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Susano's Song-Based DC NPCs


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Re: Susano's Song-Based DC NPCs

 

Give me a little time. I might decide to actually write some background.

 

The palindromedadry idly wonders what percentage of characters in this thread were from Lucius.

 

Well, I hope to get back into the fray soon.

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  • 2 weeks later...

Re: Susano's Song-Based DC NPCs

 

Give me a little time. I might decide to actually write some background.

 

The palindromedadry idly wonders what percentage of characters in this thread were from Lucius.

 

[ATTACH]34473[/ATTACH]

 

Then again, maybe I won't.

 

Lucius Alexander

 

House of the Palindromedary

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  • 2 weeks later...

Re: Susano's Song-Based DC NPCs

 

Another one for six ed.

 

Because I'm in a perverse mood I'll make you guess what song, but it probably won't take long for someone to nail it.

 

0 6) Nothing stands between us here: Usable By Other (+0), Recipient must remain close to Grantor, Grantor pays the END whenever the power is used, Recipient must be within Limited Range of the Grantor for power to be granted, Grantor can take back power at any time for up to 44 Active Points of Telepathy (0 Active Points)

 

Lucious, it looks like you applied a Naked Advantage incorrectly. I mean, Usable By Other's can't be +0, can it?

 

7 Shape Shift (Sight and Touch Groups, limited group of shapes), Persistent (+1/4), Reduced Endurance (0 END; +1/2) (31 Active Points); No Conscious Control (-2), Affects Body Only (-1/2), Always On (-1/2), Limited Power Only when changes form when moving from one dimension to another. (-1/2)

 

25 Variable Power Pool (Requires Dimensional Skill Roll ), 20 base + 30 control cost, all slots Limited Power Power loses less than a fourth of its effectiveness (-0) (35 Active Points); all slots No Conscious Control (-2)

 

"Limited Power Power loses less than a fourth of its effectiveness (-0) " -- and the Limitation is?

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Re: Susano's Song-Based DC NPCs

 

Lucius' date=' it looks like you applied a Naked Advantage incorrectly. I mean, Usable By Other's can't be +0, can it?[/quote']

 

That's what Hero Designer gave me. I should look up the rules and figure out what it's really supposed to be.

 

"Limited Power Power loses less than a fourth of its effectiveness (-0) " -- and the Limitation is?

 

I think what I had in mind was that the powers change always, and only, when moving from one world to the next.

 

Lucius Alexander

 

The Palindromedary Zone

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Re: Susano's Song-Based DC NPCs

 

That's what Hero Designer gave me. I should look up the rules and figure out what it's really supposed to be.

 

I was running into that problem this morning. The issue is that when you open up the "Naked Advantage" power, it gives you two different buttons to select modifiers for. The left one (the one you need to select) is called "Naked Modifier" and the right one (the one you did choose) is "Add Modifier." The "Add Modifier" modifies the Naked Advantage but doesn't generate a naked advantage. I.e., you can add a N.A.: AP, but then you can add "Charges" to just the Naked Advantage if you want via the "add Modifier."

 

Make Sense? It took me some time this morning to figure that out.

 

La Rose.

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Re: Susano's Song-Based DC NPCs

 

I was running into that problem this morning. The issue is that when you open up the "Naked Advantage" power, it gives you two different buttons to select modifiers for. The left one (the one you need to select) is called "Naked Modifier" and the right one (the one you did choose) is "Add Modifier." The "Add Modifier" modifies the Naked Advantage but doesn't generate a naked advantage. I.e., you can add a N.A.: AP, but then you can add "Charges" to just the Naked Advantage if you want via the "add Modifier."

 

Make Sense? It took me some time this morning to figure that out.

 

La Rose.

 

Oddly enough, even doing that, it comes out zero.

 

Lucius Alexander

 

Palindromedary Enterprises

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  • 4 weeks later...

Re: Susano's Song-Based DC NPCs

 

LIGHTNING'S HAND

 

[b]Val	CHA	Cost	Roll	Notes[/b]
18	STR	8	13-	Lift 303.1 kg; 3 ½d6 HTH Damage [2]
23	DEX	26	14-
18	CON	8	13-
15	INT	5	12-	PER Roll 12-
13	EGO	3	12-
20	PRE	10	13-	PRE Attack:  4d6

8	OCV	25	
8+2	DCV	25	
4	OMCV	3	
4	DMCV	3	
5	SPD	30		Phases:  3, 5, 8, 10, 12

18	PD	7		Total:  18 PD (9 rPD)
18	ED	7		Total:  18 ED (9 rED)
12	REC	8
36	END	4
13	BODY	3
30	STUN	5	[b]Total Characteristics Cost:  180

