Doctor Agenda Posted November 17, 2006 Report Share Posted November 17, 2006 Judging from the eyebeams, flight, and trail of oreo crumbs, J'on J'onzz the Martian Manhunter is appearing on Smallville. One of my favorite characters (I hope he's portrayed no worse than Green Arrow was), I'm thinking of building a tribute character based on him. I want to do a credible job on 350 points, which seems like quite a challenge. MM is physically nearly as powerful as Superman-including flight and 'Martian Vision', plus he's a telepathic shapeshifter who can become invisible and/or intangible. Suggestions are welcome. Quote Link to comment Share on other sites More sharing options...
Doctor Agenda Posted November 17, 2006 Author Report Share Posted November 17, 2006 Re: Martian Manhunter on Smallville T'om T'omez, the Roinesh Retriever? Quote Link to comment Share on other sites More sharing options...
assault Posted November 18, 2006 Report Share Posted November 18, 2006 Re: Martian Manhunter on Smallville Some quick thoughts: Obviously he can't be any more powerful than any other 350 point character. He doesn't have to be any weaker either. That's the first thing to achieve. Since he will have a grab bag of powers, he will probably want to be built around a multipower. He won't be able to be a "true" brick, but a fair proportion of his points that aren't spent on his multipower should be spent on defence. He probably won't be able to spend much on Life Support, which is a shame. He will need spend a fair few points on buying up his Ego and buying Mental Defence. You will need to cut some stuff out. However, multipower slots are cheap, so he will be able to afford to buy some of his stuff back fairly quickly. Think very hard about what are his core abilities, and go from there... Quote Link to comment Share on other sites More sharing options...
Doctor Agenda Posted November 18, 2006 Author Report Share Posted November 18, 2006 Re: Martian Manhunter on Smallville Right, a multipower with alot of 'm' slots so he can mix and match, or possibly an EC with his fundamental powers (Flight, Defense, Shapeshift, Desolid, Invisibility) and a multipower for his attacks: eyebeams, telepathy, maybe some Strength or Density Increase since I probably won't be able to afford alot of Strength directly. A picture is starting to form. Quote Link to comment Share on other sites More sharing options...
OddHat Posted November 18, 2006 Report Share Posted November 18, 2006 Re: Martian Manhunter on Smallville Here's a 350 point Martian Manhunter tribute I did a long time ago. I'd do things differently now, but he's a place to start. http://www.killershrike.com/NewCircle/Silence.HTML Quote Link to comment Share on other sites More sharing options...
assault Posted November 18, 2006 Report Share Posted November 18, 2006 Re: Martian Manhunter on Smallville http://www.killershrike.com/NewCircle/Silence.HTML Good writeup. Icky character. Quote Link to comment Share on other sites More sharing options...
Doctor Agenda Posted November 18, 2006 Author Report Share Posted November 18, 2006 Re: Martian Manhunter on Smallville Good writeup. Icky character. Truly. Very helpful, very icky. I've got a place to be, but when I have a writeup together I'll post. Mine will probably be a more slavish imitation, but I'll try to resist giving him an addiction to chocolate. Maybe a Roinesh Empyrean (obviousy they're not quite as powerful as Earth's Empyreans). Quote Link to comment Share on other sites More sharing options...
OddHat Posted November 19, 2006 Report Share Posted November 19, 2006 Re: Martian Manhunter on Smallville Good writeup. Icky character. Truly. Very helpful' date=' very icky.[/quote'] Thanks. He has nods to Lemuel Gulliver, Gulliver Jones (who visited mars) and John Carter, as well as the Martian Manhunter. I also wanted to play up the alien nature of the character, something that tends to be played down with JJ. Quote Link to comment Share on other sites More sharing options...
input.jack Posted November 26, 2006 Report Share Posted November 26, 2006 Re: Martian Manhunter on Smallville Here's a 350 point Martian Manhunter tribute I did a long time ago. I'd do things differently now' date=' but he's a place to start. http://www.killershrike.com/NewCircle/Silence.HTML[/quote'] THAT is, without doubt, one of the coolest characters I have ever seen. His background is both creepy and amazing. My own MM "homage" character in my campaign is an alien whose body is composed of "solid light", which allows him to change form and size. I feel like I took the easy way out, now Quote Link to comment Share on other sites More sharing options...
Doctor Agenda Posted November 27, 2006 Author Report Share Posted November 27, 2006 Re: Martian Manhunter on Smallville Due to Turkey Day, I missed Smallville...was my prediction correct? Quote Link to comment Share on other sites More sharing options...
