Jump to content

Archived

This topic is now archived and is closed to further replies.

Sketchpad

Hero Goes to the Movies (or TV Shows)!

Recommended Posts

Re: Hero Goes to the Movies (or TV Shows)!

 

Scully.jpg

 

Dana Scully

 

[b]Dana Scully - "Starbuck"[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
10    STR     0   10      11-       HTH Damage 2d6  END [1]
14    DEX     12   14      12-       OCV 5 DCV 5
14    CON     8   14      12-
10    BODY    0   10      11-
15    INT     5   15      12-       PER Roll 12-
15    EGO     10   15      12-       ECV: 5
15    PRE     5   15      12-       PRE Attack: 3d6
14    COM     2   14      12-
2    PD      0   2             2 PD (0 rPD)
3    ED      0   3             3 ED (0 rED)
3    SPD     6   3                 Phases:  4, 8, 12
7    REC     4   7
35    END     4   35
22    STUN    0   22
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
2    LEAP     0   2"                2" forward, 1" upward

[b]CHA Cost: 56[/b]



[b][u]Cost[/u]   [u]SKILLS[/u][/b]
9      +3 with Government Issue Firearms

2      AK: Washington DC Area 11-
3      Breakfall 12-
7      Bureaucratics 14-
3      Combat Driving 12-
4      Computer Programming (Personal Computers) 13-
5      Concealment 13-
9      Conversation 15-
9      Criminology 15-
9      Deduction 15-
3      Interrogation 12-
9      Forensic Medicine 15-
3      KS: Catholic Mythology 12-
5      KS: Federal Law & Procedures 14-
5      KS: FBI 14-
6      KS: Medical History 15-
7      Oratory 14-
9      Paramedics 15-
3      Persuasion 12-
3      PS: Profiler 12-
6      PS: Surgeon 15-
9      Research 15-
4      SS:  Biology 13-
3      Stealth 12-
9      Teamwork (Mulder) 15-
0      TF:  Two-Wheeled Motorized Ground Vehicles
2      WF:  Small Arms

[b]SKILLS Cost: 146[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
3      Well-Connected
10      1)  Contact:  AD Walter Skinner (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 14-
11      Fringe Benefit:  Concealed Weapon Permit (where appropriate), Federal/National Police Powers, Membership: F.B.I., Security Clearance
2      Reputation:  Medical Specialist (A small to medium sized group) 11-, +2/+2d6

[b]PERKS Cost: 26[/b]

[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
15     Psychological Limitation:  Skeptic (Common, Strong)
20     Psychological Limitation:  Protective of Mulder (Common, Total)
20     Hunted:  Syndicate 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
10     Reputation:  Mulder's Partner, 11-
15     Social Limitation:  Subject to Orders (Frequently, Major)
5     Unluck: 1d6

[b]DISADVANTAGES Points: 85[/b]

Base Pts: 100
Exp Required: 43
Total Exp Available: 43
Exp Unspent: 0
Total Character Cost: 228

 

Scully was born on February 23, 1964, to Margaret and William Scully, into a close-knit Catholic family. She has an older brother, William Jr., an older sister, Melissa, and a younger brother, Charles, who is never seen on the show (except in flashbacks). Her father was an officer in the Navy, and she grew up in Annapolis and later in San Diego. As a young girl, Scully's favorite book was Moby-Dick and she came to nickname her father "Ahab" from the book, and in return, he called her "Starbuck", due to this she named her dog Queequeg.

She attended University of Maryland, and earned a B.S. in Physics. Her undergraduate thesis was titled "Einstein's Twin Paradox: A New Interpretation." It is now also understood that she earned her degree in Medicine from Stanford University, a fact that was previously unknown and came to light in a recent interview with show co-writer, Frank Spotnitz. While finishing medical school, she was recruited by the FBI, which she accepted, mostly because she felt she could distinguish herself there. Upon being partnered with Fox Mulder, she maintained her medical skills by acting as a forensic pathologist, often performing or consulting on autopsies of victims on X-Files cases.

Throughout the series, her Catholic faith served as a cornerstone in her life, although at times a contradiction to her otherwise rigid skepticism. Upon her career in science and medicine, she drifted from her Catholic upbringing but remained somewhat entrenched in her faith.

Scully almost always wears a golden cross necklace, given to her by her mother as a Christmas or birthday present when she was a teen (both mentioned but never clarified). Upon her abduction ("Ascension", 2x06) it was the only item left behind in Duane Barry's getaway car. Mulder wore it ("3", 2x07) in her absence until she miraculously reappeared in a DC hospital. ("One Breath", 2x08) After she recovered, he returned the cross to her.

The abduction visibly tested the limits of her faith, when she began to exhibit symptoms of post-traumatic stress disorder on a case involving a murdering fetishist named Donnie Pfaster ("Irresistible", 2x13). This psychological revictimisation continues after Pfaster escaped from prison five years later and again attempted to kill her in her home, ending only after she fatally shot him, while Mulder had Pfaster covered. She struggled with what motivated her actions to kill Pfaster, and questioned whether it was God compelling her to kill Pfaster, or "something else." ("Orison", 7x07)

About a year after the first Donnie Pfaster incident, Scully was further conflicted when protecting a young stigmatic by the name of Kevin Kryder, whose life was threatened by a psychotic, apparently suffering from Jerusalem syndrome ("Revelations", 3x11). Skeptical of the boy's claims but unable to deny what she has seen, Scully was unable to respond when the boy prophetically asked, "Are you the one who was sent to protect me?", implying Scully's intervention was the direct work of God. As a result of their experiences on the Kryder case, the philosophy of faith and religion caused a disagreement between Mulder and Scully that continued through out the duration of their work together.

Some time later, the cancer diagnosis forced Scully to begin contemplating her own mortality. However, she resisted the gentle prodding from her family priest, Father McCue, to resume attending church services. When the severity of her illness increased, and pushed her to the brink of death, Scully finally requested ministry from Father McCue, and chose to accept her remission as a miracle. ("Redux", 5x03)

Upon the sudden discovery of her daughter Emily Sim, Scully gave the little girl her cross to wear while she petitioned to adopt her. Before her funeral, Scully retrieved the cross from Emily's casket.

Sometime after her recovery, Scully began to regularly attend Mass again. At the request of Father McCue, Scully got involved in a case concerning a paraplegic girl who was found dead in a kneeling position with her palms outstretched and eye sockets charred. ("All Souls", 5x17) After Scully discovered the girl was part of a set of quadruplets and two more were murdered, Father McCue shared with her the story of the seraphim and the nephilim, which Scully interpreted as a possible explanation for the deformations and deaths of the girls. Scully continued to have visions of Emily, and when the last girl died, Scully believed she was returning the girl to God. Upon her return to D.C., she went to confession to gain peace of mind and acceptance for Emily's death.

Mulder and Scully frequently disagreed on matters of religion. Scully is more inclined to believe that God has a hand in people's actions, while Mulder seems to believe that people are responsible for their own behavior.

Scully initially instructed at the FBI Academy in Quantico. Mulder's investigations into the paranormal were steadily increasing his profile to members of The Syndicate to the point where his notoriety prevented them from simply killing him. A strategy was devised to invalidate his work, and in the Spring of 1992, Scully was assigned to debunk his investigations by disproving them with science. Instead, she observed the evidence objectively and honestly. The Syndicate soon dropped this endeavor, and Scully remained part of the X-Files office, providing an intelligent, empirical opposite to Mulder's more maverick character. Over the years of working as a team, they exhibited a comfortable working relationship, each bringing important parts to their intriguing, and usually dangerous, investigations.

In 1994, after two years of working together, the Syndicate decided the agents were getting too close to the truth and the X-Files investigations were closed. Mulder and Scully were sent to work in different sections.

In "Ascension" (2x06), Scully was kidnapped by a mental patient named Duane Barry, an ex-FBI agent and multiple alien abductee. To prevent his own abduction, he traded her to a military covert operation. Scully was missing for several weeks before mysteriously turning up in a D.C. area hospital, comatose ("One Breath", 2x08). Walter Skinner ordered the X-Files reopened to investigate her disappearance. When Scully awakened, she voluntarily returned to her position almost immediately. Her abduction experience would later come to serve in an important capacity to the X-Files mythology.

