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Post-Apocolyptic Hero Setting


TheQuestionMan

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Greeting Herodom, you can all blame Old Man for this Thread. He mentioned that while a Genre Sourcebook would be great for some a Setting Sourcebook would be better for a greater number of Hero Gamers.

 

Check out the Thread here:

Post-Apocolyptic Hero

http://www.herogames.com/forums/showthread.php?p=964339#post964339

 

What I have in mind is kind of a consensus of prefered Setting for a Post-Apocolyptic Hero Product. Here are a few examples;

 

Aftermath!

http://en.wikipedia.org/wiki/Aftermath%21

 

After The Bomb

http://www.palladiumbooks.com/Merchant2/merchant.mvc?Screen=PROD&Product_Code=503&Category_Code=AB

 

Car Wars

http://en.wikipedia.org/wiki/Car_Wars

 

Cyberpunk 2020

http://en.wikipedia.org/wiki/Cyberpunk_2020

 

D20 Apocalypse

http://en.wikipedia.org/wiki/D20_Apocalypse

 

Dark Sun

http://en.wikipedia.org/wiki/Dark_Sun

 

Fading Suns

http://en.wikipedia.org/wiki/Fading_Suns

 

Gamma World

http://en.wikipedia.org/wiki/Gamma_World

 

Heavy Gear

http://en.wikipedia.org/wiki/Heavy_Gear

 

Judge Dredd

http://en.wikipedia.org/wiki/Judge_Dredd_%28role-playing_game%29

 

Living Steel

http://www.livingsteel.net/links.html

 

Mechwarrior

http://en.wikipedia.org/wiki/MechWarrior

 

The Mechanoid Invasion® Triology

http://www.palladiumbooks.com/Merchant2/merchant.mvc?Screen=PROD&Product_Code=400&Category_Code=M400

 

The Morrow Project

http://en.wikipedia.org/wiki/The_Morrow_Project

 

Paranoia

http://en.wikipedia.org/wiki/Paranoia_%28role-playing_game%29

 

The Red Star

http://www.archangel-studios.com/comics/redstar/frame.htm

 

Reign of Steel

http://en.wikipedia.org/wiki/GURPS_Reign_of_Steel

 

Rifts

http://en.wikipedia.org/wiki/Rifts

 

Savage Earth by Keith Curtis

http://savageearth.net/index.html

 

Shadowrun

http://en.wikipedia.org/wiki/Shadowrun

 

Transhuman Space

http://en.wikipedia.org/wiki/Transhuman_Space

 

Twilight 2000

http://en.wikipedia.org/wiki/Twilight_2000

 

Twilight 2013

http://www.twilight2013.com/

 

Tribe 8

http://en.wikipedia.org/wiki/Tribe_8_%28role-playing_game%29

 

Wasteland Hero

http://www.geocities.com/Heartland/Park/3440/rpgs.html

 

 

HERO SYSTEM RESOURCES:

Battle Star Galactica (Thanks The Patriot)

http://www.herogames.com/forums/showthread.php?t=41405

 

Battlestar Galactica Hero (by Archer)

http://herogames.com/forums/showthread.php?t=489

 

Battlestar Galactica HERO

http://herogames.com/forums/showthread.php?t=489

http://herogames.com/forums/showthread.php?t=11083

http://herogames.com/forums/showthread.php?t=11075

 

Battletech/Mechwarrior HERO

http://herogames.com/forums/showthread.php?t=21572

 

Cyberpunk 2020 Hero (by Lord Laiden)

http://herogames.com/forums/showthread.php?t=29816

 

Fading Suns HERO

http://herogames.com/forums/showthread.php?t=2737

http://herogames.com/forums/showthread.php?t=12463

http://www.bcholmes.org/fading_suns/

 

Grimjack HERO

http://herogames.com/forums/showthread.php?t=14127

 

Matrix HERO

http://herogames.com/forums/showthread.php?t=10155

 

Paranoia XP HERO

http://herogames.com/forums/showthread.php?t=23688

 

