Dust Raven Posted March 28, 2006 Author Report Share Posted March 28, 2006 Re: Self Defeating Powers 16 Super Pushing Aid 3d6+1 (standard effect: 10 points), any END using power one at a time (+1/4) (41 Active Points); Self Only (-1/2), Extra Time (Full Phase, -1/2), Effect is Instant (-1/2), Costs Endurance (-1/2), Increased Endurance Cost (x2 END; -1/2), Boosted Power Cannot Be Pushed (-1/4) I forgot Self Only! Actually, with my build, it mimics exactly what Pushing does (with the Self Only), but requires you to spend a Phase and even more END just to do it. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted March 28, 2006 Author Report Share Posted March 28, 2006 Re: Self Defeating Powers Note that pushing is normally used only in extremis' date=' whereas an Aid power like the above can be used whenever the character wants. Unless of course you put on another lim, 'Only when Character could Push.' [/quote'] There are no limits on when a character can Push, except those that are self-imposed or if the GM requies a special condition. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted March 28, 2006 Author Report Share Posted March 28, 2006 Re: Self Defeating Powers Hmm.+20 Int; Only to Contemplate My Navel (-2) Quote Link to comment Share on other sites More sharing options...
mattingly Posted March 28, 2006 Report Share Posted March 28, 2006 Re: Self Defeating Powers My favorite is: Invisibility, with Fully Invisible Power Effects -- no one can tell you're invisible. Quote Link to comment Share on other sites More sharing options...
Frenchman Posted March 29, 2006 Report Share Posted March 29, 2006 Re: Self Defeating Powers Flash Defense only against a flash that affects a sense you don't have. Buying Damage reduction with a side effect that you take a x2 vulnerability to whatever the reduction is supposed to effect. Instant change, with one turn to activate limit. Life support, does not need to sleep. 1 charge, lasts 24 hours; 8 hour activation time that requires Concentration to 0 DCV throughout, requires a quiet environment and flat surface, preferably dark. Has 15- activation roll due to occasional insomnia. My GM actually made me buy 10 points of sight group flash defense for my old blind mage, because "It isn't fair that his limitation makes him immune to something as powerful as a flash" When he insisted that I couldn't have any ranged spells because I'd have no way to aim them (thats the fun of it!) I gave up and created a sword-chucker. Also, on the DR point - Vulnerability is applied before defenses, DR after, so you still take more damage. Anyways, here's my entry (assume 10 STR character)- I've Got a Knife! - +10 STR, Only to wield weapons (-1 1/2), Does Not Add to base STR (-0) Real Cost: 4 Seppuku - 2d6 HKA, NND (Prozac), Does Body (90 Active Points), Self Only (-1/2), OAF (Knife, -1), Required Hands (Two-Handed, -1/2) Real Cost: 30 Robyn 1 Quote Link to comment Share on other sites More sharing options...
LoresLost Posted March 29, 2006 Report Share Posted March 29, 2006 Re: Self Defeating Powers Telepathy' date=' Self Only.[/quote'] Hey, that actually could be handy when I can't figure out what I am thinking Quote Link to comment Share on other sites More sharing options...
Silbeg Posted March 29, 2006 Report Share Posted March 29, 2006 Re: Self Defeating Powers I forgot Self Only! Actually, with my build, it mimics exactly what Pushing does (with the Self Only), but requires you to spend a Phase and even more END just to do it. But, the boost will continue... until it fades. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted March 29, 2006 Report Share Posted March 29, 2006 Re: Self Defeating Powers My GM actually made me buy 10 points of sight group flash defense for my old blind mage' date=' because "It isn't fair that his limitation makes him immune to something as powerful as a flash"[/quote'] Ouch. Immune? I would have argued that he his far from immune. In fact he suffers from a Persistent Flash. He can't escape it! Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted March 30, 2006 Report Share Posted March 30, 2006 Re: Self Defeating Powers I can run!: Flying 6", Only in contact with a horizontal surface, No turn mode I can swim!: Flying 2", Only underwater Where am I?: Mind Scan (Self Only) Voices in my head!: Mind Link (Self Only) Take a breather: Healing END 1d6 (Self Only, Increased Endurance Cost x3) Quote Link to comment Share on other sites More sharing options...
input.jack Posted March 30, 2006 Report Share Posted March 30, 2006 Re: Self Defeating Powers "I Cant Get that Tune out of My Head!" Radio Reception, (Music Only -1)(No Conscious Control-1/2) Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted March 30, 2006 Author Report Share Posted March 30, 2006 Re: Self Defeating Powers But' date=' the boost will continue... until it fades.[/quote'] Oh yes, I meant the Succor form of Aid. P.S.: I really wish Succor would officially be made into it's own Power. It would make my life easier. Having it listed as an optional form of Aid is confusing. Quote Link to comment Share on other sites More sharing options...
