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Quote of the Week from my gaming group...


Darren Watts

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Re: Quote of the Week from my gaming group...

 

From tonight's game:

 

As Gravitas is flying, tracking a strange woman in a trenchcoat holding a "The End Is Nigh" sigh and leaving bird-like footprints:

GM: She doesn't seem to see you-

Gravitas: For once!

 

We are tracking what appears to be a werewolf. Groundwire is skeptical, to put it mildly.

Groundwire (OOC): I'm still in denial it's a werewolf. I'm totally Flat-Earth over here.

 

The werewolf rabbits (no pun intended) as we approach, and I finally catch up with (turns out to be a her.)

Nightscream (Me) (OOC): Hello, I'm a police officer with the Undead Task Force. I have reason to believe you have contracted the zombie virus. If you can understand me, STAND STILL!

Nightscream (IC): Hey, Werewolf Dude! Cease and desist!

Werewolf: Not a dude, and no, you don't get to call me that!

Nightscream: Fine, Wolf Chick, HEAVE TO!

 

Werewolf: You realize, with one touch of these claws, I can curse you?

Nightscream (my character, afflicted with. . . anger management issues): We're already cursed, b!@#$.

 

Flipside, arriving to the battle late (he is the only one in the group with no enhanced movement power), is accosted by two dogs under the werewolf's control.

As he Drains the first dog's STUN to zero: Play dead!

His next segment, he Drains the other dog's movement to zero: Sit!

 

The werewolf flees into the sewer. Without my Swinging, I have no hope of catching up to her, so I shout:

Nightscream: Come back and fight, you cowardly, flea-ridden, mangy, foul-breathed B!@#$!!!

 

Doesn't lead up to a quote, but probably the greatest moment at the table last night:

We finally get the werewolf to surrender, and it turns out it was a fairly innocent young woman inflicted with lycanthropy. She'd killed two men, one in self-defense as he'd tried to. . . accost her, and another planning on doing the same to another woman, trying to use her curse for good. My character isn't very supportive, having already been to prison for manslaughter, and is really upset when the rest of the party seems understanding of her eating people, while they give him endless grief for dealing ten dice of strength attack to normal mortals (unless he rolls really well, the standard 2 PD means no one's going to take more than 8 BODY, so they're in no danger of dying.) The discussion was chalk full of drama and great RP, finally culminating in us deciding to take the werewolf for tonight, then turn over to Tetrahedron, the company making power-nullifying devices for use in incarcerating supervillains. Flipside absorbs the woman's werewolf powers for awhile, giving her some brief respite from her curse.

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Re: Quote of the Week from my gaming group...

 

From our WH40K game:

 

"So, should I kill him now, or wait for him to mutate first?"

 

I ran a Champions game where one pf the players played a WH40K Space Marine, who in the opening session got warp-grenaded back to our time with a Carnafax and Gene Stealer. I had the Carnafax try to savage him so it was the immediate threat and the other characters join in fighting it. When the figt's overt he starts demanding what happened to the Gene Stealer. One of the other players says "It's okay, it was just a little one."

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Re: Quote of the Week from my gaming group...

 

The Halloween episode of the Cthulhu campaign. And the following, mind you, is only the quotes from the build-up to Jon Hook's The Faculty Party from Plan 9 from Halloween. Everything after the plot actually started we got on tape, which I'll be transcribing later. It includes, unfortunately, a truly incredible number of wedding tackle jokes, which I suppose was inevitable when you have investigators named Johnson and Schwartz in the group, and no players of the fairer sex to keep us from spelunking into the sub-gutter areas.

 

But first a complaint from the Star Wars session that had run immediately previous - Weldun's Mandalorian mercenary ship swung a little too close to a black hole while en route to the destination planet they were there to intimidate. It did peculiar things to their drive exhaust.