Movement:	[/b]Running:	12m/24m 
Flight:	50m/400m
Leaping:	4m/8m
Swimming:	4m/8m

[b]Cost	Powers & Skills[/b]
The Lightning's Hand, all slots Unified Power (-¼)
48	1)  "Command The Lightning's Hand":  RKA 4d6; Unified 
Power (-¼), END 6
48	2)  "I Travel The Length Of The Sky":  Flight 50m, x8 Noncombat; 
Unified Power (-¼), END 6
40	3)  "North Wind Rises... Black Intruding Clouds Approach":  Change 
Environment (-10 Temperature Level Adjustment, Varying Combat 
Effects), Area Of Effect (2m Radius; +¼), Varying Effect (any weather 
effect; +1), MegaArea (1m = 1 km; +1); Extra Time (1 Minute, time 
required depends on the severity of the weather desired, but minimum 
of one minute; -1 ½), No Range (-½), Unified Power (-¼), END 13
60	4)  "Can You See Me?":  Desolidification  (affected by air attacks and 
magic powers), Reduced Endurance (0 END; +½); Cannot Pass 
Through Solid Objects (-½), Unified Power (-¼) plus Invisibility to 
Sight Group , No Fringe, Reduced Endurance (0 END; +½); Linked 
(Desolidification; -½), Unified Power (-¼)

7	"Do You Know My Position?":  +2 DCV; Only When Flying (-½)
26	Superhuman Toughness:  +9 PD, Resistant (+½) plus +9 ED, 
Resistant (+½)

Talents
3	Absolute Range Sense
6	"How Quick Is Your Eye?":  Lightning Reflexes (+6 DEX to act first with 
All Actions)

Skills
48	"I Command The Lightning's Hand!":  +6 with Ranged Combat

3	Acrobatics 14-
3	Breakfall 14-
2	"I Travel The Length Of The Sky":  Navigation (Air) 12-
11	Power:  The Lightning's Hand 16-

[b]Total Powers & Skill Cost:  306
Total Cost:  485

400+	Matching Complications[/b]
15	Negative Reputation:  "They Feel I Belong To The Devil", Frequently 
(Extreme)
15	Psychological Complication:  Overconfidence (Common; Strong)
Notes:  "No One WIll Defeat Me, No  One Can"
15	Psychological Complication:  Protective Of HIs Territory (Common; 
Strong)
Notes:  "I Live To Free The Skies From Everyone... I Fight With Force 
And Power For My Land"
85	Experience Points

[b]Total Complications Points:  485[/b]

 

Description: Lightning’s Hand is a powerful superhuman (or magician or elemental being), who commands various weather-related powers. He can fly at great speeds, project powerful bolts of electricity, and summon vast storms. He also can transform into the air itself, effectively turning in visible, and becoming undetectable by his enemies. Lightning’s Hand is fiercely protective of his domain (the sky) and won’t hesitate to destroy intruders. He’s also been known to summon destructive storms in fits of anger, and is generally feared by all who know of him.

 

Lightning’s Hand is off of the album Point Of Know Return, by the band Kansas. Although the character sheet presumes a human(oid) protagonist, the song may simply be the personification of storms and bad weather in general. The character sheet was made using the Energy Projector Template(s) found in Champions 5th Edition, combined with ideas from such sources as the UNTIL Super-Powered Database and the Ultimate Energy Projector. At 485 points, Lightning’s Hand is somewhat more powerful than your average superhero. Game Masters can easily trim that back by removing or reducing his Lightning Reflexes and Ranged Combat Skill Levels. If you want to make Lightning’s Hand an elemental (say a free-willed air elemental), I suggest adding in the proper powers from the Hero System Bestiary.

 

(Lightning’s Hand created by Kansas, character sheet created by Michael Surbrook)

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Re: Susano's Song-Based DC NPCs

 

BIG IRON

 

[b]Val	CHA	Cost	Roll	Notes[/b]
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [3]
18	DEX	16	13-
14	CON	4	12-
13	INT	3	12-	PER Roll 12-/13-
11	EGO	1	11-
15	PRE	5	12-	PRE Attack:  3d6

6	OCV	15
6	DCV	15
4	OMCV	3
4	DMCV	3
3	SPD	10		Phases:  4, 8, 12

5	PD	3		Total:  5 PD (0 rPD)
4	ED	2		Total:  4 ED (0 rED)
5	REC	1
28	END	2
11	BODY	1
25	STUN	3		[b]Total Characteristics Cost:  92

Movement:[/b]	Running:	12m/24m
Leaping:	4m/8m
Swimming:	4m/8m

[b]Cost	Powers & Skills[/b]
2	"Slowly Lookin' All Around":  +1 PER with Sight Group	0

Perks
3	"An Arizona Ranger":  Fringe Benefit:  Federal/National Police Powers

Talents
3	"Handsome Ranger":  +1/+1d6 Striking Appearance (vs. all 
characters)

