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Quote of the Week from my gaming group...


Darren Watts

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Re: Quote of the Week from my gaming group...

 

THE RETURN OF THE EMBRIA GAME! Some of these are new quotes. Some of these are old quotes I didnt get around to posting.

 

Chyra: Adorable teen Necromancress

 

Rhiannon: Armor-plated, newly-minted Queen of the Elves, and Professional Speedbump (Fighter in plate)

 

Varga: Magenta-haired Mighty Barbarienne

 

Metreon the Black: Mysterious Mage

 

Avanriel: Loyal follower of Queen Rhiannon, and Elven Druid

 

-------------------------------------------------------------------------

 

Chyra the Cute Necromancer: *Arrives riding her huge Animated Blue-Dragon Skeleton*

 

Rhiannon: Oh! You brought "Whitey"!

 

Varga: ...I suppose thats a better name than "Boner"...

 

----------------------

 

GM: Youre being followed by a pack of hungry wolves.

 

Chyra (OOC): If they want the bones from my Dragon, theyre gonna have to fight it! ;P

 

----------------------

 

Metreon: What did I do to deserve this?!?

 

Varga: Do you want it alphabetically? Or numerically?

 

-----------------

 

Avanriel the Druid (OOC): Ill track the Chief's son and his friends, as a wolf.

 

GM: You can easily find their trail.

 

Avanriel (OOC): Do I smell weed and alcohol?

 

Chyra (OOC): More like stupidity and porn.

 

--------------------

 

GM: The warning is in Druidic.

 

Avanriel (OOC): Waitaminute...they wrote the WARNING in Druidic?!? You know, writing your dire, life-or-death warning in your SECRET CLUBHOUSE LANGUAGE is a really D*CK MOVE!

 

-----------------------

 

GM: You see some "bee-looking" people. They have yellow and black striped skin, big eyes, and wings...

 

Rhiannon (OOC): Can I identify the "bee-looking" people?

 

GM: Make a knowledge check for either Nature or The Planes.

 

Rhiannon: *rolls* .....Six. :(

 

Varga: *rolls* Twenty three! :D

 

GM: *to Rhi* You have NO idea what they are.

 

Rhiannon (OOC): OK.

 

GM: *to Varga* These creatures are called the "Bee Folk", and-

 

Rhiannon: OH I COULD HAVE GUESSED THAT! :PpPpPpPp

 

--------------------------

 

Metrion (OOC): My staff is now Bane vs. Metagaming.

 

-------------------

 

GM: The Hobgoblin soldier returns with a Human who looks... a little oppressed.

 

Rhiannon (OOC): Is that a euphamism for "a lot oppressed"?

 

GM: Well...yes.

 

----------------------

 

Chyra: *brings out her pack of Skeletal Wolves and her Gnoll Skeletons, to defend the town against a Hobgoblin strike force*

 

Young Bard: Its all true! Everything they say about you in town is true! Im going to tell everyone that you traffic with the dead!

 

Chyra: *calmly* And if I were worried about that, would I have brought them out to play?

 

Bard: Well...um...I better not end up like them! I want a proper burial if I die!

 

Varga: Then be smart...

 

Chyra: Dont die! *evil grin*

 

--------------------

 

Chyra (OOC): I order my Minotaur skeleton to use its enchanted oil to make its weapon magical, temporarily.

 

GM: *Mimes the Skeleton doing so, but like it was...um... "pleasuring" itself.*

 

Chyra: I soooooo did not need to see that @_@

 

----------------

 

Metreon: ...You SHATTERED the Force Cage! ...Varga, youre not supposed to be able to DO that!

 

Varga: No one told ME that! ;D

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Re: Quote of the Week from my gaming group...

 

We've started up a semi-regular Eclipse Phase campaign, and though we've been through two sessions, I still don't know the character's names. So they're generally referred to by party role. We're all secretly working for Firewall* while having infiltrated an intelligence organization in the corporate controlled inner system.

