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Genres HERO GAMES may want to avoid (intended to be humorous)


AdamLeisemann

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Re: Genres HERO GAMES may want to avoid (intended to be humorous)

 

Thread REssurect-o-MAt for 6e

 

[b]Bear in Plate Armor who Shoots Flying Sharks that Explode! - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
30    STR     20   30      15-       HTH Damage 6d6  END [3]
15    DEX     10   15      12-       
23    CON     13   23      14-
20    BODY    10   20      
10    INT     0   10      11-       PER Roll 11-
10    EGO     0   10      11-       
35    PRE     15   35      16-       PRE Attack: 7d6
5    OCV     10   5          
5    DCV     10   5          
3    OMCV     0   3          
3    DMCV     0   3          
12    PD      10   12/27             12/27 PD (0/15 rPD)
12    ED      10   12/22             12/22 ED (0/10 rED)
4    SPD     20   4                 Phases:  3, 6, 9, 12
11    REC     7   11
46    END     6   46
47    STUN    14   47
12    RUN      0   12m                END [1]
4    SWIM     0   4m                END [1]
4    LEAP     0   4m                4m forward, 2m upward

[b]CHA Cost: 154[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
20     [b][i]Fangs[/i][/b]: Killing Attack - Hand-To-Hand 1d6+1 (3d6+1 w/STR) - END=2
4     [b][i]Roar[/i][/b]: +10 PRE (10 Active Points); Limited Power Power loses about half of its effectiveness (Only for Fear-Based Presence Attacks; -1), Incantations (Requires Incantations throughout; Must roar; -1/2) - END=
15     [b][i]Claws[/i][/b]: Killing Attack - Hand-To-Hand 1d6 (3d6 w/STR) - END=1
10     [b][i]Bear's Nose[/i][/b]: Discriminatory with Smell/Taste Group - END=0
31     [b][i]Plate Armor[/i][/b]: Resistant Protection (15 PD/10 ED) (39 Active Points); IIF (-1/4) - END=0
45     [b][i]Launch Flying Sharks that Explode![/i][/b]: Blast 10d6, Area Of Effect (5m Radius Explosion; +1/4), Double Knockback (+1/2), Increased Maximum Range (2,000m; +1/2) (112 Active Points); OAF (Shark Launcher; -1), Can Be Deflected (-1/4), Inaccurate (1/2 OCV; -1/4) - END=11

[b]POWERS Cost: 125[/b]

[b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
4      Avoid Harm:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4      Chomp/Cuff/Claw: Martial Strike:  1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike
3      Holding Bite:  1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on
3      Knockover:  1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/10, Target Falls

[b]MARTIAL ARTS Cost: 14[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
16      +2 with HTH Combat
2      Animal Handler (Ursines) 16-
3      Concealment 11-
3      Stealth 12-
3      Tracking 11-
4      WF:  Common Melee Weapons, Small Arms

[b]SKILLS Cost: 31[/b]


[b][u]Value[/u]  [u]COMPLICATIONS[/u][/b]
25     Enraged:  In combat or when injured (Very Common), go 11-, recover 11-
5     Hunted:  Elmer Fudd's Cousin MArty Infrequently (Less Pow; Harshly Punish)
20     Rivalry:  Professional, The SS Killer Penguins, Rival is Significantly More Powerful, Seek to Harm or Kill Rival, Rival Aware of Rivalry

[b]COMPLICATIONS Points: 50[/b]

Base Pts: 300
Exp Required: 24
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 324



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