Skills
6	"The Ranger's Aim Was Deadly":  +2 with Pistols
8	"Forty Feet Between Them":  Penalty Skill Levels:  +4 vs. Range 
Modifier with Pistols

3	"An Arizona Ranger":  AK: Arizona 12-
2	Animal Handler (Equines) 12-
7	"The Swiftness Of The Ranger Is Still Talked About":  Fast Draw:  
Pistols 15-
2	KS: Criminal Law And Procedure 11-
2	KS: The Law Enforcement World 11-
0	Language:  English (idiomatic; literate)
2	PS: Ranger 11-
3	"He Rode Into The Town":  Riding 13-
3	Streetwise 12-
2	Survival (Desert) 12-
0	TF:  Equines
2	"Big Iron On His Hip":  WF:  Handguns, Rifles, Shotguns

[b]Total Powers & Skill Cost:  51
Total Cost:  131

175+	Matching Complications[/b]
5	Distinctive Features:  Badge and/or Big Iron On His Hip (Easily 
Concealed; Noticed and Recognizable; Detectable By Commonly-Used 
Senses)
10	Psychological Complication:  "Didn't Have Too Much To Say" (Common; 
Moderate)
20	Social Limitation:  Subject To Orders (Very Frequently; Major)

[b]Total Complications Points:  131[/b]

 

Description: “Big Iron” refers to an Arizona Ranger, who came to the town of Agua Fria in search of the outlaw Texas Red. His handsome features are offset by his demeanor, which is all business. He’s also quite quick with a gun, as Texas Red learned the hard way, when “Big Iron” shot him down in the street at 11:20 AM.

 

Big Iron can be found in the Marty Robbins’s song Big Iron. While technically a Western Hero character, you can easily use him in a Pulp Hero game (with virtually no changes) or a Dark Champions campaign. If you ned to make him more powerful, give him Lightning Reflexes with his pistol, a SPD of 4, and any number pistol-related Super-Skills seen in either Dark Champions or Pulp Hero.

 

(Big Iron created by Marty Robbins, character sheet created by Michael Surbrook)

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Re: Susano's Song-Based DC NPCs

 

BLACKSMITH OF BRANDYWINE

 

[b]Val	CHA	Cost	Roll	Notes
[/b]20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage [4]
13	DEX	6	12-
18	CON	8	13-
13	INT	3	12-	PER Roll 12-
11	EGO	1	11-
15	PRE	5	12-	PRE Attack:  3d6

5	OCV	10
5	DCV	10
4	OMCV	3
4	DMCV	3
3	SPD	10		Phases:  4, 8, 12

7	PD	5		Total:  7 PD (0 rPD)
6	ED	4		Total:  6 ED (0 rED)
8	REC	4
36	END	4
13	BODY	3
30	STUN	5	[b]Total Characteristics Cost:  94

Movement:[/b]	Running:	14m/28m
Leaping:	4m/8m
Swimming:	4m/8m

[b]Cost	Powers & Skills[/b]
2	"Giant Of A Man":  Running +2m (14m total)	1

Talents
12	"You Could Hear That Hammer Sing":  Weapon Master:  +1d6 
(Hammers)

Skills
6	"Reached For His Heavy Sledge And He Gave A Practice Swing":  +2 
with Hammers

2	"In Chestertown There Lived A Man":  CK: Chestertown 11-
10	"Around Him... Lay A Score Of Men":  Defense Maneuver I-IV 
0	Language:  English (idiomatic; literate)
3	"The Blacksmith Of Brandywine":  PS: Blacksmith 13-
3	Trading 12-
1	"A Hammer In HIs Hand":  WF:  Hammers
2	Weaponsmith (Axes And Picks) 12-

[b]Total Powers & Skill Cost:  42
Total Cost:  135

175+	Matching Complications[/b]
20	DNPC:  "His Woman And Child (son)" Frequently (Normal; Group 
DNPC: x2 DNPCs)
15	Psychological Complication:  Loyal To General Washington (Common; 
Strong)

[b]Total Complications Points:  135[/b]

 

Description: A giant of a man, the unnamed Blacksmith of Brandywine was found dead on the road to Brandywine by soldiers of the Continental Army. Surrounded by twenty red-coated soldiers, his hammer still in his hand, the smith was buried under the old oak where he’s been found. Later, the men were told his story....

 

The smith lived in Chestertown, with his wife and child. Mild-mannered, he seemed uninterested in the Colony’s fight for independence -- until he overheard a Tory plot to capture General George Washington. Leaving his family behind, he headed out to warn he General, but on his return found his wife and son dead on the ground, slain by British muskets. Taking up one of his heavy hammers, he headed out again, to find their killers. Unfortunately, for a score of King George’s men, he found them.