 

* An agency basically fully consistent of player characters [that is, a startling collection of outcasts and misfits], dedicated to saving the transhuman race from [often self-inflicted] extinction. We're the guys who chase down rogue WMDs, eliminate the super-intelligent AIs that have a habit of going Skynet, prevent wars, etc.

 

Faceman (FM): A triple agent, having originally infiltrated the intelligence organization for the Titan Commonwealth, a cyber democracy modeled after Scandinavia before being recruited by Firewall. Me.

Combat Monster (CM): An American soldier who was sold into slavery for the corporations following the apocalypse that nearly destroyed humanity ten years ago. Spent years as a miner on the martian surface, before escaping with the help of Firewall.

Psycher (P): grew up over the course of 3 years in a corporate Virtual Reality simulation. Like everyone else in that experiment, he went insane, and likely murdered several people as they were accidentally given psykic powers and escaped. Worked as a crime scene "investigator" for various criminals before being recruited.

Tech-Priest (TP): An engineer loosely based on the warhammer 40k tech-priests. Specializes in hacking and creeping people out (due, for example, to spending most of a day caked with blood without noticing or the hundreds of robotic spiders that crawl around on him). Does not consider himself human, and generally blames humanity for most things.

 

You may have noticed that none of us actually like the corporations we're working for, and that said corporations would likely want most of us captured or killed if they found out who we are. Hilarity ensues.

 

Finishing up the character sheets:

CM: What is T-ray vision?

GM: Allows you to see through walls, clothing, cover, etc.

CM: So, pervo vision then.

TP: Awesome, I also have tentacles.

 

Doctor bot: You look like you're bleeding furiously. Do you want help with that?

...

CM: I cast perception.

...

CM: Aren't orbital colonies kinetic kill weapons?

...

CM: We're physicists, not languageists.

...

FM: I have the horrifying feeling that nothing can possibly go wrong.

 

Three personalities in one body:

CM: I have these … guy helping me.

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Re: Quote of the Week from my gaming group...

 

We got into a bit of an off-topic discussion yesterday, as the GM jokingly describes one of the NPCs superpowers as "the ability to look cool." I start talking about how, in a way, this is the top most common superpower: Males have the insanely muscled V-shaped torso, women have the gravity-defying triple-Ds. This leads into talking about Jean Grey blowing Wolverine's clothes off in X-Men 3 (the player of Groundwire is a HUGE Hugh Jackman fangirl), and I relate that this is, indeed, the second most common superpower.

 

Groundwire: What, blowing people's clothes off?

Me: No, having the least destructible parts of your costume be the only ones the Comics Code requires you to keep on. I mean, look at the Incredible Hulk. No matter how big he gets, Bruce Banner's pants still fit over those hipbones.

Groundwire: (pause) Pants of Holding.

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Re: Quote of the Week from my gaming group...

 

We got into a bit of an off-topic discussion yesterday, as the GM jokingly describes one of the NPCs superpowers as "the ability to look cool." I start talking about how, in a way, this is the top most common superpower: Males have the insanely muscled V-shaped torso, women have the gravity-defying triple-Ds. This leads into talking about Jean Grey blowing Wolverine's clothes off in X-Men 3 (the player of Groundwire is a HUGE Hugh Jackman fangirl), and I relate that this is, indeed, the second most common superpower.

 

Groundwire: What, blowing people's clothes off?

Me: No, having the least destructible parts of your costume be the only ones the Comics Code requires you to keep on. I mean, look at the Incredible Hulk. No matter how big he gets, Bruce Banner's pants still fit over those hipbones.

Groundwire: (pause) Pants of Holding.

 

.... That always turn purpley-grey.

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Re: Quote of the Week from my gaming group...

 

4th edition DnD stumbles on, with major changes... It turns out that a lot of people wanted to change characters in addition to avoiding the earlier plotline. The GM is now saying he was trying to drive us away from Neverwinter with his plot, because he wanted to run adventures in the jungles of Chult... ok, sure Mr. GM, if it makes you happy to say that, I'm OK with it.