Mandalorian
: We should
not
be flying through space leaving a rainbow trail behind us.
:mad:

Hyneman's player
: Well, the Mandalorians ARE a race with a lot of pride
;)

Meanwhile, in 1920s Massachusetts, the investigators are visiting Rondale's siblings for Halloween, and have acquired costumes for whatever campus parties they manage to talk their way into. The English Department party looks promising. McGinty is going as the Phantom of the Opera, with his hot librarian love interest as Christine. As he points out, he already has the disfiguring scars. And no doubt having the mask would have helped keep him anonymous if he wasn't a half-crazed drunkard most of the time. Rondale is going as a Great War Veteran, which is possibly a little tasteless, but does give him a excuse to wonder around with a shotgun and pockets full of ammunition. Agent Johnson's Grim Reaper outfit is less practical, especially given the improvised scythe. Hyneman is going as German pilot ( no stretch, he used to be one ) and his employer is going as Count Orlok.

Hyneman
: And is Professor Einstein going as the
Graf Zeppelin
?

 

Al
: I'm going as Tarzan

GM
: In this weather?

Al
: My nipples will be as hard and pointy as diamonds.

Rondale
: You could cut glass with those things.

 

Hyneman
: Do they get Autumn storms in New England?

Rondale
: Small children are crushed under the weight of falling leaves.

 

GM
: You may all be asked to tell a horror story this session

Rondale
: I know! I can terrify them by telling them about McGinty's
alter ego
.. ' and Chucky Larms could be
in this room right now
'

McGinty
: ... to be sure, to be sure.

All
: *
scream
*

 

Rondale
:
You owe me.

Al
: Why?

Rondale
: I had to look after McGinty yesterday

Al
: It was my day off.
*sips tea as McGinty blunders around in the background bellowing for assistance*

GM
: McGinty tried to find you, but couldn't. Because he'd drunk too much wood alcohol and gone blind.

Upon arrival at the function, Rondale spots a familiar face - the astrophysicist who involved herself in the graverobbery case. She's come dressed as a pumpkin, and not, as Hyneman predicted, a blimp. The unfortunate Deborah Einstein is the victim of more jibes at her expense, most of them about her shape and alleged lesbianism. Various party members also exploit the fact that she is one of the few human beings on the planet with a less attractive visage than their own. She's only at the English Department party because she was so annoyed with her fellow physicists that she accused the literary department of having a better grasp of reality and stalked off in a huff. Or, as she put it "in search of fresh victims."

Rondale
: ... don't make eye contact, don't make eye-contact...
*goes and hides behind a potted palm*

 

Hyneman OOC
: She might be here with a date.

McGinty OOC
: Don't be cruel

Al OOC
: Hey, that's not fair, Mr McGinty, she might actually have a date.
*turns to Einstein*
So, what's her name?

 

Hyneman
: So, do you study explosives?

Einstein
: No.

Hyneman
: No? Pity, they say the study of explosives is a Nobel calling.

All
: ..... argh!

Al is making quite an impression on the younger women at the party, and some of the men too. But then, he does actually have a build and visage that puts him streets ahead of the other investigators. Rondale is forced to separate him from his sister, Scout. Happily, the loincloth stays attached to the right person.

GM
: Pity, would have made for a great headline tomorrow - McGinty Bodyguard Unveiled at University Function

Hyneman
: He has the body of a Greek statue - that somebody attacked with a chisel.

 

GM
: There's certainly more than one woman here that wouldn't mind climbing that Man-Mountain.

Al
: I more pictured Man-Mountain in connection to Deborah.

Hyneman
: Really? I more thought of her as 'globular cluster'.... if she ever actually gets some action, would that be a globular cluster-f***?

GM
: There's a line in 'Whisperer in Darkness' about the terrible secret behind the globular clusters. I wonder if this has something to do with it?

 

McGinty
: ... and this is Susan, I funded her library in Gamwell.

GM
: Sorry, was that funded or fondled?

McGinty
: A little from column A, a little from Column B

After the socialising is done with and the faculty members and guests are getting nicely tipsy, the readings begin - macabre poems, excerpts, and so on, until the investigators get the chance to tell some stories of their own.

