, you all know DEMON exists!

 

The players are lead to a strange building, and begin investigating one of the building's heat emitting rocks:

Steamjack: I poke it with a stick.

GM: I'm tempted to say "it pokes you back", but it just acts like a rock at you.

Steamjack: I poke it with my gloved hand.

GM: then you don't feel that its slightly warm to touch.

Steamjack: I poke it with my non-gloved hand.

GM: Its slightly warm to touch.

Steamjack: I poke it with an oscillating fist.

 

Al Gore is recording the above property damage, while looking up the relevant law sections:

Al Gore: "property damage..."

Silverbolt: "Yes, and dropping red ink on official documents..." *summons red ink*

Al Gore: "Yes, dropping red ink on official… What?!"… "Note to self: Digitalize this book."

 

They find out that the rock somehow gathers magical energy. Their first thought:

Silverbolt: Power roll to supercharge!

Steamjack: I can help with that!

GM: The rock is now 60 END warmer.

Silverbolt: If I summon pancake batter on it do I receive pancakes?

 

The rock is slowly releasing its stored mana:

Silverbolt: I calculate, using the rate of heat output, it's temperature and the mana input, when the last spell was cast on it.

Ultisaur: I'm impressed and disturbed at the same time.

GM: Discounting the naturally occurring mana, about 14 hundred years ago…

Ultisaur: Its a rock from Stonehenge!

GM: No it's not. Stonehenge is about four times as old.

 

The ULTICORP contact roll failed as usual, so Ultisaur tries knowledge: military world:

GM: there are very few people in the military world who know stuff about rock. You could try your old army buddy, but he hates mutants, so might not want to help you.

Ultisaur: I don't have an old army buddy.

Silverbolt: You do now. Roll with it. Literary.

Army Buddy: Helping mutants with a geology problem? Let me think about it.

Ultisaur: Magic is involved.

Army Buddy: Ok.

Steamjack: While the army dude arrives I pump in about 50 END per turn.

GM: Silverbolt? The building's pulsating.

Silverbolt: How hot is the rock now? In degrees?

GM: Well into painful.

Steamjack: I MacGyver a thermometer.

GM: the temperature has 4 digits.

Silverbolt: Celsius or Fahrenheit?

GM: Kelvin

 

The players eventually look around for something that could be a DEMON church:

GM: The church introduction stuff outside is so bogus, that for someone who knows a thing or two about the astrial plain, it looks like someone made a joke.

Steamjack: Mostly I go: "It's SCIENCE! SCIENCE!"

 

Silverbolt goes to a church service:

Silverbolt: Do I have to make an EGO roll to avoid laughing?

GM: Well, If you thought Scientology was silly…

Silverbolt: Making acting roll.

 

I start looking up the preacher's stats:

Silverbolt: Just do it from memory and let us win easily.

GM: Not a chance on both of 'em.

 

Steamjack, who has Distinctive features, Public Identity and a reputation, decides to walk into the high security church, carrying a rock that lights up like a Christmas tree to anyone who can see magic:

GM: Right. That was unexpected. *franticly reads through notes* No, wait, there it is.

GM: They're droning on and on about midi-chlorians and how its little demons that live in people and make them do evil things.

Steamjack: Are they paying attension to my rock?

GM: Not that you know of.

Steamjack: It's a mutually assured destruction device. They try anything and I open this box.

 

The alter is drawing power and building up mana:

Silverbolt: Put the rock on it and see what happens.

GM: So, you're disabling the alter with a needle?

GM: This is just surreal. It's the alter of a bogus religion. It does not have power defense.

142 active points worth of dispel.

GM: always ground your alters.

 

I look over my notes, and start laughing. Manically:

Steamjack: Why is he laughing?!

Silverbolt: This is bad.

GM: Steamjack, the ground opens up beneath you. You and the rock are now in the sewers. It's like you were sitting on a weak point or something.

Steamjack: I threaten to open the container.

GM: You see the illusion of your ass above you.

Steamjack: I threaten louder.

He then climbed up from the sewers, reentered the church, and sat down next to himself.

