keithcurtis Posted May 5, 2006 Report Share Posted May 5, 2006 ...or power gamer, or min-maxer, etc. Remember, one per post. Bad handwriting is your friend. If you are the only one who can read your character sheet, then it pretty much says whatever you say. Keith "But I bought immunity to Iocaine powder! See?" Curtis Quote Link to comment Share on other sites More sharing options...
Lumbering Ox Posted May 5, 2006 Report Share Posted May 5, 2006 Re: The things I've learned playing a munchkin Use a DM shield as a player. If the others can't see your dice, it dosen't matter how bad your character is [Not me, I knew someone who actually did this. Sigh] Quote Link to comment Share on other sites More sharing options...
Jomster Posted May 5, 2006 Report Share Posted May 5, 2006 Re: The things I've learned playing a munchkin Play Hero Games! A potential munchkin paradise! Quote Link to comment Share on other sites More sharing options...
Old Man Posted May 5, 2006 Report Share Posted May 5, 2006 Re: The things I've learned playing a munchkin I learned that there's munchkinism, and there's having a character who's constructed well enough to be survivable and effective in the campaign. Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted May 6, 2006 Report Share Posted May 6, 2006 Re: The things I've learned playing a munchkin If you are good enough with creating the C, you never look like you created a munchkin C. Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 6, 2006 Report Share Posted May 6, 2006 Re: The things I've learned playing a munchkin If you're going to sneak your way past the campaign limits, don't call attention to it. If you don't gloat about how you pulled off your trick, you can claim ignorance afterwards. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted May 6, 2006 Report Share Posted May 6, 2006 Re: The things I've learned playing a munchkin They cheat at cards. Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 6, 2006 Report Share Posted May 6, 2006 The things I've learned playing a munchkin Watch for falling houses. Lucius Alexander The palindromedary contemplates a roleplaying game in Oz.... Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 6, 2006 Report Share Posted May 6, 2006 Re: The things I've learned playing a munchkin Be very judicious in the use of the Kneepads of Allure. This is about the SJ Munchkin game, right? Quote Link to comment Share on other sites More sharing options...
Curufea Posted May 6, 2006 Report Share Posted May 6, 2006 Re: The things I've learned playing a munchkin If you try to sneak past a munchkin idea, or increase your characters power to munchkin levels - and your GM smiles and lets you - run away, because no matter what you do, it won't make ANY difference.... Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted May 6, 2006 Report Share Posted May 6, 2006 Re: The things I've learned playing a munchkin The best muchkin abilities are the ones that sit there on your sheet looking all harmless till you use them in play LIke the dreaded infinite Aid constructs.... Quote Link to comment Share on other sites More sharing options...
BNakagawa Posted May 6, 2006 Report Share Posted May 6, 2006 Re: The things I've learned playing a munchkin Use a DM shield as a player. If the others can't see your dice, it dosen't matter how bad your character is [Not me, I knew someone who actually did this. Sigh] Also very useful, a laptop, or just using a "random number generator" on said laptop... Yeah, there's this one guy... Quote Link to comment Share on other sites More sharing options...
Lumbering Ox Posted May 6, 2006 Report Share Posted May 6, 2006 Re: The things I've learned playing a munchkin More of a things I've learned GMing with munchkins. Or again, watching someone GM a munchkin, same person as above. When faced with a munchkin, double the damage all monsters dish out, and half the damage the character dishes out. Also set up instant death situations that you know the character will end up falling into. Quote Link to comment Share on other sites More sharing options...
tkdguy Posted May 6, 2006 Report Share Posted May 6, 2006 Re: The things I've learned playing a munchkin He who dies with the most toys wins. Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 7, 2006 Report Share Posted May 7, 2006 Re: The things I've learned playing a munchkin Make friends with a whitesmith. Then if you suffer a terrible accident, your parts can be replaced with tin. But if possible, try not to use iron screws in the joints. They rust. Lucius Alexander The palindromedary is trying to think of more munchkinly advice. Quote Link to comment Share on other sites More sharing options...
Lumbering Ox Posted May 7, 2006 Report Share Posted May 7, 2006 Re: The things I've learned playing a munchkin Kobold children are not worth the experience points alive I forgot where I read this, and it is more D&Dish then Hero, but still Quote Link to comment Share on other sites More sharing options...
keithcurtis Posted May 7, 2006 Author Report Share Posted May 7, 2006 Re: The things I've learned playing a munchkin Make friends with a whitesmith. Then if you suffer a terrible accident' date=' your parts can be replaced with tin. But if possible, try not to use iron screws in the joints. They rust.[/b'] Poor Nick Chopper! Keith "Still better off than ChopFyte, even though he got Nimmie Aimee" Curtis Quote Link to comment Share on other sites More sharing options...
tkdguy Posted May 7, 2006 Report Share Posted May 7, 2006 Re: The things I've learned playing a munchkin Shoot everything that moves when you're just starting out. Worry about roleplaying when your character has attained godhood. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted May 7, 2006 Report Share Posted May 7, 2006 Re: The things I've learned playing a munchkin Powers work together, nothing looks more innocent than powers that look all harmless by themselves on the sheet. Quote Link to comment Share on other sites More sharing options...
Lumbering Ox Posted May 7, 2006 Report Share Posted May 7, 2006 Re: The things I've learned playing a munchkin Always hold the attack dice [d20 or 3d6 depending on system]. Whenever the GM is about to say something, say "I attack the monster" and roll the dice. Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 7, 2006 Report Share Posted May 7, 2006 Re: The things I've learned playing a munchkin Kobold children are not worth the experience points alive I forgot where I read this, and it is more D&Dish then Hero, but still It's from a previous edition of Fantasy Hero. They were talking about the kind of mentality they wanted to AVOID. Lucius Alexander Installing Security Systems on the palindromedary. Quote Link to comment Share on other sites More sharing options...
tkdguy Posted May 7, 2006 Report Share Posted May 7, 2006 Re: The things I've learned playing a munchkin Remember folks: First pillage, THEN burn! Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted May 8, 2006 Report Share Posted May 8, 2006 Re: The things I've learned playing a munchkin Remember folks: First pillage' date=' THEN burn![/quote'] Actually, it's loot before pillage, sack before burn, according to the Famous Adventurer's Correspondence Course. Rep for whoever tells me where I stole that from. Quote Link to comment Share on other sites More sharing options...
Robyn Posted May 8, 2006 Report Share Posted May 8, 2006 Re: The things I've learned playing a munchkin If you are good enough with creating the C' date=' you never look like you created a munchkin C.[/quote'] Corollary: unless you weren't trying to create a munchkin, in which case, you're just that good - all the characters you create will look like munchkins. Quote Link to comment Share on other sites More sharing options...
Curufea Posted May 8, 2006 Report Share Posted May 8, 2006 Re: The things I've learned playing a munchkin Open the door FIRST. THEN cast fireball. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.