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Enforcer84

Fighting Game Hero: [CHAR] Rugal Bernstein

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Okay, I am going through my FGU character conversions...many I never got around to in the first place. Here is one of SNK's Major Bad Guys....Rugal BernsteinPlayer: NPC Master Villainattachment.php?s=&postid=74689

Val Char Cost
25 STR 15
24 DEX 42
23 CON 26
22 BODY 24
18 INT 8
22 EGO 24
23 PRE 13
16 COM 3
20 PD 15
20 ED 15
6 SPD 26
10 REC 0
50 END 2
51 STUN 4
6" RUN02" SWIM05" LEAP0Characteristics Cost: 217
Cost Power END
34 Reppuken: Energy Blast 12d6 (vs. ED) (60 Active Points); Only vs Targets on the ground Power does not work in Common Circumstances (-1/2), Beam (-1/4) (uses Personal END) 6
54 Kaiser Wave: Energy Blast 15d6 (vs. ED), Continuous (+1) (150 Active Points); Gestures, Requires Gestures throughout (-3/4), Requires both hands (-1/4), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Beam (-1/4) (uses Personal END) 15
27 Genocide Cutter: Leaping Circular Kick (Leaping Strike Maneuver), Penetrating (+1/2) (27 Active Points) (uses Personal END) 3
179 Dark Barrier: (Total: 275 Active Cost, 179 Real Cost) Barrier Smackdown: Energy Blast 8d6 (vs. PD), Reduced Endurance 1/2 END (+1/4), Damage Shield (+1/2), Continuous (+1) (110 Active Points); Knockback Only (-1), Beam (-1/4), Linked to Force Wall (-1/4) (uses Personal END) (Real Cost: 44) plus Force Wall (12 PD/12 ED), Reduced Endurance 1/2 END (+1/4) (75 Active Points) (uses Personal END) (Real Cost: 75) plus Projectile Reflection: Energy Blast 8d6 (vs. ED), Trigger (+1/4), Variable Special Effects Any SFX (+1/2), Reduced Endurance 0 END (+1/2) (90 Active Points); Only to reflect back at attacker (-1/2) (Real Cost: 60) 8
35 Godpress: (Total: 89 Active Cost, 35 Real Cost) Godpress: Hand-To-Hand Attack +6d6, Double Knockback 2x KB (+3/4) (52 Active Points); Hand-To-Hand Attack (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-1/2), Beam (-1/4) (uses Personal END) (Real Cost: 23) plus Godpress: Teleportation 15", Trigger (+1/4) (37 Active Points); Can only follow victim of Godpress (-1 1/2), Must Pass Through Intervening Space (-1/4), No Noncombat Movement (-1/4) (uses Personal END) (Real Cost: 12) [Notes: The Godpress leaves him quite open for return attack. -6DCV until his next phase.The Teleportation simulates the fact that Rugal follows his victem when he throws the Godpress.] 9
5 Rage Meter: Endurance Reserve (50 END, 0 REC)
50 Rage Feeder: Absorption 5d6 (Feeds Rage Meter), Varying Effect (+1) (50 Active Points)
65 Super Desperation Moves: Variable Power Pool, 52 base + 13 control cost (78 Active Points); Rage Meter must be FULL for Initial Use (-1)
0 1) Gigatec Pressure: Hand-To-Hand Attack +5d6, Damage Adds to Godpress (+0), Double Knockback 2x KB (+3/4) (44 Active Points); Hand-To-Hand Attack (-1/2), Increased Endurance Cost 2x END (-1/2) (uses Personal END) Real Cost: 22 8
0 2) Deadend Screamer: Energy Blast 7d6 (vs. PD), Explosion (+1/2) (52 Active Points); only against opponents on the ground Power does not work in Common Circumstances (-1/2) (uses Personal END) Real Cost: 35 [Notes: Jumps in the air and lands with an explosion on the victem] 5
Powers Cost: 449
Cost Martial Arts Maneuver
Self Created Style (Bernstein Style)
5 1) Axe Kick/Roundhouse Punch/Uppercut: 1/2 Phase, -2 OCV, +1 DCV, STR +7d6 Strike
4 2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 3) Cross/Side Kick: 1/2 Phase, +2 OCV, +0 DCV, STR +5d6 Strike
4 4) Escape: 1/2 Phase, +0 OCV, +0 DCV, +30 STR vs. Grabs
3 5) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +25 STR for holding on
3 6) Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, STR +5d6 Strike; Target Falls; Must Follow Grab
3 7) Jab/Snap Kick/Low Kick: 1/2 Phase, +1 OCV, +0 DCV, STR +5d6 Strike
5 8) Leaping Strikes: 1/2 Phase, +1 OCV, -2 DCV, STR +7d6 Strike
3 9) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +4d6 Strike, Target Falls
12 10) +3 HTH Damage Class(es)
Martial Arts Cost: 46
Cost Skill
40 +5 with All Combat
3 Analyze: Combat 13-
3 Breakfall 14-
3 Bureaucratics 14-
3 Combat Driving 14-
3 Cryptography 13-
10 Defense Maneuver: I-IV
3 Demolitions 13-
6 Forgery (Commercial Goods, Documents, Money (Counterfeiting)) 13-
6 Gambling (Card Games, Other (General): Blood Sports Betting, Sports Betting) 13-
3 High Society 14-
2 KS: Military/Mercenary/Terrorist World 11-
2 KS: Military Hardware & Insignea 11-
2 KS: Paramilitary Organizations 11-
2 KS: Appraise Weapons 11-
3 Persuasion 14-
3 Security Systems 13-
3 Seduction 14-
3 Systems Operation 13-
3 Trading 14-
19 TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Balloons & Zeppelins, Combat Aircraft, Grav Vehicles/Hovercraft, Helicopters, Large Military Ships, Large Motorized Boats, Large Planes, Railed Vehicles, Riding Animals, Small Military Ships, Small Motorized Boats, Small Planes, Submarines, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
12 WF: Early Firearms, Emplaced Weapons, Flamethrowers, Grenade Launchers, Shoulder-Fired Weapons, Siege Engines, Small Arms, Vehicle Weapons
7 Weaponsmith (Biological Weapons, Chemical Weapons, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets) 13-
Skills Cost: 144
Cost Perk
15 Money: Filthy Rich
7 Underworld Allies: Contact (Contact has: extremely useful Skills or resources, Good relationship with Contact) 12-
3 Legitimate Allies: Contact (Contact has: useful Skills or resources) 11-
45 Alice & Seymone (New Assassin/Secretaries): Follower (x2, 200 Base, 150 Disad)
25 Cyber Panthers: Follower (x4, 75 Base, 75 Disad)
6 Force to be Reckoned with: Reputation (A large group; 11-) +3/+3d6
35 Bases: Vehicles & Bases (x4, 125 Base, 75 Disad)
40 Vehicles: Vehicles & Bases (x4, 150 Base, 75 Disad)
Perks Cost: 176
Cost Talent
15 Blind Fighting: Combat Sense 13-
Talents Cost: 15
Val Disadvantages
5 Distinctive Features: Orochi Power remnants (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
10 Distinctive Features: Cybernetics (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Enraged: if he takes body (Uncommon), go 11-, recover 11-
20 Hunted: Heidern 11- (As Pow; Harshly Punish; Extensive Non-Combat Influence)
10 Hunted: Various Fighters of note 11- (Less Pow; Harshly Punish)
5 Hunted: Other Mastervillains 8- (As Pow; Watching; Extensive Non-Combat Influence)
15 Psychological Limitation: Arrogant, Egostistical (Common; Strong)
15 Psychological Limitation: Casual Killer (Common; Strong)
20 Psychological Limitation: Greedy for Power (Common; Total)
15 Reputation: Evil Arms Dealer 11- (Extreme)
10 Rivalry: Professional (Geese Howard; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
Disadvantage Points: 140