In 1995, The Syndicate, seeing that Scully had become as much of a threat as Mulder, attempted to have her murdered, but their assassins inadvertently killed her sister, Melissa. Scully pursued her sister's murder case after the FBI dropped it (from influence by the Syndicate), and tracked down the killer. However, the hitman was soon himself murdered by conspiracy operatives, leaving Scully without any justice for her sister, but strengthening her continuing search for the truth. Also that year, Scully discovered a tiny microchip implanted in the back of her neck during her abduction. ("The Blessing Way", 3x01) She had it removed and subsequently developed an inoperable, cancerous, nasopharengeal tumor. Scully's cancer miraculously went into remission several months later when Mulder broke into The Pentagon to retrieve a replacement chip. Scully also learned that her abduction resulted in her inability to conceive children, as her ova had apparently been harvested.

Scully's convictions were proven while visiting her brother in California during the Christmas holidays of 1997. She received a phone call from a voice that sounded identical to Melissa's ("Christmas Carol", 5x05) which led her to a house in the middle of an investigation of the hours-old suicide of the homeowner's wife. There, Scully met the deceased's three-year-old adopted daughter, Emily, who looked exactly like a childhood picture of Melissa. Convinced that she was Melissa's biological daughter, she ordered a series of DNA comparison tests. However, Scully was shocked to discover that not Melissa, but she herself was actually Emily's mother. ("Emily", 5x07) When the adoptive father was killed by Alien Bounty Hunters, Scully immediately petitioned for custody. Unfortunately, Emily was terminally ill with a rare form of anemia, and died shortly after Scully discovered her existence. In actuality, Emily was one of several alien/human hybrids created using alien DNA and harvested ova from other abductees.

In the X-Files movie The X-Files: Fight the Future, Scully was infected by the Black Oil virus after being stung by a carrier bee, and taken to a secret laboratory in Antarctica. Mulder located her, administered a weak vaccine, and rescued her.

Despite her previous diagnosis, Scully was unwilling to accept her infertility and decided to attempt in-vitro fertilization. She asked Mulder to be the donor, but initial results were negative. However, in the Spring of 2000, Mulder was abducted at the same time Scully discovered she was pregnant. It was later revealed that she and Mulder had begun a sexual relationship shortly before these events.

Special Agent John Doggett was assigned to find Mulder. The search soon proved fruitless, and Doggett was assigned to work with Scully on the X-Files. After eight years of investigating unexplained phenomena, Scully had slowly become more open to believing in the paranormal, and Doggett took her place as "the skeptic". Scully worked late into her pregnancy. However, even after Mulder's return, she remained anxious and fearful of her unborn child's origins and fate. Hunted down by agents of the conspiracy, she fled with the help of Doggett and Monica Reyes, shortly before giving birth in a remote area of Georgia. She named the boy William after Mulder's father. (Fox Mulder is presumably the child's father; see his and William's entries for more information).

After William's birth, Mulder voluntarily went into hiding, believing that his living with Scully and William put them at risk. Scully also left fieldwork to teach Forensics, turning over the X-Files division to Doggett and Reyes. Shortly after, she learned that she and William were under surveillance by the New Syndicate. In 2002, after William was kidnapped but eventually found safe, Scully felt she could no longer provide the safety he needed, and gave him up for adoption. (See his entry for more information.)

In the series finale, Scully helped Mulder escape a bogus imprisonment and death sentence, and the two ran away as fugitives to New Mexico, where they had a final confrontation with Cigarette Smoking Man. Scully and Mulder are currently on the run from the New Syndicate, to protect themselves and expose the truth about the government conspiracy to cover up the threat of alien colonization.

 

:hex: I also have another version of Mulder that I may post at some point.

dr scully is in

rep to sketchpad

Share this post


Link to post
Share on other sites

Re: Hero Goes to the Movies (or TV Shows)!

 

Permission to put these on my website?

Of course Mike :) You may presume anything I post in this thread is fair game for your site :)

 

I might hold off on The Doctor atm ... as I'm hoping that I get a bit more feedback like OddHat's :)

Share this post


Link to post
Share on other sites

Re: Hero Goes to the Movies (or TV Shows)!

 

Very nice, and repped. :)

 

Some thoughts:

 

1) At least 4 overall levels would be justified. The Doctor has engaged in a sword fight and made a good showing (despite the loss and return of his hand), and taken a look at a technology he claimed not to be able to match and then improved upon it a few minutes later. He seems to be good at anything with a few minutes of trying; to me, that looks like Universal Skills plus Overall Levels (other interpretations are of course fine).

 

Good Point

 

2) Luck, around 6d6 of it. The doctor often uses unlikely coincidences to his advantage.

 

I meant to give him some crazy luck

 

3) The TARDIS has Universal Translator, Usable as an Attack at Range, Up to 16 targets Simultaneously (rough guess). The Doctor himself might arguably be the source of this power (remember the Christmas Invasion; the return of this power was one sign the Doctor had stabilized).

 

True

 

4) Transformation Usable On Self isn't legal. Probably better to use a Triggered Multiform linked to a Triggered Resurrection, charges never recover.

 

*nods* Another good point

 

5) The Doctor has Power Skill: Time Lord, and Power Skill: Gadgeteering. He's always coming up with odd one shot applications of his Time Lord power set that never show up again, and coming up with unusual gadgets based on whatever is lying around.

 

Another set I meant to put in.

Many thanks for the feedback OddHat ... I will put them in my revision :)

Share this post


Link to post
Share on other sites

Re: Hero Goes to the Movies (or TV Shows)!

 

Of course Mike :) You may presume anything I post in this thread is fair game for your site :)

 

I might hold off on The Doctor atm ... as I'm hoping that I get a bit more feedback like OddHat's :)

 

Sweet. I'll add Scully to the Mulder character sheet someone did some time ago and finally complete the X-Files set.

Share this post


Link to post
Share on other sites

Re: Hero Goes to the Movies (or TV Shows)!

 

Freddy Kruger

Fredkruegermoviefirst.png

[b]Freddy Kruger - "Springwood Slasher"[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
13    STR     3   13      12-       HTH Damage 2 1/2d6  END [1]
14    DEX     12   14      12-       OCV 5 DCV 5
15    CON     10   15      12-
12    BODY    4   12      11-
13    INT     3   13      12-       PER Roll 12-
20    EGO     20   20      13-       ECV: 7
20    PRE     10   20      13-       PRE Attack: 4d6
8    COM     -1   8      11-
5    PD      2   5/12             5/12 PD (0/7 rPD)
5    ED      2   5/12             5/12 ED (0/7 rED)
5    SPD     26   5                 Phases:  3, 5, 8, 10, 12
10    REC     8   10
50    END     10   50
34    STUN    7   34
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
3    LEAP     0   2 1/2"                2 1/2" forward, 1" upward