 

Theren the Archer, Elven Ranger (my 12 year old son)

Mina the Pyromaniac, Tiefling Wizard who's more specialized in setting people afire than Andraste ever was. From Sepheris' player.

Goguin the Faithful, Dwarven Cleric

Toarn the Maniac, Human Barbarian from Bearn's player.

Alek the Evil, Human Blackguard

Samm the Compensating, Human Fighter and my character (Andraste).

 

Samm and Toarn try to hire the others...

Mina: We need to consider this for a while, carefully.

Panic Stricken NPC: Thay is attacking the city!

Samm: We have a ship to take us out of town.

Aleck: I've considered enough, I accept.

 

Shipboard battle stations!

Samm: Time for Baby to come out and play. (Draws 6.5 foot long Fullblade)

Theren: What are you going to do with that?

Samm: Cut things in half.

Aleck: Watch your backswing on that... thing.

Mina: Compensating for something?

Samm: OOC Yes, the fact that I can't play a dragon.

 

GM: Samm, let me see if I have this straight, with a at-will power you miss for SIX points of damage?

Samm: If you think that's bad, wait until you see the daily powers.

 

Goguin: Wooden ship. Pyromancer. Oh, this is going to end well.

Aleck: I'm not worried, I can swim.

Samm: Too bad your plate mail can't.

 

Theren criticals...

Theren: That's 48 points of damage.

GM: Since he only has 3 left, he dies.

Samm: Trace elements will linger in the atmosphere for years.

 

Theren attacks, but the target uses Samm as a human shield...

Theren: Natural 20! I critical!

Samm: Ow ow ow.

Theren: (OOC) Sorry Dad.

Samm: (OOC) You are sooo grounded.

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Re: Quote of the Week from my gaming group...

 

Catching up on months of quotes from teh Bunneh's Chronicles of Foxton campaign. Some of these gems are from a while back so I may be guessing about some of the context. But at least my fellow players will stop nagging me to post these!

 

-----

 

The Baron's Court

 

Lady Isobelle Hawthorne: Noblewoman and duelist from neighboring Shelinsibeau appointed Captain of the Baron's Guard. Takes her responsibilities very seriously.

Lieutenant Niahm O'Derry: Professional warrior, medic, and officer serving in the Epotic Corps of the Demorian Draconians - the elite police force of the kingdom.

Damien Wrathchild: Blademaster and expert procurer of information serving the Baron of Foxton. Outwardly charming but hides a cunning, ruthless streak.

Quion Rake: Taciturn and emotionless (by choice) alchemist serving as records clerk to the Baron. Tortured by guilt over a perceived crime from the past.

Wythri Majaera: Young Elf exiled from her homeland of Pasion and working as an apprentice sage in Foxton. Slightly mad due to the influence of her Wild Magik.

Wallace Gunn: Humble and simple druid and woodsman hired on as the Baron's Forester. Slow-witted and uneducated but dedicated to his duty.

 

The Deadly Seven

 

Errol Wanderfar: A Goodfellow Hobbit, battle wizard, and team leader. Very dedicated to making the team work.

Brictius the Gray: Gray Elfin Preliator (spearfighter) from Pasion. Cool and collected with only a hint of superior snoot.

Tatiana: Green Elfin Jill also from Pasion. Mistress of the hand axe, the swift attack, and the inability to sit still and shut up.

Benedikt: Human Seeker (priest of the Cold Gods). Pragmatic, aggressive 'worshipper' for Cromm - god of war and strength.

Randall Stowes: Human Warrior from Demoria. Academy trained swordsman and budding knight. Strong-armed but slow thinking.

Keinan Murdoch: Human Warden (holy warrior of Adrom - Druidic god of the hunt) from Nekia. Expert archer and tracker.

Brandwyn Wright: Human Taleweaver from Demoria. Bright, cheerful, friendly, and wondering why she's with this group of misfits.

