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[Enemies]Kapitan Xi Wu Chen's Mercenary Team


OctoberRaven

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Since making this character on CoV (Kapitan Chen on the Virtue Server), I've been thinking, "She would be a GREAT villain for a Dark Champions game."

 

So here I am. Here is Kapitan Xi Wu Chen, her second in command, and her agents.

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Kapitan Xi Wu Chen:

A Half-Russian, Half-Chinese woman born in Moscow, her father died in combat shortly before she was born. Her half-Russian status was trumped by her father dying a hero, and she found herself following in his footsteps.

 

A natural born soldier and leader, Chen was involved in a military patrol of a town where a small rebellion was being formed. After saving her friend, Boris Sokolov, from a sniper, they battled the rebels in a bloody conflict that ended with them as the only survivors, Chen with a severe wound in her right eye from shrapnel. They managed to learn the location of the leader of the rebels, and after killing him, Chen, with the help of Sokolov, returned to Moscow.

 

While Chen was recovering from the injury to her eye (which made it completely useless), the Wall fell and the USSR would be disbanded. She would remain in military service, promoted to the rank of Kapitan (Sokolov would become Luytenant).

 

After her honorable discharge in late 2005, the two had no other true skills outside of military life. So, they decided to become mercenaries. Learning of Hudson City, they immigrated there with false identities to make their fortunes.

 

They are now in charge of a small but growing mercenary operation, with strict military philosophy behind it. The Kapitan runs it very much like a business, never betraying an employer (even for a better offer), and doing the work as efficiently as possible. Her ruthless and effective operation has led her to be known in the underworld as "The Russian Attack Dog".

 

Her cover has fell through, however, her partner, Boris Sokolov, can still pass as a law-abiding immigrant, and only leaves the Kapitan's side to obtain food and any other necessities. Despite many rumors stating otherwise, they have no romantic interest in each other. Instead, it's a deep friendship forged by blood and gunfire.

 

The Kapitan comes off as a cold and callous woman, but this is only her military mindset in play. She genuinely has the safety of her soldiers in mind in combat, and would never use a tactic that would be suicidal to whoever carries it out. However, she has no remorse for her targets, and will torture someone for interrogation using the most inhumane methods avaiable without a second thought.

 

While not arrogant, she expects a degree of respect from people she meets. She insists on being called "Kapitan" by everyone, even in casual conversation. If she is addressed as otherwise in a polite way (Ms. Chen or Ma'am, for example), she will calmly but firmly ask to be called Kapitan. Otherwise, or if they do not accept her request, her Enraged is triggered.

 

When in combat, all members of the mercenary group wear urban camoflauge with light kevlar armor. Outside of combat, they will wear street clothes, with the exception of Chen, who wears a formal military coat, complete with her various medals.

 

Quote 1: "Soldats, split up, two each. Leave nobody alive. Luytenant, you're with me as always. Let's go."

 

Quote 2: "Difficult? Bah, this is nothing. Spend a winter in Russian army, and tell me what you think of difficult."

 

Val Char Cost

15 STR 5

14 DEX 12

16 CON 12

12 BODY 4

14 INT 4

13 EGO 6

30 PRE 10

9 COM 0

5/9 PD 2

5/9 ED 2

4 SPD 16

10 REC 8

35 END 2

30 STUN 2

6" RUN 0

2" SWIM 0

3" LEAP 0

Characteristics Cost: 84

Cost Power

10 One Tough Woman: Physical Damage Reduction, 25%

3 One Tough Woman: Damage Resistance (3 PD/3 ED)

8 Pure Intensity: +10 PRE (10 Active Points); Conditional Power Only In Combat (-1/4)

Powers Cost: 21

Cost Martial Arts Maneuver

Sambo

4 1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND

4 2) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs

4 3) Reversal: var Phase, -1 OCV, -2 DCV, 30 STR to Escape; Grab Two Limbs

3 4) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3d6 Strike; Target Falls

3 5) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls

Marksmanship (Used with AK-47 Rifle)

4 1) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +4 DC

5 2) Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike +2 DC

4 3) Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +5 DC to Disarm

3 4) Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike +2 DC

8 5) +2 Ranged Damage Class(es)

Martial Arts Cost: 42

Cost Skill

3 Tactics 12-

3 Teamwork 12-

3 Interrogation 15-

3 Demolitions 12-

10 Defense Maneuver I-IV

3 Traveler

1 1) AK: Hudson City (2 Active Points) 11-

3 2) AK: Russia (4 Active Points) 13-

1 3) AK: The United States (2 Active Points) 11-

2 4) CK: Moscow (3 Active Points) 12-

5 Rapid Attack (Ranged)

32 +4 with All Combat

2 Navigation (Land) 12-

2 WF: Small Arms

3 Weaponsmith (Firearms, Muscle-Powered Ranged) 12-

3 Combat Driving 12-

6 Penalty Skill Levels: +2 vs. Range Modifier with All Attacks

12 Penalty Skill Levels: +4 vs. Hit Location modifiers with All Attacks

5 Concentrated Sprayfire

3 Analyze: Combat 12-

3 Persuasion 15-

4 PS: Soldier 13-

2 PS: Mercenary 11-

3 Linguist

3 1) Language: English (Russian is native) (completely fluent; literate) (4 Active Points)