[b]CHA Cost: 116[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
23     [b][i]Clawed Glove[/i][/b]: HKA 2d6+1 (3d6 w/STR); OIF: Clawed Glove (-1/2) - END=3
4     [b][i]Claw Scraping[/i][/b]: +10 PRE; Only as an Attack (-1), OIF: Clawed Glove (-1/2) - END=
14     [b][i]Demonic Physiology[/i][/b]: Armor (7 PD/7 ED); Not Vs. X (-1/2) [Notes: Where X equals a weakness for the scenario] - END=0
175     [b][i]Dream Master[/i][/b]: Variable Power Pool, 150 base + 25 control cost, Only in the Dream Dimension (-2) - END=
0     1) [b][i]Dream Walker[/i][/b]: Extra-Dimensional Movement (Related Group of Dimensions, Any Location) Real Cost: 35 - END=3
0     2) [b][i]Arm's Length[/i][/b]: Stretching 4" Real Cost: 20 - END=2
0     3) [b][i]But He Was RIGHT Here![/i][/b]: Teleportation 20", No Relative Velocity, Position Shift Real Cost: 55 - END=5
0     4) [b][i]Giving the Tongue ...[/i][/b]: EB 3d6, Lingering +1 Phase (+1/4), NND (Closed Mouth; +1); Extra Time (Delayed Phase, -1/4) Real Cost: 27 - END=3
0     5) [b][i]He Can Look Like Anyone in Your Dreams ...[/i][/b]: Shape Shift  (Sight, Hearing, Smell/Taste and Touch Groups, any shape) Real Cost: 39 - END=4
0     6) [b][i]Puppet Strings[/i][/b]: Mind Control 8d6 (Human class of minds); Gestures (Requires both hands; -1/2) Real Cost: 27 - END=4
0     7) [b][i]Your Worse Fear and Greatest Desire ...[/i][/b]: +20 PRE; Only as an Attack (-1) Real Cost: 10 - END=
0     8) [b][i]You've Got the Body, I've Got the Brains![/i][/b]: Major Transform 6d6 (Person into Freddy), Transdimensional (Single Dimension; +1/2) Real Cost: 135 - END=13
0     9) [b][i]Tongue Tied[/i][/b]: Entangle 4d6, 4 DEF Real Cost: 40 - END=4
0     10) [b][i]Dream Snake[/i][/b]: Multiform (250 Character Points in the most expensive form) Real Cost: 50 - END=0
83     [b][i]Undying[/i][/b]: Simplified Healing 10d6, Can Heal Limbs, Resurrection; Self Only (-1/2) - END=12

[b]POWERS Cost: 299[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
7      Acting 15-
3      Climbing 12-
7      Contortionist 14-
3      Conversation 13-
19      Dream Mastery 21-
5      KS: Arcane Lore 14-
6      KS: The Children of Springwood 15-
6      KS: The Dreamlands 15-
9      Mimicry 15-
3      Persuasion 13-
13      Shadowing 17-
13      Stealth 17-

[b]SKILLS Cost: 94[/b]


[b][u]Cost[/u]   [u]TALENTS[/u][/b]
6      Combat Luck (3 PD/3 ED)

[b]TALENTS Cost: 6[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
20     Distinctive Features:  Severly Scarred (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
20     Psychological Limitation:  Casual Killer (Common, Total)
20     Hunted:  Dream Warriors 11- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
20     Psychological Limitation:  Torments the Children of Springwood (Common, Total)
15     Psychological Limitation:  Vengeful (Common, Strong)
15     Reputation:  You Mean Freddy Kruger?  He was a serial killer ..., 14- (Extreme;  Known Only To A Small Group)
20     Susceptibility:  When No One Fears Him 3d6 Dispel (XDM) per Turn (Uncommon)
25     Susceptibility:  When Pulled Into the Real World 3d6 Dispel (All Powers) per Phase (Uncommon)

[b]DISADVANTAGES Points: 155[/b]

Base Pts: 200
Exp Required: 160
Total Exp Available: 160
Exp Unspent: 0
Total Character Cost: 515

 

Background

Freddy Krueger was born January 14 1938, Krueger's origin evolved slowly over the course of the film series. Each subsequent film revealed new information that intertwined with the backstory established in the original film. A Nightmare on Elm Street 3: Dream Warriors and A Nightmare on Elm Street 5: The Dream Child provided the origin of Krueger’s birth, which began with a tragic incident involving his mother in the early 1940s. During a Christmas holiday, a young nun named Sister Mary Helena (a.k.a. Amanda Krueger) was accidentally trapped inside a ward of the Westin Hills psychiatric hospital, which housed the very worst of the criminally insane. Amanda was raped and tortured by the 100 patients confined there. She was found days later, near dead and now pregnant. Frederick Charles Krueger was born months later after a breech birth and was given up for adoption.

 

Freddy's Dead: The Final Nightmare revealed that Krueger was placed with an abusive alcoholic named Mr. Underwood (Alice Cooper), who brutalized the boy. As a child, Freddy exhibited sociopathic behavior, which included killing small animals. He was an outcast at school, ridiculed by other children as "son of a hundred maniacs." In his late teens, Freddy practiced self-mutilation; after learning the "secret of pain", he murdered Underwood.

 

Later in adulthood, Krueger would go on to marry a woman named Loretta, with whom he would have a daughter, Kathryn. The Krueger family resided in Freddy's childhood home at 1428 Elm Street. In the film Freddy's Dead: The Final Nightmare, Freddy's past is tied with the house that appears in every Nightmare film: 1428 Elm Street. In 1992, a companion book to the film series, The Nightmare Never Ends, was released containing a short hypothesis by author Andy Mangels regarding the inconsistent appearances of the house on 1428 Elm Street shown in the Nightmare sequels. Mangels suggests that Freddy's past shown in Freddy's Dad takes place at another street number – though the film blatantly shows the house number at 1428. A scene cut from the film also shows the central character finding Freddy's old lair behind a poorly sealed wall in the basement of 1428 Elm Street. The article from The Nightmare Never Ends has created confusion for the fan community, even though the shooting script for the film and Director/Screenwriter Rachel Talalay confirmed that Krueger's family lived in the house that would become infamous. Andy Mangels himself had no part in the scriptwriting or production of the film, so his theory is not considered canon. Kathryn was shown to still be a child when children from the neighborhood went missing and were later found dead. Soon after, Loretta learned that in the basement of the house, Freddy had a secret room where he kept devices of torture, newspaper clippings of his crimes, and different versions of his clawed glove. Loretta promised that "she won't tell", but Freddy strangled her in front of Kathryn, "for snooping in daddy's special work". Krueger worked at the local power plant, and it was there he took 20 missing children and murdered them in the plant's boiler room. The police were unable to solve the cases and newspapers dubbed the mysterious killer the "Springwood Slasher".

 

In 1966, Freddy was arrested for the murders of the missing children. Young Kathryn was put into foster care and was later adopted. Due to the search warrant being signed incorrectly due to a drunk judge, all evidence was considered inadmissible, and Krueger was released in 1968. Amanda Krueger, Freddy's mother, who had followed his trial, heard of his release and hung herself in the same tower where she was raped (although in Freddy's Dead: The Final Nightmare, there is speculation that Amanda hanging herself was made up by the press). The neighborhood parents of the children Freddy murdered found Freddy in his boiler room later that night and threw Molotov cocktails in the building, where they had poured gasoline, trapping Freddy within. Moments before his death, Freddy was approached by three dream demons. These demons search the mortal world for the most evil soul and give that person the power to turn dreams into reality. Freddy accepted their offer to "be forever" as the flames consumed him. Afterward, Freddy's remains were taken to Penny Brothers Auto Salvage and locked in the trunk of an old red Cadillac. The Thompsons, involved with Krueger's murder, moved into the house at 1428 Elm Street, presumably to help erase his existence. Kathryn is taken away from Springwood, her records were sealed, and adopted by the Burroughs.

 

Film series events

 

In A Nightmare on Elm Street through A Nightmare on Elm Street 5: The Dream Child, Krueger was referred to as an urban legend. Presumably because of their complicity in murdering Krueger, coupled with his own terrible crimes, Elm Street parents remained tight-lipped about the events of the decade before, especially now that their children were teenagers. In the closing months of 1981, the children of Springwood, in particular those teens whose parents had formed the mob that killed Krueger, began dying in peculiar ways as they slept.

 

* Nancy Thompson (Heather Langenkamp): Nancy, whose family moved into Krueger’s old home, was the first of the Elm Street children to learn about his past and the first to vanquish him. Nancy returned in A Nightmare on Elm Street 3: Dream Warriors, only to be killed by Freddy, who had taken the physical form of her father as a disguise.

 

* Kristen Parker (Patricia Arquette/Tuesday Knight): Kristen was a girl with the ability to bring people into her dreams. In A Nightmare on Elm Street 3: Dream Warriors, she, along with the last surviving “Elm Street children” battled Freddy in the dream world using self imaginative dream powers; her dream power being the prowess of a skilled gymnast. Kristen used her natural gift of pulling others into her dream as a way to transport and unite the group to battle Freddy together. She was killed by Freddy in A Nightmare on Elm Street 4: The Dream Master by being tossed into his boiler and burnt to death.