 

-----

 

Benedikt can be a little crass and direct. Just a little...

Benedikt (OOC): Roleplaying Benedikt is like trying to roleplay blunt trauma.

 

The Deadly Seven has been hired to protect a party of the Baron's court on a diplomatic mission to the Giants' lands. Things turn south quickly...

Errol: We're not at war with the Giants. That wasn't part of our contract. Dammit.

 

Lady Hawthorne has a certain degree of pride but not unjustly so...

Brandwyn: Does Lady Hawthorne know that the world doesn't revolve around her?

Wythri: No, because the the world's been to scared to tell her.

 

While making a Presence Attack to intimidate a group of giants, Hawthorne overshoots just a bit...

Hawthorne: You can surrender at any time. :mad:

Tatiana and Wythri: Okay, we give up! :fear:

 

Wythri, never the most durable of Elves, gets hammered by a thrown boulder...

Errol: You look like you've lost weight.

Wythri: Yeah, it's over there. :cry:

 

As part of a peace bargain with the Giants, a couple of young Giants are "adopted" by the Baron. Hawthrone naturally takes charge of them...

Wythri: These kids need a strong father figure....so they called for Lady Hawthorne.

 

Regarding the lack of overt crime and disorder in the Barony thanks to two of the more ruthless members of the Baron's Court...

Hawthorne (OOC): You see, Damien handles the night shift and Isobelle handles the day shift, and between the two of them, the town is scared into inaction.

 

Some people know the dark rogue Damien better than others...

Hawthorne: You don't have to append every statement about murder with "I didn't do it."

Niahm: Yes, he does.

 

Making accusations about who was at fault...

Damien: Well, you didn't hold the knife, but you did jiggle the arm.

 

Discussing assigning the Deadly Seven adventurers the duty of delivering a message to a neighboring town...

Gunn (OOC): It's like sending the Dukes of Hazzard out to buy milk.

 

Elves can live for centuries and take a long-term view of events...

Wythri: Elves don't farm - they terraform.

 

A typical adventurer trait...?

Tatianna: The Deadly Seven have a drinking game .... whenever we take a drink, we take a drink.

 

A statement about Master Rake's outlook on life...

GM: Quion, no one comes to kill you.

Quion: Drat. :straight:

 

To Wythri after she'd been possessed by ancient Elven spirits...

Gunn: A little disoriented, are you? Understandable, since you've been mostly insane all day.

 

An epiphany...or just another typical aspect of adventurers...?

Tatiana: I just realized why we're called the Deadly Seven - each of us is our own sin!

 

Conversation between two members of the Baron's Court...

Hawthorne: Politics elude you, don't they?

Quion: No, they follow me around. :straight:

 

Speaking of Errol, leader of the Deadly Seven...

Benedikt: You're like a kidney stone!

 

Randall is the Deadly Seven's heavily armored warrior...

Randall: I can't even think without clanking.

 

The dogma of Cromm perhaps...?

Benedikt: Never die sober.

 

Regarding the team of Randall and Benedikt of the Deadly Seven...

Tatiana (OOC): Ren and Stimpy go adventuring.

 

More adventurer logic...

Tatiana: How do you just pass through the middle of nowhere?

Randall: Well, when we're going nowhere, we must eventually pass through the middle of it.

 

Facing down a troll, Tatiana wants to send in the team mascot...

Tatiana: Go get Lucky George. Trolls are scared of goats.

 

Meta observations about the Deadly Seven...

Brandwyn (OOC): I'm like the group's Intelligence stat.

Benedikt (OOC): I'm like the group's dump stat.

 

When Tatiana mistakenly called Kienan "Randall," he gets upset...

Kienan: No wonder we don't like you - you can't keep us all straight.

Tatiana: Oh, I can get all of you straight. :winkgrin:

 

-----

 

I've got some quotes from my Gamma World games that I'll be posting soon. In the meantime, enjoy!

 

Lonewalker

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Re: Quote of the Week from my gaming group...

