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Storn's Art & Characters thread.


Storn

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Yes, Alex, thank you very much! That was very generous. That is one thing I really appreciate about these boards is that everyone is very generous, and it really seems like a family atmosphere.

Also, thank you Storn for sharing all your great artwork.

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Thanks Storn.

 

The piece is always going to be different as you envision it and how the artist does it especially as it is an original.

I loathe the WoTC pictures of the Medusa as an earth work using a short bow. I wanted something that looked more human and I got it.

 

All the details I wanted like multi coloured snakes, glasses so she does not turn people to stone all the time, gloves and jewellry are there. And the rather large snake curling around on the right side.

 

I am pleased and will be commissioning more. Medusa is intended as a Champions character although she uses magic. I suppose now that I will have to work out details.

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Yeah, folks... everyone is grokking on the multi-colored snakes....

 

NOT MY IDEA! I was just following Death Tribble's excellent portrait brief. So. Praise him and his imagination, not me.

 

givin' credit where credit is due.

 

D.T., glad it worked out. She was hard. .

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"I wear my sunglasses at night " - lyrics

 

That was too cool , I'd like to see the stats for that character some time . I would hate to be her hair stylist though :) , but where are the the Spotted Snakes ( sorry obscure in-joke ) .

 

I'd like to see the written outline for the picture . The interaction from client to artist is interesting . I would like to know more about it .

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This is Vanguard OO's character Morningstar.

 

I did some research into motorcyle racing leather suits for this character... and I did not make up the pockets... they are built into the suit these days. Just for that crowd who hates my belt and pockets look. bltttthhhhh!

 

btw, the Client requested the belt.

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Another wonderful Pic Storn, is it my imagination, or is he hispanic? It actually reminds me of some character pics I drew some years ago, like looking in a mirror that sharpens the image.

 

And BTW, I think the pockets rock, I have such a hard time drawing visually appealing pockets and pouches.

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Actually, not my wife's character but the Quasi Master Villainess in my campaign...

Empress

Irina Durkova

Val Char Cost
30/60 STR 20
30/33 DEX 60
30/40 CON 40
30 BODY 40
40 INT 30
30 EGO 40
30/35 PRE 20
30 COM 10
15/40 PD 9
15/40 ED 9
7 SPD 30
15/23 REC 6
60/80 END 0
60/80 STUN 0
9" RUN 0
5" SWIM 0
6"/12" LEAP 0
Characteristics Cost: 314
attachment.php?s=&postid=239992