Post-Apoclyptic HERO

http://herogames.com/forums/showthread.php?t=8470

 

Rifts

http://herogames.com/forums/showthread.php?t=4648

 

Shadowrun HERO

http://www.starherofandom.com/h_shadowrun/index.php

 

Transhuman Space HERO

http://herogames.com/forums/showthread.php?t=1064

http://herogames.com/forums/showthread.php?t=6078

 

Warhammer 40K HERO

http://herogames.com/forums/showthread.php?t=899

http://herogames.com/forums/showthread.php?t=13285

http://herogames.com/forums/showthread.php?t=17074

http://herogames.com/forums/showthread.php?t=19799

http://herogames.com/oldForum/O...res/000061.html

http://herogames.com/forums/showthread.php?t=121

http://herogames.com/forums/showthre...217#post803217 (40K Space Marine Power Armour)

 

MetaCyber (by Killer Shrike)

http://www.killershrike.com/metacyber/MetaCyber.shtml

 

 

 

Cheers

 

QM

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Re: Post-Apocolyptic Hero Setting

 

Don't blame me, I didn't start this thread. TheQuestionMan did.

 

It seems to me that the most common type of PA setting is the post-nuclear/biological warfare type. The big variations are whether there are giant robots or mutant animals. So I'd probably go with example 1. above, but there would have to be a twist. My idea would be to mix in some supernatural elements--the deaths of millions upon millions of people in nuclear fireballs, coupled with the raw power of the nukes themselves, could easily cause dimensional rifts (for lack of a better term) that loose mutant demons upon the world. Sort of a cross between Wasteland and Gamma World and Doom, with a dash of In Nomine.

 

But I'd also be perfectly happy with Fallout Hero, too. If that could somehow be published.

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Re: Post-Apocolyptic Hero Setting

 

Fist of the North Star HERO? Coooool! Wandering 350+pt martial artists with the desire to be the only one as they try to change the world. Another example of this is the comic Infinite Kung Fu, nuclear apocolypse leads to zombie filled wasteland where the avatars of gods fight it out.

 

Speaking of which, I'd like to add Post-Apocalyptic Superhero (Days of Future Past HERO? Age of Apocalypse HERO? Not sure what to call it. :( ) to the list. I once ran a campaign based loosely on the anime Skryed, which basically amounted to superhumans appearing after "the event" that changed the world. It was fascinating to run a game where the whole point was the players trying to change the world as opposed to protecting the existing world or keeping the setting static.

 

Rob

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Re: Post-Apocolyptic Hero Setting

 

I'm playing in both The Savage Earth and Fallout Hero. They are very different games and great fun. I would say the Savage Earth is the closest to already being in a published format. I don't see an official Hero PA setting, though.

 

One wouldn't fit into their timeline...

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Guest Major Tom

Re: Post-Apocolyptic Hero Setting

 

One of the game settings that should have been on the list is The Morrow

Project. When it comes to giant mutated animals, people with psionic pow-

ers, vampires, zombies and God only knows what else, this setting pretty much

has it all. And while it may not exactly be strictly realistic, the setting does

have a positive slant in that the PCs are the ones who are trying to put the

world back on the road to rebuilding civilization.

 

Another setting is that of the TV-movie Island City. This setting basic-

ally deals with the world as it exists following an initially-harmless medical/

scientific breakthrough - the discovery of an anti-aging formula - and the

subsequent chaos and destruction of civilization as it as known when some

of those injected with the formula are turned into violent berzerkers known

as "Recs" (because of a recessive gene that reacted adversely to the form-

ula). For those who haven't seen the movie, think of Lou Ferrigno the way

he looked when he was in The Incredible Hulk - but without the green

makeup - and you'll have a pretty good idea of what the Recs look like (and

that goes for female Recs too).

