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Edsel

Weekend Warriors -- Campaign Log

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Re: Weekend Warriors -- Campaign Log

 

I wonder if Nightstick is addicted to smilies? He can't seem to stay away from adding 10 or 20 to each post.... Would that be a Psych Limit' date=' Physical Limit, or Dependance?[/quote']

Personally, I would consider it either a Dependence or a Social Limitation.

 

- Vassoom

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Re: Weekend Warriors -- Campaign Log

 

It'll be functional but freakishly high priced so that there aren't many guests. The actual running of the facility will probably be done by a site manager' date=' garder, cook, and maintance person. I think we will probably see about buying them as followers, DNPC, or something similar. I expect 3-6 rental per week.[/quote']At our secret base outside Oslo in our Champions campaign our "groundskeeper" Ian McTavish (a former SAS Sergeant Major; modelled in voice and physique on groundskeeper Willie from "The Simpsons") is actually the secret head of our security detachment. He also has between 4 and 6 attack-trained bull mastiffs on site as additional security. Nobody is surprised that a billionaire's home has security personnel; what would surprise them is the actual quality of those security people. They're all former British SAS or Norwegian Jägers (commandos) and armed with weapons that can actually annoy supers. We've got pretty good sensors covering the area, too, but nothing that looks too good to be at a billionaire's home who is Hunted by an ecoterrorist group, GreenWar (a radical and extremely violent spinoff of Greenpeace which over the years has killed hundreds of people). The security detachment drills regularly with our team MidGuard to practice fighting metahumans. Mentor, who designed the mansion and security detachment, actually ran a scenario a couple years ago of one of these drills as about half of MidGuard tried to infiltrate the house and "kidnap" his character's wife, Kathy Ireland (we used a lifesized dummy which weighed about what an average woman would.). As we more than half expected, the security people hardly slowed down our metahumans, but they would have been very good against ordinary agents or terrorists.

 

Although they wear the same uniform as the security people at the nearby Europa 2000 Foundation which secretly funds our team, those other security guys were probably only ordinary soldiers or cops before being hired by the Foundation.

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Re: Weekend Warriors -- Campaign Log

 

Personally, I would consider it either a Dependence or a Social Limitation.

 

- Vassoom

 

A dependance means it is required.

 

It is not.

 

A social Limitation means that a pre-set number of circumstances / events / items would-could-should trigger a certain reaction,

providing the failure of the die roll.

 

Closer, but no cigar.

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Re: Weekend Warriors -- Campaign Log

 

A Psych Limit.

 

A dependance means it is required.

 

It is not.

 

A social Limitation means that a pre-set number of circumstances / events / items would-could-should trigger a certain reaction,

providing the failure of the die roll.

 

Closer, but no cigar.

 

Imposter! The real Nightstick would have used 6-8 smiles! Get him!

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Re: Weekend Warriors -- Campaign Log

 

Imposter! The real Nightstick would have used 6-8 smiles! Get him!

 

You must spread some Reputation before giving it to DEFCON Clown Again

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Campaign Log Session 12

 

GAME SESSION TWELVE

Actual Date: 7/22/2006

 

This session a new player character was introduced into the game. Samuel Nagakura whose vigilante name is Ken Seidai enters the campaign. The character is the son of an American mother and a Japanese father. His family still lives in the Hudson City area. The vigilante Ken Seidai uses a katana and carries a Colt Python as a backup weapon. A full background is available for this character.

 

I initially thought that this entry would be fairly brief since most of the session was taken up by combat rather than role-playing. However, it seemed to grow in the writing.

 

Saturday, February 8th

Ken Seidai cautiously approached the house. His dark colored costume and layers of clothing made his movement a little stiffer than he’d have liked but it was either dress in layers or freeze to death. A few flakes of snow drifted out of the sky which only seemed to add to the chill in the air. He paused in an especially dark shadow and squinted to see the address on the house. 3221 Durham Street, yep, this was definitely the correct address.

 

It had taken weeks of research to find this house. He had started by spying on two or three of the known dealers in this area, people who were a part of Buckshot’s gang, at least that’s what he been told. Once he’d gotten their street names from some customers he’d figured out what their real names were. Then he found out the names of people that they ran with. Finally he found out that this house was apparently owned by one of the names on that list and so were several clandestine bank accounts. The name was an alias but this house had to be involved in some way. There was far too much money owned by the alias that owned this house. He was sure this was something big.

 

If there was one thing that Sam Nagakura could spot it was a front for money laundering. He’d been doing forensic accounting for longer than he had been a vigilante. Sam Nagakura found the prey and then he became Ken Seidai to take it down.