 

* Alice Johnson (Lisa Wilcox): Alice gained Kristen's power and the dream powers of her friends to become the Dream Master. In A Nightmare on Elm Street 4: The Dream Master, Alice released the souls Krueger gained over the years, leaving him powerless. A year later, Alice became pregnant and Krueger started using the dreams of her unborn child to kill again in A Nightmare on Elm Street 5: The Dream Child. Alice vanquished Freddy a second time with the help of Krueger's mother, Amanda. After Krueger was contained, Alice moved away from Springwood before he escaped and caused the events in Freddy's Dead: The Final Nightmare.

 

The only male to ever be a main victim of Krueger and main protagonist of the movie, who at the end defeats Krueger was Jesse Walsh in A Nightmare on Elm Street 2: Freddy's Revenge. In this film, Freddy attempts to pursue his murderous goals by re-animating his body through Jesse's, whose family moves into Freddy's old house after Nancy's family moves out. With the help of his girlfriend, Jesse regains control over himself and his actions, thus banishing Freddy back to the dreamworld, only to be killed at the end by Freddy.

 

Death

 

After a decade of systematically slaughtering all of the children of Springwood in their dreams, the town was shown to be under Freddy’s influence in Freddy’s Dead: The Final Nightmare. By absorbing the souls of his victims, Freddy was now powerful enough to blur the lines between dreams and reality. The remaining adults were kept in a mass psychosis after their children had been murdered. When there was no one left to kill, Freddy sought to leave Springwood, hoping to continue his murder spree in another town full of more children. Only one person could arrange for this to happen; his daughter, Kathryn Krueger.

 

Krueger used what was left of his supernatural powers to find his daughter, who was now an adult named "Maggie Burroughs" (Lisa Zane) and was working as a counselor to troubled teenagers in another city. Since her mother's death, Maggie was raised by adoptive parents and had suppressed the disturbing memories of her early childhood. After catching up with Maggie, Krueger attempted to convince her to do his bidding. She proved, though, that a compulsion for murder was not hereditary and instead schemed with Doc (Yaphet Kotto), her coworker (and dream psychiatrist), to help destroy Krueger. After pulling him out of her dream and into reality, Maggie stabbed Krueger in the abdomen with his own glove and then shoved a pipe bomb into Krueger's chest, effectively killing him and releasing the dream demons that had given him his power.

 

Battle with Jason Voorhees

 

In the hybrid sequel, Freddy vs. Jason, Freddy is trapped in Hell. After Maggie defeated Freddy in Freddy's Dead: The Final Nightmare, the people of Springwood sought to revitalize their town. Figuring out how Freddy operated, the authorities and town officials covered up any and all traces of his prior existence, which included blacking out obituaries and quarantining anyone who had ever dreamt about, or had any knowledge of Freddy. Other countermeasures included giving Hypnocil, a drug that prevents people from dreaming, to the children moved to Westin Hills. As a result, Springwood returned to obscurity and subsequently repopulated with no ill effects, hence the children endured.

 

Meanwhile, Freddy was unable to escape the boundaries of Hell, thanks to the complete ignorance of his existence to the people of Springwood, and the use of Hypnocil to prevent those in Westin Hills from dreaming. Due to the fact that no one so much as knew of him, much less feared him, Freddy was unable to gain enough power to escape. Thus, Freddy hatched a plan to resurrect the undead, immortal killing machine Jason Voorhees in order to re-instill the fear that would power him. First, at the conclusion of Jason Goes to Hell: The Final Friday, Freddy pulled Jason's abandoned mask into the ground. Then, in the disguise of Voorhees' mother, Pamela, Freddy manipulated Jason into rising from the dead once more and going to Elm Street to kill more teenagers. Jason committed a few murders, which were then blamed on Freddy, providing Freddy with the fear/power he needs to revitalize himself. Soon enough, Freddy was strong enough to haunt the town again. The problem, which Freddy had not counted on, was that Jason would not stop killing teenagers, effectively impeding upon both Freddy's power supply and territory. A revitalized Freddy begins to terrorize Jason just as he does his other victims, but once Jason realizes Freddy had manipulated him via his love for his mother, a bloody fight ensues between the two murderous icons that rages from the dream world to the waking world, at Jason's old haunt: Camp Crystal Lake. Freddy gains enough power to advance into a demonic form, but still cannot seem to best the immortal Jason. The film ends with Jason walking out of Crystal Lake holding Freddy's decapitated head, which winks to the audience, followed by Freddy's laughter, indicating that neither killer's reign of terror was over.

 

Comic book sequel

 

Freddy returns in the comic Freddy vs. Jason vs. Ash, which is the closest thing to a sequel to Freddy vs Jason. At the end, the Necronomicon is used to suck Freddy through a portal into the Deadite dimension.

 

Many thanks to Wikipedia ... I would attach the HDC, but the boards won't let me ...

Share this post


Link to post
Share on other sites

Re: Hero Goes to the Movies (or TV Shows)!

 

Harry Potter

HarryPotter5poster.jpg

 

[b]Harry James Potter - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
10    STR     0   10      11-       HTH Damage 2d6  END [1]
13    DEX     9   13      12-       OCV 4 DCV 4
13    CON     6   13      12-
11    BODY    2   11      11-
14    INT     4   14      12-       PER Roll 12-
18    EGO     16   18      13-       ECV: 6
15    PRE     5   15      12-       PRE Attack: 3d6
14    COM     2   14      12-
3    PD      1   3/18             3/18 PD (0/15 rPD)
3    ED      0   3/18             3/18 ED (0/15 rED)
3    SPD     7   3                 Phases:  4, 8, 12
8    REC     6   8
60    END     17   60
30    STUN    7   30
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
2    LEAP     0   2"                2" forward, 1" upward

[b]CHA Cost: 82[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
26     [b][i]Broomstick Flying[/i][/b]: Flight 15", x4 Noncombat, Reduced Endurance (0 END; +1/2); OAF: Broomstick (-1) - END=0
22     [b][i]Cloak of Invisibility[/i][/b]: Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2); OAF: Cloak of Invisibility (-1) - END=0
15     [b][i]Fortunate[/i][/b]: Luck 3d6 - END=0
53     [b][i]Link With Voldemort[/i][/b]: Precognitive Clairsentience (Hearing And Sight Groups), +3 to PER Roll - END=5
15     [b][i]Maurader's Map[/i][/b]: Detect Person A Class Of Things 19- (Unusual Group), Range, Targeting, Telescopic:  +1, Tracking; OAF: Maurader's Map (-1), Incantations (-1/4) [b]plus[/b] Bump Of Direction; OAF: Maurader's Map (-1), Incantations (-1/4) - END=0
120     [b][i]Protection From Harm[/i][/b]: FF (15 PD/15 ED/15 Mental Defense/15 Power Defense), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2) - END=0
12     [b][i]The Scar ... It Hurts[/i][/b]: Detect Voldemort A Single Thing 16- (Unusual Group), Range - END=0
14     [b][i]Seen Death[/i][/b]: Detect Thestrals A Single Thing 16- (Unusual Group), Range, Sense - END=0
60     [b][i]Defence Against the Dark Arts[/i][/b]: Variable Power Pool (Magic Pool), 50 base + 10 control cost, all slots OAF: Wand (-1), Gestures (-1/4), Incantations (-1/4) - END=
0     1) [b][i]Expelliarmus [/i][/b]: Telekinesis (20 STR), Fine Manipulation; Only to Disarm (-1), OAF: Wand (-1), Gestures (-1/4), Incantations (-1/4) Real Cost: 11 - END=4
0     2) [b][i]Expecto Petronum[/i][/b]: Summon 250-point Petronus; OAF: Wand (-1), Gestures (-1/4), Incantations (-1/4) Real Cost: 20 - END=5
0     3) [b][i]Lumos[/i][/b]: Sight Group Images 1" radius, +/-3 to PER Rolls; Only To Create Light (-1), OAF: Wand (-1), Gestures (-1/4), Incantations (-1/4) Real Cost: 5 - END=2
0     4) [b][i]Stupefy [/i][/b]: EB 5d6, STUN Only (+0), Double Knockback (+3/4); OAF: Wand (-1), Gestures (-1/4), Incantations (-1/4) Real Cost: 18 - END=4