 

 

Major Tom :dyn

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Re: Post-Apocolyptic Hero Setting

 

Hmmm. I like this idea. Some of the most memorable movies from the 70's were Mad Max, Mad Max II, and Damnation Alley. I'm also one of the poor lost souls who used to play Twilight: 2000, before reality made it superfluous. An Aussie-style wasteland setting like Car Wars/Mad Max II would be darned interesting to play in, and there'd certainly be no shortage of radiation to justify powers!

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Re: Post-Apocolyptic Hero Setting

 

Where's the Metamorphasis Alpha reference?!!! Sheesh!

 

I just found all my Gamma World stuff in a box that I was clearing out in the basement. Along with my original notes for WH in a big blue binder, each page in transparent sheet protectors. I found my Hero-ized direct translation of GW Critters that never made it to the WH website, maps, treasure lists with Hero write-ups... and 3.5 floppies galore with some of my first proposals to Harlick to put WH in print. Boy, did I ever hold out. That was in the waning days of the Silver Age of Hero though. Alas.

 

I found my old Judge Dredd rule books, editions from Dragon Magazine that was from the early '80s, Chill books, my post-apoc literature library, and even some cardboard cut-outs that I used to use before there was this thing called the internet. It's like a post-apoc/pre-modern time capsule of the Way We Used To Game down there.

 

...needless to say I didn't have a very productive day cleaning the basement on Saturday. But I digress.

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Re: Post-Apocolyptic Hero Setting

 

I made a big list in the other PA Hero thread, so I'll just touch a little on my faves.

 

Because I was a child of the 80's I grew up on NBC style apocalypses so any setting with that in mind just feels right to me. Game-wise Twillight 2000, Aftermath, and The Morrow Project fit the bill. Car Wars also deserves attention for its Mad-Max like setting (and limited nukes + grain blight scenario for a limited apocalypse).

 

For non-gaming fodder, I also liked the idea of the isolated city-utopia surrounded by desolate wasteland. Movies like Logan's Run, or anime like Appleseed or Grey are quite interesting. Even the Matrix's Zion would fall in this category. Paranoia is a game set in something like this environment (and is probably the most hilarious RPG ever made).

 

Currently, I'm working on my own game setting with my own home grown game design, and it's a slow apocalypse setting. What do I mean by slow apocalypse? It's an environmental catastrophe coupled with runaway technology that was set into motion to try to stem the devestation (the singularity is basically on its way). Because the destruction is slow, it's mostly a panic-based atmosphere with lots of unrest and civil chaos.

 

I think with the current mindset, ecological catastrophe might be the new "vogue" idea. The other vogue idea right now is the transhumanist idea of the singularity, which would be an apocalypse of a different sort (humanity and civilization will be transformed into something else, but there may not be devestation or destruction per se).

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Re: Post-Apocolyptic Hero Setting

 

Oh, one other idea that hasn't been mentioned, and only niche games have attempted....Eschatological settings.

 

Huh? What's Eschatology? Eschatos is Greek for "Last word" and eschatology is basically the study of religious endtimes (usually judeo-christian, but other religions in general as well).

 

I have another setting in mind which takes a pseudo Buddhist-Hindu end cycle where the 5 attainments are lost one by one.

 

What interests me about this setting is that it's not just an apocalypse really, but The End. As I mentioned before, apocalypse is actually greek for "revelation" (which is why in the Bible, The Book of Revelations or just Revelations is also known as the Apocalypse). What's interesting is the revelation of how things are going to end...the decline and descent into chaos and turmoil.

 

It's sort of like the Kobayshi Maru test. You can't win. What's important is how you deal with it. It's a rare gamer that can deal with a no-win situation, but I think that's what makes an eschatological setting all the more interesting.

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Re: Post-Apocolyptic Hero Setting

 

For non-gaming fodder' date=' I also liked the idea of the isolated city-utopia surrounded by desolate wasteland. Movies like Logan's Run, or anime like Appleseed or Grey are quite interesting. Even the Matrix's Zion would fall in this category. Paranoia is a game set in something like this environment (and is probably the most hilarious RPG ever made).[/quote']

 

I tend to agree, but the utopia has it's place only if you don't plan on wandering the wastes... which is a big part of PA gaming IMO. I do believe that the zombie genre falls into this category as well. Romero's Land of the Dead is a wonderful example.

