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Enforcer84

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Guest Worldmaker
Challenge: Music based super (that isnt completely lame)

 

You'll have to excuse me, I don't use the software. I have to make the format up as I go along. Note, this is a character currently active in the Global Guardians Venice campaign. ;)

 

Choir

 

Cost Char Val

0 STR 10

39 DEX 23

16 CON 18

10 BODY 15

3 INT 13

10 EGO 10

5 PRE 15

0 COM 10

2 PD 4

0 ED 4

17 SPD 5

0 REC 6

22 END 80

16 STUN 45

 

6"/6" Run 0

2" Swim 0

2"/2" Leap 0

 

Characteristics Cost: 139

 

Cost Power END

20 Sound Control: Elemental Control - 40 Point Powers

20 1) Riding the Soundwaves: Flight 20" 4 END

20 2) Sound Bubble: Force Field (+20 PD/+20 ED) 4 END

 

60 The Voice of Heaven: Multipower, 60 Point Reserve

6 1) u The First Hymn of Power: Energy Blast 12d6 6 END

5 2) u The Second Hymn of Power: Energy Blast 6d6- Nonselective Area Effect (6" Cone; +1); No Range (-½) 5 END

4 3) u The Hymn of Wrath: Ranged Killing Attack 2d6 - Armor Piercing (+½) 4 END

6 4) u The First Hymn of Silence: Hearing Group Flash: 12d6 6 END

3 5) u The Second Hymn of Silence: 6d6 Flash vs. Hearing Group - Nonselective Area of Effect ((6" Cone; +¾); No Range (-½) 6 END

4 6) u The First Hymn of Influence: Mind Control 12d6 - Requires Persuasion Roll (-½) 6 END

4 7) u The Second Hymn of Influence: 6d6 Mind Control - Area Effect (6" Radius; +1) - Requires Persuasion Roll (-½)

 

20 The Sound of Her Voice: Sonar, Increased Arc of Perception (360°) 0 END

10 God's Mercy: Luck 2d6

 

Powers Cost: 178

 

Cost Skill

 

4 Language: Latin (Idiomatic, native accent)

1 AK: Rome, Italy 8-

1 AK: Vatican City 8-

3 Breakfall 14-

3 Criminology 12-

3 Deduction 12-

9 Mimicry 15-

3 Paramedic 12-

9 Persuasion 15-

2 PS: Carmelite Nun 11-

2 PS: Gardener

3 Scholar

2 1) KS: The Bible 12-

2 2) KS: Catholic Canonical Prayer 12-

2 2) KS: Liturgical Hymns 12-

2 3) KS: Roman Catholicism 12-

3 4) KS: The Roman Catholic Church 13

 

Skills Cost: 54

 

Cost Perk

1 Fringe Benefit: Clergy

 

Perks Cost: 1

 

Total Character Cost: 372

 

Val Disadvantages

20 DNPC: Needy Person of the Week 14- (Normal)

25 Hunted: The Roman Catholic Church 14- (Mo. Pow., NCI, Public ID; Watching)

15 Physical Limitation: Weird Biochemistry Requires Special Medical Care (Frequently, Greatly)

20 Psychological Limitation: Code of Conduct (Holy Orders; Common, Total)

10 Psychological Limitation: Homesick for the Convent (Common, Moderate)

15 Psychological Limitation: Quiet and Withdrawn (Common, Strong)

10 Unsure of Herself (Common, Moderate)

20 Psychological LImitation: Code vs. Killing (Common, Total)

15 Social Limitation: Public Identity (Sister Maria Kowalska; Frequently, Major)

 

Disadvantage Points: 150

 

Base Points: 200

Experience Required: 22

Experience Available: 22

Unspent Experience: 0

 

Background Story: The falsetto rasp of the aluminum rings on the bar as the curtain drew open then closed roused Father Popieluszko from his troubled thoughts, but the voice from behind the confessional grate quickly called him back to them.

 

"Forgive me, Father, for I have sinned. It has been two days since my last confession."

 

It always took Father Popieluszko a moment to recognize Novice Kowalska’s words. The voice that bore them was so pure in tone, yet stirred by hidden harmonies, that it was like losing oneself in the lullaby of a mountain brook only to realize it was speaking to you.