 

The house had bared windows and only the slightest hint of light escaped from the heavy drapes. No doubt the door was at least as sturdy as it looked. He wasn’t sure how he’d handle this yet, this was the first time he tried to take down an establishment like this one. Then his thoughts were rudely interrupted.

 

The two lookouts he’d previously avoided apparently chose this moment to get out of the car parked in the street and head toward the house. It was probably just bad luck that they chose this moment to go inside and rouse their replacements for the next watch. Ken was caught in a bad spot right at the corner of the yard without much cover there was no way that they could fail to see him. As the first man registered his presence Ken flew to the attack.

 

“Hey dawg, what the fu…” was all the first man managed to say before the katana flashed down upon him. The gun the gangsta had been raising fell to the ground along with him. The second man fired a quick shot but missed wildly. He too soon felt the sting of the sword as it slashed across his chest. Ken turned to run; he’d lost his surprise he’d have to try this some other night.

 

He got to the edge of the yard before he heard a shot behind him and felt a terrific punch in his back and then everything went black…

 

 

By 3:15 AM the Weekend Warriors arrive at the second house on their list. They are leery of trouble since there is a chance that the thugs here might have been alerted due to their earlier raid on the first house. They notice disturbed snow in the front yard and what could be blood. It looks as if a struggle of some sort has taken place. They have little time to ponder this as they immediately launch into their attack. They have pretty much decided that stealth is out, so their strategy revolves around going on the attack as soon as they arrive. In this way, even if they are spotted, the enemy has little time to respond and is immediately put on the defensive.

 

The raid takes less than 30 seconds (about 2 turns) to carry out. The Weekend warriors are very successful since it appears that they did catch the gang members by surprise. None of the vigilantes suffer any injuries. No doubt that this was due in part to the gang being preoccupied with two grievously wounded members and a prisoner.

 

Ken Seidai arrived about 10 minutes before the Weekend Warriors. The gang was taken by surprise by the turn of events. They knew that one of their other houses had been hit so they were apprehensive and on guard. Whenever they had the altercation with Ken they thought that perhaps that was going to be it for the night. Ken badly injured two of their members and when he turned to flee he was shot in the back by one of Buckshot’s chief lieutenants, a fellow named Drive-By. Fortunately his armored costume kept him from suffering BODY but the STUN damage was enough to take him down and thus he was captured by the gang. The Weekend Warriors launched their attack just as the gang had finished dragging their wounded back inside and just before they could start to work over Ken.

 

The Weekend Warriors soon discover Ken being held prisoner within the house tied to a chair. It doesn’t take long for the vigilantes to determine that they are all in the same line of work (Ken has a reputation as a vigilante).

 

In addition to rescuing Ken the Weekend Warriors are able to take a prisoner. One quick interrogation later they are able to determine in which of the remaining houses they can find Buckshot. Ken is in good shape so he is able to quickly reclaim his weapons and he agrees to join the Weekend Warriors on their raid of the next house. The Weekend Warriors are eager to have him along. Buckshot should prove to be a tough target and odds are that he and his homies are expecting trouble. The vigilantes will need all the manpower and luck they can get.

 

 

The second house does turn out to be a much tougher nut to crack. Upon their arrival they are spotted by a lookout who is wearing night vision goggles. D-Man quickly notices and blinds the man by illuminating him with his flashlight. When they attempt to storm the house they are met with fire from three sides. Buckshot and one of his boys are firing out of the house as they approach. A thug with an AK-47 opens up on them from across the street. Two more gangsters emerge from a car parked of the other side of the house and open fire with MAC-10 Submachine guns.

 

This erupts into an all out war that rapidly reduces the local property values as the Weekend Warriors return about as much fire as they are given. D-Man alternately engages targets with his .408 ChayTac and his 10-guage shotgun. Choir Boy starts spraying the hostiles with 7.62mm SLAP round from his FN-SCAR assault rifle. Sweeper starts squeezing off .454 Casull rounds. Lost in the noise are the silenced shots from Crucible’s .45 ACP SOCOM pistol. Ken is able to dash up to the house and hides between a parked car and the wall.

 

Soon the .408 CheyTac drops the AK-47 armed goon across the street. The two MAC-10 wielding gangsters are taken out too. Ken manages to jump to the hood of the car, then to the roof and is soon able to chop the arm off of a thug who is firing through an attic vent.

 

This battle last just over 30 seconds (nearly 3 turns) and in the end an amazing amount of ammo has flown through the neighborhood.