 

I don't know why people want to leave out zombies in their PA gaming... they're the ultimate antagonist in the setting that wants to exploit the best of our ruined familiarity!

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Re: Post-Apocolyptic Hero Setting

 

I tend to agree, but the utopia has it's place only if you don't plan on wandering the wastes... which is a big part of PA gaming IMO. I do believe that the zombie genre falls into this category as well. Romero's Land of the Dead is a wonderful example.

 

I don't know why people want to leave out zombies in their PA gaming... they're the ultimate antagonist in the setting that wants to exploit the best of our ruined familiarity!

 

Actually, I think the fun of the city-state utopia is trying to escape and seeing what's on the outside. Part of the appeal is that these utopida's usually don't want to let the citizens know what's really on the outside. In Logan's Run, the protagonist finds out that you die at 30 and that there's life (if a bit primitive) outside the city. In Grey, it's sort of the same thing, the soldiers never become citizens and instead get killed off. In Appleseed, it's more about the question of "how do you have a city of pacifists who have to defend themselves against aggressors"?

 

As for zombies, I'm not sure how it ties in with the city-state idea. The wasteland idea I can see though. I guess I've never been a big fan of "non-realistic" post-apocalypse settings, although they have some imaginative appeal (like Rifts for example). Even mutants stretches my tolerance for plausable deniability. Now technologically altered beings via genetic engineering or viral changes (sort of like 28 Days premise) are more up my alley. That's why my own setting takes place in the (not too far) future. But, to each their own. That's just my own personal taste.

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Re: Post-Apocolyptic Hero Setting

 

Actually' date=' I think the fun of the city-state utopia is trying to escape and seeing what's on the outside.[/quote']

 

When I read this, the first thing that came to mind is the direct opposite, the city-state distopia of MegaCity One. The Judge Dredd story line (which includes the Cursed Earth radiation zones and mutants) is a PA story if there is ever one. Society is held together by the will of the Judges, there is little work and every one KNOWS what is outside the city walls, and much perfer the city then the Cursed Earth. Mega City Two is in ruins and MegaCity Three (TexCity) is not too friendly to MC1. Life is short and brutal for everyone. Of course the only fun you could have in this world is playing Judges unless you want to play in the Cursed Earth... :ugly:

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Re: Post-Apocolyptic Hero Setting

 

Greeting Herodom' date=' you can all blame [b']Old Man[/b] for this Thread. He mentioned that while a Genre Sourcebook would be great for some a Setting Sourcebook would be better for a greater number of Hero Gamers.

 

Check out the Thread here:

Post-Apocolyptic Hero

http://www.herogames.com/forums/showthread.php?p=964339#post964339

 

What I have in mind is kind of a consensus of prefered Setting for a Post-Apocolyptic Hero Product. Here are a few examples;

1. Wasteland Hero

2. Gamma Hero

3. Fading Suns Hero

4. Cyberpunk-ish Hero

5. Living Steel by Pheonix Games

6. GURPS Reign of Steel

7. Fist of the North Star (Not my favourite, but you get the idea)

8.

9.

10.

 

 

 

More Later

 

QM

 

Wow you left out alot and most of my favorites

 

Aftermath - the game itself didn't include alot of setting material but the later supplements did (Into the Ruins, Sydney, Operation Morphous, City-State, Empire of Karo), nothing spectactualr just the world is wrecked but that is classic PA gaming for me, canibals, anti-techie cults, warlords and the occasional mutant, woo-hoo lock and load :bmk: .

 

The Morrow Project - seriously wrecked world but the players are about more than just surviving the wastes, they are trained and equipped to rebuild. Had a blast playing this one.