 

Call of Cthulhu - In which the investigators deal with party leftovers that need eating up, or perhaps certain leftovers attempt to eat the party. Some spoilers from The Faculty Party, and Shadows of Yog-Sothoth.

Agent Harry Johnson
: I need a stiff drink after that.

Hyneman
: Can we NOT talk about stiff Johnsons right now?

 

GM
: You can certainly *hope* the cranky shoggoth will finish trashing the building and wander back wherever it came from, and not squat in the middle of Cambridge growling at people. Would you like to wait and see?

 

 

Rondale's player can't abide pears. Given the spectrum of fruit between apples, nashis, and pears, an experiment seems in order, but he is adamant.

Rondale's player
: I wouldn't like Applejack of she was called Pearjack.

 

 

Off on this MLP:FIM tangent, the point is raised that Spike is a very young dragon.

Rondale's Player
: Spike in a diaper. NO.

Johnson's player
: argh! Horrible mental image. I read a lot of Buffy fan-fiction.

 

 

But back to the game. Rondale's decision to attend the Halloween party in a completely authentic Great War uniform, and equally authentic trench gun, was in retrospect entirely justified.

GM
: Well, you've certainly got an excuse to go to all parties heavily armed now.

Rondale
: I think I'm vindicated in my habit of going everywhere with phosphorus rounds.

 

 

Or perhaps not, as the English Department is now on fire, as well as occupied by a rampaging shoggoth. Rondale leaves his sibling in a building a few blocks away, before attempting to use his ONI connections to call in the National Guard.

Rondale
: Code Oscar Mike Golf, Whiskey Tango Foxtrot

Hyneman
: Bravo Bravo Quebec.

 

 

The major in charge of the unit in question is unimpressed at being woken up at this hour, and even less at the story Rondale tells him, and his demand that he bring as many men and flamethrowers as he can get. Perhaps they should call in Navy assistance instead?

GM
: Perhaps not - the Navy shelling Cambridge would be even more difficult to explain than the National Guard torching the English Department.

Hyneman
: 'Training exercise goes horribly wrong'

GM
: I said fire EAST! EAST!

 

 

And there's still the problem of the other critter loose in the building, which they tentatively identity as a Hound of Tindalos. Suggested plans to deal with it take advantage of their rumoured aversion to curved space-time.

Prof. Einstein
: Perhaps we should go somewhere where there are lots of curves? ... Like the Women's College?

 

Rondale
: OK, you two deal with the Hound, I'll deal with the Shoggoth... I can't believe I just said that.

 

 

They intend to wheel the big electromagnet over from the Physics Department, lure the Hound out, and trap it in the field. They have no idea if this will work, but Einstein assures them that such fields ARE strongly curved.

Hyneman
: She can do the physics, I'll stick to the heavy lifting.

 

Prof. Einstein
: I'll get some of the students to help - they'll get course credit for it.

Hyneman
: And the ones that get eaten will graduate Summa Cum Laude Posthumous.

 

Hyneman
: How do we know it isn't already headed for the Physics Department? You said it was attracted to squares...

 

 

The Shoggoth continues to pipe "Tekeli-li! Tekeli-li!" and nothing else as it rampages inside the building.

Rondale OOC
: They're like Pokémon that way...Shoggoth uses Engulf!

Hyneman OOC
: It's super effective!

Johnson OOC
: Type Eldritch. Immune to all but Psychic and Fire attacks.

 

GM
: The second floor of the English Department is now merrily ablaze.

Prof. Einstein
: *
shrugs
* No great loss.

GM
: Indeed. After all, all they do in there is dissect poetry and argue above who really wrote Shakespeare. Bacon? Marlowe? Some inbred noble bastard?

Prof. Einstein
: Waste of time. Obviously, Ghenghis Khan wrote Shakespeare.

 

 

They spend the rest of the hour keeping the public, police and firemen away from the building, and trying to come up with a cover story. Perhaps communist agitators are rioting in the building?

