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Your Character's Room at the Base


Hermit

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Re: Your Character's Room at the Base

 

Well, my character isn't in any team, per se, but if that happened...

 

Since Queen of Spades is a gearhead, she would peffer a loft room with easy access to the base's vehicle pool. (Loft = up in the rafters. You get the idea.) In the loft, though, she'd have all usual amenities like a hotel room (minifridge, bathroom with shower stall) but with a bit more room to hold a nice, big table and a decent-sized bed. The table would be, of course, decorated with gutted motor components and assorted tools. On the walls would be a few bookcases with both casual and mechanical reading, a dresser, and Richard Petty/Mythbusters posters (if she can get them.)

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Re: Your Character's Room at the Base

 

Umm, well my character in the game we're playing now does have a room on the star ship we travle on.

 

Zekari's "Cave"

It's big, big enough for an enourmous dragon to stand and walk around in (X 8 human size). It's devoid of all furniture except a large pile of shiney miscellaneous things under a big red shiney blanket. Items include, gems, bottle caps, the faucet to the prison ship sink she stole in the second session.

Behind it is a rather large repaired stain glass window depicting the pelican piercing it's breast. It was originally picked up when by accident she crash landed through the window when she was much smaller. She has no idea what it is or means, but thinks it's pretty.

 

Her room is located right across from the ship's brig, the door has no windows and it is lovingly marked by a sign that says "Loot"

 

She also lays claim to the ships walk in freezer, where she tends to take naps in the afternoon and snacks on the meat that's stored there. If you can't find her in her room, she's probubly in the freezer. Being a lightning dragon she prefers high altitudes and is more acustomed to cold temperatures.

 

She also pays daily visits to the goats and animals that are kept on board for her. She has a lot of disadvantages that deal with agression and food, and has been known to eat sentients and crew memebers. The other PCs sometimes like to try to capitalize on this one ;)

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Re: Your Character's Room at the Base

 

Blazing Arrow just has a few dead squirrels for a snack and some sticks for an occassional fire' date=' along with a mattress. The door is partly broken, right where the card system lock should be (Blazing Arrow uses no technology, despite each subsequent retraining by UNTIL). They get mad when the door isn't fully sealed, since the indoor fire sets off the main alarms (in his room, of course, they relented and put in a vent and no smoke alarm).[/quote']

 

You forgot all the debris from Blazing Arrow's removal of dozens of concrete sculptures. Crete knows that, deep down inside, the concrete trees and bushes makes Blazing Arrow feel a bit more at home.

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Re: Your Character's Room at the Base

 

You forgot all the debris from Blazing Arrow's removal of dozens of concrete sculptures. Crete knows that' date=' deep down inside, the concrete trees and bushes makes Blazing Arrow feel a bit more at home.[/quote']

At least the debris wasn't as much as if he karate chopped the sculptures apart - he felt that would be rude! By the way, how is the tree given to Crete doing? ;)

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Re: Your Character's Room at the Base

 

Hmmmm.

 

Hamlet Laughton - His room at the base is his office. It's hermetically sealed, lined with lead, which is lined with aluminum foil, which is lined with an opaque electrically conductive lcd paneling, which is in turn lined with a laser grid, and then sound proofed. The door is only unlocked by a combination of voice print of a spoken pass phrase (changes every use), a 80 character password, and a DNA test taken at the same time as the retinas are scanned.

 

If security is breached, there are a number of incapacitating systems setup, along with the chlorine gas filling the corridor and all rooms in a 150' radius (he put this in after a alternate dimentional Laughton complained about its lack of existence....long story).

 

Inside the office is his large desk piled with organized stacks of folders on the cases he is working on, a huge plasma display hangs on one wall that functions as the console for his secure computer. He also has a food replicator on one wall, but it only dispenses balogna sandwiches (on white wonder bread, no condiments) for those long, long sessions of deep concentration.

 

There is also a public office upstairs on the main floor--this one is used for meeting with clients, and when he doesn't mind being disturbed. It's furnished in typical cheap Office Depot "executive" mode. Looks ok, but obvious to anyone its just vinyl covered pressboard. Lots of filing cabinets filled with pseudo fake files and high-tech locks.

 

Laughton also has a room at the Unicorn Motel--one of those scuzzy little spots that rent rooms by the hour or the month. He changes rooms there about once a week. He doesn't actually sleep there, just has some junk mail sent to the front desk, in that room he keeps some emergency situation type things hidden--a spare gun, some cash, false ids, change of clothes.