 

"There was some trouble at Vespers last night, Sister?"

 

Against the grate of the confessional pressed the black hood of the girl’s habit as she leaned her head down in misery. "Oh, Father, is God angry with me?" she sobbed.

 

"No, child," Father Popieluszko whispered soothingly. "He may have been angry with Sister Theresa’s pots or the flowers within them, but He is not angry with you. God glories in your singing."

 

"But why did the pots shatter?" As Maria’s quiet anguish took on an edge of anger, Father Popieluszko could feel the frustration of her words thrumming against his sternum. The curtain rings began to shimmy in agitation. "And what about Sister Helena last week?"

 

"Softly, child, softly . . ." He waited for her to take a ragged breath and then a calmer one. "Sister Helena is fine, just a lingering headache. And we have no idea whether it was your singing that caused her pain. The doctors want to keep her in the hospital for a few more days before making any judgments."

 

Sister Maria paused for a moment before whispering, "I should stop attending Vespers and Matins."

 

Father Popieluszko’s voice grew sterner. "Sister, we have discussed this before. It is your duty to God to attend. Do you not think it pleases Him to hear the gift he has blessed you with? Would you be so ungrateful for that gift?"

 

"It is not a gift!" The brass grate moaned as it buckled inward. Father Popieluszko’s breath rushed from him as her shout buffeted his chest. A trickle of blood slowly wound its way from his nose and onto his lip. "Oh, Father!" Her voiced dropped to the merest whisper, yet it still filled the confessional as if her regret poured from a hundred abject mouths. "Father, I am so sorry."

 

He pulled a handkerchief from under his robes to staunch his nosebleed. He had come prepared. "Sometimes a different light is required to admire the beauty of God’s gifts—"

 

"Oh, Father, please don’t make me leave!" She gripped the grate with pleading hands. Dirt from the garden darkened her nails. Her blue eyes cringed in fear.

 

"The only one who can make the choice to leave is you. But, Maria," he said, his voice a mixture of paternal compassion and demand, "it is time to think upon why God gave you this gift. Was it so that you could shatter Sister Theresa’s pots during Vespers or was it for some other purpose?"

 

"But, Father, I have only two months left in my novitiate. I take my vows this summer!"

 

"Shhh . . . There is nothing I wish more than to witness those vows. But it is God’s wishes we must ascertain." Father Popieluszko reached forward to brush her fingers with his own. She released her grip on the grate and let her hands fall to her lap. "Now, to atone for your sins against pottery, I assign you one ‘Our Father.’ However, on this other matter, I suggest you keep vigil with your rosary tonight until the answer comes to you."

 

"And what if the answer doesn’t come, Father?" Her voice attempted frailty and hesitation, but its power could not be disguised. Much like the child herself, Father Popieluszko thought.

 

"Sister, God has already placed the answer within your heart. It is up to you to summon the courage to find it." Father Popieluszko heard a sigh then a rustle of cloth as Maria rose from her knees. "Sister, before you go . . ."

 

"Yes, Father?"

 

"Sing me a song."

 

Sister Maria giggled with shy pleasure, then drew a deep breath and filled the confessional with God’s sweet, soft glory. Father Popieluszko smiled while at the same time his eyes wept at the knowledge that he would never hear her sing again.

 

Quote: "I sing in the name of God’s love, not in the name of His vengeance."

 

Quote About Her: "Her voice is the voice of an angel. But she's still so innocent..." -- Father Janosh Popieluszko

 

Personality: Maria is not where she wishes to be. She longs to be back at the convent in the garden pulling weeds or in the kitchen baking loaves of bread. Most of all, she longs to stand with her fellow sisters singing Vespers as the day winds to night. But, as she cannot forsake God’s gift, she has chosen to employ it as best she can while trying desperately to retain the peace and simplicity of her earlier life.

 

Her wistful longing for that life leads many to believe that Maria is not fit for the rigors that await her—but they are mistaken For while her heart remains that of the young Polish girl who would awake each morning in tearful joy at the sound of the church bells, her body and spirit were attuned to grimmer tidings in her childhood.

