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Genres HERO GAMES may want to avoid (intended to be humorous)


AdamLeisemann

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Re: Genres HERO GAMES may want to avoid (intended to be humorous)

 

Now my brother is looking to make Johnny Xtreme for the HERO system.

 

*Puni Puni Poemi sourcebook: Insane, kinda-funny-kinda-tasteless first ep, but the second and final ep is just plain tasteless.

 

*The Sourcebook Of The 100 Longest Threads of the Hero Games Discussion Boards: With every post from those threads...

 

*Detached Body Part HERO: See this thread: http://www.herogames.com/forums/showthread.php?t=44986

 

*White Wolf HERO: Would that be the VILLAIN System? That's kinda what you're forced to be in those games.

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Re: Genres HERO GAMES may want to avoid (intended to be humorous)

 

Xtreme HERO to the Max! (with stats for armored bears that have rocket launchers that shoot flaming flying sharks that explode.)

Bear in Plate Armor who Shoots Flying Sharks that Explode!

 

Player:

 

Val Char Cost

30 STR 20

15 DEX 15

23 CON 26

20 BODY 20

10 INT 0

10 EGO 0

25 PRE 15

10 COM 0

 

12/27 PD 6

12/22 ED 7

4 SPD 15

11 REC 0

46 END 0

47 STUN 0

 

6" RUN 0

2" SWIM 0

6" LEAP 0

Characteristics Cost: 124

 

Cost Power

20 Fangs: HKA 1d6+1 (2 1/2d6 w/STR)

12 Claws: HKA 1d6 (2d6 w/STR) (15 Active Points); Reduced Penetration (-1/4)

4 Roar: +10 PRE (10 Active Points); Only For Fear-Based Presence Attacks (-1), Incantations (must roar) (-1/4)

6 Bear's Senses: +2 PER with All Sense Groups

5 Bear's Eyes: Ultraviolet Perception (Sight Group) (Sight Group)

5 Bear's Nose: Discriminatory Sense with Normal Smell

5 Still the Bear's Nose: Tracking with Normal Smell

38 Plate Armor: Armor (15 PD/10 ED)

90 Flying Sharks that Explode!: Energy Blast 10d6, Explosion (+1/2), Nonselective Target (-1/4), Increased Maximum Range (2,500"; +1/4), Double Knockback (+3/4) (112 Active Points); Can Be Missile Deflected (-1/4)

Powers Cost: 185

 

Cost Martial Arts Maneuver

Red In Tooth And Claw

4 1) Avoid Harm: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort

4 2) Chomp/Cuff/Claw Slash: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike

3 3) Holding Bite: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb, +10 STR

3 4) Knockover: 1/2 Phase, +2 OCV, -1 DCV, 7d6 Strike, Target Falls

Martial Arts Cost: 14

 

Cost Skill

10 +2 with HTH Combat

2 Animal Handler (Ursines) 14-

3 Concealment 11-

3 Stealth 12-

3 Tracking 11-

4 WF: Common Melee Weapons, Common Missile Weapons

Skills Cost: 25

 

 

 

Total Character Cost: 348

 

Pts. Disadvantage

25 Enraged: in combat or when injured Very Common, go 11-, recover 11-

5 Hunted by Elmer Fudd's Cousin Marty: 8- (Less Pow, Harshly Punish)

20 Rivalry: Professional (The SS Killer Penguins), Rival is Significantly More Powerful, Seek to Harm or Kill Rival, Rival Aware of Rivalry

Disadvantage Points: 50

Base Points: 75

Experience Required: 223

Total Experience Available: 223

Experience Unspent: 0

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Re: Genres HERO GAMES may want to avoid (intended to be humorous)

 

I actually liked HOL for the same reason I like HERO.

 

Most RPGs come packaged with a complete and pre-digested, pre-scripted world with cardboard stereotypes. HOL turned it around and just gave you literally the garbage of all the other RPGs in the universe and said, "Here you go."

 

It was a blast, I had a robot named NE-1469 (I was in college, so sue me) and he was programmed to destroy all enemy life. Unfortuately, he discovered that NE-1470 was, essentially, Mechanon. Unfortuately, no one believed 69 and had all his useful parts removed and dropped on HOL.

 

To make matters worse, his multiple CPU cluster had different personalities. One was programmed to protect women and children (supposely non-combatants) and render aid. He was also very friendly for a robot. However, CPU 4 was designed to kick in when hurt or threatened and that would make the eyes glow red, speak in a robotic voice, and turn him into an unstoppable killing machine.

 

This led to many creative problems and solutions.

 

CPU 6 - "I can not fire on an innocent child, even if he is armed with a gun bigger than me."