[b]POWERS Cost: 337[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
12      +4 with Magic

2      AK: Hogwarts 11-
6      Animal Handler (Birds) 14-
11      Combat Piloting 16-
3      Conversation 12-
3      Deduction 12-
9      Defense Against the Dark Arts 16-
4      Language:  Parseltongue (completely fluent; literate)
1      Oratory 8-
3      PS: Quidditch 12-
3      Persuasion 12-
3      Research 12-
3      Riding 12-
3      Scholar
2      1)  KS: Ancient Runes 12-
2      2)  KS: Astronomy 12-
2      3)  KS: Care of Magical Creatures 12-
2      4)  KS: Divination 12-
1      5)  KS: Herbology 11-
2      6)  KS: History of Magic 12-
2      7)  KS: Muggle Studies 12-
2      8)  KS: Potions 12-
2      9)  KS: The Dark Arts 12-
3      Stealth 12-
0      TF:  Flying Beasts, Flying Broom

[b]SKILLS Cost: 86[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
5      Fringe Benefit:  Member of House Gryffondore, Membership: Dumbledore's Army, Membership: Order of the Pheonix
3      Well-Connected
11      1)  Contact:  Dumbledore (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14-
9      2)  Contact:  Hagrid (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 14-
13      3)  Contact:  Sirius Black (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 17-
6      4)  Contact:  The Weasley's (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 12-
11      Money:  Filthy Rich
3      Reputation:  The Boy Who Survived Voldemort (A medium-sized group) 11-, +3/+3d6

[b]PERKS Cost: 61[/b]

[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
10     Distinctive Features:  Lightning Bolt Scar (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
30     Hunted:  Voldemort & The Deatheaters 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
20     Hunted:  The Order of the Pheonix 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
5     Physical Limitation:  Nearsighted  (Infrequently, Slightly Impairing)
10     Psychological Limitation:  Cocky (Common, Moderate)
15     Psychological Limitation:  Curious (Common, Strong)
15     Psychological Limitation:  Protective of Friends (Common, Strong)
10     Psychological Limitation:  Seeks Past (Common, Moderate)
10     Reputation:  Oh that's Harry Potter ..., 11-
0     Rivalry:  Professional (Draco Malfoy; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15     Unluck: 3d6
10     Vulnerability:  2 x Effect Voldemort's Powers (Uncommon)

[b]DISADVANTAGES Points: 150[/b]

Base Pts: 200
Exp Required: 216
Total Exp Available: 216
Exp Unspent: 0
Total Character Cost: 566

 

Instead of posting a background, I'd like to direct people to The Wikipedia Harry Potter page. But, please note, there are spoilers to the series.

Share this post


Link to post
Share on other sites

Re: Hero Goes to the Movies (or TV Shows)!

 

At a quick glance: The Scar . . . It Hurts should be bought as a Sense, since Harry doesn't have to concentrate to use it. Otherwise, it looks solid enough. :)

 

Edit: And does Expelliarmus really need Fine Manipulation?

 

Edit the Second: Blast, no Rep left for today . . .

Share this post


Link to post
Share on other sites

Re: Hero Goes to the Movies (or TV Shows)!

 

Harry Potter

HarryPotter5poster.jpg

 

[b]Harry James Potter - [/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
10    STR     0   10      11-       HTH Damage 2d6  END [1]
13    DEX     9   13      12-       OCV 4 DCV 4
13    CON     6   13      12-
11    BODY    2   11      11-
14    INT     4   14      12-       PER Roll 12-
18    EGO     16   18      13-       ECV: 6
15    PRE     5   15      12-       PRE Attack: 3d6
14    COM     2   14      12-
3    PD      1   3/18             3/18 PD (0/15 rPD)
3    ED      0   3/18             3/18 ED (0/15 rED)
3    SPD     7   3                 Phases:  4, 8, 12
8    REC     6   8
60    END     17   60
30    STUN    7   30
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
2    LEAP     0   2"                2" forward, 1" upward

[b]CHA Cost: 82[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
26     [b][i]Broomstick Flying[/i][/b]: Flight 15", x4 Noncombat, Reduced Endurance (0 END; +1/2); OAF: Broomstick (-1) - END=0
22     [b][i]Cloak of Invisibility[/i][/b]: Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2); OAF: Cloak of Invisibility (-1) - END=0
15     [b][i]Fortunate[/i][/b]: Luck 3d6 - END=0
53     [b][i]Link With Voldemort[/i][/b]: Precognitive Clairsentience (Hearing And Sight Groups), +3 to PER Roll - END=5
15     [b][i]Maurader's Map[/i][/b]: Detect Person A Class Of Things 19- (Unusual Group), Range, Targeting, Telescopic:  +1, Tracking; OAF: Maurader's Map (-1), Incantations (-1/4) [b]plus[/b] Bump Of Direction; OAF: Maurader's Map (-1), Incantations (-1/4) - END=0
120     [b][i]Protection From Harm[/i][/b]: FF (15 PD/15 ED/15 Mental Defense/15 Power Defense), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2) - END=0
12     [b][i]The Scar ... It Hurts[/i][/b]: Detect Voldemort A Single Thing 16- (Unusual Group), Range - END=0
14     [b][i]Seen Death[/i][/b]: Detect Thestrals A Single Thing 16- (Unusual Group), Range, Sense - END=0
60     [b][i]Defence Against the Dark Arts[/i][/b]: Variable Power Pool (Magic Pool), 50 base + 10 control cost, all slots OAF: Wand (-1), Gestures (-1/4), Incantations (-1/4) - END=
0     1) [b][i]Expelliarmus [/i][/b]: Telekinesis (20 STR), Fine Manipulation; Only to Disarm (-1), OAF: Wand (-1), Gestures (-1/4), Incantations (-1/4) Real Cost: 11 - END=4
0     2) [b][i]Expecto Petronum[/i][/b]: Summon 250-point Petronus; OAF: Wand (-1), Gestures (-1/4), Incantations (-1/4) Real Cost: 20 - END=5
0     3) [b][i]Lumos[/i][/b]: Sight Group Images 1" radius, +/-3 to PER Rolls; Only To Create Light (-1), OAF: Wand (-1), Gestures (-1/4), Incantations (-1/4) Real Cost: 5 - END=2
0     4) [b][i]Stupefy [/i][/b]: EB 5d6, STUN Only (+0), Double Knockback (+3/4); OAF: Wand (-1), Gestures (-1/4), Incantations (-1/4) Real Cost: 18 - END=4

[b]POWERS Cost: 337[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
12      +4 with Magic

2      AK: Hogwarts 11-
6      Animal Handler (Birds) 14-
11      Combat Piloting 16-
3      Conversation 12-
3      Deduction 12-
9      Defense Against the Dark Arts 16-
4      Language:  Parseltongue (completely fluent; literate)
1      Oratory 8-
3      PS: Quidditch 12-
3      Persuasion 12-
3      Research 12-
3      Riding 12-
3      Scholar
2      1)  KS: Ancient Runes 12-
2      2)  KS: Astronomy 12-
2      3)  KS: Care of Magical Creatures 12-
2      4)  KS: Divination 12-
1      5)  KS: Herbology 11-
2      6)  KS: History of Magic 12-
2      7)  KS: Muggle Studies 12-
2      8)  KS: Potions 12-
2      9)  KS: The Dark Arts 12-
3      Stealth 12-
0      TF:  Flying Beasts, Flying Broom

[b]SKILLS Cost: 86[/b]

[b][u]Cost[/u]   [u]PERKS[/u][/b]
5      Fringe Benefit:  Member of House Gryffondore, Membership: Dumbledore's Army, Membership: Order of the Pheonix
3      Well-Connected
11      1)  Contact:  Dumbledore (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 14-
9      2)  Contact:  Hagrid (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 14-
13      3)  Contact:  Sirius Black (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 17-
6      4)  Contact:  The Weasley's (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 12-
11      Money:  Filthy Rich
3      Reputation:  The Boy Who Survived Voldemort (A medium-sized group) 11-, +3/+3d6

[b]PERKS Cost: 61[/b]

[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
10     Distinctive Features:  Lightning Bolt Scar (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
30     Hunted:  Voldemort & The Deatheaters 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
20     Hunted:  The Order of the Pheonix 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
5     Physical Limitation:  Nearsighted  (Infrequently, Slightly Impairing)
10     Psychological Limitation:  Cocky (Common, Moderate)
15     Psychological Limitation:  Curious (Common, Strong)
15     Psychological Limitation:  Protective of Friends (Common, Strong)
10     Psychological Limitation:  Seeks Past (Common, Moderate)
10     Reputation:  Oh that's Harry Potter ..., 11-
0     Rivalry:  Professional (Draco Malfoy; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15     Unluck: 3d6
10     Vulnerability:  2 x Effect Voldemort's Powers (Uncommon)

[b]DISADVANTAGES Points: 150[/b]

Base Pts: 200
Exp Required: 216
Total Exp Available: 216
Exp Unspent: 0
Total Character Cost: 566

 

Instead of posting a background, I'd like to direct people to The Wikipedia Harry Potter page. But, please note, there are spoilers to the series.

well done mr sketchpad

Share this post


Link to post
Share on other sites

Re: Hero Goes to the Movies (or TV Shows)!