 

He also rents out an apartment across the street from the detective agency. It is empty. However the front windows have a good view of the street and the Sihntek executive offices.

 

Laughton actually lives in a nice cardcoard box--an Amana 28 cu ft refridgerator box, lined with tar paper and covered with duct tape and black plastic garbage bags. It's lined with aluminum foil. He tends to move it around depending on what he has under surveillance at the time.

 

Hey, when you're the world's greatest detective, you make a few enemies, gotta be prepared, ya know?

 

The Goshawk - Here's a description of the lovely pad Peter lives in.

Peter surveyed his desmenes. Three opened and empty

cardboard boxes (two u-haul specials, and a naval orange crate) took up the

center of the dingy apartment. An ecclectic collection of dumpster quality

furniture completed the look. An old loveseat, covered in real leather,

and smelling like cowboy boots, a table made from a closet door with two

folding chairs, and a rolling garment rack held court over the masterpiece

along the back wall between the two puny windows: eight feet of plywood and

cinder block bookshelves filled floor to ceiling with text books, technical

manuscripts, scrap books, and boxes of newspaper clippings. In short,

everything that held interest to Peter in his life. In the bathroom, was

the other important piece of furniture, the locking armoire where he kept

his Goshawk gear.

 

"Well, it stinks like a sausage factory, and the view of the brickwall is

a distant second to the worst view I've ever had, but at least for eight

weeks, it's paid for." Peter shook his head, and took a seat at his

table, and flipped through the want ads again.

 

Hopefully, when he gets a real job, he can hit Ikea and get something better.

 

Coriolis - has the unfortunant luck to have the room next to Blazing Arrow's. The good news: being a master of the winds, he rarely has any issues with smoke from the squirrel cook outs next door. His room has plenty of publicity photos and laminated newspaper articles about his favorite hero--himself! There is a large beanbag in one corner set up to watch movies or surveillance films, and a floor to ceiling glass trophy case filled with momentos and knick knacks from his adventures.

 

There is also a large framed poster of Coriolis advertising for Burgerville. The caption says "Save a squirrel, have one of our tasty burgers instead"

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Re: Your Character's Room at the Base

 

Oh, and Photos doesn't really have a room yet, he's still working towards rediscovering "the hero within" :) .

 

The Aardvark just has his rented house, for now. At the Aardvark's one floor house, there's no dedicated super-room, but he keeps his "costume" (motorcycle helmet, gas mask with long aardvark-like snout (people think it's an elephant snout though, as it's poorly made), leather jacket, various utility sorts of clothing from Salvation Army) in a locked box in the top of the closet. At the bottom of the box are a few mementos (a thank you letter, a picture of a cat saved from a tree, a trophy from the Boy Scouts for helping them out) and a mostly-empty scrapbook with 12 newspaper clippings in it.

 

His house is rather ramshackle, Ramen Noodle packages litter the kitchen shelf space, an old pizza box sits on the discolored coffee table, mismatched and tattered furniture speaks of little money and no fashion sense. He has a TV but no cable. The most annoying thing is the place is near the airport so the planes go by and make a lot of noise. He has insomnia, and half the time the planes wake him up just after he's finally gotten to sleep. But it's cheap and fairly spaciously. He shares the place with his dog, Ben, whom he occasionally takes on patrol (but is neither a Follower nor DNPC, just "color").

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Re: Your Character's Room at the Base

 

(snip)

 

He also rents out an apartment across the street from the detective agency. It is empty. However the front windows have a good view of the street and the Sihntek executive offices.

 

I believe this was rented after Fox Force Five used it for surveillance, correct?

 

There is also a large framed poster of Coriolis advertising for Burgerville. The caption says "Save a squirrel, have one of our tasty burgers instead"

 

Hey! Blazing Arrow sheds a tear like the guy in the old ad. Well, Coriolis is just slow to learn. He liked the dinner at the base just fine, he didn't even notice the meat was squirrel, although he didn't seem to eat too much of it...

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Re: Your Character's Room at the Base

 

Spectrum: Has a semi-secure office in the base down the hall from Laughton. The base is online at zornwil's place. (I think, didn't find it after two minutes search...)

 

Her office is pretty standard with many sources of legal documents and research.

