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Citizen Keen

Con HERO

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After watching plenty of movies like Ocean's 11, and CONfidence, and The Italian Job (both versions), I wonder - has anyone here ever run a Con Artist HERO game?

 

Full of death defying car chases, subtle social role-playing, hacking, breaking and entering, baiting and switching, and no guns. It seems like the genre's ripe for great characters - the kind-souled thief, etc.

 

Anybody done this?

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The problem with trying to simulate that genre is that you will almost always fall short.

In those style movies there are really two cons going on - the one in the plot and the one versus the audience. They generally run along the line of here's the plan - here's the characters running through the plan - here's what goes wrong with the plan - oh wait that was the real plan - gotcha.

In order to simulate the genre you need the GM to provide the players with a huge amount of information and for the players to be willing to put in the hours and hours of work planning the job. I suppose you could have multiple GM's - one sets up the plot and the situation and one(s) who work with the players in setting up the sting. That might create the gotcha effect for a GM and some of the players.

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