 

There was little joy besides the Church for a child in Crakow, Poland, in the years following the White Event. Hunger, cold and violence trailed Maria like a mournful dirge throughout her youth. She resisted the dirge’s numbing call long enough for her to find sanctuary in the convent. Now she must face that dirge again as she hopes to dispel it from the lives of all the Church’s faithful servants with her song.

 

Appearance: Maria Kowalska is a small woman, seemingly too frail a vessel to contain such a powerful voice. The only things about her that approach the size of her voice are her heart and her blue eyes. Maria is a model of modesty from her bun of hair to her floor length dark skirts. She is never without the rosary she received at the convent.

 

Powers: Choir has a voice capable of a wide range of sonic abilities. To harness these abilities, the trainers at the Guardians academy helped her develop different "hymns" to focus her powers.

 

 

 

Let's see... next challenge.

 

How about a Patriot archetype. Make him the incarnation of the glamour of Circus Life.

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Here is the Showman! Not much really, but...ShowmanPlayer: NPC; Defender of the Circus

Val Char Cost
25 STR 15
28 DEX 54
20 CON 20
13 BODY 6
15 INT 5
15 EGO 10
20 PRE 10
16 COM 3
11/17 PD 3
9/15 ED 2
6 SPD 22
10 REC 2
40 END 0
40 STUN 4
7" RUN25" SWIM36" LEAP1Characteristics Cost: 162
Cost Power END
14 Lightly Armored Costume: Armor (6 PD/6 ED) (18 Active Points); IIF (-1/4)
10 Swingline Grapple: Swinging 15" (15 Active Points); OIF (-1/2) 1
7 Throwing Knives: Killing Attack - Hand-To-Hand 0 1/2d6 (plus STR) (vs. PD), Autofire (3 shots; +1/4), 12 Recoverable Charges (+1/4) (15 Active Points); OAF (-1)
47 Minagerie: Summon 150-point Circus Animals (Tigers, Elephants, Dogs, Etc) (x4 Number Of Beings), Amicable Friendly (+1/4), Expanded Class of Beings Limited Group (+1/2) (70 Active Points); Arrives Under Own Power (-1/2) 7
4 Billyclub: Hand-To-Hand Attack +2d6 (10 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 1
Powers Cost: 82
Cost Martial Arts Maneuver
Drunken Clown Kung Fu
4 1) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
5 2) Defensive Fast Strike: 1/2 Phase, +2 OCV, +1 DCV, STR +2d6 Strike
5 3) Defensive Disarm: 1/2 Phase, -1 OCV, +2 DCV, Disarm; +10 STR to Disarm roll
3 4) Defensive Grab: 1/2 Phase, -1 OCV, +0 DCV, Grab Two Limbs, +10 STR for holding on
4 5) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 6) Flying Choke: 1/2 Phase, -2 OCV, -1 DCV, Grab One Limb; 2d6 NND; FMove
5 7) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
5 8) Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on; FMove
3 9) Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike; Target Falls; Must Follow Grab
5 10) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +v/5; FMove
4 11) Reversal: var Phase, -1 OCV, -2 DCV, +15 STR to Escape; Grab Two Limbs
1 12) Weapon Element: Clubs
Martial Arts Cost: 48
Cost Skill
15 +3 with HTH Combat
7 Acrobatics 17-
3 Acting 13-
6 Noah's got nothing on me!: Animal Handler (Birds, Canines, Elephants, Felines, Ursines) 13-
5 Breakfall 16-
5 Climbing 16-
3 Contortionist 15-
3 Disguise 12-
3 KS: Circuses (INT-based) 12-
4 KS: Circus History & Lore (INT-based) 13-
2 KS: Drunken Clown Kung Fu 11-
3 Lockpicking 15-
3 Oratory 13-
3 Persuasion 13-
3 Shadowing 12-
5 Sleight Of Hand 16-
3 Stealth 15-
3 Streetwise 13-
3 Teamwork 15-
9 TF: Common Motorized Ground Vehicles, Carts & Carriages, Chariots, One-Wheeled Muscle-Powered Ground Vehicles, Riding Animals, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles
3 Ventriloquism 12-
2 WF: Clubs, Fist-Loads, Staffs, Thrown Knives, Axes, and Darts, Unarmed Combat
Skills Cost: 96
Cost Perk
2 Various Carnivals & Circuses: Contact (Contact limited by identity, Good relationship with Contact) 11-
2 Skilled Aerialist: Reputation (A small to medium sized group; 14-) +2/+2d6
Perks Cost: 4
Cost Talent
6 Combat Luck (3 PD/3 ED)
2 Aerialist: Environmental Movement (no penalties on/in High wires, Trapeeze, Heights)
Talents Cost: 8
Val Disadvantages
10 Style Disadvantage: Drunken Clown Kung Fu
5 Distinctive Features: Tattoo of his parent's names on his back. (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Dependent NPC: Adoptive Parents (James Duggan and Elise Parker) 8- (Normal; Useful noncombat position or skills; Group DNPC: x2 DNPCs)
20 Hunted: VIPER 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)
10 Hunted: Green Dragon 8- (As Pow; Harshly Punish)
15 Hunted: Vegas Organized Criminals 11- (As Pow; Harshly Punish; Extensive Non-Combat Influence; Limited Geographical Area)
20 Psychological Limitation: Code vs Killing (Common; Total)
15 Psychological Limitation: Ultimate Showman; loves to play to an audience (Very Common; Moderate)
15 Psychological Limitation: Fearless (Common; Strong)
10 Reputation: Gloryhound Hero 11-
5 Rivalry: Professional (Nighthawk; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret Identity (Jason Kelly) (Frequently; Major)
Disadvantage Points: 150