 

Buckshot is dead. He was dropped by a bullet from Crucible’s gun. Many of the top people in his gang are dead or incapacitated as well, but the Weekend Warriors have suffered as well. Choir Boy was hit in the foot by a round, fortunately it is not very serious (3 BODY wound). Crucible was hit three times in the chest with a MAC-10 at the same instant he killed the shooter. He has suffered only minor chest injuries thanks to his armor (3 BODY but he was knockout cold). Ken got hit again but his armor stopped the bullets however he was knocked out temporarily.

 

At the end of the battle both Ken and Crucible were lying unconscious in the back of the house with a single gangster standing over them. Fortunately the thug realized that he was alone and the other vigilantes were coming for him. He fled without finishing off the unconscious Weekend Warriors.

 

Worst off of the vigilantes is Sweeper. He suffers a head wound which is eerily similar to what happened to Choir Boy. A 12-guage slug from Buckshot’s shotgun has come within a hair’s breath of killing him. Heroic paramedic efforts of D-Man are the only thing that saves his life.

 

Sweeper has 11 BODY normally, he suffers a head wound taking him to -9 BODY (2 shy of death). This is a lot like the Choir Boy incident and another validation for wearing a helmet, or some sort of head protection, when you are expecting a fire fight.

 

Buckshot was wearing body armor but Crucible hit him with a Reversed Ogive (THV) round. It is a very effective round at close ranges and fortunately this was. The bullet ripped through Buckshot’s armor and (as seems to be a frequent occurrence) got a high damage roll.

 

While D-Man is making his heroic paramedic efforts to save Sweeper’s life the rest of the team quickly gathers any useful equipment, including Buckshot’s unique shotgun. As quickly as they can they load Sweeper into their car and depart the scene. They realize that the volume of gunfire that was just exchanged is bound to draw the attention of the HCPD sooner rather than later.

 

The team quickly contacts Dr. Bryce Conner, the same doctor who just got through treating Choir Boy for his similar injury. They inform the doctor that they have another patient for him and arrange a place where they can take Jacob for medical attention. Though the group has recovered a little over $90,000 in cash from the two houses they have hit tonight they have to give $50,000 of that to Dr. Bryce and his associates up front to obtain the vital and confidential medical care that Jacob will require.

 

Dr. Bryce Conner is a doctor who can arrange this sort of clandestine medical treatment no questions asked. He is frequented by Mafia and other criminals. Due to Ryan Gray’s former mob ties he knows how to contact the doctor. When Choir Boy was previously injured a phone number to contact the doctor was among his possessions, which is how the team got in touch with him at that time.

 

After getting Jacob delivered and the other team members’ lesser injuries tended to it is close to 6:30 in the morning. The team disperses for a few hours so that they can get as much rest as possible. The basket ball tournament is due to begin at 10:00 AM so they must all arrive there by that time to cover any possible trouble that either gang might still be able to foment. As it turns out the basketball tournament is quiet, apparently the Weekend Warriors and Libra succeeded in quashing any planed violence.

 

At the basket ball tournament Crucible and Knockout make contact and exchange information about the outcome of their raids. Knockout tells him that Blade and Hammer were injured during their operations. Both are expected to make full recoveries but they will be laid up for a while. Shango’s gang was crippled and his chief lieutenant was slain but Shango himself escaped through a secret passage into the storm sewers that Libra was unaware.

 

 

Before noon the news of the firefights that took place in Freetown are all over the media. Local TV stations are blaring stories with reporters on site and several of the newspapers are printing extra editions. All told it is believe that something like 35 people were killed in the overnight violence.

 

Throughout the day local, national and world media descend on anyone in a position of authority demanding to know what will be done to curb the violence. The few witnesses to the events of last night have apparently been talking to someone since the media has already placed the blame for about of half the body count on the vigilante group Libra. In addition there are unconfirmed rumors that the new group the Weekend Warriors was also involved.

 

The immediate response of the HCPD is to cancel all leave and the city grants emergency funds for overtime pay. The police say that they will double normal patrols. That evening mayor Umstead and police commissioner Ringwald call a joint news conference to respond to the demands for action that have been growing all day.

 

At the press conference the mayor and commissioner are bombarded with questions and demands for a plan of action to curb the vigilante and criminal violence within the city. They promise an increase in the police budget and the expansion of the anti-vigilante task force in an effort to track down those responsible. But their best efforts seem to fall short of what the assembled press and spectators are demanding. The crowd has worked itself up into frenzy.

 

That night the vigilante Renegade goes on a rampage in Latin City and kills several members of the Los Toros street gang. The vigilante is able to avoid the responding units of the HCPD, but just barely.