Cost Power END
84 Gadget Pool: Variable Power Pool (Gadget Pool), 60 base + 24 control cost, (90 Active Points); all slots IIF (At least IIF can be more.; -1/4)
125 Weapons Array on Evening Gown: Multipower, 125-point reserve
12u 1) Ionic Pulse: EB 20d6, Reduced Endurance (1/2 END; +1/4) (125 Active Points) 5
12u 2) Low Impact Ion Pulse: EB 11d6, Increased Maximum Range (2,750"; +1/4), Reduced Endurance (0 END; +1/2), No Range Modifier (+1/2) (124 Active Points)
12u 3) Pulse Light Matrix: Entangle 3d6, 6 DEF (Stops A Given Sense Group Radio Group), Cannot Be Escaped With Teleportation (+1/4), Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2) (124 Active Points) 5
12u 4) Tractor Beam: Telekinesis (60 STR), Affects Porous, Reduced Endurance (1/2 END; +1/4) (125 Active Points) 5
Evening Gown Battle Suit, all slots OIF (-1/2) [Notes: This metallic gray evening gown has long sleeves, a split skirt over sleek leggings and high heels; it’s off the shoulder and has a rather revealing décolleté. The suit is backed by invisible force fields, so headshots aren't that effective, attractive green and blue lights pulse throughout the "dress" giving colorful designs and impressive countenance.]
20 1) Bioweave Exoskeleton: +30 STR (30 Active Points); OIF (-1/2) 3
6 2) Telepatic imprint reflexes: +3 DEX (9 Active Points); OIF (-1/2)
13 3) Bioweave Impact Dispersal : +10 CON (20 Active Points); OIF (-1/2)
14 4) Structural integrity: +19 PD, Hardened (+1/4) (28 Active Points); OIF (-1/2) (Modifiers affect Base Characteristic)
17 5) Structural Intengrity: +23 ED, Hardened (+1/4) (33 Active Points); OIF (-1/2) (Modifiers affect Base Characteristic)
21 6) Structural Integrity: Damage Resistance (25 PD/25 ED), Hardened (+1/4) (31 Active Points); OIF (-1/2)
3 7) DAMN!: +5 PRE (5 Active Points); OIF (-1/2)
7 8) Protected Senses: Hearing Group Flash Defense (10 points) (10 Active Points); OIF (-1/2)
7 9) Protected Senses II: Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2)
7 10) Protected Senses III: Radio Group Flash Defense (10 points) (10 Active Points); OIF (-1/2)
50 11) Antigravity Field: Flight 25", x8 Noncombat, Reduced Endurance (1/2 END; +1/4) (75 Active Points); OIF (-1/2) 3
10 12) Com-Link: HRRP (Radio Group), Concealed (-3 with HRRP PER Rolls) (15 Active Points); OIF (-1/2)
7 13) Thermo Tracers: IR Perception (Sight Group), Tracking (10 Active Points); OIF (-1/2)
11 14) Lifesupport Functions: LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) 2
10 15) PDF (Psionic Dampening Field): Mental Defense (25 points total) (15 Active Points); OIF (-1/2)
3 16) Light Enhancement: Nightvision (5 Active Points); OIF (-1/2)
10 17) AntiManipulation Fields: Power Defense (15 points) (15 Active Points); OIF (-1/2)
26 18) Transport Circuitry: Teleportation 12", No Relative Velocity, x2 Increased Mass (39 Active Points); OIF (-1/2) 4
23 19) Supersonic Flight: Flight 10", MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4) (35 Active Points); OIF (-1/2) 3
9 Accute Senses: +3 PER with all Sense Groups
14 Physical Perfection: LS (Immunity All terrestrial diseases and biowarfare agents; Longevity 1600 Years)
4 Iron will: +4 Mental Defense (25 points total)
6 Swift: Running +3" (9" total) 1
3 Strong Swimmer: Swimming +3" (5" total) 1
Powers Cost: 558

Cost Martial Arts Maneuver
Karate
4 1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4 2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR / 70 STR to Disarm roll
4 4) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 5) Knifehand Strike ("Chop"): 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1
3 6) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 7d6 / 13d6 Strike, Target Falls
4 7) Punch/Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, 8d6 / 14d6 Strike
5 8) Side/Spin Kick: 1/2 Phase, -2 OCV, +1 DCV, 10d6 / 16d6 Strike
1 9) Weapon Element: Karate Weapons
1 10) Weapon Element: Staffs
Martial Arts Cost: 34

