Jump to content

Archived

This topic is now archived and is closed to further replies.

Savinien

Anybody playing Valdorian Age?

Recommended Posts

Re: Anybody playing Valdorian Age?

 

I've purchased and read over two thirds of the book including the history section.

 

It's very detailed, and a lot to read, but it helps establish the feel for the setting. I'm another fan of the gritty genre and was attracted to the book by the emphasis on skills.

 

I haven't made up sample characters or introduced the setting to the guys I game with... yet! (One of them has purchased the book, however...)

Share this post


Link to post
Share on other sites

Re: Anybody playing Valdorian Age?

 

I've bough the book and read it twice. The fighting tricks are nice, though we've been using power stunts for warriors' combat tricks for a very long time, there's always something new - we never had the "force back" maneuver before!

 

I also like the magic system - a lot. I'm not going to use it as written but a clearly-derived system is already slotted in as the third magic system for my upcoming FH game.

 

The rest of the book is fairly generic fantasy city and a loose description of the rest of the world. I'd happily play in that system, but I don't know any FH GM's over here so I'm stuck with playing d20 and GM'ing hero :(

 

As to the suggestion that a party of fighters and rogues lacks variation, I can only humbly suggest your players lack imagination! There's so many potential variants, it really should not be a problem. Look at the players here:

http://www.geocities.com/markdoc.geo/Gaming_stuff/Sengoku/characters.html

 

They're pretty much all fighters (with a variety of fighting stunts) and all quite different characters. They played very differently, too.

 

cheers, Mark

Share this post


Link to post
Share on other sites

Re: Anybody playing Valdorian Age?

 

As to the suggestion that a party of fighters and rogues lacks variation, I can only humbly suggest your players lack imagination!

 

I second that! :) Actually this is one of the nice things about Hero system, it's ability to sponsor creative thought. Some of my beefs with the 3.5D&D is that you get slotted so easily into [X-Level]-[Race]-[Class] and that anyone of your own class pretty much as the same abilities. Feats helped this, but the don't get me started on standard spell lists! :)

Share this post


Link to post
Share on other sites

Re: Anybody playing Valdorian Age?

 

Post away' date=' sir - don't wait to be asked. ;)[/quote']

 

I would love to post him, but can't figure what .hdc export template to use, nor how to post it. I offered rep if someone could PM me the instructions...

Share this post


Link to post
Share on other sites

Re: Anybody playing Valdorian Age?

 

With bblackmoor's help...:

 

Dellus - 

VAL   CHA   Cost   Total   Roll      Notes
10    STR     2   10      11-       HTH Damage 2d6  END [2]
17    DEX     27   17      12-       OCV 6 DCV 6
9    CON     2   9      11-
8    BODY    0   8      11-
13    INT     5   13      12-       PER Roll 12-
11    EGO     6   11      11-       ECV: 4
13    PRE     5   13      12-       PRE Attack: 2 1/2d6
10    COM     1   10      11-
2    PD      0   2             2 PD (0 rPD)
2    ED      0   2             2 ED (0 rED)
3    SPD     3   3                 Phases:  4, 8, 12
4    REC     0   4
18    END     0   18
18    STUN    0   18
9    RUN      6   9"                END [2]
2    SWIM     0   2"                END [1]
4    LEAP     0   3 1/2"                3 1/2" forward, 1 1/2" upward

CHA Cost: 57

Cost   POWERS
6 Disappearing Act: Teleportation 9" (18 Active Points); Only to places Dellus can normally go (-1/2), Only to 'vanish' when no one is looking (-1/2), Requires A Stealth Roll (-1/2), Must Pass Through Intervening Space (-1/4), No Noncombat movement (-1/4) - END=2
5 Great Climber: Clinging (normal STR) (10 Active Points); Requires A Climbing Roll (-1/2), Cannot cling to ceilings or surfaces of more than 120 degree angle (-1/4), Cannot Resist Knockback (-1/4) - END=0
0 Eyes in the back of his head: Increased Arc Of Perception (360 Degrees) with Normal Sight (-1 Active Points); Requires An INT Roll (-3/4) - END=0
7 Don't Touch That!: Detect Security Devices A Single Thing 13- (Sight Group), Discriminatory (9 Active Points); Limited Range Must be within 4" of a device to perceive it (-1/4) - END=0
11 Evasive: Desolidification (affected by AoE attacks or if skill roll fails) (40 Active Points); Character must abort to use (-1), Requires A DEX Roll (-3/4), Only to protect vs. attacks (-1/2), Subject to skill vs. skill contests (-1/4) - END=4