Hyneman
: I want to wait until after a story that's obviously fictional

GM
: How about that time McGinty was sober for an afternoon?

Rondale finds it cathartic to tell of the Mansion of Madness case with some of the names changed, although the audience are appalled by some of the gruesome details. Al follows this up with what he knows of the New York Voodoo incident, although he changes the epilogue.

Al
: .. and who knows, that doll might even now be in the hands of another jilted lover.

Rondale OOC
: We could have Vitus as McGinty's jilted lover

GM
: *
glares
*

McGinty OOC
: I'm not into doggystyle

Hyneman doesn't believe either of these tales, but then he is new to the business of monster hunting, and indeed managed to miss everything actually unnatural in the multiple-exhumation case.

Hyneman
: Unlike the previous unbelievable tales, this one actually happened, and to me. As you might have guessed from my accent and my outfit, I served as a pilot with the Central Powers in the Great War -

McGinty OOC
: Boo!

Hyneman's tale is of a dangerous return to his airfield, with storms and thick cloud blinding him and the other planes, and an eerie St Elmo's glow surrounding that of his wingman to the left. He made it back, barely, but the other plane was nowhere to be seen - and, he learned later, had been shot down miles away behind the enemy lines - at the same time he'd seen it flying alongside him. The story is well-received, and a number of the audience suggest he should write it up for one of the magazines. Schwartz's story is a retelling of Nosferatu, but given his costume and admiration for the film that's hardly surprising. Unfortunately, it also gives Rondale plenty of opportunity for muttered asides to Agent Johnson.

Schwartz
: The ship was unmanned, with neither crew nor life aboard...

Rondale OOC
: Apart from the
T. rex
in the hold

 

Schwartz
: .. he found Orlok bent over his wife... Orlok escaped, flustered

Rondale OOC
: Don't worry, it happens to plenty of guys

 

Schwartz
: .. they would encounter Orlok throughout the town with increasingly frequency...

Rondale OOC
: It was starting to get awkward running into him at the convenience store

 

GM
: And how about a story from you, Deborah? Perhaps the Legend of the Great Pumpkin?

Instead she offers the historical account of Elizabeth Báthory de Ecsed, the so-called Blood Countess, who allegedly bathed in the blood of virgins to retain her youth.

Hyneman
: If she hunted virgins, I'm not surprised you find this story terrifying.

 

GM
: It's OK if you can't come up with a horror story, Agent Johnson. I've got one for you - 'An innocent G-Man travels to New England to meet Paddy McGinty. The End.'

 

GM
: OK McGinty, horrify us.

McGinty OOC
:
*unzipping noise*

Prof. D. Einstein OOC
: Oh, put it away!

McGinty OOC
: First time you've ever said that to a bloke, I bet.

 

McGinty
: ... and that's when those bastard Germans started shooting up our ambulances - there was even a plane strafing the line o' trucks

Hyneman
: Hey, I remember that day!

Einstein
: Yes, you got an Iron Cross for it.

But eventually I start the actual plot, with the Dean apologising to the guests about the non-arrival of the Prof. Janice Rosa, lecturer in French Romantic Literature.

Dean
: I'm sure we all understand that she's been very preoccupied lately, and hope that she'll be along shortly.

Prof. Rosa
:
*lands in the atrium, a broken heap, having leaped head-first from the top floor*

Guests
:
*horrified*

Hyneman
: Well, I can't fault her sense of timing.

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Re: Quote of the Week from my gaming group...

 

4th edition DnD continues

Andraste the Pyromaniac, Eladrin Warlock

Theren the Archer, Elven Ranger

Sepheris the Creepy, Shadow-Elf Thief

Goguin the Faithful, Dwarven Cleric

Bearn the Mental, Dwarven Battlemind

Alek the Evil, Human Paladin

 

Exploring the tombs, we are attacked by undead wrapped in cloth...

Sepheris: I'm having mummy issues.

 

Swarms of Scarabs!