Base Points: 200Experience Required: 50Total Experience Available: 50Experience Unspent: 0Total Character Cost: 400

Height: 5' 8" Hair: Blonde
Weight: 165 lbs Eyes: Blue
Appearance: Jason is a handsome man in his mid 20's. He has blonde hair and blue eyes. His costume is a silver body suit with black piping on the legs and arms. He wears white gloves, boots, and belt; a red mask and three golden rings adorn his chest in a triangle that points downwards. He adds to this a golden cape with a high collar.Personality: Jason's mission of vengence now over, he has taken to the spotlight of being a superhero. He still performs with local carnivals and circuses as a guest when he has time. He no longer has an all consuming goal and therefore can come across as lacksadasical.Quote:The difference between you and me Nighthawk; its that people LIKE to see me.Background: Born to a circus family, Jason Kelly was the fifth generation to perform for a living. At the age of 15 he made his debut. Of course, with superbeings to gawk at, the Circus wasn't the draw it once was. Jason and his family worked a Circus themed hotel/casino in Las Vegas, they performed 2 shows a night 5 days a week, 48 weeks a year. The owners of the hotel were in debt to their ears; it did well, but they were financial incompetants and their "side investments" routinely went bust. Jason's life was the Circus, he had done a little of everything, worked with animals, his family's acrobatics & high wire acts, clowning, even strongman stunts. When the owners of the Hotel finally hit bottom, they attempted to burn their hotel to the ground and use the insurance money to cover their debts.

Tragically, this, like their investments, was bungled horribly. One hundred and fourteen people lost their lives in the fire, including Jason's family. Jason, saved by the most miraculous of coincidences, was taken in by the survivors. He left the show life and went to college on a gymnastics scholarship to UCLA. It was during his college years that he found out that the fire that had claimed his parents and the only life he had ever known was arson. Although he knew who was responsible, and it was suspected by many; no proof linking the owners to the fire was ever found. Jason, hoping to avenge the memories of his fallen family cobbled together a costume and began poking his nose around Vegas.

Eventually, he found a connection between the owners of the hotel, and VIPER; it was then that he was able to solve the case, making a serious enemy of VIPER in the process. Enjoying the thrill of being a costumed hero, he altered his costumed identity towards the flashier Showman.

Powers/Tactics: A trained acrobat and martial artist, Jason is surprisingly strong and has excellent timing. He generally hops back and forth throughout combat smacking his foes and making one liners.Campaign Use: Hey, every campaign needs a circus themed hero right? Right?
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Re: MUNCHKINY!!!!

 

Originally posted by Insaniac99

Compaction linked to cohesion and cohesion linked ot compaction? sound like munchkinism to me... [/b]

 

Check the FAQ; its legal. It just means that they both have to be used together; normally you can choose not to use the linked power.