Cost Skill
30 +3 Overall
24 +3 with All Combat
7 Power: Gadgeteering 19-
3 Acrobatics 15- (16-)
3 Breakfall 15- (16-)
3 Bribery 15- (16-)
3 Bureaucratics 15- (16-)
3 Combat Driving 15- (16-)
3 Combat Piloting 15- (16-)
3 Computer Programming 17-
3 Conversation 15- (16-)
3 Deduction 17-
10 Defense Maneuver I-IV
3 Disguise 17-
3 Electronics 17-
3 Forensic Medicine 17-
3 High Society 15- (16-)
3 Interrogation 15- (16-)
3 Inventor 17-
3 Linguist
3 1) Language: English (idiomatic) (4 Active Points)
1 2) Language: French (Completely Fluent, w/Accent) (3 Active Points)
1 3) Language: German (completely fluent, w/Accent) (3 Active Points)
1 4) Language: Italian (Completely Fluent, w/Accent) (3 Active Points)
3 5) Language: Japanese (Completely Fluent, w/Accent)
3 6) Language: Mandarin (Completely Fluent, w/Accent)
1 7) Language: Portugese (Completely Fluent, w/Accent) (3 Active Points)
0 8) Language: Russian (idiomatic) (4 Active Points)
1 9) Language: Spanish (Completely Fluent, w/Accent) (3 Active Points)
3 Mechanics 17-
5 Navigation (Air, Land, Marine, Space) 17-
3 Oratory 15- (16-)
3 Paramedics 17-
3 Persuasion 15- (16-)
3 Riding 15- (16-)
3 Scholar
2 1) KS: Art History (3 Active Points) 17-
1 2) KS: Contemporary Culture (2 Active Points) 11-
3 3) KS: Dance (4 Active Points) 18-
1 4) KS: Economics (2 Active Points) 11-
2 5) KS: High Society (3 Active Points) 17-
2 6) KS: History (3 Active Points) 17-
1 7) KS: Kama Sutra (2 Active Points) 11-
1 8) KS: Karate (2 Active Points) 11-
2 9) KS: Literature (3 Active Points) 17-
1 10) KS: Massage (2 Active Points) 11-
2 11) KS: Military History (3 Active Points) 17-
2 12) KS: Music (3 Active Points) 17-
1 13) KS: Philosophy (2 Active Points) 11-
2 14) KS: Superheroes (3 Active Points) 17-
2 15) KS: Superpowers (3 Active Points) 17-
2 16) KS: Supervillains (3 Active Points) 17-
2 17) KS: The Espionage World (3 Active Points) 17-
2 18) KS: The Military/Mercenary/Terrorist World (3 Active Points) 17-
2 19) KS: The Superhuman World (3 Active Points) 17-
2 20) KS: World Politics (3 Active Points) 17-
3 Scientist
2 1) SS: Anatomy 17- (3 Active Points)
2 2) SS: Anthropology 17- (3 Active Points)
2 3) SS: Archaeology 17- (3 Active Points)
2 4) SS: Astronomy 17- (3 Active Points)
2 5) SS: Bacteriology/Virology 17- (3 Active Points)
2 6) SS: Biochemistry 17- (3 Active Points)
2 7) SS: Biology 17- (3 Active Points)
2 8) SS: Botany 17- (3 Active Points)
2 9) SS: Chemistry 17- (3 Active Points)
2 10) SS: Computer Science 17- (3 Active Points)
2 11) SS: Density Physics 17- (3 Active Points)
2 12) SS: Dimensional Engineering 17- (3 Active Points)
2 13) SS: Electronic Engineering 17- (3 Active Points)
2 14) SS: Force Field Physics 17- (3 Active Points)
2 15) SS: Genetics 17- (3 Active Points)
2 16) SS: Geology 17- (3 Active Points)
2 17) SS: Gravitics 17- (3 Active Points)
2 18) SS: Mathematics 17- (3 Active Points)
2 19) SS: Medicine 17- (3 Active Points)
2 20) SS: Metallurgy 17- (3 Active Points)
2 21) SS: Nuclear Physics 17- (3 Active Points)
2 22) SS: Oceanography 17- (3 Active Points)
2 23) SS: Pharmacology/Toxicology 17- (3 Active Points)
2 24) SS: Physics 17- (3 Active Points)
2 25) SS: Psionic Engineering 17- (3 Active Points)
2 26) SS: Robotics 17- (3 Active Points)
2 27) SS: Size Physics 17- (3 Active Points)
2 28) SS: Sub-Atomic Physics 17- (3 Active Points)
2 29) SS: Zoology 17- (3 Active Points)
3 Security Systems 17-
3 Seduction 15- (16-)
3 Stealth 15- (16-)
2 Survival (Arctic/Subarctic) 17-
3 Systems Operation 17-
28 TF: Common Motorized Ground Vehicles, Mecha, Science Fiction & Space Vehicles, Balloons & Zeppelins, Combat Aircraft, Equines, Helicopters, Jetskis, Large Military Ships, Large Motorized Boats, Large Planes, Large Wind-Powered Boats, Parachuting, Basic, Railed Vehicles, Skating (iceskating or rollerskating), Skiing (snow), Skiing (water), Small Military Ships, Small Motorized Boats, Small Planes, Small Wind-Powered Boats, Snowmobiles, Submarines, Surfing, Tracked Military Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles, Windsurfing
3 Tactics 17-
3 Teamwork 15- (16-)
3 Trading 15- (16-)
3 Traveler
1 1) AK: Eastern Europe (2 Active Points) 11-
1 2) AK: Medeteranian (2 Active Points) 11-
1 3) AK: The Middle East (2 Active Points) 11-
1 4) AK: The United States (2 Active Points) 11-
1 5) AK:: Southeast Asia (2 Active Points) 11-
1 6) CK: Berlin (2 Active Points) 11-
1 7) CK: Buenos Aires (2 Active Points) 11-
1 8) CK: London (2 Active Points) 11-
1 9) CK: Moscow (2 Active Points) 11-
1 10) CK: New York City (2 Active Points) 11-
1 11) CK: Silverhold (2 Active Points) 11-
1 12) CK: Tokyo (2 Active Points) 11-
10 Two-Weapon Fighting (HTH)
24 WF: Beam Weapons, Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Early Firearms, Emplaced Weapons, Energy Weapons, Small Arms, Electric Whip, Energy Blades, Garrote, Off Hand, Three-Section Staff, Thrown Sword, Vehicle Weapons, Whips
9 Weaponsmith (Biological Weapons, Chemical Weapons, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets, Muscle-Powered HTH, Muscle-Powered Ranged) 17-
Skills Cost: 361