Andraste: Sepheris, you don't attack a swarm with a rapier.

Theren: You get scarab on a steek.

 

GM: He casts Andraste's Icy Glare at you.

Andraste: You know you're famous when they start naming spells after you.

 

Erik: Evil is relative.

Andraste: I've met his relatives, he's right.

 

Argueing tactics...

Goguin: You need to stay close to me so I can heal you!

Andraste: I need to get close to them so I can set them on fire!

Goguin: What's more important, setting enemies on fire or staying alive?

Andraste: (silence)

Therin: I think you broke her.

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Re: Quote of the Week from my gaming group...

 

Oh' date=' I wouldn't mind McGinty, or Marzu, for that matter. His player is still in shellshock. And you should have seen their faces when I told them that Oklo reactors were real.[/quote']

 

The reactors got quite a reaction?

 

Lucius Alexander

 

the palindromedary is radiopassive

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Re: Quote of the Week from my gaming group...

 

Just a few quotes from last night's D&D 4.0 game. PCs are:

Rook/Tiernan -- male half-elf rogue

Tori -- half-elf ranger, and Rook's sister

Neru -- male dwarf runepriest and team leader

Merrick -- male dwarf fighter and team cook (he tends to use our fallen enemies as ingredients)

 

Rook (real name - Tiernan) is trying to get some info from an NPC -- an apparently powerful Eladrin named Jelia -- in the common room of an inn. Rook's sister (Tori?) walks in.

Tori: Hey, Tiernan.

Rook: (glares) You're supposed to call me Rook.

Neru (OOC): Yeah, Tiernan is, like, his secret identity.

Tori: Whatever. Anyway, Tiernan, try to find out if she knows anything about (such-and-such).

Jelia: Excuse me, I'm RIGHT HERE.

 

Jelia joins us for our 4-5 day trip to another city. Enroute, we are attacked by a group of orcs accompanied by an ogre. After we defeat them...

Merrick: ...and I'll go to the ogre and get the special ingredient for more of our... vitality potion.

Neru (knowing Merrick had already chopped off and saved the male anatomy from the last ogre we defeated a week ago) So, what are you calling it? Vi-aqua?

 

Throughout our trip, we've been shadowed by a group of drow -- much too powerful for our paltry 4th level characters to handle, though apparently no problem for NPC Jelia. So when the drow make their move, Jelia uses a magic knife to open a door into a pocket dimension, and has us get inside while she deals with the drow. Not much room inside.

 

Neru: I should apologize in advance. I've been eating some of Merrick's homemade pork rinds.

Tori: Pork rinds?

Merrick: Orc rinds, actually. If you pronounce it right, people think you're saying "pork."

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Re: Quote of the Week from my gaming group...

 

"I have to tell you, you might not like what you see"

"Don't worry about it. I'll be fine. I experimented in college"

"With other women, you mean?"

"No...with mice, in a lab. What goes through your head on a daily basis?"

"My head? My enemies want to know, and you probably don't"

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Re: Quote of the Week from my gaming group...

 

From tonight's session, a continuation of last week's session with the werewolf, who happened to be a stripper at the same club my DNPC works at:

 

Flipside had drained the werewolf girl of her lycanthropy, and taken it all on himself. He did transfer two abilities to my character, Nightscream, one being the ability to talk to canines, the other being wolflike sense (which, by the way, I was very grateful to receive while were IN A SEWER!!) As a result, we are both afflicted with some of the downsides of being a werewolf: hyperactivity and chronic hunger. Flipside also gets decreased impulse control.

 

Anyway, we take the werewolf back to our base and lock her in the vault for the night, where she promptly goes to sleep. Meanwhile, Flipside and I start nattering back and forth about his new plan to build a cage for the werewolf and dogsit her for three nights every month. We eventually break off, as Groundwire and Gravitas go for pizza, I divide my time between studying brain chemistry and ways to suppress these negative emotional side effects, while Flipside starts building a cage.