 

Sunday, February 9th

The next day the state government steps in to address the outcry from the public (to a large part the outcry is originating from activists and pundits who are milking the situation for all it’s worth). The Governor, flanked by state senate and house members and the mayor holds a press conference to announce the state’s intervention in the “escalating cycle of violence currently racking Hudson City.”

 

A special detachment of State Troopers will be tasked to Hudson City to help the local law enforcement regain control of the streets. In addition a limited number of National Guard has been activated. The guardsmen will assist the HCPD in their administrative and clerical duties in order to free up the maximum number of police for patrol duty. Starting tonight at 10:00 PM a curfew will be imposed, since the vast majority of lawlessness has been occurring after dark. The curfew will be lifted when the authorities are confident that things are back under control. Those with night jobs will have to obtain special street passes, free of charge, from the HCPD (a large administrative task in which the National Guard will be doing most of the clerical work).

 

The state legislature is working on an emergency funding bill that will provide funds for Hudson City to expand the Anti-Vigilante Task Force into a squad level unit. This will be known as the Vigilante Activities Investigation Squad. Its duty will be to pursue, full time, those who have chosen to take the law into their own hands.

 

During the night only a single murder occurs in Hudson City, about a third of what was usual until the recent escalation. No vigilante activity is noted and even the street gangs seem to be laying low in view of the expanded police presence. However most people realize the city and state cannot afford this level of law enforcement for very long.

 

My assessment of this situation is that the gangsters and outlaws of the city can afford to lay low. Their disputes and such will simmer below the surface for the time being. A power vacuum has been created with the death of Buckshot, but with the increased law enforcement activity it will be difficult for Shango or any other gangs to move in on his former territory. Odds are that a survivor of the gang, or an unknown, will rise to take power over his former areas.

 

The Weekend Warriors are in a good position to lay low for a while. Penny Dreadful’s latest Velloric-inspired crime has been stopped, but the bloodshed may actually make her consider it a success (an urban war was her plan after all). Jacob Johnson will be out of action for at least a month and during that time the other Weekend Warriors will have to manufacture a new identity for him. They can also pass time working on their goal of establishing a base of operations.

 

Monday, February 10th through Saturday, March 18th, G.Y. 2

Sweeper is pretty much bedridden until March 4th (reaches 1 BODY). On March 7th (recovered to 2 BODY) he is able to contact Zhu Hsaio who visits him on March 8th. Zhu Hsaio uses his Ch’i healing on Sweeper and is able to give him back 5 BODY (bringing him to 7 BODY). It is March 18th before he is fully healed.

 

During the month of downtime the group does a lot of work on obtaining property for a base. Their two previously listed prospects are abandoned when they hit upon the idea of establishing a bed & breakfast in the Vidersea area near Embassy Row and near the coast at the southeast corner of 8th Avenue and Broome Street.

 

Over this period the rate of violent crime drops to near all-time lows. Police patrols are a much more common sight on the streets of Hudson City. But the financial strain of this level of police activity starts to rapidly drain the city coffers. Vigilante activity becomes scarce. By the second week of March, with a month of low crime, the fervor in the press and the public outcry has subsided. By March 15th the level of police activity has dropped back to normal and the curfew is canceled. However the city is still gearing up the new VAIS (Vigilante Activities Investigation Squad) unit. VAIS is expected to be activated as a squad on April 1st. In addition a reward system has been announced that will pay those who provide evidence leading to the arrest and conviction of suspected vigilantes.

 

During this month the members of the Weekend Warriors have managed to build a new identity for Walter Aldrich, alias Jacob Johnson, alias Sweeper. However details of the new identity and the activities of the police who are seeking Sweeper, based on upon the leads provided by the interview, will have to wait until our next session.

 

Session Wrap-up

 

Recovered Weapons & Equipment

The team recovered $91,247 from the two houses that they hit this session, but $50,000 of that was used to get Sweeper the clandestine and urgent medical attention that he needed. A lot of weapons were also recovered:

 

(6) AK-47 Assault Rifles, fully automatic, (5) MAC-10 Submachine guns, one has a silencer, and two 30-rounds clips of AP ammo, (3) H&K MP5 Submachine guns, (4) SKS Carbines, (1) LAR Grizzly pistol in .50 AE (this was Buckshot’s), (2) Browning HP pistols in .40 S&W, (2) Ruger P89 pistols, (1) Glock 17L pistol, (4) Combat knives, (3) Switchblade knives, (4) M67 Fragmentation grenades, (1) Mossberg 590 shotgun, (1) Daewoo USAS-12 Assault Shotgun, fully automatic, (1) Pair of polarized sunglasses (provides 5 points of flash defense).