 

Silverbolt wonders who could cast such a spell:

GM: You know he's powerful, and to bring the illusion up so quickly he probably studied in Britain.

Silverbolt: A student from Hogwarts.

GM: That's in Wales.

 

The players notice that the piano player is an DEMON necromancer they've dealt with before:

Steamjack: I walk up to the alter and threaten to open the container.

Ultisaur: I'm gonna be hiding in the doorway.

GM: You're standing on a gas pipe.

Steamjack: I'm standing on a gas pipe.

GM: It proceeds to explode.

Steamjack: Why does it explode?

GM: you're about to be mowed down by a crowd. Again.

Ultisaur: This time I stand my ground.

GM: A zombie appears from the closet.

Silverbolt: Is it gay?

GM: And he succeeds in failing that roll.

 

Pinpoint uses sleight of hand to throw needles at the DEMON morbane without him noticing:

GM: To quote the eternal genius of Richard:

Morbane (looking down to see a trio of needles imbedded in his chest): "Who keeps throwing these?"

 

At several points during the battle:

GM: I just realized something very, very, very important.

Players: What?

GM: never mind.

 

Some foes are glass cannons:

Silverbolt: I hit DCV 11.

GM: Then you hit the piano player, who will be very pissed with you in the morning.

 

The alter is an Aid tool:

GM: Lets see, the stone about doubles it… I'm gonna need more dice.

GM: The electricity mage got stunned by electricity.

 

The players have a habit of saying things at exactly the right DEX for counter points:

Silverbolt: at least we know who the two evil guys are.

GM: two?

Pinpoint: there's a zombie ghoul thing as well…

GM: and these three guys burst into demon forms.

Silverbolt: Everyone who isn't immediately running out the doors is fair game.

GM: Everyone is immediately running out the doors.

 

Steamjack now tries to throw the super-charged mana rock at the necromancer pianist:

GM: We interrupt your attack action to bring you these messages. And this ball of dark mana.

Steamjack is stunned by the necromancers counter attack.

 

City magic, means a lot of indirect powers:

GM: The light bulb explodes.

Silverbolt: Who keeps doing that?

GM: That's why I like the guy.

 

The morbane teleports away while everyone is blinded. Ultisaur can "see" him with his smell sense:

GM: There was a mage. He smelled bad. Then there was no mage. Except Silverbolt.

Ultisaur: He smells bad.

 

The players eventually throws the magic rock at a mook. The resulting explosion removed half the structural support making the building tip over. The player's counter plan: Drive the train at the building to hold it up for as long as possible while they evacuating the citizens. Then destroy the rest of the first floor, making it collapse strait down, instead of into the nearby orphanage:

Ultisaur: Let's get the hell out of here before the media arrives.

GM: Cue the arrival of the media.

Steamjack: I steam vent to the train, then activate the train's steam venting.

GM: Cue the arrival of the fire department. Now here's the fancy question: Where's your mentor?

 

Steamjack has a crisis of faith:

Steamjack: I'd like to point out that I have no obligation to help you so I'm going to Britain.

Silverbolt: There's a bottle of scotch in it for you if you help me.

Steamjack (instantly): I'll help you.

 

A typical player plan:

Steamjack: Since we've already destroyed everything I suggest we drive the train into the sewers.

Ultisaur: "wait. We don't want to dent the train. Let me strap myself in front of it first."

Ultisaur: I can punch the ground before we hit it.

GM (looking through the move through rules): No you can't. It's moving at a speed of… *tries to calculate it* FAAAAAAST.

GM: 76 STUN. You were strapped in front of this thing?

Ultisaur: Good lord…

Steamjack: And it still dents. It's just a you shaped dent.

 

Another cutscene:

GM: Silverbolt, standing at the back of the steam train imbedded in the rubble activates his Eidetic Memory. He sees the room that used to be here, and the zombie coming out of the closet. The view shifts dramatically and we see… a ladder.

Steamjack: The train is still steam venting which makes the whole flashback thing kind of ironic, as he couldn't see a thing.