Base Points: 300Experience Required: 607Total Experience Available: 607Experience Unspent: 0Total Character Cost: 1047

Height: 6' 5" Hair: Blonde
Weight: 228 lbs Eyes: Brown/Red
Appearance: A tall and powerfully built man with long blonde hair, a brown eye and a cybernetic red eye. He has a dark moustache. He tends to wear fine clothes, often red with gold trim. When he fights he goes for comfort and panache, dark green fatigues with a black mesh shirt.Personality: Rugal is an evil man with no warm feelings at all. His only desire is to

have eternal power in order to conquer the world, and uses the Orochi power in

order to do so, which finally killed him at the end. He loves the smell of

blood, and is a sadistic maniac by nature. He likes to take a sip of his glass

of wine once in awhile, as like a preview of all the blood he is gonna spill out

from all his enemies.

Quote:"Repeat after me, I'll never take on a god again."Background: from Tormented Battles by Kailu Lanis (slighly cleaned up by Chad Riley)

Rugal has been admired and feared throughout the world, by crime leaders and politicians alike; for his influence and power in his legal and illegal business ventures. He controls all his operations from his personal air carrier, the Blacknoah, and his pet panther always by his side. However, Rugal is not only feared in the higher social circles, he is also a personality in the fighting world, where he has been known to be a man who does not allow his defeated opponents to live.