 

In addition the team claimed Buckshot’s shotgun, it is a custom built 12-gauge, pump-action shotgun that features a pair of 8-round magazines. The ammo can feed can be selected with the flick of the thumb. This allows two different types of ammo to be loaded at the same time. Buckshot kept one magazine of slugs and one of buckshot in the weapon.

 

Body Count & Damage

Buckshot and his chief lieutenant, Drive-by, were killed along with 12 other gang members. The total is 14 dead and 8 badly injured. Of the injured one was maimed when Ken chopped off his left arm below the elbow.

 

Experience Awards

Each player character got 3 EP this was mainly a combat session but a major plot was unraveled and Buckshot was removed from the picture. The team was awarded a 2 EP donation to their base due to the excellent work that Crucible’s player has done working on the plans.

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Re: Weekend Warriors -- Campaign Log

 

Not to brag (who am I kidding) but Crucible got two gilded notches in his pistol handle.

 

Actually, it was a little fickle luck in both cases.

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Re: Weekend Warriors -- Campaign Log

 

Good stuff! Thanks again for the entertaining read.

 

So how'd your new player do? From the writeup, it sounds like he jumped right in there...

 

- Vassoom

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Re: Weekend Warriors -- Campaign Log

 

Not to brag (who am I kidding) but Crucible got two gilded notches in his pistol handle.

 

Actually, it was a little fickle luck in both cases.

 

Yeah, An all I got was this dang headwound!:(

 

Call it fate :rolleyes:

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Re: Weekend Warriors -- Campaign Log

 

Good stuff! Thanks again for the entertaining read.

 

So how'd your new player do? From the writeup, it sounds like he jumped right in there...

 

- Vassoom

 

Pretty well. He has only played Hero system a few times so he was getting a lot of tactical advice from the rest of the group. I'm sure he'll get the hang of it in a couple of sessions. I think he'll make a fine addition to the group.

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Re: Weekend Warriors -- Campaign Log

 

Yeah, An all I got was this dang headwound!:(

 

Call it fate :rolleyes:

 

Could have been anyone who got the headshot ~ you just happened to be at a bad angle from Buck-Buck. The mac-10 shot that took me to -48 STUN could have easily been the head shot (now wouldn't that have been ugly? How long does it take to REC from -100 STUN?).

 

I think when the new guy starts to get the hang of the game he will perk up. In the meantime, a little coaching can go a far way.

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Re: Weekend Warriors -- Campaign Log

 

Edsel, sir, you make me almost wish I was back at Ft. Sill, just so I could commute to your game! I have all sessions printed out and in their own special binder just so I can show the people around here what a Dark Champions game is really all about! Thanks for sharing this with all of us.

 

Matt "Yeah-I-really-have-no-life-outside-of-gaming-but-I-don't-care" Frisbee

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Re: Weekend Warriors -- Campaign Log

 

Edsel' date=' sir, you make me [i']almost [/i]wish I was back at Ft. Sill, just so I could commute to your game! I have all sessions printed out and in their own special binder just so I can show the people around here what a Dark Champions game is really all about! Thanks for sharing this with all of us.

 

Matt "Yeah-I-really-have-no-life-outside-of-gaming-but-I-don't-care" Frisbee

 

You are too kind. :o

 

BTW I have the entire campaign log in a single Word document (I can convert it to PDF easily as well). If anyone wants a copy I'd be happy to email them one.

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Re: Weekend Warriors -- Campaign Log

 

Hm. The group should really consider going in and bugging the VAIS offices before they become fully active.

 

Wouldn't that be wicked?

 

Oh, and AWESOME!!!!

It'd be a more useful in the long run to get an informant inside the VAIS, but bugging their HQ would be almost as good. I don't know if any of the WW have Secret IDs that would provide that kind of access.

 

Our Hudson City group has a female Asst. District Attorney they rescued from being murdered as a Contact who feeds them info and helps with investigations somewhat, but what they really need is a contact inside HCPD. They had a possible candidate in a female Asian-American HCPD detective sergeant named Ellen Kwan, but their last exploit earned her get an official reprimand and right now she's not in a cooperative mood. That may change with time (or not).

 

So far HCPD and the city administration has largely ignored our three super-vigilantes (we're 250 point street-level supers, not ordinary Joes with guns like those much braver souls in the Weeked Warriors), not only because two of us rescued the governor and mayor at a charity banquet, but because thus far we've avoided any body count (all three heroes have CvK, which haven't prevented more than a few broken bones and hospializations among the bad guys). The police make occasional vague rumblings about preventing vigilante justice, but thus far nothing concrete has come of it.