Cost Perk
4 Access: United Nations
5 Computer Link: UNTIL
10 Computer Link: United Nations Databases
18 Contact: Various Diplomats (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (18 Active Points) 12-
18 Contact: Various Social High Fliers (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (18 Active Points) 12-
27 Fringe Benefit: Concealed Weapon Permit (where appropriate), Head of State of a single nation, International Driver's License, Passport, Security Clearance: UN, Security Clearance: UNTIL
15 Money: Filthy Rich
12 Reputation: Internationally Known Supergenius/Media Personality (A large group) 14-, +4/+4d6
0 Bases/Agents/Cool Stuff.... All She needs
Perks Cost: 109

Cost Talent
3 Absolute Time Sense
3 Absolute Range Sense
3 Ambidexterity (-2 Off Hand penalty)
3 Bump Of Direction
5 Eidetic Memory
3 Lightning Calculator
4 Speed Reading (x10)
Talents Cost: 24

Val Disadvantages
10 Distinctive Features: Style Limitation (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
10 Distinctive Features: Fantastically Alluring (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
20 Hunted: VIPER 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
15 Hunted: UNTIL 11- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
20 Hunted: Red Doom 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
20 Psychological Limitation: Code of Honor: Equivalent of Chivalric Codes with protection of her nation and people as prime directive (Common, Total)
15 Psychological Limitation: Winsome, Romantic, given to bouts of Hedonism (Common, Strong)
20 Psychological Limitation: Self Assured to the Extreme (Common, Total)
20 Reputation: "Dictator"/Monarch/Celebrity, 14- (Extreme)
15 Social Limitation: One of the most recognized women in the World (Frequently, Major)
Disadvantage Points: 165
Cost Summary:Base Points:1235Disadvantage Points: 165Total Experience Available: 0Total Character Cost: 1400Height: 1.90 mHair: BrownWeight: 75.00 kgEyes: BlueAppearance: A ravishing dark-haired beauty with ice blue eyes and fair skin, Irina is one of the most photographed women in the world. She wears styles from elegant simplicity to femme fatale daring depending on the circumstances, but she generally has plenty of protection either externally (agents) or concealed in her outfit, and most often both. Irina moves with the easy grace of a dancer, her mannerisms can range from conciliatory to predatory but she maintains a careful air of courtesy and has a ready smile for the world.Personality: A classy woman with the heart and title of granted nobility. She sees her nation as HER people, her family, her property. She is proud without being overtly arrogant, intellectual without being otherworldly, and commanding with out being a megalomaniac. She is honorable and good natured if not a little unimpressed with most people she meets. She has admirers and the papers often make a big deal about her affairs, and she has dated some of the most famous men on the planet, actors, musicians, royalty, superheroes, and even for a week; Foxbat.Quote:"Do not make me remove you."Background: The precious daughter of one of the most reviled man of twentieth century. Irina's father was Yuri Durkova, known during his lifetime as the Victor, The Liberator, and the Tyrant. Yuri was transformed from an earnest and willing Russian Soldier into the Victor, Russia's premier super soldier during World War II. He was a typical flag suited type, enhanced but not superhuman physical attributes and intense training. Unbeknownst to his creators, Yuri also developed a super genius intellect as a result of the process. He studied in private, turning himself into a technological wunderkind over the course of the war. Yuri kept many things from his superiors. He was a proud Russian, not Soviet; he chafed under the communist system that seemed only to keep the working class at bay. During the 1950's he was a tool of the government, speaking, performing feats, and battling "insurgents". He often found himself confronting his old WWII Allies and hated it. During this time the Victor was slowly spreading his influence in the military, by 1961, he had found enough support that he felt he could leave his life behind and launch his most ambitious project ever, running a country. On February 3rd 1962, a now Powered Armor Clad Durkova, lead three Russian regiments into what was one the Rostov Oblast and declared it the "Free Nation of Silver" (can't translate to Russian, sorry?). Durkova had planned this out so far in advance and he used the Cold War to his advantage, he calling on old western friends convinced the NATO allies that having a free enterprise nation in the middle of the Soviet Block would be a tremendous boon to them. He also had enough damaging evidence on his former leaders that the USSR abstained from a vote and his "Nation of Silver" was given UN recognition.