Shoggoth
: Tekeli-li! Tekeli-li!

Hyneman
: That sounds Ukrainian...

 

 

Eventually the Guard arrive - 20 men, the Major, and one flamethrower. He's understandably very sceptical about the call. Wouldn't you be?

Major
: If this is some sort of joke, private, I'll have your hide flapping over the parade ground faster than you can say 'I'm sorry I'm a worthless little ****stain.'

 

 

Eventually he loses his patience with all the warnings, and takes 5 men into the building, despite the PCs misgivings.

Prof. Einstein
: Erm.... how curvaceous do they look under their uniforms?

GM
: .........

Hyneman
: Well, on a bright note, you're almost spherical.

 

 

The Major's squad emerges at speed, gibbering, but the Major himself continues to fire for some time, before screaming commences.

Rondale
: Damn. If he held it off for that long, maybe I should have gone in after him.

GM
: Nah. That's just how long it took for him to actually hit the thing, and make it notice he was there.

 

 

At least the shoggoth makes a good target whilst it spindles, folds, and mutilates the officer. With the flamethrower providing cover, the troops pours fire and incendiaries into the seething protoplasmic mass, until they're half-sure it won't be getting up again. Then they risk letting the firemen into the building. There's no sign of the Hound, or Professor Moore's body for that matter, but the carbonised remains of the shoggoth, the major, and the merely crispy Simon Peters remain.

GM
: An acute case of death.

Johnson
: Well, it isn't lupus.

GM
: I believe the medical code for the major would be DRTTTT - Dead Right There, There, There and There

 

Rondale
: At least we'll save the cost of a cremation. I'm not looking forward to giving the eulogy though 'I'm sorry for your loss, but your husband was a complete idiot and douchebag.'

 

Rondale
: We're pruning the dead wood from the military before WWII.

 

 

McGinty shows up, running in pursuit of a car - he's just spotted a familiar face in the crowd of gawkers - Carl Stanford.

McGinty
: It's that fooking fooker from that Hermetic fooking Order bunch of ****s.

 

 

Alas, he gets away. Probably just as well, tommygun + magical battle before hundreds of witnesses would make controlling the press even more difficult than it already is. For one thing they have to move Simon's body somewhere for further study.

GM
: You really want to load a corpse into the Dusenberg's boot, in front of all these witnesses?

Rondale
: Oh, alright. I'll have Johnson arrange a truck.

McGinty
: You want me to bring this dead fooker back? We can cut his balls off, make him eat them, ask him a few questions and then kill him again when we're done.

Rondale
: NO.

Prof. Einstein
: ...bring... him.. back?

McGinty
: It'll be no trouble, the neighbours have a new cat now, I could catch it easy. Just give me five minutes and a tin of anchovies. Here Kitty, Kitty!

Rondale
: NO!

 

 

All this and they haven't found out WHY the late TA wanted the Professor and the others dead...

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Re: Quote of the Week from my gaming group...

 

May 31st' date=' 2009. The first mention of McGinty in this thread. http://www.herogames.com/forums/showthread.php/3059-Quote-of-the-Week-from-my-gaming-group?p=1843256#post1843256[/quote']

 

That's why the TA wants to kill everyone?

 

Lucius Alexander

 

Call of the Palindromedary

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Re: Quote of the Week from my gaming group...

 

It's certainly a day that will live in infamy! :)

 

Actually, I have no idea. It wouldn't surprise me to see that somewhere along the way, McGinty's antics inspired such dread and hate, though.

 

as one of the players commented, McGinty's nemesis would be an investigative journalist. Funny he should say that....

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Re: Quote of the Week from my gaming group...

 

I'm just waiting for his "rescue" of the Pope. Where it turns out the reason the assassination plot was stopped was because the Star Vampire latched onto the assassin instead of the Pope.

 

Which reminds me, what ruleset are you using? Chaosium's CoC rules tend to have... holes... in them.

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Re: Quote of the Week from my gaming group...