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Re: Weekend Warriors -- Campaign Log

 

Ah... to BE IN a game where the GM takes into account things like the PD's overall response to recent events in the city, having informants in the special investigative squads, etc etc. Makes me tingly.

 

Aside from me (when I used to run Dark Champions), our group only had one other guy whose mind ran to those sorts of things. He works as a defense attorney and one of his undergrad degrees is Criminal Justice, not to mention being a total HERO system geek, so he would have been the perfect DC GM, except that HE NEVER HAD ANY TIME. Sigh. The other guy who understood HERO well enough to run it (we have three players who can make characters, but whose heads would explode if they had to GM a session of it) could think tactically and design really interesting set-piece encounters, but wasn't really interested in or enthusiastic about keeping up with "what the world is doing" while the PCs do their thing.

 

Alas.

 

Sounds like a neat game. The post-session logs are a really good idea, too. Why didn't our group ever think of that...??

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Re: Weekend Warriors -- Campaign Log

 

Ah... to BE IN a game where the GM takes into account things like the PD's overall response to recent events in the city, having informants in the special investigative squads, etc etc. Makes me tingly.

 

Aside from me (when I used to run Dark Champions), our group only had one other guy whose mind ran to those sorts of things. He works as a defense attorney and one of his undergrad degrees is Criminal Justice, not to mention being a total HERO system geek, so he would have been the perfect DC GM, except that HE NEVER HAD ANY TIME. Sigh. The other guy who understood HERO well enough to run it (we have three players who can make characters, but whose heads would explode if they had to GM a session of it) could think tactically and design really interesting set-piece encounters, but wasn't really interested in or enthusiastic about keeping up with "what the world is doing" while the PCs do their thing.

 

Alas.

 

Sounds like a neat game. The post-session logs are a really good idea, too. Why didn't our group ever think of that...??

 

Probably because it is a lot of work to keep track of that many items at the same time. I have a hard enough time keeping track what happened three sessions ago -- which is why I keep session logs in the first place. (It is also why I never try to run "real world" stuff, either, even though I love playing a setting like that.

 

Matt "Still-thinking-of-moving-to-Oklahoma-City-to-play-in-Edsel's-game" Frisbee

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Re: Weekend Warriors -- Campaign Log

 

I don't think that my game would be possible without me keeping the campaign log. As Matt states there is a lot going on and its hard to keep track of everything. Each play session starts with me reading the log entry from the last game aloud, that way everyone remembers just what happened two weeks ago.

 

I also maintain a People, Palces & Things document that has a brief entry for anyone or anything that the team has had an interaction with. This is available to the players. If they hear a name they can look it up in this document and see if that name has come up before. There are currently 113 entries. I keep a tally of the captured/acquired equipment that the team has at their disposal too.

 

I also keep a calendar of future events but that is only a guideline. The time tables of the other factions in the game can and do change based upon what the players do. The calendar also allows me to know the weather, sunrise, sunset, phase of the moon, moonrise, moonset, etc. ahead of time. I also keep an eye out for holidays and other days of significance to Hudson City.

 

I also have a GM Only list of stuff that doesn't go in the campaign log. That is where I keep track of what the NPCs in the game know that the Weekend Warriors don't. For instance any evidence left behind that the team didn't cover-up. Plots that are unfolding that the team doesn't know about yet. What exactly do the cops know or suspect about the vigilantes, etc.

 

Lastly I have written notes on plots that I am still fleshing out for possible inclusion in later games. I often jot down notes when watching TV or reading a book.

 

I run the game every other Saturday. A big challenge coming up is that I am due to run a game on August 5th, Go to Gencon Aug. 9-14 (counting travel days) and then run another session on August 19th. It is a lot to manage. However, when I was younger I ran a similar game every Saturday so I only had a single week to get things in order before I ran the next session. Frankly, I am not sure how I managed that.

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Re: Weekend Warriors -- Campaign Log

 

Well, be it born of necessity or inspiration (if indeed the two be different), the campaign logs are a great idea. One of our players is a software developer, and he set up a wiki on his website for use in our games, but I used it mostly to post alternate rules and additional source material for the Star Trek game I used to run, not to recap adventures or keep a running encyclopedia of people, places, and things.

 

Ironically, though, me and some of the players in a high-flying four color superheroes game I ran a few years back have recently started cobbling together such an encyclopedia from old game notes (some of the players, fortunately, kept detailed running notes on their laptops). Funny that we've only just now hit on this brilliant idea for a game that is no longer running.

 

However' date=' when I was younger I ran a similar game every Saturday so I only had a single week to get things in order before I ran the next session. Frankly, I am not sure how I managed that.[/quote']

 

Eyuch. I used to do that. And, like you, I don't see how. Oh, wait, I remember... I had a pointless, brainless job that required no thought or effort, and I could use work time to write adventures.

