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Your Character's Room at the Base


Hermit

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Sort of a "What would your character do" thread, but in this case, What would(does?) your character's Room at the team base look like? What does he/she put in it?

 

Of course, to do this, even if your character isn't in a team with a base that can be utterly trusted, you have to assume he/she is , a "What if" as it were.

 

I got the idea as I glanced through that classic "To Serve and Protect" with the Protector's own Citadel. I loved how the various bedrooms told a lot about the members of the team.

 

So, I thought folks on these boards might enjoy visualizing much the same for their own characters.

 

 

Two of my characters just as a fer instance (Neither of which has a room at a base currently but hey):

 

Defiant (A gun toting all American Patriot type)- Defiant’s room on a base would probably have wood paneling with several objects adorning the walls, most doing with American history. There would be a large map of the country, a picture of George Frickin Washington, and some beautiful paintings of national parks. In one place of honor would be a single silver star medal. His bed would be as big as would make sense for the room, most likely with dark blue sheets and blankets, and an oaken headboard. A picture of a local TV newsreporter is near his alarm. The carpet is a rich brown. If the base didn’t fly an American flag outside, he’d have one in here.

 

Gaze (Mind Controller, some martial arts)- His base room would be filled with dark velvets and other almost sinister colors. A poster on the wall from over a decade ago that says “Mesmer, Master of the Mind. See him every Tuesday.†would adorn one wall. Another wall would have a collection of news stories clipped from local papers. Of the two oldest, one would be an obituary; the other headline would blurt “Infamous Mob Boss Found A Vegetableâ€.

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Re: Your Character's Room at the Base

 

Cosmo-Knite is a guy-gardner style green-lantern wanna-be.

He simulates the powers a lantern would normally have

with stolen foci. plus he's a hot-shot lawyer.

 

So his room has backup foci, souvenir foci, and spare foci.

He has a great computer hook-up and video-phone

because he's well connected and conceited.

 

There's a large law library on file, plus database and net research.

presumably there's a trophy, picture, and news-article wall;

of course skipping the day where he lost his official knite status.

(picture the Oans taking back their ring)

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Re: Your Character's Room at the Base

 

I've always liked the Peter Parker approach, not so much a room at a base as a cruddy apartment with rent owing. Something about the defenders of humanity being so unappreciated that they have to scrape by like everyone else creates a nice contrast and grounding in the game. After all, Super-hero adventures can get so wild at times that anything that reminds the players of "real life" is useful.

 

Having said that, the best room idea I came across was an energy-based hero who simply slept in a modified bank of batteries kept in a cupboard. Didn't even need a bedside lamp.

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Re: Your Character's Room at the Base

 

Lessee -

 

Blackcat - Minimalist and spotlessly clean. She has a very basic futon style bed. A small dresser for clothes, and a small bookcase with martial arts books. A small computer desk, with lots of databases on supers in it. She runs her music through the computer, just so she isn't cluttered up with another piece of electronics. Music is primarily classical and new age, although she has a eclectic taste with some music that would surprise people. Basic blacks and whites for color, and 2 pieces of artwork - Munch's The Scream, and opposite it, a hightech flatscreen that cycles through the 36 views of Mt Fuji by Hokusai.

 

Ballistic - Fairly cluttered, with books on magic, phyiscs, and myriad such topics spread around. A small workbench with electronics on it, a supertech computer off to the side, and some magical symbols for peace and intelligence on the walls.

 

Meeb - Empty.

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Re: Your Character's Room at the Base

 

Anthem... Has no base. She works out of an apartment in a rundown tenament in a bad part of town. She feels closer to the problems that way and has the appreciation of her neighbors, who know to get her if there's a problem. It's a simple place, the few momentos being plants, a picture of her deceased mom (in her military dress uniform), and about enough stuff to fit into a suitcase.

 

Uncle Slam currently resides on the 17th floor of the Marbury building, in the Flood district. His place is adorned with items he's collected over 80 years of adventuring, including gifts (Samurai Sword, Atlantean Spear) but all the medals and militaristic items are stored away. The place is neat, perhaps even spartan. All of his photographs are in books, not sitting out, except for the ones where he's shaking hands with Presidents (Which is every president since 1917).