 

The question of whether the Stormcloud is the only train in town:

GM: there is a monorail three stories up. It was luckily not damaged by the explosion.

Steamjack: Ok, I need to go up and drive through the monorail.

 

Looting the room, old school style:

Silverbolt: We search through the sewers, do we find anything?

GM: Yes! Dung, lots and lots of dung.

Silverbolt: what kind of dung?

GM (quoting a poem): old dungs, and fresh dungs, | Dry dungs and dysentry

Silverbolt: From what kind of creature?

GM: Humans. Mostly.

 

Pinpoint attacks a zombie he had already damaged, and does minimum BODY. The zombie has one BODY left:

Pinpoint: I kick him in the balls. He's a Zombie, so it doesn't do anything, but it makes me feel better.

Pinpoint (rolling damage on his next attack on the same zombie): Please, please, one BODY or more…

On a 1d6+1…

 

Steamjack up to his usual tricks:

GM: You're entangled.

Silverbolt: Didn't he tunnel out of the entangle?

Steamjack: Actually I tunneled further into the entangle.

Pinpoint (looking at battle map): Wait, are you inside the wall? Why?!

Steamjack: Because I can, mostly.

 

A history lesion:

GM: They didn't have radars during the civil war? How did they stop the southerner airships then?

Steamjack: You've been playing too much… What have you been playing too much?

GM: … This …

 

If wishes were horses:

Steamjack: I need to McGyver a light.

Pinpoint: I need to McGyver a way out of this entangle.

Ultisaur: I need to become fully conscious.

 

Pinpoint's needles:

GM: bought as "Restrainable: Only By Means OTHER Than Grabs and Entangles"

GM: he'll break out unless he rolls more than one one.

Silverbolt(looking at the roll): One one exactly.

Pinpoint: One one and only one one. One one one one one two.

 

A table full of mathematicians:

Silverbolt: Basically, the percentage of the maximum velocity used is the percentage of the END cost paid.

GM: Only here would that be considered "basic".

 

Summaries always sound strange:

GM: the Asian goes super speed to bandage the dinosaur.

Pinpoint: You are now a mummy.

 

The joys of invisible mooks:

Silverbolt (after launching an area of affect attack): "B4, do I sink your battleship?"

GM: There's a dislocated voice saying "you sank my cruiser."

Steamjack: Dislocated voice?

GM: As though a ventriloquist is making fun of you.

 

Steamjack sweeps his room with an autofire attack:

GM: You have a room full of… Whatever it is you fire.

 

Steamjack then moves on to the corridor:

GM: Silverbolt? The voice in your ear whispers "you sank my battleship."

 

Silverbolt attacks an "innocent" room in a DEMON complex:

Silverbolt: There is no such thing as innocence, only degrees of guilt.

Ultisaur: You're a lawyer? I'm never hiring you!

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Re: Quote of the Week from my gaming group...

 

Most of last night's Champions game was spent finishing up the Halloween adventure, where the heroes were about to attack a nasty-evil group known as the Ravagers, along with Khemset, a powerful minion of the undead Profesor Muerte. (If you haven't seen the revamped Muerte from Digital Hero, I recommend it. Go ahead and check it out. I'll wait.)

 

But before we started, we were eating some Dove chocolates, which have little sayings printed in the foil wrappers.

Serendipity: (reading hers) "Face up to fear. Every challenge is a blessing."

Styx: (reading his) "Make others do their best by being your best."

Synergy: I like mine! (Hands to GM: "Life does have do-overs")

 

Styx leaps into the building to discover the whole plot was a trap to draw him in so the Ravagers can recover two powerful mystic coins (which Styx had swallowed to "keep them safe"). Harvester slices Styx with two hand scythes, doing no damage.

Styx: You can't get to the chewy center of a Tootsie Pop without biting, and that only sucked.

 

Electrocutioner has his hand on a civilian's head (Covered maneuver) and tells Styx to hand over the coins, or else.

Styx: I don't think so. A lot more people would die if I gave you the coins.

