clsage Posted November 22, 2005 Report Share Posted November 22, 2005 Maybe it's due to some insomnia but I can't seem to get my mind around how to accomplish the following effect: Steelback, a power armored hero, has a set of pulse weapons built into his suit. Due to the physics involved in generating the beams the weapons are dependent on massive calculations performed by the suits onboard computer. If the computer fails (or is hacked ) the weapons system stops functioning and Steelback is left to using his hand to hand attacks. So. What is the best way to "link" a computer to a power ? Is it as simple as requiring a Systems Operation roll prior to using the weapons and at various intervals there-after. Much like an activation roll....which is, of course, another simple way of doing it. Tho' that doesn't seem to allow the option of suit system hacking by opponents. Thoughts ? -Carl- Quote Link to comment Share on other sites More sharing options...
Supreme Serpent Posted November 22, 2005 Report Share Posted November 22, 2005 Re: Computer Controlled Power Armor Weapons Depends on how easy it is to hack in/how likely he's going to be deprived of the weapons. At most, I'd say -1/4 limit. More than likely though, I'd just leave this in the realm of special effects. Things that affect this are generally going to be bought as other powers anyways - EMP attacks, superhacking skills, etc. If he's especially vulnerable to these sorts of things, perhaps a limited vulnerability is more in order. In balance with a power armored character, I'd say this evens out. After all, should the bad guys get ahold of his armor, it should be much easier for HIM to hack into it and ruin the villain's day. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted November 22, 2005 Report Share Posted November 22, 2005 Re: Computer Controlled Power Armor Weapons Requiring a successful roll of some kind for the computer to activate the weapons seems to be the easiest way to account for computer malfunction. As far as hacking into the computer goes, you should define under what circumstances the computer can be "hacked" and what the result is. If it's just a matter of the computer being shut down by a Dispel of appropriate SFX, or something similar, that's a function of the Powers that your attacker is using, and you don't have to account for it in your character's writeup. OTOH if hacking the computer allows an opponent with appropriate Powers (e.g. "Cyberkinesis" Mental Powers) to actually control the armor's systems and use them against the will of the suit's operator, that would probably justify a Physical Limitation Disad for the character, "Affected By Cyberkinesis." Quote Link to comment Share on other sites More sharing options...
Shikarr Posted November 22, 2005 Report Share Posted November 22, 2005 Re: Computer Controlled Power Armor Weapons Personally I would just go the simple route with a Conditional Modifier - Requires computer computation to function. Then the GM will just tell you when your computer is down or damaged and you know the power wont work. Still only would round out to about a 1/4 mod though. Wouldn't try to slide by with anything more. Quote Link to comment Share on other sites More sharing options...
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