 

Audra Blue lives in the room vacated by her deceased mentor. One wall is all monitors, each broadcasting news, entertainment, remote views of various facilities into which she has tapped to do surveillance, etc. A large reclining chair sits before them with a large number of cables and leads running from it to the base computers. A table in the back is stacked high with books on auto-immune disorders, aging, and medical transplants; Most are bookmarked with specific passages highlighted. All around the room in various places are an identical piece of paper with a chemical formula on it, almost as if she were afraid to lose it so she's made dozens of copies. The bed chamber is utterly unused and but for the dust might be considered neat. There's a table covered with beakers and bunson burners, and a couple gross of syringes are in boxes nearby. There are often soda cans and power-bar wrappers lying around. On a shelf in the corner is a small globe of finely crafted glass of indeterminant purpose or origin.

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Re: Your Character's Room at the Base

 

well, Blackjack, once his team became sponsored and they finally got a base, had a suite that came across as a fairly normal apartment...for the next century. Being the team gadgeteer and scientist, a lot of the things he had around were a bit more automated than normal, lots of voice control, custom built audiovisual equipment and the like. The usual personal touches... He's a bit of a pop culture fan, so his decoration tended to run to movie posters and the like. The one thing that made it a bit unusual was that one whole wall of the living room was a panoramic one way window (of some sort of rubber science super material) into the 3 story tall danger room. His suite was adjacent on the 2nd floor. As team leader he'd often watch workouts, but most of the rest of the time the window acted as a dial-a-landscape device. It wouldn't be unusual to come visit him in his room, look out the window, and see, oh, the Jurassic period. Or an veiw of the wreck of the Titanic. Or anything else his imagination could come up with.

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Re: Your Character's Room at the Base

 

Zl'f lives with her Norwegian foster-family in Oslo (even though she's now an adult and is not technically a foster child anymore), sharing a room with the family's same-age daughter, who also happens to be her best friend. That's pretty simple: lots of clothes, some pictures of her and her foster family, a few of her favorite books (She's fond of Mark Twain and Ernest Hemingway).

 

She also has a room at the team leader's mansion, but the only thing she keeps there are a few changes of clothing (mostly for horseback riding), a couple of spare costumes, and a saddle and other gear for taking care of her horse. She hardly ever uses the room to sleep in.

 

Justicar lives in a spartan apartment attached to the Catholic church where he is a parish priest in Hudson City. It has pictures of his family, his graduation photo from Quantico as a Marine officer, and a couple of bibles and many books on psychology and foreign languages. (Father Gabriele speaks seven languages.)

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Re: Your Character's Room at the Base

 

Enforcer - Depending on size, king size bed, two tall bookshelves with legal, historical, and topical books. A desk, a few computers. Large pornography collection

 

Mantis - Pretty spartan. Posters of Bruce Lee, Jackie Chan, Jet Li, and other martial arts notibles. A desk, a flat screen tv and a dvd collection of Kung fu films.

 

Psi-Queen - Lots of knicknacks from alien civilizations.

 

Captain Blaster - High tech modern, voice activated, posters of landscapes.

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Re: Your Character's Room at the Base

 

Checkmate (skilled normal) kept his room at the base spartan.

 

Cavalier (minimum STR flying brick) was big on teamwork so kept mementos of his fellow team members in his room (mainly newspaper clippings).

 

Warlock (mystic) had no lights, but candles. He also had XD movement which went to his demiplane he created. This was "located" inside a sorcerer's tower model he kept in his room.

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Re: Your Character's Room at the Base

 

Rock Bottom: Extra-sturdy bed with a firm mattress and other furnishings to match. College textbooks, some Johns Hopkins banners and posters. His brothers have smuggled him pictures of his family in happier times.

 

Calculus: Bare mattress, no decorations, nothing to indicate his personality or background at all.

 

Mask of Justice: All the superhero mementos it would be too dangerous to keep at his apartment, spare outfits, and several different masks. One wall is all newspaper clippings, changing frequently; they aren't about the Mask, but a way for him to keep track of crime trends in the city.

 

Kira Midori: A fairly spartan room, as she has her own apartment. Blue and silver are the dominant colors. Has her own police scanner, and various electronic gadgets are tucked away. Pictures of people she is friends with adorn the wall nearest the door.