 

I don't think that will work now that I'm going to be in grad school.

 

Landon "I AM moving to Oklahoma, although not specifically for Edsel's game (grin)" Schurtz

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Re: Weekend Warriors -- Campaign Log

 

I don't think that my game would be possible without me keeping the campaign log. As Matt states there is a lot going on and its hard to keep track of everything. Each play session starts with me reading the log entry from the last game aloud, that way everyone remembers just what happened two weeks ago.

 

I also maintain a People, Palces & Things document that has a brief entry for anyone or anything that the team has had an interaction with. This is available to the players. If they hear a name they can look it up in this document and see if that name has come up before. There are currently 113 entries. I keep a tally of the captured/acquired equipment that the team has at their disposal too.

 

I also keep a calendar of future events but that is only a guideline. The time tables of the other factions in the game can and do change based upon what the players do. The calendar also allows me to know the weather, sunrise, sunset, phase of the moon, moonrise, moonset, etc. ahead of time. I also keep an eye out for holidays and other days of significance to Hudson City.

 

I also have a GM Only list of stuff that doesn't go in the campaign log. That is where I keep track of what the NPCs in the game know that the Weekend Warriors don't. For instance any evidence left behind that the team didn't cover-up. Plots that are unfolding that the team doesn't know about yet. What exactly do the cops know or suspect about the vigilantes, etc.

 

Lastly I have written notes on plots that I am still fleshing out for possible inclusion in later games. I often jot down notes when watching TV or reading a book.

 

Edsel, I'm not entirely certain, but I believe we may actually be long lost twins who were tragically and secretly separated at birth. Or maybe it's just the "great minds think alike" axiom. :D

 

Either way, it's eerie how similar our two styles of GMing are:

  • I keep a daily log of each episode in my Dark Champions campaign, and read it aloud to the player's each session to kick off the night's game.
  • I also use a calendar tracking both (historical) past incidents, as well as probable future events, subject to change or adjustment as dictated by what those unpredictable PCs do next, as well as daily weather, sunrise/sunset info and moon phases data.
  • I have a detailed Equipment list (currently an Excel spreadsheet) provided to the PCs documenting all builds for weapons, ammo, armor, tools, cybernetics, and other items either identified or carried by the party. I also provided the players with a campaign rules summary document detailing all of my house rules, listing which optional rules are in effect for the game, as well as general campaign setting info to better "paint the picture" of the world they are inhabiting.
  • I have a detailed GM-only document listing campaign and NPC info not generally known to the players, or "not yet discovered" information for things they will eventually uncover. Currently running at just under 100 pages, it documents all of my planned long-term main story arc plans as well as detailed "side adventure" plotlines, including dialog snippets and detailed data points (Ex: the specs on that armored attaché case they intercept from a courier, the description and type of biometric safe they need to crack and how to defeat it, etc).

I also generate tons of "props" and handouts for use in-game, which I notice that you seem to enjoy, as well.

 

And here I thought I was the only one. Eerie, I tell ya! My group typically gets together once a week on Wednesday evenings, and it is definitely a challenge staying prepared enough to run weekly sessions. But we typically have enough impromptu cancellations due to real life scheduling issues that I'm able to maintain my sanity, such as it is. :nonp:

 

Glad to see another kindred spirit in the obsessive-compu, er... massively-detail-oriented GM fold. :cheers:

 

- Vassoom

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Re: Weekend Warriors -- Campaign Log

 

Situation Report

Analysis by Crucible

 

In light of the recent stand down from martial law in Hudson City it can be expected that a brief explosion in criminal activity will sweep the city as those who have lain low vent their pent up frustrations. Most of March was spent utilizing the reprieve given by the presence of the National Guard to collate data points and form plans to deal with future threats. Currently we are engaged in several high sensitivity operations that remain largely reactive. A concentrated effort to analyze and predict the future actions of these various investigations is necessary to ensure that we are not caught unaware.

 

TL 6: Penny Dreadful and the Veloric reenactments.

To date, Penny Dreadful has been thwarted in large by the activities of the Group. She has had several partial successes in recreating the scenarios of the Veloric fiction novels. She seems to be organizing the scenarios in chronological order according to the date of the books publication. Gunmetal Holiday was the latest event and has been resolved with the help of LIBRA. Velorics’ next book concerns deformed and mutated children in an orphanage running riot over the facility and killing nearly everyone involved before taking their own lives. There is a high probability that Penny will use an actual orphanage in this next reenactment. I have secured a list of all accredited orphanages within the greater metropolis region. In addition, I have visited several myself under the guise of writing a research paper for the VOLT Foundation on juvenile crime and placement within group homes.