Doctor Agenda Posted November 27, 2006 Author Report Share Posted November 27, 2006 Re: Martian Manhunter on Smallville I did a scratch paper writeup, it's a tight squeeze, but with a little more fiddling, The Wraith Ranger (aka Ranger from Roinesh), known as the Brass Phantom in the seventies, may work. He was accidentally transported to Earth while fighting the Gadroon: the wormhole they use for transgalactic travel is a wee bit unstable. Sorry about that. Quote Link to comment Share on other sites More sharing options...
Doctor Agenda Posted December 4, 2006 Author Report Share Posted December 4, 2006 Re: Martian Manhunter on Smallville Character Name: Wraith Ranger Alternate Identities: Thomas Thompson Player Name: Doctor Agenda CHARACTERISTICS CHARACTER IMAGE Val Char Base Points Total Roll Notes 30 STR 10 20 30/50/70 var HTH Damage 6/10d6 20 DEX 10 30 20 13- OCV 7 DCV 7 20 CON 10 20 20 13- 15 BODY 10 10 15/19 12- / 13- 18 INT 10 8 18 13- PER Roll 13- 20 EGO 10 20 20 13- ECV: 7 20 PRE 10 10 20 13- PRE Attack: 3 1/2d6 14 COM 10 2 12 11- 5 PD 6 -1 5/20 5/20 PD (15rPD) 5 ED 4 1 5/20 5/20 ED (15rED) 4 SPD 3.0 10 4 Phases: 3, 6, 9, 12 10 REC 10 0 8 40 END 40 0 36 40 STUN 40 0 40/44 6" Running 6 0 6" 2" Swimming 2 0 2" 6"/3" Leaping 6 0 6"/12" Total Characteristics Points: 130 EXPERIENCE POINTS Total earned: 0 Spent: 0 Unspent: 0 Base Points: 200 Disad Points: 150 Total Points: 350 MOVEMENT Type Total Run (6) 6" [12" NC] Swim (2) 2" [4" NC] H. Leap (6") 6"/12" V. Leap (3") 3"/6" Flight 20" [80" NC] APPEARANCE Hair Color: Brown Eye Color: Brown Height: 6' 0" Weight: 220 lbs DEFENSES Type Amount Notes Physical Defense 5/20/24 Current BODY: Res. Phys. Defense 15 (14) Energy Defense 5/20/24 Current END: Res. Energy Defense 15 (40) Mental Defense 0 Current STUN: Power Defense 0 (40) COMBAT INFORMATION OCV: 7 DCV: 7 Combat Skill Levels: COMBAT MANEUVERS Maneuver Phase OCV DCV Effect Block 1/2 +0 +0 Block, abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 -- +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4 DC attack damage Move By 1/2 -2 -2 STR/2 + v/5 Move Through 1/2 -v/5 -3 STR + v/3 Set 1 +1 +0 Ranged Attacks only Strike 1/2 +0 +0 STR or weapon COMBAT MODIFIERS Range 0-4 5-8 9-16 17-32 33-64 65-128 RMOD 0 -2 -4 -6 -8 -10 POWERS Cost Power END 22 Elemental Control: Roinesh Empyrean Powers 23 a) Empyrean Toughness: 15rPD, 15rED Armor 23 Empyrean Flight: 20” at 4 End, x4 NCM 24 c) Empyrean Sustenance: Life Support—Full, Except Must Eat/Sleep Once per Week 23 d) Roinesh Empyrean Shifting: Shape Shift for Sight, Hearing, & Touch, Any Humanoid Form, Imitation, Costs End Only to Change (+1/4) 50 Empyrean Disciplines: Mass Phasing, Photokinesis, and Telepathy 2u Solidify: Density Increase (1,600 kg mass, +20 STR, +4 PD/ED, -4" KB), Costs END Only To Activate (+1/4) (25 Active Points). 2 2u Increase: Growth (+20 STR, +4 BODY, +4 STUN, -4" KB, 1,437 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide), Costs END Only To Activate (+1/4) (25 Active Points)—Maximum Mass with Solidify is 25 kilotons. 2 2u Decrease: Shrinking (1.5’ tall, 55 pounds, -4 PER Rolls to perceive character, +4 DCV, takes +6" KB), Costs END Only To Activate (+1/4) (25 Active Points). 4 2u Lengthen: Stretching: 3” at 0 End (+1/2) (22 Active Points). 2 5u Wraith Form: Desolidification, Costs End Only to Activate (+1/4) (50 Active Points) –Affected by Dimensional and Light Attacks 2 2u Photokinetic Screening: Invisibility to Sight Group , Costs End Only to Activate (25 Active Points). 3 5u Photokinetic Searing: 10d6 EB at 5 END (50 Active Points). 8m Sense Intellect: Mind Scan 8d6 at 4 End (40 Active Points). 9m Communicate: Telepathy 9d6 at 4 End (45 Active Points). 8 Regenerates: 1d6 Healing, Heal Limbs, 0 End (+1/2), Persistent (+1/2), Extra Time (1 Hour; -2 ¼), Self Only (-1/2) (30 Active Points). 