 

Talion: The lock has been jimmied so often by She-Cat that it no longer works at all. When Talion really needs privacy, he props furniture against the door and hopes for the best. Said furniture is in poor shape, and mismatched; and has only gotten worse since Talion picked it up from Goodwill. The walls are covered in cheap posters to hide the burn marks, blood stains and other hazard-induced damage. Two large dressers hold spare clothing. Talion often has a TV or boom box playing when he's in, but they tend to get trashed on a regular basis.

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Re: Your Character's Room at the Base

 

hmmm interesting...

 

Lessee?

 

Chimera: Aside from the normal posh quarters provided by the Ziani group onboard the floating fortress called Miranda, Chimera has stocked the room with the latest equipment she can get her hands on from their suppliers: She is such a tech geek. Her bed is a rumpled mess of silk with a fine goosedown comforter. Her clothes are often just strewn about the room in various stages of clean. Her biosuit often *rests* in the window of her quarters but has been know to scuttle along the floor to keep itself in the light.

 

Robotman: Robert Secord is trying to have a normal life so he has a bed and dressers and mirrors and everything a normal person would have. But he never sleeps in the bed, only needing 8 hours a week he just shuts down a few minutes here and there for *system updates*. His closet is filled with colorful clothes that rarely last a week due to the stresses his armature places upon them. His walls are adorned with photos from his travels shooting movies and coordinating stunts plus several posters of films he has worked on.

 

Hardcase: Lorenzo Garfeild lives in Miss Sadie's house so he has a room with a smallish full bed and a hand sewn lace coverlet with blue and pink flowers on it. Every three days Miss Sadie changes out a vase with fresh flowers. Lorenzo doesn't own much so he keeps his stuff in the small three drawer dresser near the window. He has a worn and faded picture of his family back in Chicago in a new frame on the bureau.

 

Hawksmoor

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Re: Your Character's Room at the Base

 

Falcon has her own mansion, so she doesn't actually need a room at the team base. If the group started using the base more, she'd probably set up a fairly standard bedroom with two huge closets -- one half-full one with spare costumes and gadgets, and one full of all the appropriate dresses/shoes/hats for a 1930's heiress. (She's had to dash home to change for a "let's maintain the secret ID" social event several times.)

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Re: Your Character's Room at the Base

 

"St Barbara's" room? Hmm. Very large bed with satin sheets, mirror over the top, desk in one corner with computer terminal,chair etc, bookcases. Life size naked pictures of "St Barbara" on the walls (to remind her of her former life as a nude model), I D from UNICEF (plus any awards gained while working for them) framed above desk. Pictures of teammates also on walls along with a picture of herself flying through the air with fireworks bursting in the background.

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Re: Your Character's Room at the Base

 

Tao's room is very spartan and functional. Just a bed, a desk with a computer set up, chair and night stand. She has exactly two sets of clothing currently both identical (her costume). There are no personal effects but that will change as she develops more of an indepentant persona.

 

Eve keeps her room very clean because she's a good girl. Her large victorian style doll house sits in one corner and she has lots of books and toys on shelves and a big chest. The shelves are guard by her plushes arranged in strategic positions (including snipers) and she'd got a number of posters on her walls of various cartoons that she likes. The ceiling is painted with a glow in the dark night skyscape.

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Re: Your Character's Room at the Base

 

Aha, yes, the privates appartements...

 

Marble Man; As a Kardhar prince, this subterannean lives in sturdy quarters, to accomodate his high density; Holos of deserts are projected on the wall. Marble columns surrounds a little garden of upright, cristal-looking stones. Low, stumpy black obsidian chairs surround an elevated slab of limestone serving as a table. In one corner, a low deck is filled with the finest sand to serve as the Prince' bed. A computer holoscreen is the only concession to the upside world, Marble man using it to play his favorite music; Australian dingeridoo (sp?).

 

Myst's room is not only melancolic; it is sinister. A huge column bed stands alone in the center of the room, wrapped by flapping veils of diaphane fabric. Every piece of old-style furniture is under a diaphane wrap also, and cobwebs tends to invade the corners. Old dusty dolls are lined on the bed, waiting. Both sounds of distant laughter and crying can sometimes be heard. Myst is a ghost for 40 years now...

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Re: Your Character's Room at the Base

 

Ghost Archer's been living in the same place for 22 years so I have had a lot of time to imagine what the place is like. Recently I discover Sims 2 and found a great way to give visuals to Archer's quarters. I have a few posted on my site. Here's a few examples of the ground floor. Its kind of a common room for many of the younger members of the team.