Dubbed the Liberator by his people, he took over as the head of state and instituted a progressive meritocracy and convinced a lot of western powers to help his country stay afloat until it could support itself. Things started to sour between the Liberator and the West in the later 70's and he was dubbed the Tyrant by the western media. Durkova would not allow western business interests to gain a foothold in his nation and exploit his people; he also was no where near as forthcoming with the Soviet Military secrets that they were expecting. Irina was born in 1971, her mother has never been revealed and it is unclear whether or not she had one (a "test tube" baby? Clone?). What is clear; is while he would occasionally clash with the west, the Tyrant was far more interested in protecting his tiny nation’s people than taking over the world. He fought to expand his borders deeper into the USSR as well as the Ukraine. He clashed with western heroes when he clashed with western business and military interests, but he never tried to take over the world. He often opposed Dr. Destroyer, seeing the megalomaniac as great a threat to his people as the rest of the world and on a few occasions physically confronted the Doctor. The Tyrant died during an invasion attempt of Earth by Istvatha V'han. At the ripe old age of 18, Irina became the Empress. She has proven an even more capable leader and genius than her father. Beautiful, powerful, and graceful, she is a star in the metahuman, scientific, political, and celebrity skies. Irina, often simply referred to as Empress, has presided over the impressive technological, economic, and political rise of her nation. When Destroyer was slain by his own machinations, his underlings went there separate ways and Empress and some of her "Elite Guard" swept into the fray and made off with technology and agents, robots, and weapons. She has over the years incorporated this technology with her own.

While not overtly concerned with taking over the world, there are those who think that is her goal. Some of these people aren't sure that it would be worse then than it is now.

Powers/Tactics: Aside from her perfect physical attributes and martial arts training, Empress wears several different suits of armor; the most famous is a force field backed metallic gray "evening gown" with appealing light pulses along its contours. She never wears a mask. Her battle armors, even the heavy assault types are very flattering and make her look like a Goddess. She makes good of technology several decades ahead of the norm, she has teleportation technology, psionic circuitry, cloning (although crude by Telios's Standards), antigravity, and more. She is rarely encountered without agents or her "Elite Guard" of superhuman champions.Campaign Use: Help, hindrance, romance, and rivalry, she can be almost anything. She can take on entire groups on her own, or just let her agents, robots, superhuman bodyguards, and others fight for her. She could be met at a Gala, an ally against either European evil or an alien invasion. The heroes could be investigating leads that point towards Empress' nation and corruption.
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Thank you for sharing the writeup, and Storn for the art.

 

Storn, there are a lot of things to your work I like but I'm most jealous of how you draw women. There is always this great balance where they are demonstrably larger than life but still have a very realistic humanity to them. Your women look like women.

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Empress

 

Let me be another of the millions (and millions) of people who are in awe of Storn's talent.

 

And thanks yet again to Enforcer84 for sharing the picture in context with the character sheet. Now, would you happen to have Empress' .hdc file lying around somewhere that you might be willing to share...?

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Re: Empress

 

Originally posted by Barrier

Let me be another of the millions (and millions) of people who are in awe of Storn's talent.

 

And thanks yet again to Enforcer84 for sharing the picture in context with the character sheet. Now, would you happen to have Empress' .hdc file lying around somewhere that you might be willing to share...?

 

She's too big to fit on the boards. A zip file is on my "Hero A Day...Sorta" thread...

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Re: Empress

 

Originally posted by Barrier

Let me be another of the millions (and millions) of people who are in awe of Storn's talent.

 

And thanks yet again to Enforcer84 for sharing the picture in context with the character sheet. Now, would you happen to have Empress' .hdc file lying around somewhere that you might be willing to share...?

 

She's too big to fit on the boards. A zip file is on my: "Hero A Day...Sorta" thread.

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Originally posted by death tribble

Tempted to use the Pic and write up from Enforcer to replace Isthva.

 

Very nice indeed.

 

I know I will! Superb pic & write-up! Kudos to the authors. Isthva is a point-bloated pathetic version of Ming the Merciless IMHO.

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