 

TL 4: Aztec Slayings

The Mexican drug czar – cultist El Aztica operating from the Durango region has affiliated with the Los Toros gang of Latin City presumably to smuggle narcotics into the US. Part of this affiliation has resulted in a rash of Aztec style sacrificial murders or sacrifices committed by the gang. Los Toros is locally run by a brutal thug named Chukko (sp?) and according to word on the street he is still in command of his organization. The Nahuatl Dagger was appropriated from the Thorson Museum for justified fear that it might be an object through which the cult side of the organization could gain additional power. This hunch proved correct when Los Toros members attempted to hijack the vehicles that should have transported the now secured dagger. There are strong indications that the cult operates out of The Aztec club in Latin City and I suspect that this is where they may perform their sacrifices. Recently, any doubt we had to the daggers mystical ability was dispelled. The dagger set off photosensors in the Flag National Bank vault during the middle of the night. Later that week, cultists traced its location though unknown means to one of the safe houses where a pitched battle occurred. Several methods of securing the dagger have been contemplated and discarded as ultimately insecure. Ultimately, the Group may need to consult with an expert on mystical matters if we plan to ever keep the dagger secure.

 

TL 7: Petty Retort

Since the ending of martial law Card Sharks organization has been on a spree of kidnapping and bizarre crimes with no other motive than the victims all appear to be wealthy and have injured his organization at some point in the past. There are precious few leads left by Card Sharks operatives but the situation seems to be escalating. Coincidentally, the World Poker Championship is due to conclude later this week (OK, not a coincidence but we have yet to ascertain what the finale of this operation will be). Currently, I have integrated myself into the elite social circles surrounding the heiress to the Fordham fortune whom I suspect will be one of the next kidnap victims.

 

TL 4: The Candy Killer

Street walkers are disappearing from the Strip, presumably to meet some horrible fate at the hands of a twisted killer. Little is known about this case other than the trend appears to span several months and involves younger prostitutes. Current high visibility suspects include Caligula and Siddhartha.

 

Nottingham Bed & Breakfast

Remodeling continues along projected completion dates for the Nottingham site. I continue to look for a sizable parking garage which can be purchased down in Riverside Hills. Contractors tell us to expect completion in early summer. The contract date specifies June 3rd but with the help of John Black some electronics work has finished ahead of schedule. The Group has serious issues with maintaining covert operations and needs this facility to open ASAP.

 

Morbidity and Mortality

Recent missions undertaken by the group lead me to believe that we have several serious issues in squad level tactics. Two near fatalities and several other close calls have diminished our operating strength for over two months now. The Group should consider finding a 6th member who can integrate into the team. This would give us 3 two-man squads for wet operations. Currently, the disparity in operational tactics between various team members has been the obvious reason for such catastrophic near misses. As of now, much of the cockiness and disdain for body armor has diminished by a significant factor. With the Addition of Cutter (Ken Sedai), we have two melee combatants who function as tertiary shooters at best. This is both a severe liability and an asset. On the other hand, the heavy weapons guys have proven to risk collateral damage during nearly every firefight. Both use augmented weapons with special ammo which is about as necessary as using a 30-30 to hunt rabbit. Any consideration for future members of the Group will need to focus on finding a side arm shooter to help balance the various fire teams.

 

Finances

The Group is well funded at this point in time with easy access to nearly untraceable liquid assets thanks to the hard work of Cutter (Ken Sedai). A shell corporation based out of the Cayman Isles handles most expenses. Our petty cash has been bolstered by the recent influx of cash but if I need to continue observation of Ms Fordham we could run through that quickly.

 

More to come...

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Re: Weekend Warriors -- Campaign Log

 

As you might have guessed from Eosin's post, last night we played session 13 of the Weekend Warriors campaign. Cardshark is becoming active with a new scheme and other things are cooking in the city. Right now the story has five concurent plot lines in motion.

 

I will try to get our next log entry done as soon as possible. However, Wedensday morning Eosin and I leave for Gencon and with the upcomming trip there are lots of things I need to be doing. I may or may not be able to post an update before Gencon. If all else fails I may be typing up the campaign log on my laptop during the road trip to Indy.

 

If you don't see the campaign log for session 13 by Tuesday evening, then you won't see it until sometime after Gencon.

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Re: Weekend Warriors -- Campaign Log

 

Right now the story has five concurent plot lines in motion.

 

Which one did I miss? I was too tired last night to remember the fifth but I was trying to "organize" our investigations so we can come at them with some sort of plan.

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