 

Groundwire (to Gravitas, away from Nightscream and Flipside): They have lost they're nut.

Me (OOC): No, they're right here!

 

Gravitas (upon returning, discussing the implications of keeping werewolf girl in a cage in our secret hero base): We'd have food and water, and some entertainment-

GM: You have a stripper in a cage in your home.

Groundwire (OOC): I take first watch!

Gravitas (chagrined): Entertainment FOR HER!

 

Me (OOC): Bringing a stripper home sounds really swell on paper, but in practice, it's MUCH more complicated!

 

Nightscream has been working on a device to regulate the subject's emotions and prevent loss of reasoning.

 

Nightscream (Me, said rapid-fire as if on a sugar high): This is a sophisticated neural interface device capable of detecting and supressing a predetermined set of neurological impulses. A preselected thought pattern triggers a recursive feedback loop into the autonomous portions of my central nervous system, stimulating the physiological effects of a heightened emotional state without compromising the synaptic pathways in my frontal lobe. The Nightscream symbiote, in sympathetic reaction, draws on my body's natural chemical energy to induce a phase-shift into interdimensional space, drawing on interdimensional energy and translating that interdimensional energy into a corresponding increase in size and mass thereby creating what you have so colorfully nicknamed the "Nightscream Smash" effect.

 

(Yes, I'd been practicing that speech most of October.)

 

After the Drained werewolf abilities wear off, so do the side effects, and Nightscream crashes. As he falls asleep at his computer, Groundwire and Gravitas come across him.

 

Groundwire: I ain't moving him.

Gravitas: Do you have any markers?

Groundwire: Ah, markers. . .

 

Nightscream wakes up to find not only shaving cream on his face (from the old shaving cream in the hand and feather to the nose trick), but eyes drawn on his eyelids. A good Perception check the following morning allows him to notice them.

 

Me (miming blinking one eye then the other into a mirror): Those BASTARDS!

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Re: Quote of the Week from my gaming group...

 

Nightscream wakes up to find not only shaving cream on his face (from the old shaving cream in the hand and feather to the nose trick), but eyes drawn on his eyelids. A good Perception check the following morning allows him to notice them.

 

Me (miming blinking one eye then the other into a mirror): Those BASTARDS!

 

Hey, could have been much MUCH worse. I recall one long-ago session where one so-called hero locked a sleeping teammate in a cage (fortunately empty) at the Zoo. Repped, anyhow.

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Re: Quote of the Week from my gaming group...

 

Still haven't got the recording of the Cthulhu game off Ian for transcription, yet, sorry. Here's today's Rogue Trader game instead.

 

The first foray into the C-6751246 Ji Xiu system being an almost unmitigated disaster ( although Marzu points out it wasn't his ships that were reduced to burnt-out hulks ) the Rose Tattoo and the surviving Adeptus Mechanicus cruisers flee to the Lucin's Breath system to regroup and repair. They manage the trip in record time, thanks to the good fortune of Navigator Netzach Benetek being among the survivors of the disaster.

 

GM
: He got a glimpse of the future, and he was already waddling for the salvation pods before the torpedos even launched.

 

Navigator Benetek
: The House of Benetek owes the lineage of van Baroque a boon, for saving the lives of myself and my attendants. I propose this favour be my service upon one of the van Baroque vessels. Of course, I won't insult you by offering a discount.

 

Navigator Benetek
: Please don't be too impressed by my family name.

Acting-Captain Marzu
: That's OK, I'm not.

 

Although he should be. Benetek's personal analogy for the Warp is for an endless and treacherous ocean, and his spectacularly successful Navigation is imagined in suitable ways.

 

GM
: Hanging ten off the front of a Hawaiian longboard, skimming down the front of a forty-foot wave, so fast that everybody else on board gets the eerie sensation that their souls just got pressed to the back of the ship by the acceleration, until the Rose Tattoo gets spat out into reality at the end of a half-AU long trail of Empyrean energy, and the three AdMech cruisers dragged along in your wake.