 

Theren the Archer, Elven Ranger

Mina the Pyromaniac, Tiefling Wizard

Goguin the Faithful, Dwarven Cleric

Toarn the Maniac, Human Barbarian

Alek the Evil, Human Blackguard

Samm the Compensating, Human Fighter

 

Bad weather in the jungles of Chult

GM: Due to the rain, it will be hard to start a fire.

Mina: No, it won't.

 

The GM describes the scene...

GM: In the distance, you see a ziggurat. On the top, there is a altar with a sacrifice burning.

Samm: We won't be able to sneak up on that.

Alex: Why not?

Samm: Because smoking ziggurats are bad for your stealth.

All: Boo!

 

Goguin has trouble in combat:

Goguin: I can't hit this.

Mina: Leave hitting things to the experts. Samm?

 

out of context...

Mina: I like monkeys.

Samm: That was random.

Mina: Not as random as you think.

 

Therin: I use an arrow to fix him!

Samm: Now he'll never reproduce.

Therin: My arrows fix everything!

Toarn: Ow ow ow.

 

Samm: I am always correct. Sometimes reality is wrong.

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Re: Quote of the Week from my gaming group...

 

I'm just waiting for his "rescue" of the Pope. Where it turns out the reason the assassination plot was stopped was because the Star Vampire latched onto the assassin instead of the Pope.

 

Which reminds me, what ruleset are you using? Chaosium's CoC rules tend to have... holes... in them.

 

CoC. What holes?

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Re: Quote of the Week from my gaming group...

 

Which edition? And little things like fists doing more damage than shotguns, kind of thing. I personally wasn't fond of the "Must use skills to advance them, and must use them *during* the adventure to advance them." It doesn't really lend itself well to long-term campaign play, which isn't usually a problem.

Still, not a campaign quote and I don't want to pull this thread too far away from the purpose.. I'd try to post one, but I havent' been in one lately.

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Re: Quote of the Week from my gaming group...

 

Which edition? And little things like fists doing more damage than shotguns, kind of thing. I personally wasn't fond of the "Must use skills to advance them, and must use them *during* the adventure to advance them." It doesn't really lend itself well to long-term campaign play, which isn't usually a problem.

Still, not a campaign quote and I don't want to pull this thread too far away from the purpose.. I'd try to post one, but I havent' been in one lately.

 

really? shotguns do huge amounts of damage at short range - they're one of the deadliest weapons in the game. And skill advancement is indeed difficult - just like it is in RL. Not everybody has 6 months off to go learn Hittite, for example.

 

Re: quotes, Rogue Trader currently being transcribed. Oh, and I'm making MLP versions of the characters, bwahahaha. Casu Marezu should be amusing...

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Re: Quote of the Week from my gaming group...

 

From last night's game. We're fighting the Road Warriors, a quintet of supers who travel from city to city, challenging the local supers (mostly heroes, but sometimes villains sign up) to televised matches in a local sports arena. Think WWE (of which none of the group are actually fans, by the way) with superpowers. The first bout, played the previous session, was a one-on-one between one of the party (Gravitas) and Man O' War, one of the Road Warriors (they all have war themed names, Warhawk, Warforge, Warhead, War Machine, Man O' War). Seeing that things appear to be on the up-and-up (because honestly, who can blame us for being suspicious) we decide to bring in the whole team, and face them down in a four-on-four. My character, Nightscream, spent five years in prison for manslaughter before he became a superhero. So, as we're entering the arena, thinking up taglines to introduce ourselves, my character comes up second.

 

GM: It's Nightscream!

Flipside: Look! He's out of jail!

 

As I come out of Gravitas' teleportation portal, I swing up in the air, do an acrobatic flip, and land in a classic heroic three-point stance. Groundwire follows, just walking out.

 

Groundwire: Show off.

Me: Bite me.

Groundwire and Nightscream have. . . had their issues.

 

Groundwire has an electrical sense that is telling her one of the massive pillars in the arena has a lot of electrical activity going on inside it. Unfortunately, her flight only works along electrical lines, so it's the only thing in the arena she can use to fly.