 

The Blacksmith Of Brandywine comes from the song of the same name, written by Pat Garvey with music by Victoria Garvey Armstrong. He was designed to be comparable (physically) to Big Jim Walker and Big John and built by borrowing ideas from various Fantasy Hero templates. He’s suitable for use in any number of settings, from Fantasy Hero to Pulp Hero. If you want to make him more powerful, give him a point of SPD and a few points of DEX and OCV. To make him less powerful, remove Defense Maneuver IV and Weapon Master.

 

(Blacksmith Of Brandywine created by Pat Garvey and Victoria Garvey Armstrong, character sheet created by Michael Surbrook)

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Re: Susano's Song-Based DC NPCs

 

Here's a very simple one. Don't know if anyone's done him before.

 

Cotton Eye Joe

 

Just needs decent Presence, Seduction, Stealth and any PSs appropriate to a wandering labourer.

 

Can you post the lyrics?

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Re: Susano's Song-Based DC NPCs

 

Charles Nelson Reilly was a mighty man

The kind of man you'd never disrespect

He stood 8 foot tall, wore glasses

And he had a third nipple on the back of his neck

He ate his own weight in coal

And excreted diamonds every day

He could throw you down a flight of stairs

But you still would love him anyway

Yeah, you know you'd love him anyway

 

Charles Nelson Reilly won the Tour de France

With two flat tires and a missin' chain

He trained a rattlesnake to do his laundry

I'm tellin' you the man was insane

He could rip out your beatin' heart

And show it to you right before you died

Every day he'd make the host of Match Game

Give him a piggyback ride

Yeah, a two-hour piggyback ride

Giddyup, Gene!

 

Ninja warrior, master of disguise

He could melt your brain with his laser beam eyes

Oh yeah

Oh yeah

He had his very own line at the DMV

He made sweet, sweet love to a manatee

Oh yeah

Oh yeah, that was somethin' to see, I tell ya

 

Charles Nelson Reilly sold his toenail clippings

As a potent aphrodisiac

He ran a four minute mile blindfolded

With an engine block strapped to his back

He could eat more frozen waffles

Than any other man I know

Once he fell off the Chrysler building

And he barely even stubbed his toe

Had a tiny little scratch on his toe

Didn't even hurt

 

Charles Nelson Reilly figured out cold fusion

But he never ever told a soul

I've seen the man unhinge his jaw

And swallow a Volkswagen whole

He'd bash your face in with a shovel

If you didn't treat him like a star

'Cause you can spit in the wind or tug on Superman's cape

But Lord knows you just don't mess around with CNR

No no no

Talkin' bout CNR

Ohh

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Re: Susano's Song-Based DC NPCs

 

Itsy Bitsy Spider

Val Char Cost Roll Notes

1 STR -9 9- Lift 28.7kg; 0d6

13 DEX 6 12- OCV: 4/DCV: 1

8 CON -2 11-

3 BODY -7

3 INT -7 10- PER Roll 10-

8 EGO -2 11- ECV: 2 - 2

10 PRE 0 11- PRE Attack: 2d6

 

 

2 PD 0 Total: 2 PD (0 rPD)

2 ED 0 Total: 2 ED (0 rED)

3 SPD 10 Phases: 4, 8, 12

4 REC 0

20 END 0

10 STUN -5 Total Characteristic Cost: -40

 

Movement:

Running: 2m/4m

Leaping: 1m/2m

Swimming: 1m/2m

 

Cost Powers END

49 The Itsy Bitsy: Shrinking (0.0156 m tall, 4.768E-5 kg mass, -14 PER Rolls to perceive character, +14 DCV, takes +42m KB), Persistent (+1/4), Reduced Endurance (0 END; +1/2) (73 Active Points); Always On (-1/2)

5 Spider: Extra Limbs (8)

10 Crawled up the water spout: Clinging (normal STR)

-15 Down came the rain, and washed the spider out: Unluck 3d6 (-15 Active Points)

15 Out came the sun, and dried up all the rain: Luck 3d6

30 And the itsy bitsy: Microscopic ( x100) with Sight Group, Smell/Taste Group and Touch Group

10 Spider: Increased Arc Of Perception (360 Degrees) with Sight Group

3 crawled up the spout again: Climbing 12-

 

Total Powers & Skill Cost: 107

Total Cost: 67

 

 

Traditional Lyrics

 

Character sheet by

 

Lucius Alexander

 

Copyright Palindromedary Enterprises

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  • 2 weeks later...

Re: Susano's Song-Based DC NPCs

 

Sorry I know nothing about formatting in this forum.

 

 

 

Marcus Bloodhand, ambitious and ruthless modern magician with a fearful set of crimson digits. (5th ed. HERO system)

[ATTACH]34972[/ATTACH]

 

That's okay. DO you have Hero Designer? Or do you mind if I enter this into HD and then prep it for posting on my website with the other characters?

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