POWERS Cost: 29


Cost   SKILLS
Dellus on the Street
2      1)  CK: Elweir 11-
2      2)  AK 11-
2      3)  AK 11-
2      4)  AK 11-
2      5)  Language (fluent conversation)
1      6)  Language (basic conversation)
1      7)  Language (basic conversation)
1      8)  Acting 8-
3      9)  Bribery 12-
3      10) Conversation 12-
3      11) Concealment 12-
3      12) Shadowing 12-
3      13) Streetwise 12-
3      14) Stealth 12-
2      15) Survival (Urban) 12-
Burgeoning Theif
3      1)  Breakfall 12-
3      2)  Climbing 12-
1      3)  Power 8-
1      4)  Lockpicking 8-
3      5)  +1 with DCV (5 Active Points); Not when wearing heavy armor (-1/2)
3      6)  Sleight Of Hand 12-
1      7)  WF:  Blades
     Valdorian Age Everyman
0      1)  Deduction 8-
0      2)  Language (idiomatic) (4 Active Points)
0      3)  Navigation (Custom Adder, Other Urban) 8-
0      4)  Persuasion 8-

SKILLS Cost: 48

Cost   PERKS
5 Contact (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
3      Contact (Contact has significant Contacts of his own, Contact has useful Skills or resources) 8-

PERKS Cost: 8

Cost   TALENTS
8      Combat Luck (6 PD/6 ED) (12 Active Points); Not when wearing heavy armor (-1/2)

TALENTS Cost: 8
Value  DISADVANTAGES
5     Lowtown Resident:  3 coin/day Poor
10     Dependent NPC:  Kyrie Slightly Less Powerful than the PC, 11- (Occasionally)
10     Hunted:  Ashram Fallow More Powerful, 11- (Frequently), Watching
10     Hunted:  Gibberish Sorcerer (As Pow, 8-, Harshly Punish)
10 Distinctive Features: Sorcery Marked as Untrustworthy Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses
10     Psychological Limitation:  Greedy and a coward Common, Moderate
15     Psychological Limitation:  In love with Kyrie Common, Strong
5     Rivalry:  Carloth Fin Romantic, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
0     Normal Characteristic Maxima

DISADVANTAGES Points: 75

Base Pts: 75
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 150

The game I'm playing him in has already used Ashram Fallow and Kyrie, Dellus' DNPC. It should prove.. interesting certianly.

Share this post


Link to post
Share on other sites
Guest bblackmoor

Re: Anybody playing Valdorian Age?

 

Web of Razor-Edged Death

 

In his flying hand, the glittering steel blade wove a shimmering web of razor-edged death about him. Into that web no less than nine of the sallow little men in lacquered leather ventured, to fall disemboweled or headless from their shaggy ponies.

-- Conan - The City of Skulls (Carter & de Camp)

 

Autofire, HKA of up to 2d6, up to 10 attacks (30pts); OIF (sword of opportunity) (-1/2); Requires a Sword Tricks roll (-/1/2). Total cost: 15 points.

 

While I really like the image, isn't this superfluous? I believe we can do this already with Two-Weapon Fighting and levels with Sweep.

Share this post


Link to post
Share on other sites

Re: Anybody playing Valdorian Age?

 

While I really like the image' date=' isn't this superfluous? I believe we can do this already with Two-Weapon Fighting and levels with Sweep.[/quote']

 

Yep. Buuuuut... this version does not require two weapons, nor that you end up at half DCV. It's not a full phase action. It doesn't require you to cover "empty" hexes

 

So in play, it works very differently. You can, with a flex of your mighty bronze thews, spring panther-like into the mass of your hapless foes and see them fall before you, clutching at the stumps of red-gouting severed limbs and wailing like spanked wombats. Or something.

 

My only comment is that AF10 is a waste of points since your chance of hitting 10 foes - even if you're Conan - is teensy tiny.

 

cheers, Mark

Share this post


Link to post
Share on other sites

Re: Anybody playing Valdorian Age?

 

My only comment is that AF10 is a waste of points since your chance of hitting 10 foes - even if you're Conan - is teensy tiny.

 

Unless you added Accurate Sprayfire for another 10pts, in which case you'd only be at -1 OCV for all attacks. That would bring the total cost to 25pts for the power, through - unless your GM was nice and allowed a compound power with the standard Fighting Tricks limitations, making 20pts.

 

Still very expensive for a Fighting Trick though, and on reflection there's no indication that Conan slew all nine opponents in a single phase. I'd be happy for the five-attack version at 7pts.

 

Bblackmoor, I did consider Sweep but it didn't do quite what I wanted, for the reasons Markdoc's listed.

Share this post


Link to post
Share on other sites

Re: Anybody playing Valdorian Age?

