CrosshairCollie Posted October 9, 2005 Report Share Posted October 9, 2005 Just wondering about the extent of skills you guys would think appropriate for a 'battlesuit technician' ... he's not really a scientist, per se, but can repair, improve, and modify weapons systems in powered-armor suits and robots. This is my list so far: Electronics Inventor Mechanics Weaponsmith SS: Electrical Engineering SS: Robotics Anything else obvious I'm forgetting? Quote Link to comment Share on other sites More sharing options...
freakboy6117 Posted October 9, 2005 Report Share Posted October 9, 2005 Re: Skills for Battlesuit Technician? well teh most obvious one would be PS battle suit technician. also perhaps some biological sciences might be helpful for tailoring the system to the pilot SS bio mechanics perhaps Quote Link to comment Share on other sites More sharing options...
Vanguard00 Posted October 10, 2005 Report Share Posted October 10, 2005 Re: Skills for Battlesuit Technician? Just wondering about the extent of skills you guys would think appropriate for a 'battlesuit technician' ... he's not really a scientist, per se, but can repair, improve, and modify weapons systems in powered-armor suits and robots. This is my list so far: Electronics Inventor Mechanics Weaponsmith SS: Electrical Engineering SS: Robotics Anything else obvious I'm forgetting? I've used a similar list before, with some additions like freakboy suggested. PS:Battlesuit Technician, and SS: biometrics to fine-tune the armor. As a GM I'd be pretty lenient for exact skills as long as the bases were covered; which, with the suggestions above, I think you've done. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted October 10, 2005 Report Share Posted October 10, 2005 Re: Skills for Battlesuit Technician? well teh most obvious one would be PS battle suit technician. Repped. When all else fails, look to the obvious Quote Link to comment Share on other sites More sharing options...
Super Squirrel Posted October 10, 2005 Report Share Posted October 10, 2005 Re: Skills for Battlesuit Technician? As mentioned, PS: Battlesuit Technician, but I'd also add KS: Battlesuit Technician. The latter will help deal with bad guys that use battlesuits. You might be able to get bonus information from the GM due to your intimate knowledge with battlesuits. Quote Link to comment Share on other sites More sharing options...
Zed-F Posted October 10, 2005 Report Share Posted October 10, 2005 Re: Skills for Battlesuit Technician? As mentioned' date=' PS: Battlesuit Technician, but I'd also add KS: Battlesuit Technician. The latter will help deal with bad guys that use battlesuits. You might be able to get bonus information from the GM due to your intimate knowledge with battlesuits.[/quote'] Perhaps better yet -- Analyze: Battlesuits (or even Analyze: Technology, though that's more appropriate for a more generalist scientist.) Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted October 10, 2005 Report Share Posted October 10, 2005 Re: Skills for Battlesuit Technician? Analyze: Battlesuit/Power Armor? Oh, and PS: Air Brush Detailing and Laser Etching, for adding all those neat symbols that supers are always requesting Quote Link to comment Share on other sites More sharing options...
Fenixcrest Posted October 10, 2005 Report Share Posted October 10, 2005 Re: Skills for Battlesuit Technician? Analyze: Battlesuit/Power Armor? Oh, and PS: Air Brush Detailing and Laser Etching, for adding all those neat symbols that supers are always requesting PS: Adaptation of sick spoilers to a humanoid chassis. "Walter, WHAT did you do to my armor?" "I added these sick spoilers to the arms, and put flame decals like everywhere!" Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted October 10, 2005 Report Share Posted October 10, 2005 Re: Skills for Battlesuit Technician? ...and check out the new sound system! the perils of having your armor serviced by West Coast Customs. Quote Link to comment Share on other sites More sharing options...
Guest Major Tom Posted October 10, 2005 Report Share Posted October 10, 2005 Re: Skills for Battlesuit Technician? Don't forget skills like Computer Operation and Computer Programming. If you take a look at the various suits of powered armor that have appeared in the comics (especially in the original versions of The Official Handbook of the Marvel Universe) - for example, the Crimson Dynamo, the Titanium Man, and of course, the various types of Iron Man armor - you'll note that with no ex- ceptions, all of them require a dedicated computer to regulate the armor's functions (power distribution, life support, movement, etc.). In the case of the really nasty battlesuits (like the one that destroyed the silver-and-red Iron Man armor with a nuke some years ago; I forget what the name of it was), you'll also need skills/weapon familiarities with things like missile systems and nuclear ordnance. Familiarity with weapons such as charged-particle beams, lasers, and plasma projectors is also a must for any battlesuit inventor/technician/operator. Major Tom Tinhead Supreme of the Heroverse Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted October 10, 2005 Report Share Posted October 10, 2005 Re: Skills for Battlesuit Technician? (like the one that destroyed the silver-and-red Iron Man armor with a nuke some years ago; I forget what the name of it was) Firepower Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted October 11, 2005 Report Share Posted October 11, 2005 Re: Skills for Battlesuit Technician? ...and check out the new sound system! and these naked ladies chrome mudflaps! And the fuzzy dice with the fiber optic neons! And these kickin' ground effects! Quote Link to comment Share on other sites More sharing options...
Matt Frisbee Posted October 12, 2005 Report Share Posted October 12, 2005 Re: Skills for Battlesuit Technician? All kidding aside, here are some other ideas, depending on the battlesuit: Weaponsmith: (Whatever weapons are appropriate for the battlesuit) or Weaponsmith: Battlesuit Weaponry SCI: Metallurgy (or Polymers or Armor-Reinforced Bikini Mesh, whatever the suit is made of) SCI: Cybernetics (if it's a neuro-interface type of suit) SCI: Aeronautics (if it flies) Most of these skills aren't completely necessary, of course, but when you're working with super science, those contributing skill rolls can add up to make a really tough job easy. (How do you think these inventors come up with cool toys like this in the first place? They know a lot about other things and apply that knowledge to the problem at hand. That's why Dr. Destroyer has all the cool toys, because he has the skills and resources to build them, along with one heck of an Inventor skill roll.) Matt "Still-chippin'-in-my-two-cents'-worth" Frisbee Quote Link to comment Share on other sites More sharing options...
Shikarr Posted October 12, 2005 Report Share Posted October 12, 2005 Re: Skills for Battlesuit Technician? Several KS and PS's To include: Aeronautics Robotics Metalurgy Computer Programming Nanotechnology Neurological interfaces Tailoring Cybernetics Electronics Weapon smith These would be my basic requirement for someone who invents or works on battle suits. Of course lots of other skills would be useful. Quote Link to comment Share on other sites More sharing options...
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