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Re: Your Character's Room at the Base

 

Spectrum: Has a semi-secure office in the base down the hall from Laughton. The base is online at zornwil's place. (I think, didn't find it after two minutes search...)

 

The base is actually part of the Laughton Detective Agency (in a 4 story tall building next door to Sihntek Tower).

 

Here's the link:

http://www.realschluss.org/x-champions/x-champions_issues/justice_squad_base.htm

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Re: Your Character's Room at the Base

 

It badly needs to be updated. I need to sit down and spend around 8-12 hours of quality Justice Squad time for a few updates, even aside from catching up on write-ups.

 

PS - for example, Jonas Hell no longer has an office there, the offices have changed since a couple floors were added, too.

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Re: Your Character's Room at the Base

 

It badly needs to be updated. I need to sit down and spend around 8-12 hours of quality Justice Squad time for a few updates, even aside from catching up on write-ups.

 

PS - for example, Jonas Hell no longer has an office there, the offices have changed since a couple floors were added, too.

I suppose Spectrum is moving her office as well. Though it's not like she can't commute from New York... Just bad luck in timing that she's elsewhere when the team is doing something...

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  • 1 year later...

Re: Your Character's Room at the Base

 

Interesting Necro - I'll update.

 

Terminal Velocity - A poster of Dr Force (his dad), some rock posters, he would likely have a cheesecake picture or two up, but doesn't so he doesn't irritate his teammates who would be annoyed. Stereo system, and a bunch of music done digital. A bookshelf with cookbooks and Chef's stuff, plus his textbooks (He's studying to be a chef). He uses the kitchen in the base to cook with, and that is set up to be the way he wants it to. Pretty typical male teenager stuff.

 

Smokeater - he lives at home, but his place at the base has a decent bed, a fairly high end computer, and some music. A couple of framed newspaper clips about himself, both as a super, and back when he was a firefighter.

 

Sift - Thier base is a floor of a huge old apartment building that has magical tendencies. Her room is actually a small suite; two bedrooms (Sift is actually two people joined to gether a la firestorm)

Kelsey's room: Very loud stereo, with lots of nemetal, R&B and rap. Posters of said artists, A couple of nice Airplane pics (she is training to be a pilot), and a collage of the last 10 olympic gymnastic gold medal winners. A small area for her Karate/Tae Kwon Dostuff (weapons, sparring gear ect). Utilitarian bed.

Katrina's Room: You can't move around it easily for all the books there - books on every subject but focused on the occult and magic. Plus her school books (both as a Master's student, and as a TA/Teacher). Big old style 4 post oversized bed, a small table for incense, and a fairly decent computer that has some arcane symbols etched onto it (and a funky mystic looking background). The only thing decorating the walls (besides bookshelves) is her sword and staff - and a picture of Morihei Ueshiba above them.

The main room has a TV, stereo, and a large worktable for magical experimentation, and a number of other bookshelves with Kat's books.

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Re: Your Character's Room at the Base

 

Using my CoH characters since I'm not in a FTF game right now:

 

Psilancer: A common, basic, single bed. Matching desk and desk chair. Few personal items. A cheap throw rug on the floor. And the only item for comfort is a large overstuffed chair facing a 40" TV. (She puts her makeup on int he bathroom mirror.)

 

Miss Howler: Walls are painted a muted, light red. A think plush carpet in Crimson covers the floor. (Red dominates her color scheme) An antique, solid wood, four poster Queen sized bed dominates the room, She has a seperate sitting room/ office. With the furniture all of antique hardwood.

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Re: Your Character's Room at the Base

 

Great thread. Unfortunately, I need to spread some rep...

 

*sigh*

 

Most of the Knights have dual residences- the apartment at the base and another home somewhere else. Only Nova I think didn't have a place and it was big storyline when she DID get her own place.

 

I'll do some thinking for how the various apartments would look - it's so hard to keep so many character in my head.

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Re: Your Character's Room at the Base

 

anyone else find it hilarious that someone named Hermit created this thread?

 

Ashley is mostly a loner type of person, staying at Phidippus's hidden sewer base. Due to the amount of injuries he takes on every game, he essentially sleeps in the sun-tanning healing station, then watches TV on the couch when he isn't patrolling. He's basically a mooch.

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Re: Your Character's Room at the Base

 

Millennium Lots of mirrors. Big screen TV. Lots of books on folklore of various cultures, DVD's of classic movies, The Hero With a Thousand Faces in paperback, hardback, audiobook, and e-book, plus the DVD of Campbell's lectures. Comfortable chair with good reading light.