 

Serendipity and Sentinel attack, knowing Electrocutioner is overconfident and hoping to Stun or KO him before he can electrocute the hostage.

Serendipity: We'll coordinate our attacks. (Misses her Teamwork roll). Then again, maybe not. (Rolls her attack, does some damage but not enough to Stun him)

Sentinel: My turn. (Misses her Attack roll).

Electrocutioner: (shrugs, looks at Styx) Your choice. (ZAP! does 23 BODY to an unarmored normal)

Sentinel: (OOC) But I can Heal her, right?

Synergy: (OOC) You ever see what happens when a lightning bolt hits a tree and instantly vaporizes all the water in it? It explodes. (Points at the dead girl) SHE HAS NO HEAD. You can't heal from "dead."

 

Numerous 4d6 HKAs manage to do no damage to Styx. After the 4th or 5th straight "1" rolled on the Stun Modifier...

GM: You're really winning the STUN lotto. What's you do, buy a ton of STUN Lotto tickets?

Styx: Naw. I just bought a bunch of scratch-offs.

 

During Harvester's next attack, after doing no damage to Styx with three prior attacks:

GM: C'mon, Harvester, baby! I spent too much time writing you up for you to let me down now!

 

Styx: (to his teammates) I'm sorry, guys, but I really can't let them get their hands on these coins. (OOC) I hope this works. (to Khemset and Ravager's minions) Okay, if you really want the coins, you're gonna have to catch me first! (Leaps out of building)

 

Harvester: Since you stopped me from collecting the coins, yours (pointing at Subliminal) will be the next soul I harvest!

Subliminal: I'm invisible. He can see me?!

GM: Apparently. He's swinging his scythes right at you.

Subliminal: He can detect my soul. I'll have to do something about that.

GM: Like, what, get rid of it?

 

Synergy: I shoot him. Twice. 'Cuz I don't like him.

 

In the middle of the battle, the heroes had called PRIMUS for help. A few Phases later, Serendipity asks if PRIMUS troops are arriving yet.

GM: PRIMUS is starting to...

Synergy: ... mobilize?

 

While being chased by a flying Khemset, Styx sees four PRIMUS vans, lights flashing and sirens blaring, speeding across town toward the battle.

Subliminal: What, no jet?

 

Styx doubles back and leaps at Khemset, grabbing him. Khemset tries but fails to break free, so his next Phase he begins a power-dive at the ground.

Styx: (shrugs) I do this kind of thing all the time.

 

After both take 20d6 damage, Styx is stunned. But he recovers fast and knows that he's faster than Khemset, so he's not too worried.

GM: Phase 6. Styx.

Styx: I recover from being stunned.

GM: As long as you don't take any damage this Phase. Khemset... stands up, then begins to slice-and-dice Styx.

Styx: He's not stunned?! (pause) Oh, this sucks.

 

Luckily, Styx won the STUN Lotto again, and he eventually manages to beat Khemset, who is a mummy wrapped in metal bandages and has the ability to manipulate magnetic fields. Styx uses his newfound ability to Sense Life.

Styx: Is Khemset alive?

GM: You're detecting something, but not life as you know it.

Styx: Well, then, lets see what it is! (Grabs crowbar)

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Re: Quote of the Week from my gaming group...

 

More from that adventure.

 

Inside the mummified body where the heart would normally be, Styx found and removed a mechanical device which is absorbing energy from Earth's magnetosphere and converting it to electricity. He senses the "unlife" inside there. Since he was planning on talking to Witchcraft (of the Champions) about how to dispose of the coins, he takes Khemset's heart as well.

 

The heroes return to the Halloween party at Callaghans, which they had left just after Adonis' beautiful ladies showed up. The girls have moved on, along with a few of the males that were there before. Serendipity is talking to her rich boyfriend Aidan.

Aidan: We really should check out that Temple of Aphrodite.

Serendipity: I've been there already. You're not going.

Aidan: (teasing) But it sounds like a great investment opportunity...

Serendipity: (to her mentalist teammate) Subliminal... he does not have an investment opportunity.