 

Limitations FAQ

Q: Can a character Link two powers to each other, so that neither power can be used without the other?

 

A: As an optional rule, yes. The lesser power would take the standard -1/2 Limitation; the greater power a -1/4 Limitation. GM’s approval is required.

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Originally posted by Enforcer84

NO WAY! Congratulations!

 

Where you honeymooning?

WAY! Just got back. Our honeymoon is delayed 1 year; we are taking a month in Europe next year. She is Czech, so there are INS complications. Next year after she gets her preliminary paperwork processed we can leave the country & come back without difficulty.

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Oh, sorry, I have been working on C++ and my Fighting Game Hero Universe all day. Lets see a challenge....

 

 

A legacy hero (youngun) who's parent was a silver age villain. Post both the Villain and thier Heroic Progeny. While it would be nice if they had the same or similar powers, I won't hold you to a powerset because I am tired and cant think of one.

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Originally posted by Killer Shrike

And here is my best man (WilyQuixote from these boards), and I shaking hands.

 

Im the one in black ;)

Congratulations. You look like you can mix with non-gamers without being "detected." Umm, congratulations on your marriage too. ;)
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Originally posted by Agent X

Congratulations. You look like you can mix with non-gamers without being "detected." Umm, congratulations on your marriage too. ;)

 

Your forgetting the gamer smell.

He looks perfectly normal, but you can't be too sure.

his best freinds a Coyote and they eat carrion and things that make Carrion look like a bucket of the Colonials Extra Krispy.

So I doubt he cares.

 

Be aware fellow heros...

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Originally posted by Rage

Your forgetting the gamer smell.

He looks perfectly normal, but you can't be too sure.

his best freinds a Coyote and they eat carrion and things that make Carrion look like a bucket of the Colonials Extra Krispy.

So I doubt he cares.

 

Be aware fellow heros...

What is it with the hygiene issues some of our fellow gamers have? My wife hates to go with me to the FLGS because she can't stand the odor of sweaty, unwashed geeks.
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Originally posted by Agent X

What is it with the hygiene issues some of our fellow gamers have? My wife hates to go with me to the FLGS because she can't stand the odor of sweaty, unwashed geeks.

 

Water stifles creativity? I dunno. It's an enigma. IMO people in general need to take more baths, not less, and use less perfume (I have a sensitive nose). Nothing like a 350lb geek eating cheese puffs (with that gunk all over thier hands) while talking with thier mouth full and reeking like theyve never seen a bar of soap to make the hobby look cool ;)

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Originally posted by Killer Shrike

Water stifles creativity? I dunno. It's an enigma. IMO people in general need to take more baths, not less, and use less perfume (I have a sensitive nose). Nothing like a 350lb geek eating cheese puffs (with that gunk all over thier hands) while talking with thier mouth full and reeking like theyve never seen a bar of soap to make the hobby look cool ;)

Ok, I have to post one more off-topic ;)

I was working at KublaCon Memorial weekend, and we sell OGL Soap (It's a gag thing), anyway, this lady comes up to the booth and asks for a bar for her son. I say yea it's a great gag gift, and she says you got the gag part right. She said she was buying it for her son in the hopes that he would actually bathe... is that sad or what? :(

Ok, now back to the character posting!

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Guest Worldmaker
Originally posted by Durnin

Ok, I have to post one more off-topic ;)

I was working at KublaCon Memorial weekend, and we sell OGL Soap (It's a gag thing), anyway, this lady comes up to the booth and asks for a bar for her son. I say yea it's a great gag gift, and she says you got the gag part right. She said she was buying it for her son in the hopes that he would actually bathe... is that sad or what? :(

Ok, now back to the character posting!

 

Okay, paint me confused. What does OGL mean?

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Guest Worldmaker
Originally posted by Durnin

Open Gaming License

 

Ah. Considering how little I play any d20 product, no wonder I didn't get it.

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Guest Worldmaker
Originally posted by Morningstar70

Hey... what's the next challenge? :)

 

 

Originally posted by Enforcer84

A legacy hero (youngun) who's parent was a silver age villain. Post both the Villain and thier Heroic Progeny. While it would be nice if they had the same or similar powers, I won't hold you to a powerset because I am tired and cant think of one.

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