CPU 4 - "This unit is threatened, the unit will surrive. Warning: weapon systems are active."

CPU 6 - "No! We mustn't harm innocent people."

CPU 4 - "This unit is threatened, CPU 6, disengage control."

CPU 6 - "No!!!"

CPU 4 - "Warning, CPU 6, is threatening the surrival of this unit. CPU 6, you will be eliminated." (Aims weapons at his side where CPU 6 is located.) *BLAM!* "This unit will surrive, this unit has been damaged, deadly force has been authorized."

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Re: Genres HERO GAMES may want to avoid (intended to be humorous)

 

Bear in Plate Armor who Shoots Flying Sharks that Explode!

 

Player:

 

Val Char Cost

30 STR 20

15 DEX 15

23 CON 26

20 BODY 20

10 INT 0

10 EGO 0

25 PRE 15

10 COM 0

 

12/27 PD 6

12/22 ED 7

4 SPD 15

11 REC 0

46 END 0

47 STUN 0

 

6" RUN 0

2" SWIM 0

6" LEAP 0

Characteristics Cost: 124

 

Cost Power

20 Fangs: HKA 1d6+1 (2 1/2d6 w/STR)

12 Claws: HKA 1d6 (2d6 w/STR) (15 Active Points); Reduced Penetration (-1/4)

4 Roar: +10 PRE (10 Active Points); Only For Fear-Based Presence Attacks (-1), Incantations (must roar) (-1/4)

6 Bear's Senses: +2 PER with All Sense Groups

5 Bear's Eyes: Ultraviolet Perception (Sight Group) (Sight Group)

5 Bear's Nose: Discriminatory Sense with Normal Smell

5 Still the Bear's Nose: Tracking with Normal Smell

38 Plate Armor: Armor (15 PD/10 ED)

90 Flying Sharks that Explode!: Energy Blast 10d6, Explosion (+1/2), Nonselective Target (-1/4), Increased Maximum Range (2,500"; +1/4), Double Knockback (+3/4) (112 Active Points); Can Be Missile Deflected (-1/4)

Powers Cost: 185

 

Cost Martial Arts Maneuver

Red In Tooth And Claw

4 1) Avoid Harm: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort

4 2) Chomp/Cuff/Claw Slash: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike

3 3) Holding Bite: 1/2 Phase, +0 OCV, -1 DCV, Grab One Limb, +10 STR

3 4) Knockover: 1/2 Phase, +2 OCV, -1 DCV, 7d6 Strike, Target Falls

Martial Arts Cost: 14

 

Cost Skill

10 +2 with HTH Combat

2 Animal Handler (Ursines) 14-

3 Concealment 11-

3 Stealth 12-

3 Tracking 11-

4 WF: Common Melee Weapons, Common Missile Weapons

Skills Cost: 25

 

 

 

Total Character Cost: 348

 

Pts. Disadvantage

25 Enraged: in combat or when injured Very Common, go 11-, recover 11-

5 Hunted by Elmer Fudd's Cousin Marty: 8- (Less Pow, Harshly Punish)

20 Rivalry: Professional (The SS Killer Penguins), Rival is Significantly More Powerful, Seek to Harm or Kill Rival, Rival Aware of Rivalry

Disadvantage Points: 50

Base Points: 75

Experience Required: 223

Total Experience Available: 223

Experience Unspent: 0

 

Tsk, tsk, tsk... You missed "Flaming." :P It's Flaming Flying sharks that explode. You see, the sharks are coverred in Napalm as they are fired out of the rocket launcher. Then they fly to an enemy and bit. The flame sets off the C4 in their stomaches, causing the explosion.

 

So there *has* to be a flaming element. :P

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Re: Genres HERO GAMES may want to avoid (intended to be humorous)

 

Tsk, tsk, tsk... You missed "Flaming." :P It's Flaming Flying sharks that explode. You see, the sharks are coverred in Napalm as they are fired out of the rocket launcher. Then they fly to an enemy and bit. The flame sets off the C4 in their stomaches, causing the explosion.

 

So there *has* to be a flaming element. :P

If you are a normal person who has been hit with an exploding nshark, the fact that the shark is also on fire is of little consequence.

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Re: Genres HERO GAMES may want to avoid (intended to be humorous)

 

COASTIE HERO

 

yes folks its the boys in blue versus :bmk:

pirates, smugglers and illegals in the high speed chase game

Sounds like an interesting Dark Champions campaign idea, actually. the PCs are officers on a Coast Guard cutter who stumble onto something they shouldn't have and a deadly game of cat-and-mouse ensues.

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