Nobody who has faced him had come out alive. Not only that, but Rugal takes his defeated opponents, and covers them in liquid metal, and keeps them as morbid statues. He even wiped out a whole unit of mercenaries, commanded by a certain Heidern, and when he was about to kill him, Heidern's family, whom Rugal had captured to keep Heidern away from his plans, protected Heidern and ended up being killed. However, Rugal's downfall was his own ambition; as is all those who

desire absolute power.

Even though he was already an expert martial artist, and gathered the best techniques of the best fighters in the world (including Geese Howard and Wolfgang Krauser, past two hosts of the King of Fighters tournament), Rugal still felt he needed more power. While he was cruising through the seas with the Blacknoah, he felt a very powerful presence in a remote part of the world. Rugal decided to take a trip there, and when he arrived, he sensed a magnificent power, a very calm, but devastating energy source. Ruagl's eyes gleamed with ambition, and reached out to control it. Suddenly, a tall man appeared in front of Rugal. He was very menacing, and Rugal sensed a huge power emanating from him. Rugal tells the man to stand aside, and the man, named Goenitz, tells him that the Orochi power will be of no simple mortal. Rugal then decides to teach the man not to be so impolite. Unfortunately for Rugal, before he can do anything, the man swoops his hand, and gouges Rugal's right eye out. Rugal reels in pain, and Goenitz praises Rugal for surviving his attack. He then acceeds to give Rugal a small part of the power he seeks. Goenitz then infuses Rugal with a portion of the Orochi power. Rugal's body is trembled with pain, but then, Rugal laughs maniacally. He now feels the true power! Goenitz informs Rugal that if he ever overuses this power, the result would be fatal for him.

Rugal returns to the Blacknoah, with the feeling of supreme power flowing through his body. Shortly after, Rugal receives the visit of two mysterious women, who offer to be Rugal's secretaries. Their names were: Mature and Vice. Rugal accepts them, suspecting, but not knowing of their true identity...

Upon his return, Rugal implants a powerful sight orb in place of his right eye, and plans his next step. Rugal then has an incredible idea: he decides to invite the most powerful fighters to fight each other, and the most powerful will face him in the final battle. He then takes the King of Fighters tournament, which was carried before by Geese Howard and Wolfgang Krauser, and

decides to change it's rules: instead of being one-on-one fights, the battles will take place between teams of three people each. Then, Rugal sends invitations to the best fighers in the world, signed personally by him, and then awaits the outcome of his tournament. However, Rugal receives an unexpected visit of a mysterious fighter. Rugal identifies the symbol on the warrior's

clothes to be that of a Kusanagi. Indeed, it was Saisyu Kusanagi, head of the Kusanagi clan. He warns Rugal that he will not accomplish his evil plan to rule the world. Rugal chuckles and decides to take him on. The battle then begins...

At the end, Rugal receives the visit of the Japan Team. He then laughs and tells them that they will be next in in their collection. Benimaru and Daimon fight Rugal, whom is too confident in his abilities, and manage to put him in serious jeopardy. But Rugal does not surrender, and decides to fight at full potential. He takes Benimaru and Daimon and wipes them out easily with his

superb skills. Then, Rugal faces Kyo. Having to fight a Kusanagi again, Rugal almost reads Kyo's mind, and previews all his moves. Rugal uses his superior power to knock Kyo around. Kyo then notices his father lying in a corner of the room. Enraged, he attacks Rugal with all his power. This time, Rugal is unable to control the wrath of the Kusanagi, and is constantly burnt and hit

by Kyo's attacks. At the edge of defeat, Rugal sneers and takes out a remote control device. He presses the red button, and he puts the Blacknoah in autodestruction mode! The Japan Team manages to escape, but Rugal is presumed to be blown to bits...Or at least, that is what it seems...

But Rugal was not dead yet. Using the Orochi power for first time, Rugal has managed to survive the blast almost harmless. His right arm, however, is terribly wounded, and decides to implant a cyborg arm instead. He then begins his plan of revenge. He comissions Vice to brainwash Saisyu so he would help him in his plot. Then, Rugal invites almost the same teams as last year, but with

one new team thrown in. He is especially interested in the Hero Team...and mostly, Kyo Kusanagi.