1 2) Language: Japanese (fluent conversation) (2 Active Points)

3 3) Language: Mandarin (completely fluent; literate) (4 Active Points)

1 4) Language: Spanish (fluent conversation) (2 Active Points)

Skills Cost: 125

Cost Perk

2 Reputation: Decorated Soldier (Russian Military) 11-, +2/+2d6

10 Money: Wealthy

14 Fringe Benefit: Captain, Improved Equipment Availability Military equipment, Membership [Notes: Leader of own Mercenary Syndicate]

Perks Cost: 26

Cost Talent

15 Danger Sense (immediate vicinity, in combat, Intuitional) 12-

Talents Cost: 15

Cost Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.)

AK-47 (+1 OCV, +1 Ranged, +6 PER): Killing Attack - Ranged 2d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 4 clips of 30 Charges (+1/2) (67 Active Points); OAF (-1), STR Minimum 14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), No Knockback (-1/4), Real Weapon (-1/4)

Makarov PM (-1 Ranged, +1 PER): Killing Attack - Ranged 1d6+1 (20 Active Points); STR Minimum 6 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), No Knockback (-1/4), 2 clips of 8 Charges (-1/4), Real Weapon (-1/4)

Level I Kevlar: Armor (4 PD/4 ED) (12 Active Points); OIF (-1/2), Activation Roll 14- (-1/2), Half Mass (-1/2), Real Armor (-1/4)

Radio Handset: Radio Perception/Transmission (Radio Group), 1 Continuing Fuel Charge lasting 6 Hours (+0) (10 Active Points); OAF (-1), Sense Affected As More Than One Sense [Hearing As Well As Radio] (-1/4)

Total Character Cost: 313

Pts. Disadvantage

15 Distinctive Features: Missing Right Eye With Scar (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

5 Enraged: When Disrespected (Uncommon), go 8-, recover 14-

15 Social Limitation: Public ID (Frequently, Major)

20 Psychological Limitation: Military Mindset (Common, Total)

10 Reputation: Ruthless Mercenary Leader, 8- (Extreme)

10 Hunted: HCPD 8- (Less Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Capture)

20 Hunted: FBI 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Capture)

5 Social Limitation: Bi-Racial (Occasionally, Minor)

----------------

Luytenant Boris Sokolov

Quote: "You heard the Kapitan, men. Get moving!"

Val Char Cost

16 STR 6

13 DEX 9

14 CON 8

12 BODY 4

14 INT 4

13 EGO 6

15 PRE 5

12 COM 1

5/9 PD 2

5/9 ED 2

4 SPD 17

10 REC 8

30 END 1

30 STUN 3

6" RUN 0

2" SWIM 0

3" LEAP 0

Characteristics Cost: 76

Cost Power

2 One Tough Russian: Damage Resistance (2 PD/2 ED)

Powers Cost: 2

Cost Martial Arts Maneuver

Sambo

4 1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND

4 2) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 31 STR vs. Grabs

4 3) Reversal: var Phase, -1 OCV, -2 DCV, 31 STR to Escape; Grab Two Limbs

3 4) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3d6 Strike; Target Falls

3 5) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 +v/5, Target Falls

Marksmanship (Used with AK-47 Rifle)

4 1) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC

5 2) Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike

4 3) Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +3 DC to Disarm

3 4) Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike

Martial Arts Cost: 34

Cost Skill

3 Tactics 12-

3 Teamwork 12-

3 Interrogation 12-

3 Demolitions 12-

10 Defense Maneuver I-IV

3 Traveler

1 1) AK: Hudson City (2 Active Points) 11-

3 2) AK: Russia (4 Active Points) 13-

1 3) AK: The United States (2 Active Points) 11-

2 4) CK: Moscow (3 Active Points) 12-

5 Rapid Attack (Ranged)

24 +3 with All Combat

2 Navigation (Land) 12-

2 WF: Small Arms

3 Weaponsmith (Firearms, Muscle-Powered Ranged) 12-

3 Combat Driving 12-

6 Penalty Skill Levels: +2 vs. Range Modifier with All Attacks

12 Penalty Skill Levels: +4 vs. Hit Location modifiers with All Attacks

5 Concentrated Sprayfire

3 Analyze: Combat 12-

3 Persuasion 12-

4 PS: Soldier 13-

2 PS: Mercenary 11-

4 Language: English (Russian is native) (completely fluent; literate)

Skills Cost: 110

Cost Perk

12 Fringe Benefit: Improved Equipment Availability Military equipment, Lieutenant, Membership [Notes: Second-In-Command To Kapitan Xi Wu Chen]

1 False Identity

5 Money: Well Off

Perks Cost: 18

Cost Talent

4 Resistance (4 points)

1 Lightning Reflexes: +1 DEX to act first with Basic Shot

Talents Cost: 5

Cost Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.)