 

Twilight 2000 - This was one of the more succesful PA games, I didn't care for the purely military aspect of the first ed since it was more of a quest for fuel and ammo, but 2nd ed was far more fleshed out and it allowed a broader type of game from just survive to rebuild society. In general PCs are in a place where they can help bring about a return to civilization (decently equipped and trained, also many have some sense of duty to do so by working for Civgov or Milgov) or they can just be about themselves (no overall mission driving them like MP unless thats what they want).

 

FGU cranked out a couple of PA type games besides Aftermath although I never really got into them

 

Freedom Fighters - Soviet invasion of the US, basically Red Dawn the RPG

 

Year of the Phoenix - Kind of Red Dawn meets planet of the Apes but the Soviets play the Apes.

 

Then you have Carwars and the Autoduel setting, this is a really nice semi-civilized world to play in, pretty much anything goes out on the highways but you can always pop into a city when you need a rest (or to activate your Gold Cross clone :thumbup: )

 

Rogue 417 was a nice setting, pretty much left the tech intact, plus you get zombie-type critters (some slow stupid ones, some quick and clever) and intelligent squirrils to top it off :eek: .

 

Tri-tac also had a Soviet invasion Red Dawn like setting but the name escapes me.

 

The Mechanoid Invasion, had some fun playing with this but it uses the palladium system so it wasn't long before we got frustrated with it. Cool setting though.

 

 

Then there are the movies

 

The Road warrior series (MadMax, The Road Warrior, MM beyond Thunderdome) is probably the best known and it works for me. Nothing says PA to me like high powered cars roaming the wasteland looking for juice. :drink:

 

 

The Omega man is great for ideas, no zombies but crazy, anti-tech albinoes vs Charlston Heston in his bunker style apartment is almost as good.

 

The Postman covers the ever popular warlord angle, whether you like the movie or not it is a great source for ideas.

 

Red Dawn, not as PA as some but I think it still counts. I recently saw this again and was surprised to find it wasn't nearly as cheesy as I thought it would be, pretty decent movie.

 

The living dead movies definately fall into this, I don't know why Zombies don't count as PA, I consider them a staple of the genre.

 

Night of the Comet, Tank Girl, Waterworld, and Defcon 4 all should be watched just for completeness sake, there are plenty of ideas in them.

 

 

Books

Lucifers Hammer, Larry Niven and Jerry Pournelle - comet strikes the earth causing all kinds of trouble, canabal fu, keep out the refugees fu, madman in the power plant fu, great fun all around but no zombies :( .

 

Footfall, Larry Niven and Jerry Pournelle - alien invasion PA setting (its been so long I don't recall much more).

 

Damnation Alley - great PA setting, this is one messed up place to live, giant bat creatures, boulders the size of VW's coming from the sky like rain etc. You will notice I didn't include the movie above, there is a reason for that :thumbdown

 

The Earth Abides - this is a great PA story set in the San Fransisco bay area, it covers the immediate aftermath and ends 60 or so years later as a new society is developing.

 

The Stand - with or without the larger supernatural elements this one is very useful for ideas.

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Re: Post-Apocolyptic Hero Setting

 

I always wondered if the creators of the Morrow Project had read "Children of Morrow" or "Treasures of Morrow" by HM Hoover. They were a couple of PA books for younger readers that came out in the 70's. From everything I've read, the name duplication seems to be a fluke. Still, it's an odd coincidence.

 

Keith "Just re-read them the other day" Curtis

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Re: Post-Apocolyptic Hero Setting

 

Game Ideas:

 

Autoduel Champions anyone?

 

 

Literary Ideas:

 

Day of the Triffids by John Wyndham. Killer plants are bred on an industrial scale to provide an easy gasoline substitute. Then an atmospheric event blinds 98% of the population with unusual radiation. The plants escape to roam the countryside. Society breaks down very rapidly :smoke:

 

Market Forces by Richard K Morgan. Socio-economic apocalypse. Economies implode and the only people making money are venture capital firms involved in 'conflict investment' i.e. financially backing revolutionaries to violently overthrow governments in return for a percentage of the GNP when the revolutionaries come to power. Only corporate players can afford cars. Corporate legal and contractual battles are decided on the roads in sanctioned autoduels between competing companies or between fellow employees competing for a seat on the board. Kill a corporate on the way to work and you earn his job. "Come to work with blood on your wheels or don't come in at all". :bmk:

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Re: Post-Apocolyptic Hero Setting

 

I noticed that quite a few of these games and backgrounds come from the 80's period when the Cold War was still going strong (Car Wars, The Morrow Project, Aftermath, Twillight 2000, Rogue 417, Battletech, any game from FGU, Gamma World IIRC, and Living Steel all came from the 80's). Sure, there are some exceptions, but I'd say the lion's share of PA genre's stem from this time period, and hence share a similar zeitgeist.

 

And of the ones which came after the 90's, the overriding theme seems to either be zombification of some sort, or more generically some sort of magical catastrophe.

 

Now I'm wondering about any post 2nd millennia settings? As I mentioned before, I think there's a new idea about what could cause some sort of cataclysmic change. There's even been a return of a favorite from the 70's...an energy crisis. Environmental disaster has changed from the fear of a rogue space traveler to climatalogical extremes. A new idea has emerged that our own technology will be our destruction, either actively (via the cliche of Frankenstein's monster destroying us), or passively (by technology reaching a singularity and creating havoc or chaos in the fabric of society). How society is interested in apocalyptic scenarios can tell you alot about underlying concerns of that society.

 

As for my fave memory, I think it was playing at a convention in a Twillight 2000 game where the GM was Frank Frey (author of a couple modules). To my 15 yr old mind, it was quite an honor to have a military-based game run by an actual combat veteran (Frank served as an infantryman in Vietnam). Frank definitely knew how to get the atmosphere of war and survival across very well.

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Re: Post-Apocolyptic Hero Setting

 

We here in germany had two real good PA games in the last years, one was "Endland", more a mix of fantasy and future end times (humans + four races based on the 4 elements) and was really going to end ingame. You had to roll a d100 at the beginning of the campaign and this open to everyone (ok, the open version is a houserule by myself). The number that showed up was the years left till the last pice of earth will succumb to the terror of the four elements. You had giant monoliths as the spine of world (the rest that was there) and only around these monoliths the people were free from mutations. Well the whole setting was so fantastic and well done (at least in the first ed.) that this indiegame had a giant fanbase here in germany. It's a shame that this game is out of print.

 

Then there was, and still is "Degenesis". This game is the number one PA game in germany. In the not so far future (2256 i believe) Meteors have crashed into our lovely planet, after some kind of post nuklear winter the rest of our species try to fight for there survival and rebuilt what was left. In there half tech half babaric situation they meet a new enemy. The meteors have brought something with them, the "Primer" the "Psychovoren".

This game plays with the idea that these meteors brought new genetic material that now infiltrates life on earth. The whole story is to long to describe here but it's really well done, and the artwork.. WOW... maybe you have seen some of Marko Djurdjevic's work before (he made the artwork for Endland too) and he was one of the designers of Degenesis.

 

Marko Djurdjevic's work can be seen on http://www.conceptart.org/ were you can find some of his works and a bio of him. His work (the "Degenesis" RPG) has set new standards for layout and backstory here in the german RPG scene

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Re: Post-Apocolyptic Hero Setting

 

One setting for a post-apocalypse world might have a cause of entropy. I got the idea from a time traveling game I played way back which tackled the subject as the reason why the characters were battling another race of humanity which was bent on making earth their world instead of ours (or vice versa if you prefer). The end of the world comes through the falling apart of the physical laws that make it work. First advanced technology stops working, then common technology stops working, and so forth slowly working backwards to a primitive culture, then laws of physics begin to break down until the world becomes cold and inert. Characters of such a campaign would be racing against time to get a time machine of their own operating (anachrotech, anyone?) and attempt to either repair the damage or escape.

 

Limited story arc, admittedly, but it could be fun with the right crew...

 

Matt "Contemplating-the-contemplation-of-self-reflective-contemplation" Frisbee

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