 

Cheeta Lots of mirrors. Big screen TV. No books. Big screen is flanked by six smaller TV's with no sound, often tuned to to seven different games at the same time. Recliner with perfect view of the TV's.

 

Snow Leopard Very Spartian. Bed, desk, chair. Only luxury is a moderately good sterio. Bookshelf contains a few chachkas given to her by friends, nothing she has bought for herself. On the top shelf, a Philodendron thrives on medium light and benign neglect.

 

Iron Will Looks like an ICU.

 

Dolphin The room is dominated, and 3/4 filled, by a fully stocked custom made salt water aquarium.

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Re: Your Character's Room at the Base

 

One of my favorite characters, Eastern Knight, shares a room at the base with her mentor, Bushi. Knight is about 25, but only in chronological years. Her powers, in a nutshell, are part natural gravity defying stuff (wuxia type jumping), and a few other minor things she acquired from a magical suit of samurai armor that belonged to her great grandfather, and his sword.

 

Bushi is her 19 year old mentor, a monk assigned to be her teacher, who is very uptight. Knight, however, is a big kid who eats three times her weight in food and lives for video games and Dragonball Z. She's been known to cry out "Kamehameha" during a fight.

 

Bushi never let her have a TV or video games. Their room is very traditional Japanese minimalist, so Knight spends all her time in the TV room at the base, playing video games on the big screen. Before they moved into the base, she had to climb out on the side of the building they lived in, using her powers, and watch TV through other people's windows.

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Re: Your Character's Room at the Base

 

Ace might have a room at the base, but he would keep a condo nearby, mainly because the other team members would likely object to him constantly bringing random bimbos back to the base. It would be decorated right out of a catalog, Rooms To Go style, with occasional touches from love interests who lasted longer than a week. He'd go for touches that suggested affluence and taste without actually requiring that one has any; when in doubt, he'd decorate to match sets from "Nip/Tuck."

 

Cat's room would be a mess, a real teenager habitat, with papers and comic books scattered among clothes, CDs, and bits and pieces of crimefighting gear. One wall would be a virtual shrine to her favorite superheroes, while the other wall would have a corkboard with tidbits from the news and internet news sources concerning local crime.

 

Holocaust's room would be spartan. The bed would be covered with a single, thin blanket, and the desk would have on it only a notebook and some pens. There might be some empty lager bottles here and there, but other than that, her clothes are all neatly put away, and there's no sign of human habitation. Stuffed under her bed, way under, are spiral notebooks crammed manic scrawlings, nearly illegible and completely incoherent rantings about everything, grand theories of how mayonaisse and Peruvian politics are connected, etc. They are the product of those times when she has gone off her meds (she's a paranoid schizophrenic), but she can't bring herself to throw them away...

 

Captain Conifer keeps his flannel shirts pressed and hung up in the closet, along with his many pair of jeans and his half dozen sets of sturdy hiking boots. On his desk would be numerous woodcrafts given to him by friends as well as a Sierra Club magazine and stacks of student papers (he's a professor of botany). His bookshelf would be filled to overflowing with studies on stuff like interactions between ectomycorrhizal fungi and expansive soil saprobes... he finds this sort of thing fascinating, and can't comprehend why anyone wouldn't. He also has books on hiking, on trails on which to hike, on people's stories about hiking, etc. His movie rack is filled with nature documentaries and his walls are adorned with Ansel Adams prints. He's a singularly dull person.

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Re: Your Character's Room at the Base

 

From my group's "Millenium City Knight Force" campaign:

 

Dr. Pope - Doc's room is actually mostly lab space. (She's the group's detective and forensic specialist.) The walls are decorated with posters showing her support for her beloved University of Michigan football team. (Doc is a huge Wolverines fan and follows them everywhere.) There are also photographs from her days as an undergraduate student at CalTech, copies of her diplomas and professional certificates, and a letter from Paramount Studios apologizing for sterotyping artificial intelligences. (Doc is an android and is a little sensitive about the whole "Frankenstein" thing.)

 

Mage - Mage doesn't actually live at the base, but he does keep a room there. There's a wardrobe where he keeps a spare costume and a couple of changes of "civilian" clothing; a desk; and a bed. It's also the place where he leaves his communicator and other technological devices before going home for the day. (Like Harry Dresden, Mage isn't so good with technology.) :angst:

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