 

So I broke down and ordered another Valdorian Age to replace the one I lost. At least it was half price. This time I shall be much more careful. Of course, now it will have to split time with Pulp Hero which I ordered at the same time...

Share this post


Link to post
Share on other sites

Re: Anybody playing Valdorian Age?

 

I'd play it if I could find someone to run it.

 

I'd run it or Turakian if I were to run Fantasy Hero again (don't have the time at present). Plan to stay away from running my own fantasy setting until I can do for it what I did with my science fiction setting.

 

There are a few things that don't sit with well with me for Valdorian Age, but were I to run it I could gloss them over or change them without too much trouble.

Share this post


Link to post
Share on other sites
Guest bblackmoor

Re: Anybody playing Valdorian Age?

 

There are a few things that don't sit with well with me for Valdorian Age' date=' but were I to run it I could gloss them over or change them without too much trouble.[/quote']

 

I am only about a third of the way through the book, but so far I am favorably impressed. It reminds me a great deal of the setting I created for my last D&D game, which is some of the best work I have ever done, settings-wise.

 

What things have you encountered that you would do differently?

Share this post


Link to post
Share on other sites

Re: Anybody playing Valdorian Age?

 

The first is a complaint I have with all Hero settings in 5e - I don't like them being connected to the same world.

 

The second comes out of that, issue 2a; Valdorian Age felt too caucasian for a setting that eventually becomes the modern world (with Abyznia the only place on the map with either non-caucasians or perhaps 'dark caucasians' such as India). issue 2b; it is close to the modern era to fit both geologically and ethnographically.

 

The third issue is again connected to the above; I don't like settings with a meta plot. I like history and the timeline to not say anything about the setting beyond the chosen 'current year'. Let me and the games I run or play in shape it from there.

 

These are easily fixable issues, just drop its connection to any other setting, and especially to eventually becoming a world that looks anything like our own - even at a 'surface glance'.

 

The next issue is that I don't like the adjustment of base stats down to 8. Though I can probably live with just accepting this easier than I can the above issues, which is good for my sake because it is not as easy to alter.

 

 

What I like is the the way it handles the presentation of details for the given sub-genre of fantasy, the magic, and pretty much anything not listed above.

Share this post


Link to post
Share on other sites
Guest bblackmoor

Re: Anybody playing Valdorian Age?

 

various complaints...

 

Most of the things you mention are things I dismiss out of hand. Metaplots, inter-setting tie-ins, etc. are of no interest to me. I toss them without a second thought. It doesn't even occur to me to complain about it. It's like removing the parsely from a plate of steak.

 

As for it being "too caucasian", I suppose I don't notice that, or at least I haven't noticed it yet. My impression thus far is that one of the two primary kingdoms is essentially Southern European, and the other is essentially North African, with a lot of little kingdoms of various ethnicities scattered around those. (That's one of the things that remnded me of my Gervasa game, actually.)

Share this post


Link to post
Share on other sites

Re: Anybody playing Valdorian Age?

 

Alright! The Thread lives again and we've seen Valdorian Age sales... W00t!

 

The breaking distance for attributes when starting at base 8 is ugly. Though, I tried to do the same thing with a Pulp Simulation game I tried to run a few years back. For Valdorian Age, I think it help make everyone close to each other and well under the skills cap. So, it works.

 

As for the ethnic background part... I didn't pay much attention. From the sub-genre, I think it fits. The dark-skinned peoples were the evel sorceress come to grab the hulking sword-bearer in some vile plot.

 

Hey, there's the pulp stuff, too!

 

BTW, the Valdorian Age game at HeroCentral is going along famously.

Share this post


Link to post
Share on other sites

Re: Anybody playing Valdorian Age?

 

As for the ethnic background part... I didn't pay much attention. From the sub-genre' date=' I think it fits.[/quote']It could work for that particular sub-genre (and it thus also shows the racist roots of Pulp...) save that it is a world that someday becomes the modern world.

 

Which is what bothers me. Were I to use this, or any Hero setting, I would first divest it from being part of some larger meta-setting and call it 'another world somewhere'.

 

The dark-skinned peoples were the evel sorceress come to grab the hulking sword-bearer in some vile plot.
Be careful with the use of such statements... It may be the genre, and I recognize that as the intended use here, but it looks very ugly nonetheless.

Share this post


Link to post
Share on other sites
Guest bblackmoor

Re: Anybody playing Valdorian Age?

 

...and it thus also shows the racist roots of Pulp...

 

I am not certain that I agree with that. Pulp fiction was created at a time when racism was simply a part of the American culture. I do not think that makes pulp's "roots" racist, any more than the adventure fiction of Jules Verne has "racist roots": it isn't an intrinsic quality of the genre, it's simply an aspect of the historical context in which the genre was created.