Before the final battles, Rugal decides to put sleeping gas in the locker rooms of all the most important teams. He then takes them to his new underground base, and when the Hero Team finally wakes up, he finally introduces himself. The mysterious "R" who had signed the invitations was no other than Rugal once again! He decides to have fun with his victims before they die. He then sics

Saisyu at the Hero Team, knowing Kyo wouldn't attack his own father. However, Benimaru and Daimon take care of him, and now Rugal has to do the dirty job himself. This time, Rugal is sure of his victory, as he uses the Orochi power to turn into a godlike entity by the name of Omega Rugal! Rugal makes short work of Benimaru and Daimon again, and even Kyo can not avoid the huge power Rugal displays. The power seems to be too much, and Rugal seems ever on the edge of self destruction, but he manages to keep it contained. Fortunately for the Hero Team, other fighters such as Terry, Ryo, and Athena make it to the arena. In order to keep them at bay, Rugal has to go all out, and in doing so, the Orochi power in Rugal's body begins to get out of control, and Rugal begins to experience intense, searing pain. His body is literally beginning to burn itself out. He has overused the power, and is now unable to control it. Rugal is encased ina brilliant light, his body beginning to litteraly disintigrate before the heroes' eyes!. Before Rugal vanishes, Iori Yagami appears. He considers Rugal a fool, as only those of the Orochi bloodline could control such power. Rugal promises to return, and is dissipated by a beam of light...

Powers/Tactics: Rugal is all for overpowering and blasting his foes to smitherines. Playing with them as they fall beneith his powerful ch'i abilities or his fists. He reacts badly to being wounded, often going into a rage that makes him do foolish things.Campaign Use: OMEGA RUGAL BERNSTEIN (The King of Fighters '95/The King of Fighters '98/

The King of Fighters R-2): The super powered version of Rugal, where he uses the

Orochi power and becomes a blood thirsty monster. He doesn't lose consciousness

like Iori and Leona do, but rises his sense of killing. His hair turns white,

his eye gets lost, and normally begins acting very weird (roars, rips his own

chest). He is very powerful in this version, but this ends up being the

catastrophe of Rugal in the end. He also has the Omega symbol (something like a

horseshoe) tatooed in his back, as a mark left to him by Goenitz.

 

*Fun fact = Rugal has seemingly replaced Mature and Vice in KOF '98, as now, in

one of his victory poses, his two new secretaries (dressed in pretty elegant

gray costumes) come to refresh him. Note how one of them even has a cyborg eye

as Rugal does! (Now that's fanatism for ya!)

 

Appearances: The King of Fighters '94, The King of Fighters '95, The King of

Fighters '98, The King of Fighters 2000 (Kula's hidden special striker)

Other games: Capcom vs. SNK: Millenium Fight 2000, Capcom vs. SNK: Millenium

Fight 2000 - Pro, Capcom vs. SNK 2: Millionaire Fighting 2001

Rugal Bernstein character is owned by SNK? Art was taken from KOF 2002

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Looks good. I'm just waiting for your Orochi write up now :).

 

On to the critique:

Overall, I like. Powerful, skilled, but not overwhelmingly skilled. I always got the impression this guy won more through his power than through his amazing skill and accuracy and you capture that well. He can dish it out like he should be able to as well. The Godpress looks good, although flight seems more appropriate than teleport for the linked movement power (after all, people could do things like intercept him on the way if they were ready and waiting). The Deadend Screamer looks like it needs Personal Immunity and No Range added to it, or else it could get a bit embarrissing when he blows himself up.

 

All these are fairly minor issues though. The one thing major I would say is that I'm not sure he's tough enough at taking it. His defenses aren't immense (and I couldn't see any resistant defenses at all), which I can kind of buy given he's an MA, but he also has 'only' (he's a mega villian, remember) 50 odd STUN and no damage reduction. I think if I was building him I would either go with at least 50% Damage Reduction, or maybe just a whole load of OCV with block to represent the 'perfect block' aspect of video games.

 

Michael

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Hmm. I did skimp on the defenses didn't I? Version 2 coming online tonight.

 

 

Oddly enough, the other write up I did was Chris. Orochi is currently listed as a 750 pt multiform. Probably going to be more than 750, but he doesn't have the trappings that a Rugal or M. Bison has.

 

In my FGU, the Orochi fighters (all) survived. Orochi himself is cooling out on an astral plane, waiting for his followers to regain some of their power (which he syphons) so he can create a more powerful body for him.

 

Chris Carries the Baggage of OROCHI for a while then dumps it (the new faces team was reborn for 2002 (a Dream Match) and I intend on using them in my world)

 

The annoying thing about these games? Setting up the timeline I realized that Ryu and Ken are pushing 40. My Time Line goes through 2006 currently and many of the "Hero" Characters have begun to consider retirement.

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