Lucius Posted March 31, 2006 Report Share Posted March 31, 2006 Re: Self Defeating Powers Any movement power, Transdimensional. Since movement powers are self-only, Transdimensional only helps if you aren't in the same dimension as yourself. Lucius Alexander The palindromedary points out that if you buy it Usable By Others, or as Attack.... Quote Link to comment Share on other sites More sharing options...
mattingly Posted March 31, 2006 Report Share Posted March 31, 2006 Re: Self Defeating Powers Simulate Death; Only Usable at -10 BODY (-2). Quote Link to comment Share on other sites More sharing options...
incrdbil Posted March 31, 2006 Report Share Posted March 31, 2006 Re: Self Defeating Powers Any movement power, Transdimensional. Since movement powers are self-only, Transdimensional only helps if you aren't in the same dimension as yourself. Lucius Alexander The palindromedary points out that if you buy it Usable By Others, or as Attack.... Buy personal immunity to your own movement as well. Quote Link to comment Share on other sites More sharing options...
JayH Posted April 1, 2006 Report Share Posted April 1, 2006 Re: Self Defeating Powers 1 Shovel: Tunneling 1" through 2 DEF material (8 Active Points); Increased Endurance Cost (x10 END; -4), Extra Time (1 Hour, Character May Take No Other Actions, -3 1/4), Gestures, Requires Gestures throughout (Requires both hands; -1), OAF (-1) Or lose the focus, drop the DEF back to 1, bump up the Extra Time and call it Digging. Quote Link to comment Share on other sites More sharing options...
Lucius Posted April 1, 2006 Report Share Posted April 1, 2006 Re: Self Defeating Powers Buy personal immunity to your own movement as well. Now THAT'S self defeating! Lucius Alexander The palindromedary suggests personal immunity to your own defense..... Quote Link to comment Share on other sites More sharing options...
tkdguy Posted April 1, 2006 Report Share Posted April 1, 2006 Re: Self Defeating Powers Swinging: Only works in cramped spaces. Tunneling: Linked to flight; can only tunnel through empty space. Detect Elves: Only works in Talislanta (remembr the slogan?) Quote Link to comment Share on other sites More sharing options...
pinecone Posted April 1, 2006 Report Share Posted April 1, 2006 Re: Self Defeating Powers Mind scan, Self only?.....Bump of direction, Not usable when lost? Eidetic memory, RSR memory roll? Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted April 2, 2006 Report Share Posted April 2, 2006 Re: Self Defeating Powers Tunneling: Linked to flight; can only tunnel through empty space. Nifty, but empty space has a DEF of zero, so it would only cost 1 point anway. Quote Link to comment Share on other sites More sharing options...
ideasmith Posted April 3, 2006 Report Share Posted April 3, 2006 Re: Self Defeating Powers Telepathy' date=' Self Only.[/quote'] This has two uses. First, you can examine your own memories, including subconcious or suppressed ones. Second, you can negate any mental powers others may be using on you. Quote Link to comment Share on other sites More sharing options...
Robyn Posted April 3, 2006 Report Share Posted April 3, 2006 Re: Self Defeating Powers Since we're pointing how these powers would be useful . . . Any movement power, Transdimensional. Since movement powers are self-only, Transdimensional only helps if you aren't in the same dimension as yourself. What if your Duplicate is in another dimension? Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted April 3, 2006 Report Share Posted April 3, 2006 Re: Self Defeating Powers Dang! How come it's so hard to come up with something that is truly useless?! Quote Link to comment Share on other sites More sharing options...
Threnody Posted April 3, 2006 Report Share Posted April 3, 2006 Re: Self Defeating Powers +5 OCV with Haymakers (10 points), Only lasts one Segment (-1/2; a variant on "Instant" Lim), 7 points. Cause a Haymaker lands on the Segment after it's started, this wears out fore it does any good. Quote Link to comment Share on other sites More sharing options...
Dr. Anomaly Posted April 3, 2006 Report Share Posted April 3, 2006 Re: Self Defeating Powers I Don't Know What To Think: +10 INT; Extreme Side Effects (6d6 Drain vs. INT), Side Effect occurs automatically whenever Power is used (-2) 10 Active, 3 Real Quote Link to comment Share on other sites More sharing options...
incrdbil Posted April 3, 2006 Report Share Posted April 3, 2006 Re: Self Defeating Powers Why, ain't you the purtiest patch of nuthin I've never seen, ayup. Extra COM (whatever amount you want) linked to an all sense invisibility (including detects) that is always on. This power has the nice side affect of making your oratory/persuasion skills (or anything else requiring verbal communication) pretty hindered. Heck, may as well add some presence to that. (Only for PRE attacks of course. Too bad no one can see or hear you.) Dr. Anomaly and Threnody 2 Quote Link to comment Share on other sites More sharing options...
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