 

First picture

 

Second picture

 

Third picture

 

Fourth picture

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Re: Your Character's Room at the Base

 

Midnight's room? Zen Decadent. It might be simplistic in its looks, but you can bet she's got silk sheets, the most expensive wall scrolls money can buy, a REAL daisho from Japan (you know, the kind that's normally in a museum somewhere), and so on.

 

And she's probably fairly close to the base kitchen, and if it doesn't already have one, it's a safe assumption she put in a wine cellar.

 

Michelle

aka

Samuraiko

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Re: Your Character's Room at the Base

 

Ghost Archer's been living in the same place for 22 years so I have had a lot of time to imagine what the place is like. Recently I discover Sims 2 and found a great way to give visuals to Archer's quarters. I have a few posted on my site. Here's a few examples of the ground floor. Its kind of a common room for many of the younger members of the team.

 

First picture

 

Second picture

 

Third picture

 

Fourth picture

 

Very NIce GA. I never thought of using the Sims2 to build a base. ONe question though I saw treadmills, arcade games and a pool table. I don't have those. Are those part of the university expansion? or did you download them from somewhere?

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Re: Your Character's Room at the Base

 

Very NIce GA. I never thought of using the Sims2 to build a base. ONe question though I saw treadmills' date=' arcade games and a pool table. I don't have those. Are those part of the university expansion? or did you download them from somewhere?[/quote']

 

University. I haven't had much luck finding 'new' objects for Sims 2. Waiting for someone to make up some superhero costumes. :D Then I'll have 3D character pictures too.

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Re: Your Character's Room at the Base

 

University. I haven't had much luck finding 'new' objects for Sims 2. Waiting for someone to make up some superhero costumes. :D Then I'll have 3D character pictures too.

 

K thanks....will definatley have to pick up University. I have dowloaded some cutom clothes aand custom paint jobs for furniture. ONe person even managed to design Rhinoa's (from FF VIII) outfit.

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  • 3 weeks later...

Re: Your Character's Room at the Base

 

Blazing Arrow just has a few dead squirrels for a snack and some sticks for an occassional fire, along with a mattress. The door is partly broken, right where the card system lock should be (Blazing Arrow uses no technology, despite each subsequent retraining by UNTIL). They get mad when the door isn't fully sealed, since the indoor fire sets off the main alarms (in his room, of course, they relented and put in a vent and no smoke alarm).

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Re: Your Character's Room at the Base

 

Dr. Anomaly - Actually a 3-room suite. The main room has walls that are mostly covered by dark-stained and well-polished walnut bookcases, holding books both favorite and useful. You'll find everything from Gray's Anatomy to the Chemist's Handbook to ages-old tomes of forgotten lore written thousands of years ago. You'll also find his leatherbound collection of The Far Side and some of his favorite fiction and poetry. There is also a somewhat old-fashioned rolltop desk which contains the usual writing implements and materials, as well as a computer terminal. A small, aged trunk next to the desk contains a good sampling of materials and devices often used in magical workings. A large area rug covers the floor; it's woven in the intricate geometric shapes common in the Middle East. There is also a small reading table with two comfortable chairs. Though he doesn't smoke often -- and when he does it's a pipe -- Dr. Anomaly keeps an ashtray on this table.

 

The bedroom also has a couple of bookshelves, mainly for storing the hundred or so books and volumes he's studying at the present time -- it's his read-before-sleeping material. The bed itself is large and comfortable with cotton sheets and thick spreads; it's a four-poster of dark maple, though with no canopy. There is a dressing table and a free-standing wardrobe. Other than the bookcases, there are some enlarged photographic shots of various beaches and islands in the Carribean. One oddity is that the photos are all framed and displayed on art easels -- a necessity since the walls of the base are invulnerable, indestructable, and adhesives won't stick for more than a few seconds before sliding off.

 

The last room is, of course, a bathroom -- large and luxurious, with a rather old-fashioned clawfoot bathtub.

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Re: Your Character's Room at the Base

 

Bloodguard's room at the bas has a sign on the door that says "Do not enter under any circumstance" the interior is filled with booby traps that are set off by any entry into his room. He has his own base independent of the team, thats where he stays.

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