210 Total Powers Cost SKILLS Cost Skill 3 Acting 13- 3 Criminology 13- 4 Language: English (Idiomatic, Roinesh is Native) - DISADVANTAGES Points Disadvantage 10 Distinctive Features: Male Roinesh, Concealed by Shape Shift (Easily Concealed, Major Reaction) 15 Hunted 8- by PSI 15 Hunted 8- by Viper 5 Monitored 8- by UNTIL 20 Psychological Limitation: Code of the Hero 15 Psychological Limitation: Devoted to His Team 10 Psychological Limitation: Protective of the Innocent 10 Reputation 11- as an Alien Shape Shifter 15 Social Limitation: Secret Identity (Thomas Thompson, Crime Lab Technician, is actually To’m To’mz, a Roinesh Ranger) 15 Susceptibility: 3d6 Instant from Transforms 20 Vulnerability: x2 Effect from Drains and Transfers 150 Total Disadvantages Cost BACKGROUND Height: 6' 0" Hair: Brown Weight: 220 lbs Eyes: Brown Appearance: In his natural form, To’mz appears to be a grayish tan humanoid with cranial furrows. He can assume almost any humanoid form. As Thompson, he has brown hair and eyes, a swimmer’s build, and is of indeterminate race. He appears in his natural form as the Wraith Ranger. Personality: “Thomas Thompson”, a fairly new identity is a quiet and competent technician, but always on the verge of disciplinary action for his frequent absences. Much of his training as a Ranger-a sort of semi-independent planetary agent-and most of the skills he has learned in his more than 30 years on Earth were recently erased or suppressed in a battle with PSI. He remembers events, but has ‘unlearned’ their lessons. Although he longs for home, his Empyrean longevity promises he will someday return. Quote: “I can follow you anywhere.” Background: The Empyreans of Roinesh are highly integrated into Roinesh society, as their heightened shape shifting powers ironically make it possible for them to be more open, concealing their origins more than their presence. They are known as the Exalted. The average Roinesh only possesses an adaptation that allows them to alter their skin’s color and texture. Exalted, and to a lesser extent the offspring of Exalted and Roinesh, have more advanced abilities. To’m To’mz was a Roinesh Ranger, a career open only to Exalted and the most skilled Roinesh. When his planet was attacked by the Gadroon, he was part of a Ranger squad assigned to disrupt the Gadroon wormhole. He was in the Gadroon flagship when the terminus shifted across the galaxy, trapping him in Gadroon space. When the Gadroon opened a wormhole to Earth, he took the opportunity to oppose the Gadroon there and was stranded when they retreated. With his telepathy and the aid of heroes he befriended, Tom’z learned Earth ways and took the identity of a fallen police officer with no family. In the 70s and 80s he was a part of The Trust, calling himself the Brass Phantom. He hid his alien nature from his teammates (The Human Sub, Sunny Daze, Big Man, and Jackdaw), something he regretted when The Trust broke up following Jackdaw’s death. Now he assumes his Roinesh form as the Wraith Ranger. Powers/Tactics: To’mz has powers comparable to the Empyreans of Earth (improved physical abilities, immortality, and the ability to develop powers over time), but has less raw power. Thanks to PSI, he also lacks the skills that normally come with an extended life. His powers make him a near-perfect infiltrator, but at maximum size and density he is also a formidable brick. Campaign Use: To’mz is a displaced alien with no way of getting home. Some fear he is the vanguard of an invasion, particularly given his shape shifting powers. He has enough trouble with his one civilian identity that he is reluctant to adopt more, but he sometimes uses other heroic identities to sow confusion about his abilities or to aid fellow heroes in concealing their identities (as he frequently did for the Big Man)…he never appears as the Brass Phantom anymore, however. Plot Seed: The Wraith Ranger has had his experiences edited by PSI. Did they also implant a post-hypnotic suggestion to betray his fellow heroes?Plot Seed: The Gadroon wormhole has reopened…can To’mz get past their invasion fleet for his best chance to return home? Will he abandonEarth to fight without him in doing so?Plot Seed: The Wraith Ranger has infiltrated Viper too many times and they have devised an instrument that can identify him no matter what formhe takes. Now to set the trap…. Quote Link to comment Share on other sites More sharing options...
Doctor Agenda Posted December 4, 2006 Author Report Share Posted December 4, 2006 Re: Martian Manhunter on Smallville Believe it or not, I have had character writeups format worse than that. Quote Link to comment Share on other sites More sharing options...
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