AK-47 (+1 OCV, +1 Ranged, +6 PER): Killing Attack - Ranged 2d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 4 clips of 30 Charges (+1/2) (67 Active Points); OAF (-1), STR Minimum 14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), No Knockback (-1/4), Real Weapon (-1/4)

Makarov PM (-1 Ranged, +1 PER): Killing Attack - Ranged 1d6+1 (20 Active Points); STR Minimum 6 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), No Knockback (-1/4), 2 clips of 8 Charges (-1/4), Real Weapon (-1/4)

Level I Kevlar: Armor (4 PD/4 ED) (12 Active Points); OIF (-1/2), Activation Roll 14- (-1/2), Half Mass (-1/2), Real Armor (-1/4)

Radio Handset: Radio Perception/Transmission (Radio Group), 1 Continuing Fuel Charge lasting 6 Hours (+0) (10 Active Points); OAF (-1), Sense Affected As More Than One Sense [Hearing As Well As Radio] (-1/4)

Total Character Cost: 245

Pts. Disadvantage

15 Social Limitation: Public ID (Frequently, Major)

20 Psychological Limitation: Military Mindset (Common, Total)

5 Reputation: Kapitan Xi Wu Chen's Second-In-Command, 8-

0 Hunted: HCPD 8- (Less Pow, Limited Geographical Area, Capture)

10 Hunted: FBI 8- (As Pow, Capture)

20 Psychological Limitation: Subject to Orders (Common, Total)

25 Psychological Limitation: Loyal To Kapitan Chen (Very Common, Total)

--------------

Soldats (Agents)

Quote: "Yes, Kapitan!"

Val Char Cost

14 STR 4

13 DEX 9

12 CON 4

12 BODY 4

12 INT 2

13 EGO 6

12 PRE 2

12 COM 1

4/8 PD 1

4/8 ED 2

3 SPD 7

10 REC 10

25 END 1

25 STUN 0

6" RUN 0

2" SWIM 0

2 1/2" LEAP 0

Characteristics Cost: 53

 

Cost Martial Arts Maneuver

Marksmanship (Used with AK-47 Rifle)

4 1) Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +3 DC

5 2) Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike +1 DC

3 3) Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike +1 DC

4 4) +1 Ranged Damage Class(es)

Streetfighting

4 1) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 4d6

5 2) Headbutt: 1/2 Phase, -2 OCV, +1 DCV, 6 1/2d6 Strike

3 3) Elbow: 1/2 Phase, +1 OCV, +0 DCV, 4 1/2d6 Strike

5 4) Snap The Arm: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6 +1 , Disable

Martial Arts Cost: 33

Cost Skill

3 Tactics 11-

3 Teamwork 12-

5 Defense Maneuver I-II

2 AK: Hudson City 11-

2 AK: The United States 11-

5 Rapid Attack (Ranged)

8 +1 with All Combat

2 WF: Small Arms

3 Combat Driving 12-

5 Concentrated Sprayfire

3 Analyze: Combat 11-

2 PS: Mercenary 11-

Skills Cost: 43

Cost Perk

6 Fringe Benefit: Improved Equipment Availability Military equipment, Membership

Perks Cost: 6

 

Cost Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.)

AK-47 (+1 OCV, +1 Ranged, +6 PER): Killing Attack - Ranged 2d6, +1 Increased STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 4 clips of 30 Charges (+1/2) (67 Active Points); OAF (-1), STR Minimum 14 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), No Knockback (-1/4), Real Weapon (-1/4)

Makarov PM (-1 Ranged, +1 PER): Killing Attack - Ranged 1d6+1 (20 Active Points); STR Minimum 6 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), No Knockback (-1/4), 2 clips of 8 Charges (-1/4), Real Weapon (-1/4)

Level I Kevlar: Armor (4 PD/4 ED) (12 Active Points); OIF (-1/2), Activation Roll 14- (-1/2), Half Mass (-1/2), Real Armor (-1/4)

Radio Handset: Radio Perception/Transmission (Radio Group), 1 Continuing Fuel Charge lasting 6 Hours (+0) (10 Active Points); OAF (-1), Sense Affected As More Than One Sense [Hearing As Well As Radio] (-1/4)

Total Character Cost: 135

Pts. Disadvantage

15 Social Limitation: Secret ID (Frequently, Major)

0 Hunted: HCPD 8- (Less Pow, Limited Geographical Area, Capture)

20 Psychological Limitation: Subject to Orders (Common, Total)

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