 

Sentinel asks her husband about her EMT partner, Charlie, who has a crush on Candy Striper (one of Adonis' ladies).

Frank: He left a while ago, but he looked happy...

Subliminal: ...as a kid in a candy store?

 

A few days later, Styx is trying to get a date with Witchcraft.

Witchcraft: Since you haven't expressed an interest in me before, and I heard you just defeated some powerful magical beings, I gather you require my assistance with something mystical in nature.

Styx: Well, yeah, but I still want a date. Who wouldn't want a date with a beautiful woman?

 

Styx: I can give you my heart. Well... somebody's heart.

 

On the date, Styx explains about the coins, and Witchcraft says she knows someone who can dispose of them. Styx says he can give her the coins...

Styx: ... but I'll need your help. Ever heard of seppuku? (Grabs a knife and points to his stomach) I can hold it open, but you'll have to grab the coins out of there.

Witchcraft: I knew you'd be a fascinating date, but I never anticipated this. Why doesn't this kind of thing ever happen to Sapphire? :(

 

Styx: Oh, there's also this. (hands over box)

Witchcraft opens the box, to see Khemset's heart inside.

Styx: What?! I said I was going to give you my heart, didn't I?

 

Onward and upward. The heroes are discussing what to name their captured alien ship.

Serendipity: No, we're S-Squad. It has to start with an "S"!

Synergy: Shippie?

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Re: Quote of the Week from my gaming group...

 

A player character (shaman) comes back from one of his spirit quests with a girl in tow, who he introduces to us. We joke about him going to the other side to get a girlfriend. About an hour later this line came up...

 

"Well not everyone can summon whores from the ether."

 

In this game we also stood at a gateway between this world and the elemental plane of water, prompting the question of what would happen if we peed through the gate.

 

Finally, the same player as the first quote above says "We should have a code word to initiate combat".

Player two suggests "Scratch my Butt" as the phrase. "I just want to see you work it into a sentence." We laugh and then before we finish the discussion someone comes up with another concern and the topic changes.

Ten minutes later we're face to face with the piratess and her minions. "Give us the gold" she says. Player two steps forward and sets down the bags of (fake) gold. The first player steps forward in front of him, bends over and sets down his bags, then says "Scratch my butt", which for a moment just seems like a mocking gesture then everyone bursts into hysterics as they recall this was the "attack" code word.

 

Not only did he work it in, he did it after everyone forgot about it, and he used it on the guy who'd suggested it, which was brilliant.

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Re: Quote of the Week from my gaming group...

 

Some quotes from a New World of Darkness game set in the 1980's

---------

 

Avery: *Looking at one of Savannah's "Tiger Beats" *Looks like Corey and Corey are up to their usual antics.

 

Savannah: Corey's pretty cute, but I worry about Corey.

 

-----------

 

GM: The guy youre supposed to meet arrives. Hes...odd.

 

Portia (OOC): How odd?

 

GM: He shares bilateral symmetry with normal people, and thats it!

 

-----------------

 

Avery (OOC): I guess I can go hang out with the spooky Priest, so I can learn Latin.

 

Savannah (OOC): Dude! Take a Berlitz course!

 

GM: *as Avery* "But Berlitz costs money! This may cost me soul...but I have a soul just lying around, and I dont have any money..."

 

-------------

GM: He's about thirteen, and therefore terrified of having a personality, lest it be wrong.

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Re: Quote of the Week from my gaming group...

 

From the Star Hero game:

 

The Cast:

 

Zog: the GM

Lynn: Driver and mechanic from a Max Max like world (Played by me)

Dewey: Alien cyborg librarian (Played by Fein)

Hasp: Formerly a special forces soldier, now a zombie with a Robot brain (Played by Dr Sinn)

Starstalker: Precognative Forensic Pathologist Sniper Pterodactyl. (Played by Butros)

 

 

The team are on a covert operation to Lynn's homeworld to find the truth behind the actions of a renegade faction of the military and what they're doing here. The enemy are not supposed to kno we're here.

 

Zog: So ro recap, last session you blew up an ice cream van and buried it under tons of rubble.

