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The Game: Consumer Recreation Services (CRS)


Gadodel

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The Game was a movie released in 1997 that starred Michael Douglas. It was a psychological thriller that you can learn more about at Wikipedia, if you want. For those of you who have seen it, I am trying to flush out the basic things I need to do something like this.

 

1. Actor package deal.

2. Special Effects Technician package deal.

3. A system to determine 'random people' that can be used to throw the target of CRS 'off track'.

 

Has anyone ever designed either of these package deals? How about a 'random people' chart?

 

Any help will be appreciated.

 

BTW, I highly recommend that you see this movie as it has a treasure trove of things that would be helpful in a DC campaign.

 

Thanks.

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Re: The Game: Consumer Recreation Services (CRS)

 

Great movie.

 

I'm not sure what you are looking for though. Are you trying to build the CRS company or just run a story where the PC is taking part in "The Game"?

 

One thing CRS needs is a lot of money. Millions just to run one "Game", of course the player (or whoever signs him up) has to play that bill.

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Re: The Game: Consumer Recreation Services (CRS)

 

Sounds cool...

 

Would you mind filling the lazy among us (that would be me) in a little more about the movie?

 

From the first part of the plot description on Wikipedia:

 

 

 

The main character of The Game, Nicholas Van Orton (Douglas) is a successful businessman, but his success has come at the cost of his family life; when the movie opens, he is divorced and estranged from his wife. Nicholas goes about life in a cold, detached manner and seems incapable of expressing emotion or caring for anyone outside of himself.

 

On Nicholas's 48th birthday, his younger brother Conrad (Penn) presents him with an unusual gift—a game offered by a company called Consumer Recreation Services—promising that it will change Nicholas' life. (The idea of Consumer Recreation Services seems to be lifted directly from the G.K. Chesterton story "The Tremendous Adventures of Major Brown"). The nature of the game is unclear at first, but it appears to be a sort of live action role-playing game that integrates directly into the player's real life. After taking a full day test and physical, Nicholas is informed that the game company cannot serve him. However, Nicholas soon discovers that this is false and the game has begun. The game focuses on a key moment of Nicholas's life when, as a child, he witnessed his father committing suicide by leaping off their family home, the same home Nicholas lives in. Significantly, Nicholas's father took his life on his 48th birthday—the same age as Nicholas is now.

 

As the movie progresses, evidence mounts that the game is actually an elaborate scheme, but each time Nicholas thinks he has uncovered the truth, he finds that a new layer of complexity has been revealed and that his previous assumptions were false.

 

 

 

The full plot description can be found at:

http://en.wikipedia.org/wiki/The_Game_%28film%29

 

-Carl-

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Re: The Game: Consumer Recreation Services (CRS)

 

Great movie.

 

I'm not sure what you are looking for though. Are you trying to build the CRS company .

Yes.

 

I figured I would start off with the basics, such as the Actor Package Deal and the SFX Master Package Deal. Either of these could be built in many different ways, though I am looking for something covers all the basics.

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Re: The Game: Consumer Recreation Services (CRS)

 

2. Special Effects Technician package deal.

 

Well, as a theatrical technician/designer by trade I'd have to say I've given a

little bit of thought to this, since I've toyed with the whole "write

yourself as a character" schtick.

 

So....Think about a whole lot of familiarities:

 

Optics

Acoustics

Carpentry

Welding/Metalwork

Tailoring (Sewing)

Hydraulics

Mechanics

Electronics

Art History

Drawing

Drafting

Chemistry

 

Those are most of what any technician would learn while getting

their BFA degree (the most common degree held by theatrical and

film technicians). There are other things I'm probably forgetting,

such as the paperwork skills (office and time managment stuff),

Teamwork (since making films or theatre is a collaborative effort),

some computer skills since a fair bit of designing these days is

done with Vectorworks, AutoCad, Photoshop, etc....

stuff like that. And then there is also:

 

Acting (most technicians have had some training as actors, it's

another part of the BFA)

Disguise (theatrical make-up, again BFA related)

 

Those are all probably at least an 8 or less Familiarity, if the character

has a general production BFA in theatre. Film school training is a bit

different but covers most of the same stuff. And of course some of

what you 'learn' in school is forgotten soon after getting thru finals

so some of the areas of familiarity might not be in all technicians

repetiores (eg: not all costumers or make-up technicians will

remember the basic capentry they learn in Stagecraft 101 during

their Freshman year, etc).

 

Then you get into your area of discipline. So for that you'd focus on

one of the following:

 

Scenic

Properties

Costuming

Audio

Lighting

 

Those are the theatrical disciplines. Then for film you'd add

 

FX Make-up (there are entire schools just for this)

Cinematography

Editing (Film)

Editing (Audio)

 

Almost forgot Pyrotechnics...part of why you have that 8 or less with

Chemistry !

 

As a specialist in an area you'd probably have at least an 11 or less,

depending on how gifted you are in your area.....

 

That's just a rough, off the top of my head run down. Hope it helps.

 

-Carl-

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Re: The Game: Consumer Recreation Services (CRS)

 

Let me think about the Acting part a little...

 

Are we talking a working professional or somebody trying to get in the business?

Well, if they got a job working for such a company; then they are in the business-sorta speak. They are a working professional at minimum and likely a many faceted talent as well-capable of playing many roles. However, they might play the same role over and over again as the company uses them when the need arises.

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