 

At a quick glance: The Scar . . . It Hurts should be bought as a Sense, since Harry doesn't have to concentrate to use it. Otherwise, it looks solid enough. :)

 

Edit: And does Expelliarmus really need Fine Manipulation?

 

Edit the Second: Blast, no Rep left for today . . .

 

I'll make that scar change tonight ... also need to add his owl. As far as the FM ... I figured if it can knock a wand out of someone's hand, it should be a bit fine.

Share this post


Link to post
Share on other sites

Re: Hero Goes to the Movies (or TV Shows)!

 

This is a beta write up of the last Charlie Andrew's from Heroes.

 

Charlie Andrews

 

Player:

 

Val Char Cost

8 STR -2

10 DEX 0

10 CON 0

8 BODY -4

23 INT 13

12 EGO 4

10 PRE 0

12 COM 1

 

2 PD 0

2 ED 0

2 SPD 0

4 REC 0

20 END 0

17 STUN 0

 

6" RUN 0

2" SWIM 0

1 1/2" LEAP 0

Characteristics Cost: 12

 

Cost Power

Evolved Mental Abilities

35 Total Recall: Retrocognitive Clairsentience (Sight, Hearing, Smell/Taste and Touch Groups), Reduced Endurance (0 END; +1/2) (105 Active Points); Retrocognition Only (-1), Limited Power Power loses about half of its effectiveness (Only to recall things she has experienced; -1)

32 Enhanced Information Processing: +5 with all non-combat Skills (40 Active Points); Limited Power loses about a fourth of its effectiveness (Mental Skills only; -1/4)

24 Perfect recall of Details: +3 Overall (30 Active Points); Limited Power loses about a fourth of its effectiveness (Only usable when having perfect recall would be a benefit; -1/4)

Powers Cost: 91

 

 

Cost Skill

3 Linguist

2 1) Language: Japanese (completely fluent) (3 Active Points)

3 Jack of All Trades

1 1) PS: Japanese cooking (2 Active Points) 11-

3 Scholar

1 1) KS: African tribal cultures (2 Active Points) 11-

1 2) KS: Animal Husbandry (2 Active Points) 11-

1 3) KS: Spiders (2 Active Points) 11-

3 Scientist

3 Traveler

2 1) CK: Midland Texas (3 Active Points) 14-

6 Gambling (Chess, Poker) 16-

Skills Cost: 29

 

Cost Perk

6 Contact: Lloyd (Contact has useful Skills or resources, Very Good relationship with Contact) 12-

3 Contact: Lynette (Good relationship with Contact) 11-

Perks Cost: 9

 

 

Total Character Cost: 141

 

Pts. Disadvantage

20 Psychological Limitation: In love with Hiro Nakimura (Common, Total)

10 Psychological Limitation: Arachnophobia (Uncommon, Strong)

5 Psychological Limitation: Worries over small details and dangers every day life (Uncommon, Moderate)

Disadvantage Points: 35

Base Points: 100

Experience Required: 6

Total Experience Available: 6

Experience Unspent: 0

 

 

Charlene "Charlie" Andrews

 

Background: Charlie Andrews was a waitress at the Burnt Toast Diner in Midland, TX. She had an advanced enhanced memory, with the ability to clearly and quickly understand what she had memorized. Charlie's ambition was to take a trip around the world during which her third stop would have been Tokyo, Japan. She also had a blood clot in her brain.

 

Hiro Nakamura met and become infatuated with Charlie shortly before she fell victim to the Evolved serial killer Sylar. Hiro traveled back in time to try and save Charlie from her fate and they developed a romantic relationship over those ensuing months. Hiro eventually convinced Charlie to leave Midland to avoid Sylar even though their time together was limited by her condition.

 

When Hiro's powers started fail, Charlie questioned their decision, feeling that perhaps she was distracting Hiro from his purpose and mission to save New York. With that in mind, she convinced Hiro to return her to Midland to meet her fate so setting things "right" with the time stream once more. Hiro and Charlie consummated their relationship the night before her appointed death and Hiro drove her to work that moment, hoping to spend every moment he could with her.

 

Description: Charlie Andrews was a short, energetic redhead with a curvy girl next door beauty. She was noted as being particularly attractive and generally perky. She tended to dress in light colorful clothing and had a habit of painting her toe nails different colors. As described by Hiro:

 

"She was real. She was fleshy. She had a smile that could melt butter like a hot waffle."

 

Personality: Charlie was a genuinely nice and friendly person with an overall positive outlook on life and outgoing nature. Rather self effacing, she was skeptical of Hiro's claims she had power considering herself too normal for something like that. Her greatest desire was to travel beyond her small town and see the world. Charlie has a great deal of spirit and natural spunk. Charlie deeply cared for Hiro, going so far as to try to distance herself from him when she learned of her condition. In the end she even sacrifices what additional time she might have in order for him to achieve his destiny.

 

Her powers have had some consequences on her life. Since she can recall the accident that killed her parents in perfect detail the lingering survivor's guilt she felt has been acerbated. She also tends to worry about all the little dangers in everyday life more than usual since she can't really forget about them. This manifests most strongly in her fear of spiders particularly the Brown Recluse. She becomes nearly irrational when she thinks she's been bitten by one.

 

Powers: Charlie had the ability to perfectly recall everything she experienced. Beyond eidetic memory, she also had the ability to quickly process and understand what she absorbed so she gains masterful aptitude with skills very quickly if they are based on information processing and speed of thoughts. Her high Intellect is to reflect this ability along with the Clairsentience, skill levels and Skill Enhancers.

 

Other Notes: Lloyd is a local police officer in Midland and a long time friend of Charlie's and rival love interest for Hiro. Lynette is the manager of the Burnt Toast diner and a close friend.

 

Charlie.jpg

Share this post


Link to post
Share on other sites

Re: Hero Goes to the Movies (or TV Shows)!