 

As implied above, Benetek is spectacularly corpulent, one of the mutations he enjoys in addition to the Navigator Gene that allows him to look unshielded into the Warp. After he'd huffed off to meet the borrowed Navigator and familiarise himself with the Rose Tattoo's Navigator Spire, and despite Navigators being among the oldest, richest, and most powerful families in the Imperium ( and the Beneteks especially so ), the other characters did enjoy a few jokes at his expense. Such as implying that the reason he has the attendants is to grease him up and squeeze him through doorways.

 

GM
: squeeeeeeeeeeeeeeeeeeeeeeeeee

Acting-Captain Marzu
: POP

 

Malakai
: I'm under orders to check into the Navigators' apartments every now and then, to make sure Benetek hasn't eaten the other one.

 

GM
: He might not look it, but Benetek is a very dangerous man

Acting-Captain Marzu
: What, if you get between him and his lunch?

 

GM
: He's somehow manage to gain visibly more weight over a three-day voyage.

Acting-Captain Marzu
: *
stares
* Are you going to get so heavy you fall out of the universe?

 

Acting-Captain Marzu
: I know how we can deal with the Logicians - we just park in orbit and drop Benetek on them.

 

Acting-Captain Marzu
: Na-na-na-na-na-na-na-na, Na-na-na-na-na-na-na-na, FATMAN. He is the jelly that rolls in the night.

 

The fact that the ship is already on short rations doesn't help.

 

Acting-Captain Marzu
:
*to some crewmen*
Good work. You'll get extra rations tonight.

Adrik
: Do well, eat well.

GM
: Don't do well, and we feed you to the Navigator.

 

Acting-Captain Marzu
: Well done, I'm promoting you to Trophy Room orderly. You can clean up after all the birds. Try not to look the big red one with the teeth in the eye, it doesn't like that.

 

We also get further evidence of the power going to Acting-Captain Marzu's head, within seconds of their arrival back at Lucin's Breath.

 

Acting-Captain Marzu
:
*Looms over bridge crewman threateningly.*

Crewman
: ... sir?

Acting-Captain Marzu
: Remember what I said the first thing we do when we enter a system was?

Crewman
: Uh, yessir, but it's hard to concentrate with you staring at me like that.

Acting-Captain Marzu
:
*starts to count off seconds*

Crewman
:
*hurriedly scans*

Acting-Captain Marzu
: Good man. You get to live.

 

Malakai
: We really ought to build a big boom outside the ship, with a bubble on the end.

GM
: Why?

Malakai
: Marzu can park his arse out there and look around for everything the sensors missed.

Adrik
: Why do we even have an Observation Dome?

Acting-Captain Marzu
: So you can all observe me being AWESOME

 

Acting-Captain Marzu
: That's why we need so many crew on this ship. They open the sliding doors and make hissing noises as we go past.

 

The presence of Inquisitor Konstantin Lammergeier leads to some frantic running around among the officers, especially when his acolytes are noted asking lots of questions, and turning up in places that the explorers really wish they wouldn't. While the Rose Tattoo is laid up for repairs, Lammergeier takes the opportunity to invite them all to his cabin, one-by-one, for a little chat. He seems worryingly interested in the events surrounding Lord-Captain van Baroque's illness, and even more so at comments about the heretek on 105 Andrasta that Marzu somehow failed to mention at his own interview. Marzu removes the X-I Unit from the security of the Faraday cage in his private lab and hides it in an air vent, before anybody can come knocking with a warrant.

 

Marzu
: Oh, that does it. The Inquisitor's cabin is going to be gaining a window.

GM
:
*raises eyebrow*
You're going to kill an Inquisitor?

Marzu
: Of course not. Decompression is going to kill the Inquisitor.

