jturtle Posted November 27, 2007 Report Share Posted November 27, 2007 Some friends and I were trying to simulate the movie version of Ghost Rider, and came up against a problem. We gave him an offensive damage shield to simulate the heat of his body/hellfire aura that melted knives, etc. We gave him stretching with an OAF to simulate the chain/whip he had. The damage shield extends through the chain. A similar thought exists for some other effects he had: I wrote his use of hellfire with the mud clods and shotgun as an RKA with an OAF object of opportunity, and the bike as a vehicle with a damage shield; but a friend suggested a transform of items with a range of powers. That might cover the whip, too. What would be your take on either thing? BTW, I am assuming you saw the movie, which was awesome... Quote Link to comment Share on other sites More sharing options...
casualplayer Posted December 2, 2007 Report Share Posted December 2, 2007 Re: Ghost Rider build? I doubt if anyone could take GR's chain away from him, so it may be a case of a non-focus focus or at least just an OIF. His chain is pretty much just Stretching because I'm fairly sure he could have peeled a banana with it if he wanted to. It was easily as dextrous as his own two hands. His Turn Anything into Weapon from HELL is pretty much the RKA OIF: Object of Opportunity you mentioned before. Transform is too clunky in this case, as the game will bog down while you determine the BODY of a dirtclod or whatever chunk of crud GR decides to use. The movie was all that and Eva Mendes too. Quote Link to comment Share on other sites More sharing options...
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