 

Groundwire: I'm not too comfortable getting in such close proximity to things I can't readily understand.

Me: Oh, come on, you spend all this time with us!

Flipside: Argh! I was going to say that!

 

The Road Warriors favorite advantage on their attacks is Double Knockback. Warhead does a leaping slam attack that hits Flipside and me. Despite neither of us taking any Body damage, we're both knocked back, me far enough to wind up outside the arena in the crowd, as well as being Con stunned. Jokes fly about audience members grabbing me, "I caught a superhero, can I keep him," hands in awkward places, me being stunned with my tongue hanging out while somebody's leaning into take a picture with their camera phone, which leads to thinking about all the cameras/camera phones going off in my Con stunned face, which leads me to jokingly ask the GM "So, how many dice of Flash is that?" Later, Warforge hits three of the team with a flashbang grenade. I was only spared because I was, for the second time, knocked into the crowd.

 

Warhawk has metal wings with hoverfan contraptions in them, which he uses to generate winds in the arena that impede movement and ranged attacks.

 

Groundwire: Something something his windy ass.

Me: . . . eeewwww (fanning my nose.)

Groundwire: Seriously, dude? Beans?

 

Warhead is a martial artist, who has kinetic energy powers which he uses through a chain. Loosely based on Kratos, from God of War. We use, appropriately enough, HeroClix minis to represent the characters on a battle mat. The mini the GM picked for Warhead was Thunderball, a muscular black man in a green jumpsuit with a ball and chain in his hands. I should also point out that the entire group is suburban white guys, except for Groundwire's player, who's Chinese/Swedish (among many, many other things) and grew up in the ghetto.

 

Groundwire (declaring an attack on Warhead): Shock the monkey.

Me: Monkey, really?

Groundwire: Well, he kind of looks like a monkey.

Me (actually shocked): Whoa, what?

Groundwire: No, no, no, come here and look at this.

And indeed, from where she was standing, with the way the character's arm and chain interacted, it looked like a monkey climbing a tree (the chain was the tail.)

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Re: Quote of the Week from my gaming group...

 

Crosspost from the GenCon thread

 

 

I feel like I spent most of the time being a "synth" (robot) for Terrorwerks.

 

I don't think I posted this yet. Even though it's been months.

 

Terrorwerks runs a science fiction themed "true dungeon" type set up. Players armed with airsoft weapons pay to run through a set full of interesting (and somtimes plot relevant) props and opponents who, in this case, were mostly playing robots.

 

The set, supposedly a facility of the corporation "Unitek," was decorated with mock signs and posters. I can't reproduce the images, but they had messsages such as:

 

DO NOT

Feed, Name, Tamper, Sing to, Humanize, Identify with, Tickle, and/or Plot with the units

THIS MUST STOP

 

 

REMEMBER OUR NDA

EXTENDS POST MORTEN

 

 

BIG BROTHER IS WATCHING

Little Sister is taking notes

 

 

A HAPPY WORKER IS A SAFE WORKER. TRUST US.

(description of image necessary. It was a round cartoon face of a grinning drooling idiot with a hypodermic stuck into the head at an angle.)

 

 

IF DISGRUNTLED

1. Put down the weapon

2. Visit the medical office

3. Get back to work, haha

4. No really, get back to work

 

 

PLEASE LEAVE YOUR CHILDREN

ANYWHERE ELSE

 

 

WE WATCH YOU

BECAUSE WE LOVE YOU

 

 

PROFITS MUST GO UP

WE ARE COUNTING ON YOU

no pressure

 

 

SHIFT ALL BLAME DOWNWARDS

 

 

OVERTIME IS THEFT

THEFT IS WRONG

 

 

And of course

 

 

KEEP ALERT FOR MALFUNCTIONING UNITS

 

 

Lucius Alexander

 

I wanted to put one up that said PALINDROMEDARY CROSSING

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