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CourtFool

Pirate Hero arrrrrg!

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Kidnap Mystery

 

So I have an excellent excuse to drag the PCs through jungles of Martinique' date=' toss some angry natives at them only to discover the governor's daughter has been hiding out at the local smithy.[/quote']

 

No plot survives contact with the PCs. I am looking for ideas on how to help the PCs figure out the governor's daughter has run away with the weaponsmith without being too obvious or too obscure. Ideally, I do not want them to figure it out until after they had trudged through the jungle and killed a bunch of savages.

 

Edit: One of the pre-generated characters is a fortune teller. There is no guarantee any of the players will pick her and I imagine if one does they will attempt to divine the governor's daughter's location before they trudge through the jungle and kill a bunch of savages.

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Re: Pirate Hero arrrrrg!

 

So' date=' the Curse of the Coral Monkey will remain undiscovered for a while longer.[/quote']

 

They will find a snuff box made of coral and carved into the shape of a sitting monkey at the Carib's lair.

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