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Billy Deighton


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Re: Billy Deighton

 

The campaign write-up document (fists.pdf) on Page 1 has been revised to include our eleventh thrilling chapter, which runs from pages 75-84. Dogfight over China! Price violates the code of the skies! The Rocket Brigade celebrates Christmas at the North Pole! The fate of the Jade Emperor is sealed! Jack discovers an unexpected guest in his apartment! Two of our heroes need to find new digs! Billy and Crusher finally square off! The Countess must face an even bigger diva! Two New Year's kisses threaten to change lives! All this and a snake cult in "New Year, New Perils"

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Re: Billy Deighton

 

The fists.pdf document on Page 1 has been revised to include our latest chapter... "Scourge of the Snake Men!"

 

The Countess goes on a drunken rampage, and then goes shopping! Meet Mr. Newton! The heroes track down the snake cult, but can they turn the tables on Queen Nefira? The Countess makes a shocking decision! Plus it's Billy vs. Crusher, and this time it's for keeps!

 

The new write-up runs from page 85 to 94.

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Re: Billy Deighton

 

There's a new installment in the fists.pdf file that's attached to the first post on page 1 of this thread. The new adventure runs from pages 95-107. Warning: because of the way that InDesign's been working the "small file size" option in the Create PDF. you may need to refresh the file to get it to load.

 

Anyway, in this exciting adventure...

 

One of our merry band does not survive! Billy gets drunk! Dr. Queller performs another experiment! The Canadian Rocket Brigade faces its greatest challenge! Someone threatens to reveal Jack Roscoe's deepest secrets! One of the Countess's old paramours makes an unexpected return! Whiskey Jack goes missing! Indians! Ghosts! Indian ghosts! When the going gets tough, Crusher gets a-wrestling! Plus... a happy ending?

 

All this and more in "Horror in the Old Lighthouse!"

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Re: Billy Deighton

 

There's a new installment in the fists.pdf file that's attached to the first post on page 1 of this thread. The new adventure runs from pages 108-117. Warning: because of the way that InDesign's been working the "small file size" option in the Create PDF. you may need to refresh the file to get it to load.

 

Anyway, in this exciting adventure...

 

Dr. Queller receives an unwelcome visitor! Kondo Rimi must face: Eskimo dog pits of death? Hal Haywood arrives in town! Jack Roscoe comes face-to-face with the man who gassed him! Attack of the Gassengrifters! Rimi gets burned on Water Street! The Wraith faces an unpleasant surprise? Plus - Billy Deighton, Bolshevik Traitor?

 

All this and more in "The Face of Dr. Fume!"

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Re: Billy Deighton

 

"Around the world, the many governments who had the misfortune of dealing with the Countess Ariadni von Hapsburg breathed a huge sigh of relief."

 

"Awwwwwww..."

 

The relief maybe premature, the countess’s legacy may reach far from the grave unless the specialists can stop it.:eg:

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Re: Billy Deighton

 

Great stuff ... this has been very fun to read.

 

Out of curiousity, which characters are PCs and which are NPCs?

 

My sense was that Bill, William Price, Sarah Ann, Jack Roscoe and Crusher were all PCs (as was the late Tony Raa).

 

I couldn't tell with Dunsmit, Dr. Quellor, and the Countess.

 

Keep up the good work and thanks for posting the stories.

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Re: Billy Deighton

 

Great stuff ... this has been very fun to read.

 

Out of curiousity, which characters are PCs and which are NPCs?

 

My sense was that Bill, William Price, Sarah Ann, Jack Roscoe and Crusher were all PCs (as was the late Tony Raa).

 

I couldn't tell with Dunsmit, Dr. Quellor, and the Countess.

 

Keep up the good work and thanks for posting the stories.

 

Glad you're enjoying them.

 

Billy, Price, Roscoe, Sarah Ann/Kondo Rimi, Crusher, and Tony are all PCs.

 

The Wraith's also a PC, but his player can only get off work for the last hour or so of the session. Hence his continual showing up at the last moment.

 

The Countess is a PC who was played as an NPC a couple of times.

 

Queller's a GMPC. On those occasions where I guest GM, Chiba Bob plays him as a PC.

 

Dunsmuir's an NPC.

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Re: Billy Deighton

 

I fear I am repeating myself' date=' but man am I jealous. Heh Chiba Bob have you got any Champions VIPER stuff you would be willing to share with another GM. Kinda a Living VIPER thing.[/quote']

 

A few notes off the top, I hope it is useful?

 

Abbotsford Viper base’s Nest Leader is an Infiltration expert who has organized his Viper base somewhat more differently to ensure is survival. He is also the produce of a supposed failed PSI experiments who has used his mind control powers (40 pt MP) to readdress some memories on events that really transpired. He also has a number of other trusted lieutenants (namely the “Coils of the Serpent†play-test team) who had some special abilities of their own.

