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Superheroes as firemen rather than cops?


DataPacRat

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Re: Superheroes as firemen rather than cops?

 

I had a hero that was a 'Healer' that was all he did. He had the golden hour to heal those critical wounds, but side effect, he took part of the damage and then had to use he's own regen to heal that damage. He couldn't cure diease's, or regrow limbs. I almost forgot he couldn't do anything while he healed and it cost extra end to do it.

 

Now he did have high defences, damage reduction, and tons of Life Support, so he could take tons of damage and still be standing after the fight.

 

He wasn't a Super-Hero he was a EMT that was assigned to Super fights and also any action that would require him to be on site. He was trained as a firefighter, rescue diver, field surgon.

 

He was called Lifeline.

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Re: Superheroes as firemen rather than cops?

 

As the thread continues to derail...

 

Here's another potentially frustrating thing about Healing. I had a villainess who got captured and tried to incapacitate herself by shooting herself in the gut (vitals) with her RKA to prevent an interogation attempt. The players just healed her (you can heal a character who does doesn't want to be healed with a successful attack roll, which is easily made when the character is dying and at 0 DCV...) and brought her to interogation without batting an eye. Then they threatened to send her to a day spa if she didn't cooperate. ;)

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Re: Superheroes as firemen rather than cops?

 

A slippery slope...

 

In our last campaign one of the characters had a healing power for Body. After healing a downed officer at the scene of a burglary she received no end of bad press for not living at the Hospital healing everyone that walked through the door.

 

When the GM wanted to twist the screws he mentioned the Children's Burn Ward.

 

Heck' date=' my [i']characters[/i] have done that when another character shows a healing power. "C'mon man, we gotta get you to the Emergency Room! We'll track down the bad guys, you go save lives!"

 

Course the medical insurance profession would have sued them into catatonia.

Doctors would hate them. Mobs would gather to worship/protest/destroy; etc.

 

All in all, it seems kind of asshatish to me to do to a PC unless they wanted an Angst machine.

 

That's just me though.

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Re: Superheroes as firemen rather than cops?

 

As the thread continues to derail...

 

Here's another potentially frustrating thing about Healing. I had a villainess who got captured and tried to incapacitate herself by shooting herself in the gut (vitals) with her RKA to prevent an interogation attempt. The players just healed her (you can heal a character who does doesn't want to be healed with a successful attack roll, which is easily made when the character is dying and at 0 DCV...) and brought her to interogation without batting an eye.

 

If I as GM didn't want that to happen, I'd have ruled that it counted as a surprise attack out of combat (after all, she's not trying in any way to defend herself) and doubled the damage. With hit locations, that's x4 Body and an automatic x4 stun multiplier, easily enough to take her to GMs option and possibly enough to kill her outright. Once she's in GM's option, no reason at all to bring her out of a coma just because the PCs have healed her stun.

 

Heck, plant a cortical bomb in her and kill all the PCs as soon as they catch her if you feel like it.

 

Stopping the PCs from doing something is never a problem. Doing it without pissing off your players, on the other hand, can be. ;)

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Re: Superheroes as firemen rather than cops?

 

If I as GM didn't want that to happen, I'd have ruled that it counted as a surprise attack out of combat (after all, she's not trying in any way to defend herself) and doubled the damage. With hit locations, that's x4 Body and an automatic x4 stun multiplier, easily enough to take her to GMs option and possibly enough to kill her outright. Once she's in GM's option, no reason at all to bring her out of a coma just because the PCs have healed her stun.

 

Heck, plant a cortical bomb in her and kill all the PCs as soon as they catch her if you feel like it.

 

Stopping the PCs from doing something is never a problem. Doing it without pissing off your players, on the other hand, can be. ;)

 

It was a Street level Dark Champions game, and she wanted to live- she just wanted to be deep into unconscious-land. I had expected the heroes to telepathically scan her anyways (unconscious target is 0 ECV) so it didn't derail my plot at all.

 

She put a 9mm (1d6+1K) bullet into her unarmored stomach, and I decided it did max damage; so that was 7 BODY and 28 Stun (bringing her down to 4 BODY and -3 STUN). Strictly speaking, she was healed 8 BODY; I was amused enough by the idea that I decided to heal her fully (letting her take the one REC that it would take to make her conscious again) because it was funnier to have her fully healed that way.

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Re: Superheroes as firemen rather than cops?

 

Along those same lines' date=' if you have stretching powers you owe it to the world to be doing porn.[/quote']

 

That's not true, actually. I heard one comment, "Never watch Gumby and porn back-to-back while stoned."

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Re: Superheroes as firemen rather than cops?

 

Let me take this thread in a rather unexpected direction (e.g., the original one): I think that every 'true blue hero' should have some skills or abilities to help save lives in both mundane and metahuman situations.* Here are some examples:

 

Paramedics - Can your hero keep someone alive until the EMTs get there? (This is the most obvious one, and I personally think almost every heroic character should have this.)

 

AK: Campaign City - Does your character even know where the nearest hospital is? And can they avoid the inevitable traffic jams on the way there?

 

Contacts - Is there someone you can call, discretely, to let them know about a situation that's more than just a mundane fire or crime scene?

 

Radio Hearing - If the cops/firefighters happen to find out about something before you do, can you still get there in time to help them?

 

Noncombat movement - If the cops/firefighters happen to find out about something before you do, can you still get there in time to help them?

 

High PRE - Is your character a strong enough leader to get people to do what they need to do in a crisis?

 

Teamwork - Sure, your team trains together for fighting crime. Do they also train for natural or man-made disasters?

 

There are probably lots of others, but this is all I could come up with right now. It's Saturday morning, what more do you want? :)

 

--

* Of course, I also think every 'real' person should take a CPR course, but that's beside the point.

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