 

Half the team is waiting at a base camp, when a random stranger literally walks right into it - moments after getting a report that the enemy knows where we are and have sent a unit to deal with us. Hasp begins chattign away with this stranger, explaining exactly what was going on and who the PCs are, as well as their mission.

 

Fein: You are aware that he's an AI. The GM did mention that.

Dr Sinn: He did? I must have missed that.

Fein: I thought you were playing along as a part of some elaborate ploy

Dr Sinn: Let's pretend I was.

 

Fortuntely, at that point, Starstalker eliminated the problem with a well-placed shot.

Me: Pterodactyl on the roof!

(everyone carries on for a moment)

Me: The Mezoic era saw a massive rise in school shootings.

Lynn, has infiltrated the enemy’s forward camp where they are digging up a mysterious precursor artefact . Wearing an enemy uniform (The helmet of which completely obscures their face, of course), they sneak into the enemy’s command tent and sneak up on the commander, Colonel Hollis, who is the campaign’s big bad. Seeing a chance, I decide to do a bit of acting, and stick my finger into the GM’s back to mimic a gun.

Lynn: You’re coming with me.

He plays along, with Lynn acting all mysterious, like she’s from some ultra-secret government agency. She isn’t, but the 21 PRE attack (on 4d6!) has him acting along anyway. That is, right up until one of Hollis’ allies show up. They notice what I’m doing, and all hell breaks loose. Hollis manages to turn around and get a look at my character’s weapon.

It’s at this point that I point out that I gave Lynn’s gun to one of the NPCs. That’s right; I wasn’t miming her sticking a gun in his back, I was miming her sticking her fingers in his back and pretending it was a gun. The thick gloves helped.

Anyway , a fight ensued, with Lynn managing to actually get a rifle, then me delivering this line:

“Now that I have a gun, I’ll threaten him again”

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Re: Quote of the Week from my gaming group...

 

From our fantasy game, some concepts should really not be mixed.

 

Quade (Halfling theif): So, a barbarian eh? Good to have someone like you on our side.

Thal (Human barbarian): I am more than a simple warrior. I am a Skald.

Quade: A what?

Thal: A Skald, a singer of war songs, a fighting bard you would call me.

Quade: What kind of songs do you sing.

Thal: (Takes a deep breath and begins to sing) We're going rape, kill, pillage, and burn. We're going to rape, kill, pillage, and burn. Eat a baby.

Quade's player: I forbid you to ever play anything that sings again.

Thal's palyer: What else did you expect a barbarian to sing about?

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Re: Quote of the Week from my gaming group...

 

Thal: (Takes a deep breath and begins to sing) We're going rape, kill, pillage, and burn. We're going to rape, kill, pillage, and burn. Eat a baby.

 

Oh wow. Dejavue all over again. I once posted a song very similar to this somewhere on this board, probably this thread. Someone else said they had something similar. Great (or at least somewhat disturbed) minds think alike. (Mine: Rape kill pillage and burn, rape kill pillage and burn. Eat babies!)

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Re: Quote of the Week from my gaming group...

 

Some more Embria quotes

----------------

 

GM: "Dimension Door" is a 4th level spell. You cant cast that yet, Metreon.

 

Rhiannon (OOC): How about "Dimension Cat-flap"?

 

-----------

 

Chyra (OOC): Ill buy several empty sacks, too.

 

Rhiannon: What'cha want sacks for?

 

Chyra: 'Put stuff in.

 

Rhiannon: :straight:

 

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Rhiannon: ...I could sneak into her garden and pee on her azaeleas...

 

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Chyra (OOC): Waitaminute...a potion weights a POUND and we're supposed to down it as a Standard Action? Let me guess; Gygax wrote this when he was in college, right?

 

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Messenger: There is a Harn Mithrilheart and his men here to see you, in the Town Hall.

 

Rhiannon: *puts down her blacksmithing tools and wipes the sweat from her forehead* Are they in a hurry to see me now-now-now?

 

Messenger: Well, they are Dwarves...

