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Post-Apocolyptic Hero Setting


TheQuestionMan

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Re: Post-Apocolyptic Hero Setting

 

If you're going to discuss post-apoc. settings, you have to mention the best literary treatment of the theme, A Canticle for Leibowitz. First published in 1959, it is still timely, still able to give one pause, to cause wonder.

 

If you've never read it, run, don't walk, to you nearest library and get it. If you have read it before, re-read it.

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Re: Post-Apocolyptic Hero Setting

 

What are your favourite memories of palying in a PA Game?

 

Cheers

 

QM

 

I play in Keith's PlaybyPost The Savage Earth campaign. The whole thing is a series of wonderful memories. Either from Keith's ability to capture pictures or maps physically and disperse them to the players, or his wonderful characterization of the plethora of sweet NPCs.

 

I can't finish without mentioning the other players, either. The campaign has been going for three or four years now, I think. Lots of cool story arcs of action and interaction.

 

Thanks for the memories, Keith!

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Re: Post-Apocolyptic Hero Setting

 

I mentioned this in another thread, but Cell by Stephen King is a pretty good starting point for a Post Apoc campaign. Basically, a signal is sent over cellphone lines which "reboots" the human mind, and makes everyone who hears it into a mindless zombie. There's a lot of potential, though talking about that here would spoil the plot.

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Re: Post-Apocolyptic Hero Setting

 

Yes, but I wouldn't bother unless you are a total completist. It lacks the mythic scope of the original, being sort of a "story set in the aCfL world".

 

Saint Leibowitz and the Wild Horse Woman, finished by another writer. I had heard there was a third, but a quick search proves my memory faulty.

 

But seriously, don't bother.

 

Keith "teeny tiny book reviews" Curtis

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Re: Post-Apocolyptic Hero Setting

 

Yes, but I wouldn't bother unless you are a total completist. It lacks the mythic scope of the original, being sort of a "story set in the aCfL world".

 

Saint Leibowitz and the Wild Horse Woman, finished by another writer. I had heard there was a third, but a quick search proves my memory faulty.

 

But seriously, don't bother.

 

Keith "teeny tiny book reviews" Curtis

Thanks for the info.

 

Sounds....curious.

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Re: Post-Apocolyptic Hero Setting

 

I put this up in the other PA thread, but thought I should reference it here too.

 

93studios is planning on making the third edition of Twilight 2000 to be named Twilight 2013. It will take today's events and timeline to construct a new WWIII setting. Expected release date isn't until 2007 though. But it looks like you can have a chance to have your character be a part of the timeline, and may even be looking for other creative submissions.

 

So with the vaporware of the 4th Edition Morrow Project and now Twilight 2013, I think it's just one more candle under Hero Games butt to get going on a new genrebook :)

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Re: Post-Apocolyptic Hero Setting

 

I remember a story or game where civilization fell apart because the earth ran through a pocket of non-causality.

Hmmm. Google-google-google

"The Men Return" by Vance.

But I can't remember the consequences. Anyone?

 

Keith "Mind like a steel seive" Curtis

 

I do remember The Men Return. Physical laws, the integrity of matter, kept constantly shifting, so the logical thinking that's the basis for our civilization became useless. Most of humanity had died off, totally incapable of dealing with a non-causal existence. Ironically, a small subset of the human race, who we would classify as totally insane (and who were given a distinctive name I unfortunately can't recall by the remaining "normal men") throve in this bizarre environment and dominated the "sane" humans.

 

"The men returned" when Earth passed out of the non-causality region and reality returned to its former state. One vignette I recall that emphasized the change was when one of the insane tried to eat a rock, which had previously been entirely possible, and choked to death.

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Re: Post-Apocolyptic Hero Setting

 

An interesting variation of the Post-Apocolyptic setting I once played in was a Morrow Project setting with a difference. Instead of a nuclear holocaust the cause of the apocolypse was alien invasion.

 

The setting was a bit of a strech and called for some suspension of disbelief, but it was a fun game. The setting was basically that Mars actually was the home for an alien population. Humans had know this for some time. Although any probes sent to Mars mysteriously stopped working eventually the Earthlings had figured it out (Hubble, ground-based astronomy, or some other means). The Martians had never replied to any communications attempts by Earth.

 

Eventually it was realized that a large number of objects were heading to Earth from Mars. This turned out to be a Martian invasion fleet. The Martians were more advanced that the Earthlings but not dramatically so. Most of the third world was quickly overrun but the higher tech nations held out a while. The intro game was our team being escorted to their bolt hold with an M1A1 providing us some cover. The tank luckly survived a hit it took from a Martian walker and actually destroyed on in reply. Then we were seperated as the tank drew away the attackers. I am sure that the tank was doomed, it only survived the initial attack due to lucky die rolls.

 

The USA cooked up a scheme where the space shuttles were refitted with enormus extra booster capability so that they could travel to Mars. This they did with enought nukes to sterilize the planet. Which they did. The Martian Invaders on earth were nuked by the US and they responded with their own biological and chemical weapons of mass destruction.

 

Realizing that something like this was bound to happen when we started our mutual assured destruction policy against the invaders, the Morrow Project teams were burried to help the Earth recover from the apocolypse. They would stay burried a century in the hope that when they revived the chemical, biological and radioactive threats would have subsided some. There were many Morrow Project teams hidden away with enough frozen materials to hopefully repopulate the Earth and stave off extinction.

 

The twist: Not all of the human race, and not all of the Martian invaders were destroyed in the holocaust. More humans that Martians survived though. Unfortunately a lot of the Morrow Project's hidden bases were discovered by survivors and Martians, these were plundered and destroyed.

 

The team wakes up to a world in which the Humans far outnumber the Martians. The Martians are restricted to slightly higher tech strongholds and hidden enclaves. Being truely alien (bio-tech based) they are totally hostile. The humans have a re-built typical post-apocolyptic society in operation. There are weird and deadly mutations running around as well due to the nuclear, biological and chemical after effects of a century.

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Re: Post-Apocolyptic Hero Setting

 

Edsel, that sounds like it would have been a fun game.

 

Another good variant on that PA setting would be John Ringo's War Against the Posleen book series (A Hymn Before Battle, Gust Front, etc.).

 

The Posleen are an alien carnivorous race who invade Earth and kill off around 80% of the Earth's population before they are stopped.

Having your Morrow Project teams wake up after that invasion would provide an excellent PA campaign.

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Guest Major Tom

Re: Post-Apocolyptic Hero Setting

 

Just took a look at the thread for 2007's release schedule, and PA Hero is

on the list.

 

Huzzah! Huzzah!

 

 

Major Tom :eg:

Skynet's in trouble now...

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