 

The main goal of the Abbotsford Viper base is to protect and research the secrets of the Valdorian Age artifacts unearthed by a serpent cult during the 1030s. A project originally funded by Duchess Industries but now has taken on a life of its own. Current funding is financed by drug and arms smuggling using various Viper infiltrated motorcycle and ethnic gangs, playing them off on each other. Other operations include manufacturing key components of Viper technology, infiltration of local police and security companies. Abbotsford’s community watch program is run by Viper agents and always have some vital information to throw off would-be heroes. They even have a paintball and airsoft team (on the quiet of course) and use an old grain elevator as an assault course.

 

Abbotsford Viper Facilities:

 

1) Sumas Mountain Caves: A tunnel complex connecting various Vadorian Age structures belonging to the serpent cult of that time including one of the Serpentine Gates (the hidden chamber Billy found on page 92 of the write-up) and the crystal growing bath chambers (significance of those crystals found on page 95 of the write-up will be revealed sometime later). This place is full of deathtraps, crack Viper agents, Serpent Mages, and some Serpent Men survivors. Those living and working in the caves never spend any time in Abbotsford, any recreation on their part take place in a number of small towns around the area (less risk of exposure to locals).

 

2) The Bunker: A classic Viper base located under a Medical tower near the hospital. Filled with Viper agents in nice uniforms, this is the base all clues (like from the community watch) lead to here, this is Viper’s façade. The only purpose of this base is to sacrifice it to would-be heroes looking for a Viper Base to thump. The agents billeted are either incompetent or too competent (otherwise a threat) and all believe that this Viper’s only Abbotsford base. This is also the place he warehoused any super villains that he is assigned (they are a threat and can’t be trusted), they even know less of Viper’s local operations than the agents do. Agents from the Bunker also do the classic high profile Viper grunt work because they are expendable.

 

3) The Farm: Viper’s training base, once located near the base of Sumas Mountain, development forced it to e relocated someplace more secluded, only the training officers know where, all others enter and leave hooded via the bus. Recruits are all given regular Viper training but those who show a measure on ability, can also be trained intelligence, espionage, infiltration, logistics, surveillance, and underworld operations. Those who washout, are told that they have graduated and are assigned to the Bunker, those who are successful, are told that they have washed-out and are moved to the advances training facility late at night, leaving the others to believe something bad may have happened to them (the “Disappeared Ones“), if asked, the official answered is “Viper does not reward failure.â€

 

4) The Office: Most of Abbotsford’s Viper activities involve the underworld operations (someday I will run my Dark Champions campaign?) and being “at the office,†to Viper’s underworld operatives, refers to being at the various chapter houses or hangouts belonging their assigned gang. Most of these operatives, are cleverly positioned in the organization to offer helpful advice and information. Others pose as thugs foe Mr. Big? (supposed crime lord of Vancouver) and make the rounds, collecting his cut of the various criminal operations. If one gang refuses to pay, another gang is manipulated into taking them out. All the while, Viper rakes in the money and keeps its own involvement a secret.

 

5) The Clinic: Viper also runs a medical clinic in the area, conducting various super-drug trials on the local population, later recruiting the successful ones into Viper. This testing has lead to a very high incidence of super-humans of the years. Viper takes a close interest in those who developed super-powers and invests much time in social conditioning (calculated tragic life events) them into super villains; unfortunately, some of these operations have backfired and produced super heroes instead. The clinic is also used to treat wounded agents who can’t use regular hospitals fearing to be exposed. Those Viper agents who work this clinic, operate out of the Bunker and believe that the clinic is Viper’s primary operation in the area.

 

6) The Shelter: Viper also runs a homeless shelter in the area used as a sanctuary for those agents who think that their cover is blown or for those operatives who have been separated from their cell’s leader. Most of Viper’s covert operations are compartmentalized (need to know only) with only the cell leaders as contact between the various cells and the Nest Leader. If a cell leader is compromised, the rest the cell is separated from Viper command. A separated cell is to wait a week after losing contact before going to the shelter. Those Viper agents who working the shelter, operate out of the Bunker and believe that the bunker is Viper’s primary operation in the area. Moreover, if the Bunker is ever raided, this is the fallback position for those agents that escape.

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Re: Billy Deighton

 

You may have "ARTICHOKED" on that one!:D

 

Scott tells me you know Kelly P., Im Steve, one of his old roommates.

Yeah, he was one of the GM's running a massive Champions campaign at SFU in the early 90's and we tried a couple of times later, but family life and schedules did not mix.

 

He is a regular Blood Donor so I see him ever so often. If I finds his Phone number or email somewhere I will pass it on. I game regularly now with the Purple Library Guy and Darryl (Not the Dave).

 

Cheers

 

QM

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