 

(Verne's work, as you may know, is shockingly anti-Semitic by modern standards.)

 

You may as well say that 1950's horror has "misogynistic roots", because female characters are typically used as foils for the male heroes (or villains) rather than being characters in their own right. It isn't part of the essential nature of the work, it's simply part of the historical context. Compare that with the work of John Norman, which most definitely has "misogynistic roots": without the misogyny, John Norman's entire ouvre would cease to exist.

Share this post


Link to post
Share on other sites

Re: Anybody playing Valdorian Age?

 

Off topic to Valdorian Age:

Pulp fiction was used to promote nationalistic agenda against the 'percieved threats' of the day - Chinese, Communists, Nazis, and Black middle class empowerment.

 

Much of the genre also works to justify the exploitation of indigenous people in the Amazon, Africa, and Oceana by depicting them as violent savages.

 

Racism is openly declared in such works as Tarzan and King Kong, along with villains who are built to engineer racial stereotypes such as Fu Manchu or depections of Japanese and 'jungle blacks / jungle amazonians'.

 

The genre was often an openly used tool of political and social propaganda by both the government and families such as the racist Hearsts (of Patty Hearst and SF Examiner fame, who engineered many of the anti-asian laws in California and had as the greatest moment, the internment of Japanese descended Americans in WWII).

 

Pulp reflects its times, but its times were racist. Modern readers, new writers, roleplayers, and re-enactments of pulp have to take this into consideration and address how they will deal with it in today's world were such themes are no longer viable, let alone acceptable. Further, there is a lot of pulp that goes beyond mere reflection of its times, and was a provocateur of its times - pulp often served to advocate extremes of racism even stronger than those present in its day in an open effort by some of the major publishers to 'indoctrinate a new generation' into racism.

 

We can enjoy some of the better aspects of pulp, but we have to be aware of and account for how to deal with the less noble side as well. Saying otherwise is like (albeit not as severe as) going to a KKK rally and only noting how it promotes brotherhood, alumus connections, social activism, and community awareness (all of which is true) while ignoring 'certain other' aspects. Pulp was not a reflection of its times, it was a tool - of both the good and bad agendas.

 

On topic:

As for VA, that only reflects back in the awareness that it is a recreation of the style of fantasy started under the pulps, and later less popular in the face of the two styles of modern literary fantasy and gamer fantasy.

 

VA's style of fantasy inherits some pulp themes, and some of those might be on the racialism end.

Share this post


Link to post
Share on other sites
Guest bblackmoor

Re: Anybody playing Valdorian Age?

 

Saying otherwise is like (albeit not as severe as) going to a KKK rally and only noting how it promotes brotherhood' date=' alumus connections, social activism, and community awareness (all of which is true) while ignoring 'certain other' aspects. Pulp was not a reflection of its times, it was a tool ...[/quote']

 

I'm not going to argue about it, but I do most certainly disagree.

Share this post


Link to post
Share on other sites

Re: Anybody playing Valdorian Age?

 

Off topic to Valdorian Age:

Racism is openly declared in such works as Tarzan and King Kong, along with villains who are built to engineer racial stereotypes such as Fu Manchu or depections of Japanese and 'jungle blacks / jungle amazonians'.

 

The genre was often an openly used tool of political and social propaganda by both the government and families such as the racist Hearsts (of Patty Hearst and SF Examiner fame, who engineered many of the anti-asian laws in California and had as the greatest moment, the internment of Japanese descended Americans in WWII).

 

Like any form of fiction, Pulp could be used to reflect the political views of its authors. If you feel pulp was universally racist, read some of the Avenger (Justice Incorporated)stories. Much like Doc Savage or the Shadow, the Avenger had a network of agents on whom the stories generally focused. Two of these were black Americans, highly educated and very competent. They commonly used the fact that they would be perceived as being of no consequence to extreme advantage.

 

[We're just a bit too focused on racism nowadays, with some school districts banning Huckleberry Finn and Disney burying Song of the South. "Those who cannot remember the past are condemned to repeat it", you may recall. These works acknowledge slavery. They don't in any way glorify it.]

Share this post


Link to post
Share on other sites

Re: Anybody playing Valdorian Age?

 

Yeah' date=' but the sheer number of pages... someone needs to break Steve Long's fingers so he'll slow down.[/quote']

 

Would he slow down, or would we just have a lot of typos to wade through? Rules questions like "Steve, my group is having some difficulty dealing with what, exactly, the "% Liar" rule is intended to be used for. Does it mean that Dragons rolling a 9+ will always tell the truth?"

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...