 

Freddy Kruger

Fredkruegermoviefirst.png

[b]Freddy Kruger - "Springwood Slasher"[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
13    STR     3   13      12-       HTH Damage 2 1/2d6  END [1]
14    DEX     12   14      12-       OCV 5 DCV 5
15    CON     10   15      12-
12    BODY    4   12      11-
13    INT     3   13      12-       PER Roll 12-
20    EGO     20   20      13-       ECV: 7
20    PRE     10   20      13-       PRE Attack: 4d6
8    COM     -1   8      11-
5    PD      2   5/12             5/12 PD (0/7 rPD)
5    ED      2   5/12             5/12 ED (0/7 rED)
5    SPD     26   5                 Phases:  3, 5, 8, 10, 12
10    REC     8   10
50    END     10   50
34    STUN    7   34
6    RUN      0   6"                END [1]
2    SWIM     0   2"                END [1]
3    LEAP     0   2 1/2"                2 1/2" forward, 1" upward

[b]CHA Cost: 116[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
23     [b][i]Clawed Glove[/i][/b]: HKA 2d6+1 (3d6 w/STR); OIF: Clawed Glove (-1/2) - END=3
4     [b][i]Claw Scraping[/i][/b]: +10 PRE; Only as an Attack (-1), OIF: Clawed Glove (-1/2) - END=
14     [b][i]Demonic Physiology[/i][/b]: Armor (7 PD/7 ED); Not Vs. X (-1/2) [Notes: Where X equals a weakness for the scenario] - END=0
175     [b][i]Dream Master[/i][/b]: Variable Power Pool, 150 base + 25 control cost, Only in the Dream Dimension (-2) - END=
0     1) [b][i]Dream Walker[/i][/b]: Extra-Dimensional Movement (Related Group of Dimensions, Any Location) Real Cost: 35 - END=3
0     2) [b][i]Arm's Length[/i][/b]: Stretching 4" Real Cost: 20 - END=2
0     3) [b][i]But He Was RIGHT Here![/i][/b]: Teleportation 20", No Relative Velocity, Position Shift Real Cost: 55 - END=5
0     4) [b][i]Giving the Tongue ...[/i][/b]: EB 3d6, Lingering +1 Phase (+1/4), NND (Closed Mouth; +1); Extra Time (Delayed Phase, -1/4) Real Cost: 27 - END=3
0     5) [b][i]He Can Look Like Anyone in Your Dreams ...[/i][/b]: Shape Shift  (Sight, Hearing, Smell/Taste and Touch Groups, any shape) Real Cost: 39 - END=4
0     6) [b][i]Puppet Strings[/i][/b]: Mind Control 8d6 (Human class of minds); Gestures (Requires both hands; -1/2) Real Cost: 27 - END=4
0     7) [b][i]Your Worse Fear and Greatest Desire ...[/i][/b]: +20 PRE; Only as an Attack (-1) Real Cost: 10 - END=
0     8) [b][i]You've Got the Body, I've Got the Brains![/i][/b]: Major Transform 6d6 (Person into Freddy), Transdimensional (Single Dimension; +1/2) Real Cost: 135 - END=13
0     9) [b][i]Tongue Tied[/i][/b]: Entangle 4d6, 4 DEF Real Cost: 40 - END=4
0     10) [b][i]Dream Snake[/i][/b]: Multiform (250 Character Points in the most expensive form) Real Cost: 50 - END=0
83     [b][i]Undying[/i][/b]: Simplified Healing 10d6, Can Heal Limbs, Resurrection; Self Only (-1/2) - END=12

[b]POWERS Cost: 299[/b]


[b][u]Cost[/u]   [u]SKILLS[/u][/b]
7      Acting 15-
3      Climbing 12-
7      Contortionist 14-
3      Conversation 13-
19      Dream Mastery 21-
5      KS: Arcane Lore 14-
6      KS: The Children of Springwood 15-
6      KS: The Dreamlands 15-
9      Mimicry 15-
3      Persuasion 13-
13      Shadowing 17-
13      Stealth 17-

[b]SKILLS Cost: 94[/b]


[b][u]Cost[/u]   [u]TALENTS[/u][/b]
6      Combat Luck (3 PD/3 ED)

[b]TALENTS Cost: 6[/b]
[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
20     Distinctive Features:  Severly Scarred (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
20     Psychological Limitation:  Casual Killer (Common, Total)
20     Hunted:  Dream Warriors 11- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
20     Psychological Limitation:  Torments the Children of Springwood (Common, Total)
15     Psychological Limitation:  Vengeful (Common, Strong)
15     Reputation:  You Mean Freddy Kruger?  He was a serial killer ..., 14- (Extreme;  Known Only To A Small Group)
20     Susceptibility:  When No One Fears Him 3d6 Dispel (XDM) per Turn (Uncommon)
25     Susceptibility:  When Pulled Into the Real World 3d6 Dispel (All Powers) per Phase (Uncommon)

[b]DISADVANTAGES Points: 155[/b]

Base Pts: 200
Exp Required: 160
Total Exp Available: 160
Exp Unspent: 0
Total Character Cost: 515

 

Background

Freddy Krueger was born January 14 1938, Krueger's origin evolved slowly over the course of the film series. Each subsequent film revealed new information that intertwined with the backstory established in the original film. A Nightmare on Elm Street 3: Dream Warriors and A Nightmare on Elm Street 5: The Dream Child provided the origin of Krueger’s birth, which began with a tragic incident involving his mother in the early 1940s. During a Christmas holiday, a young nun named Sister Mary Helena (a.k.a. Amanda Krueger) was accidentally trapped inside a ward of the Westin Hills psychiatric hospital, which housed the very worst of the criminally insane. Amanda was raped and tortured by the 100 patients confined there. She was found days later, near dead and now pregnant. Frederick Charles Krueger was born months later after a breech birth and was given up for adoption.

 

Freddy's Dead: The Final Nightmare revealed that Krueger was placed with an abusive alcoholic named Mr. Underwood (Alice Cooper), who brutalized the boy. As a child, Freddy exhibited sociopathic behavior, which included killing small animals. He was an outcast at school, ridiculed by other children as "son of a hundred maniacs." In his late teens, Freddy practiced self-mutilation; after learning the "secret of pain", he murdered Underwood.

 

Later in adulthood, Krueger would go on to marry a woman named Loretta, with whom he would have a daughter, Kathryn. The Krueger family resided in Freddy's childhood home at 1428 Elm Street. In the film Freddy's Dead: The Final Nightmare, Freddy's past is tied with the house that appears in every Nightmare film: 1428 Elm Street. In 1992, a companion book to the film series, The Nightmare Never Ends, was released containing a short hypothesis by author Andy Mangels regarding the inconsistent appearances of the house on 1428 Elm Street shown in the Nightmare sequels. Mangels suggests that Freddy's past shown in Freddy's Dad takes place at another street number – though the film blatantly shows the house number at 1428. A scene cut from the film also shows the central character finding Freddy's old lair behind a poorly sealed wall in the basement of 1428 Elm Street. The article from The Nightmare Never Ends has created confusion for the fan community, even though the shooting script for the film and Director/Screenwriter Rachel Talalay confirmed that Krueger's family lived in the house that would become infamous. Andy Mangels himself had no part in the scriptwriting or production of the film, so his theory is not considered canon. Kathryn was shown to still be a child when children from the neighborhood went missing and were later found dead. Soon after, Loretta learned that in the basement of the house, Freddy had a secret room where he kept devices of torture, newspaper clippings of his crimes, and different versions of his clawed glove. Loretta promised that "she won't tell", but Freddy strangled her in front of Kathryn, "for snooping in daddy's special work". Krueger worked at the local power plant, and it was there he took 20 missing children and murdered them in the plant's boiler room. The police were unable to solve the cases and newspapers dubbed the mysterious killer the "Springwood Slasher".

 

In 1966, Freddy was arrested for the murders of the missing children. Young Kathryn was put into foster care and was later adopted. Due to the search warrant being signed incorrectly due to a drunk judge, all evidence was considered inadmissible, and Krueger was released in 1968. Amanda Krueger, Freddy's mother, who had followed his trial, heard of his release and hung herself in the same tower where she was raped (although in Freddy's Dead: The Final Nightmare, there is speculation that Amanda hanging herself was made up by the press). The neighborhood parents of the children Freddy murdered found Freddy in his boiler room later that night and threw Molotov cocktails in the building, where they had poured gasoline, trapping Freddy within. Moments before his death, Freddy was approached by three dream demons. These demons search the mortal world for the most evil soul and give that person the power to turn dreams into reality. Freddy accepted their offer to "be forever" as the flames consumed him. Afterward, Freddy's remains were taken to Penny Brothers Auto Salvage and locked in the trunk of an old red Cadillac. The Thompsons, involved with Krueger's murder, moved into the house at 1428 Elm Street, presumably to help erase his existence. Kathryn is taken away from Springwood, her records were sealed, and adopted by the Burroughs.

 

Film series events

 

In A Nightmare on Elm Street through A Nightmare on Elm Street 5: The Dream Child, Krueger was referred to as an urban legend. Presumably because of their complicity in murdering Krueger, coupled with his own terrible crimes, Elm Street parents remained tight-lipped about the events of the decade before, especially now that their children were teenagers. In the closing months of 1981, the children of Springwood, in particular those teens whose parents had formed the mob that killed Krueger, began dying in peculiar ways as they slept.

