xirr2000 Posted January 18, 2006 Report Share Posted January 18, 2006 Has anyone posted stats for "Aliens"? You know, acid blood, burst from chest and all that stuff? I'm planning on using them for an adventure tomorrow and would like to see what others have used, I'm assuming at least one person has tried them in a campaign at some point. Quote Link to comment Share on other sites More sharing options...
Susano Posted January 18, 2006 Report Share Posted January 18, 2006 Re: "Aliens" stats? Has anyone posted stats for "Aliens"? You know' date=' acid blood, burst from chest and all that stuff? I'm planning on using them for an adventure tomorrow and would like to see what others have used, I'm assuming at least one person has tried them in a campaign at some point.[/quote'] Allow me. http://surbrook.devermore.net/adaptionsmovie/alien.html And if you don't want to follow the link, here's the base stats sans color text and art: LV-426 LIFE FORM Val CHA Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH Damage 18 DEX 24 13- OCV: 6/DCV: 6 25 CON 30 14- 12 BODY 4 11- 8 INT -2 11- PER Roll 11- 8 EGO -4 11- ECV: 3 25 PRE 15 14- PRE Attack: 5d6 0 COM -5 9- 9 PD 4 Total: 14 PD (5 rPD) 9 ED 4 Total: 14 ED (5 rED) 3 SPD 2 Phases: 4, 8, 12 10 REC 0 50 END 0 40 STUN 2 Total Characteristics Cost: 89 Movement: Running: 7"/14" Swimming: 6"/12" Cost Powers & Skills 10 Claws: HKA 1/2d6 (1d6+1 with STR), END 1 15 Teeth: HKA 1d6 (2d6 with STR), END 1 38 Acidic Blood: RKA 1d6, Continuous (+1), Damage Shield (+1/2), Increased Stun Multiplier (+1/4), Penetrating (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Personal Immunity (+1/4), Uncontrolled (see below; +1/2); Always On (-1/2), 24 Charges which Recover by healing (character can only recover Charges by healing BODY damage; -1/4), Only Works Against Objects Which Cause BODY Damage Or On Which Character's Blood Is Spilled (-1) plus Autofire (20 shots; +1 1/2) for RKA 1d6; No Conscious Control (number shots depends on BODY damage taken; -1) 15 Exoskeleton: Armor (5 PD/5 ED) 22 Xenomorphic Physiology: Life Support (Safe Environment: Vacuum, Immunity: Terrestrial Disease And Poisons) 2 Frighteningly Fast: +1" Running (7" total), END 1 4 Swims Like A Fish: +4" Swimming (6" total), END 1 10 Can Climb Walls With Ease: Clinging (25 STR) 27 Apparently Sees Without Eyes: Spatial Awareness, Increased Arc Of Perception (360- degree arc) 3 Sharp Senses: +3 PER with Spatial Awareness 5 Tail: Extra Limb, Inherent (+1/4); Limited Manipulation (-1/4) Talents 4 Xenomorphic Physiology: Double Jointed Skills 10 Combat Skill Levels: +2 With Hand-To-Hand Combat 4 Extendable Jaws: Combat Skill Levels: +2 OCV with Teeth 0 AK: Home Territory 8- 0 Analyze Animal 8- 3 Breakfall 13- 2 Concealment 11-; Self Only (-1/2) 6 "It Looks Like Some Sort Of Excretion": +7 with Concealment; Self Only (-1/2), Only In Home Environment (-1) 9 Xenomorphic Physiology: Contortionist 16- 0 Language: LV-426 Life Form (native) 0 PS: LV-426 Life Form Abilities 8- 7 Shadowing 13- 3 Stealth 13- 3 "They're Coming Outta The Walls!": +3 with Stealth; Only In Home Environment (-1) 0 Survival (varies) 8- 1 Tactics 8- 203 Total Powers & Skills Cost 292 Total Character Cost 75+ Disadvantages 0 Physical Limitation: Human Size 10 Physical Limitation: Near-Human Intelligence (F, S) 20 Psychological Limitation: Utterly Hostile (C, T) 187 H.R.Giger Bonus 292 Total Disadvantage Points OPTIONS Cost LV-426 Life Form Powers 9 "Being Cocooned Just Like The Others": Entangle 4d6, 4 DEF; Extra Time (roughly 5 Minutes; -2), Gradual Effect (4 Minutes to fully harden, 1d6/ Minute; -1/2), No Range (-1/2), Must Follow Grab Or Target must be Willing and/or Unable To Resist (-1/2), END 4 85 Stinger: HKA 1/2d6 (1d6+1 with STR) plus Drain DEX 3d6, Delayed Return Rate (points return at the rate of 5 per Hour; +1), NND (defense is appropriate LS: Immunity; +1); 4 Charges (-1), Extra Time (onset time beings one Segment after victim is stung; -1/2), Gradual Effect (3 Segments; 1d6/Segment; -1/4), Linked (to EB; -1/2) plus Drain CON 3d6, Delayed Return Rate (points return at the rate of 5 per Hour; +1), NND (defense is appropriate LS: Immunity; +1); 4 Charges (-1), Extra Time (onset time beings one Segment after victim is stung; -1/2), Gradual Effect (3 Segments; 1d6/Segment; -1/4), Linked (to EB; -1/2) plus EB 9d6, NND (defense is appropriate LS: Immunity; +1); 4 Charges (-1), Extra Time (onset time beings one Segment after victim is stung; -1/2), Gradual Effect (3 Segments; 3d6/Segment; -1/4), No Range (-1/2), HKA Must Do BODY (-1/2) 27 Spit Acid: RKA 1d6, Continuous (+1), Increased Stun Multiplier (+1/4), Penetrating (+1/2), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Uncontrolled (see below; +1/2); 4 Charges (-1), Limited Range (4"; -1/4) 45 "Maybe They Don't Show Up On Infrared?": Invisibility to IR Perception, No Fringe, Reduced Endurance (0 END; +1/2) 6 Create Face-hugger: Summon 100-point Face-hugger, Devoted (+1); OAF Expendable (corpse; -1 1/4), Extra Time (roughly one week; -4 1/2) Quote Link to comment Share on other sites More sharing options...
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