 

Rhiannon: *brushes her blonde hair back to reveal her delicately pointed ears* Im half Elf. What does that mean?

 

Messenger: ...Dwarves are renowned for their great patience?

 

Rhiannon: Oh, ok. Then Im gonna go clean up! :D

 

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Varga: ...So we were deep in the depths of the Glitterhame, battling the Black Dragon in pitch darkness...

 

Dwarf: What is "pitch darkness"?

 

Rhiannon: Its like it was seventy feet away! :eek:

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Re: Quote of the Week from my gaming group...

 

Chyra (OOC): Waitaminute...a potion weights a POUND and we're supposed to down it as a Standard Action? Let me guess; Gygax wrote this when he was in college' date=' right?[/quote']

 

Just as a total aside having nothing to do with anything... Liquid + Container = 1 Pound = 16 Ounces.

Assuming the container weighs 1/2 of the total weight, that's an 8oz drink. Couple good gulps gets that down right quick.

 

If I could remember any game quotes from the DnD session I'd post 'em, and the Defenders Champions game has been on hold due to generalized schedule mayhem.

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Re: Quote of the Week from my gaming group...

 

Just as a total aside having nothing to do with anything... Liquid + Container = 1 Pound = 16 Ounces.

Assuming the container weighs 1/2 of the total weight, that's an 8oz drink. Couple good gulps gets that down right quick.

 

Yeah, the flask would have to be pretty solid and heavy to survive the sort of stuff adventures do routinely...

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Re: Quote of the Week from my gaming group...

 

Yeah' date=' the flask would have to be pretty solid and heavy to survive the sort of stuff adventures do routinely...[/quote']

 

Indeed, assuming it's even just made of glass with a heavy protective leather case or such - I have a 20oz flask that weighs almost two pounds by itself. Imagining a similar flask that's for 8oz of liquid I can easily see a "Potion" being a full pound. Heck, your average set of clothes weights several pounds.

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Re: Quote of the Week from my gaming group...

 

Indeed' date=' assuming it's even just made of glass with a heavy protective leather case or such - I have a 20oz flask that weighs almost two pounds by itself. Imagining a similar flask that's for 8oz of liquid I can easily see a "Potion" being a full pound. Heck, your average set of clothes weights several pounds.[/quote']

 

And back in my day., clothes weighed 20 pounds. Uphill... both ways... in the snow!

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Re: Quote of the Week from my gaming group...

 

I'm in a Pulp game right now. The group was talking about the direction the campaign might be taking after the X-mas break and this is a comment I made:

 

"We're probably heading for the deepest parts of Africa, that means we're going to need porters. You know what porters are? What they're really for? They are there to die. You know: to be killed by wild animals, die from poisonous bites from snakes and spider, fall of a cliff-face trail, or killed by the angry natives.

 

Porters: they're the «Red Shirts» of Africa."

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Re: Quote of the Week from my gaming group...

 

I'm in a Pulp game right now. The group was talking about the direction the campaign might be taking after the X-mas break and this is a comment I made:

 

"We're probably heading for the deepest parts of Africa, that means we're going to need porters. You know what porters are? What they're really for? They are there to die. You know: to be killed by wild animals, die from poisonous bites from snakes and spider, fall of a cliff-face trail, or killed by the angry natives.

 

Porters: they're the «Red Shirts» of Africa."

 

To be fair, they're also there to refuse to go into dangerous places and to slip away in the middle of the night...

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Re: Quote of the Week from my gaming group...

 

To be fair' date=' they're also there to refuse to go into dangerous places and to slip away in the middle of the night...[/quote']

 

You have a point. Especially as the GM pointed out (in the same conversation) that one of the other PCs had a reputation for being the last survivor for most expeditions he went on.

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Re: Quote of the Week from my gaming group...

 

You have a point. Especially as the GM pointed out (in the same conversation) that one of the other PCs had a reputation for being the last survivor for most expeditions he went on.

 

Pardon me as I slip away in the middle of the night.

 

Lucius Alexander

 

Taking the palindromedary with me

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