 

Most of the rest of the weeks of repairs is spent trying to decide what to do next. Even the van Baroque dynasty's fortune won't stretch to buying a half-wrecked starship to use a bomb, or even to improved weapons for the Rose Tattoo. The AdMech will no doubt send in more ships, to deal with the hereteks that deny the sin of Progress, but Marzu suspects that inviting other Rogue Traders to get involved will lead to more trouble than it's worth. And they daren't even replace lost crew or hire mercenaries, for fear of Logician assassins getting on board as well. And if they blow more of the dynasty's funds, they'll have the van Baroques sending killers after them too.

 

Acting-Captain Marzu
: Like they'll be able to afford any.

 

Adrik
: At least we know where we can get an Ork Rok we can salvage.

GM
: You do?

Adrik
: Yeah, that one.. oh wait, that was the
Dark Heresy
campaign.

GM
: And
the other end of the Galaxy

 

But they do get one moment of pleasure during the wait. Their former Navigator, the one that caused them so many difficulties, eventually gets in contact with a pointed inquiry about when he'll be able to resume duties. The explorers happily give him the good news. Even better, he's of a rival Navigator House to the Beneteks.

 

Navigator Benetek
: But if you ever wish to learn how to Navigate the warp properly, I'll be delighted to add you to my retinue and give you a few pointers. After all, I'm sure any future employers you manage to find wouldn't want to endure the ham-fisted attempts you've made while you were on
this
ship.

Navigator Gazmati
:
*vein throbbing*
And you are?

Navigator Benetek
: Netzach Benetek, at the van Baroque's service.

Navigator Gazmati
: A
Benetek?!?
You hired a
Benetek
?!? Oh, you'll regret this. I'll see you all burn in the Warp -

Jak Frost
: Assuming you can find it.

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Re: Quote of the Week from my gaming group...

 

Acting-Captain Marzu : That's why we need so many crew on this ship. They open the sliding doors and make hissing noises as we go past.

 

Great minds think alike. That is exactly my take on what all that extra low-end crew does on WH40K ships.

 

I'd also guess that entire family lines have been operating certain doorways for generations.

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Re: Quote of the Week from my gaming group...

 

Great minds think alike. That is exactly my take on what all that extra low-end crew does on WH40K ships.

 

I'd also guess that entire family lines have been operating certain doorways for generations.

 

And indulge in generations-long feuds with the clan in Corridor 890-C

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Re: Quote of the Week from my gaming group...

 

4th edition DnD continues

Andraste the Pyromaniac, Eladrin Warlock

Theren the Archer, Elven Ranger

Sepheris the Creepy, Shadow-Elf Thief

Goguin the Faithful, Dwarven Cleric

Bearn the Mental, Dwarven Battlemind

Alek the Evil, Human Paladin

 

Andraste deals with a evil cleric...

Andraste: Foils, cursed again!

 

The world's tallest Dwarves...

Goguin: King sized dwarves?

 

Goguin is set on fire...

Alek: He feels a burning sensation.

Goguin: My faith keeps me warm.

Andraste: Give a dwarf fire, he's warm for today. Set a dwarf on fire, he's warm for the rest of his life.

 

Evil dwarves use vile fumes...

GM: Quick, pull my finger!

 

A dwarf grows to giant size...

Andraste: Excuse me while I change my pants.

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Re: Quote of the Week from my gaming group...

 

A portrait of Olaf's newly-introduced PC in the Rogue Trader game

 

navigator_netzach_benetek_by_drhoz-d4g99pe.jpg

 

Netzach's father was the product of hundreds of years of careful breeding to perfect the Navigator Gene that makes interstellar travel possible - careful breeding he threw away on a dalliance with a comely lower-deck wench. The emergence of Netzach's Third Eye and associated psychic abilities, some 13 years later, came as a huge shock to everybody concerned.

 

Netzach grew up without the wealth and influence normal for a Benetek, but this has bred an independence and ruthlessness of spirit that has served him well during his work in the Koronus Expanse.

 

His two attendants are of course nods to the Guild Steersman scene in David Lynch's version of Frank Herbert's Dune, a book and movie that had a profound influence on the Warhammer 40K setting's style and political structure.

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