 

* Nancy Thompson (Heather Langenkamp): Nancy, whose family moved into Krueger’s old home, was the first of the Elm Street children to learn about his past and the first to vanquish him. Nancy returned in A Nightmare on Elm Street 3: Dream Warriors, only to be killed by Freddy, who had taken the physical form of her father as a disguise.

 

* Kristen Parker (Patricia Arquette/Tuesday Knight): Kristen was a girl with the ability to bring people into her dreams. In A Nightmare on Elm Street 3: Dream Warriors, she, along with the last surviving “Elm Street children” battled Freddy in the dream world using self imaginative dream powers; her dream power being the prowess of a skilled gymnast. Kristen used her natural gift of pulling others into her dream as a way to transport and unite the group to battle Freddy together. She was killed by Freddy in A Nightmare on Elm Street 4: The Dream Master by being tossed into his boiler and burnt to death.

 

* Alice Johnson (Lisa Wilcox): Alice gained Kristen's power and the dream powers of her friends to become the Dream Master. In A Nightmare on Elm Street 4: The Dream Master, Alice released the souls Krueger gained over the years, leaving him powerless. A year later, Alice became pregnant and Krueger started using the dreams of her unborn child to kill again in A Nightmare on Elm Street 5: The Dream Child. Alice vanquished Freddy a second time with the help of Krueger's mother, Amanda. After Krueger was contained, Alice moved away from Springwood before he escaped and caused the events in Freddy's Dead: The Final Nightmare.

 

The only male to ever be a main victim of Krueger and main protagonist of the movie, who at the end defeats Krueger was Jesse Walsh in A Nightmare on Elm Street 2: Freddy's Revenge. In this film, Freddy attempts to pursue his murderous goals by re-animating his body through Jesse's, whose family moves into Freddy's old house after Nancy's family moves out. With the help of his girlfriend, Jesse regains control over himself and his actions, thus banishing Freddy back to the dreamworld, only to be killed at the end by Freddy.

 

Death

 

After a decade of systematically slaughtering all of the children of Springwood in their dreams, the town was shown to be under Freddy’s influence in Freddy’s Dead: The Final Nightmare. By absorbing the souls of his victims, Freddy was now powerful enough to blur the lines between dreams and reality. The remaining adults were kept in a mass psychosis after their children had been murdered. When there was no one left to kill, Freddy sought to leave Springwood, hoping to continue his murder spree in another town full of more children. Only one person could arrange for this to happen; his daughter, Kathryn Krueger.

 

Krueger used what was left of his supernatural powers to find his daughter, who was now an adult named "Maggie Burroughs" (Lisa Zane) and was working as a counselor to troubled teenagers in another city. Since her mother's death, Maggie was raised by adoptive parents and had suppressed the disturbing memories of her early childhood. After catching up with Maggie, Krueger attempted to convince her to do his bidding. She proved, though, that a compulsion for murder was not hereditary and instead schemed with Doc (Yaphet Kotto), her coworker (and dream psychiatrist), to help destroy Krueger. After pulling him out of her dream and into reality, Maggie stabbed Krueger in the abdomen with his own glove and then shoved a pipe bomb into Krueger's chest, effectively killing him and releasing the dream demons that had given him his power.

 

Battle with Jason Voorhees

 

In the hybrid sequel, Freddy vs. Jason, Freddy is trapped in Hell. After Maggie defeated Freddy in Freddy's Dead: The Final Nightmare, the people of Springwood sought to revitalize their town. Figuring out how Freddy operated, the authorities and town officials covered up any and all traces of his prior existence, which included blacking out obituaries and quarantining anyone who had ever dreamt about, or had any knowledge of Freddy. Other countermeasures included giving Hypnocil, a drug that prevents people from dreaming, to the children moved to Westin Hills. As a result, Springwood returned to obscurity and subsequently repopulated with no ill effects, hence the children endured.

 

Meanwhile, Freddy was unable to escape the boundaries of Hell, thanks to the complete ignorance of his existence to the people of Springwood, and the use of Hypnocil to prevent those in Westin Hills from dreaming. Due to the fact that no one so much as knew of him, much less feared him, Freddy was unable to gain enough power to escape. Thus, Freddy hatched a plan to resurrect the undead, immortal killing machine Jason Voorhees in order to re-instill the fear that would power him. First, at the conclusion of Jason Goes to Hell: The Final Friday, Freddy pulled Jason's abandoned mask into the ground. Then, in the disguise of Voorhees' mother, Pamela, Freddy manipulated Jason into rising from the dead once more and going to Elm Street to kill more teenagers. Jason committed a few murders, which were then blamed on Freddy, providing Freddy with the fear/power he needs to revitalize himself. Soon enough, Freddy was strong enough to haunt the town again. The problem, which Freddy had not counted on, was that Jason would not stop killing teenagers, effectively impeding upon both Freddy's power supply and territory. A revitalized Freddy begins to terrorize Jason just as he does his other victims, but once Jason realizes Freddy had manipulated him via his love for his mother, a bloody fight ensues between the two murderous icons that rages from the dream world to the waking world, at Jason's old haunt: Camp Crystal Lake. Freddy gains enough power to advance into a demonic form, but still cannot seem to best the immortal Jason. The film ends with Jason walking out of Crystal Lake holding Freddy's decapitated head, which winks to the audience, followed by Freddy's laughter, indicating that neither killer's reign of terror was over.

 

Comic book sequel

 

Freddy returns in the comic Freddy vs. Jason vs. Ash, which is the closest thing to a sequel to Freddy vs Jason. At the end, the Necronomicon is used to suck Freddy through a portal into the Deadite dimension.

 

Many thanks to Wikipedia ... I would attach the HDC, but the boards won't let me ...

 

Interesting build Sketch. I've though about creating a homage version for my supers game...and may take some notes from what you did here.

 

Rob

Share this post


Link to post
Share on other sites

Re: Hero Goes to the Movies (or TV Shows)!

 

Well here is Walt from the movie Gran Torino. This is a rather rough draft so bear with me.

 

WALTER KOWALSKI

Val Char Cost Roll Notes

12 STR 2 11- Lift 132.0kg; 2d6; [2]

14 DEX 12 12- OCV 5 DCV 5

14 CON 8 12-

14 BODY 8 12-

13 INT 3 12- PER Roll 12-

15 EGO 10 12- ECV: 5

18 PRE 8 13- PRE Attack: 3 1/2d6

10 COM 0 11-

 

4 PD 2 Total: 4 PD (0 rPD)

4 ED 1 Total: 4 ED (0 rED)

3 SPD 6 Phases: 4, 8, 12

5 REC 0

29 END 1

30 STUN 3 Total Characteristic Cost: 64

 

 

Movement: Running: 6" / 12"

Swimming: 2" / 4"

Leaping: 2"

 

Perks

5 Contact: Construction Contractor (Good relationship with Contact) 13-

5 Contact: Local Barber (Good relationship with Contact) 13-

4 Contact: Father Janovich (Contact has useful Skills or resources) 12-

1 Fringe Benefit: Weapon Permit (where appropriate)

11 Vehicles & Bases

 

 

Skills

5 CK: Highland Park 14-

9 +3 with Firearms

3 Concealment 12-

3 Fast Draw 12-

4 KS: Korean War 13-

4 KS: Automobiles 13-

7 Mechanics 14- Note: " I fix things".

3 Oratory 13-

4 PS: Soldier 13-

4 PS: Construction 13-

3 Sleight Of Hand 12-

3 Stealth 12-

3 Tactics 12- Note: "This has to be planned out carefully".

3 Trading 13-

2 WF: Small Arms

 

 

Total Powers & Skill Cost: 87

Total Cost: 150

 

75+ Disadvantages

5 Age: 40+

20 Dependent NPC: Hmong neighbors 11- (Normal; Group DNPC: x2 DNPCs)

5 Distinctive Features: Only white guy in the nieghborhood (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

0 Normal Characteristic Maxima

15 Physical Limitation: Dying from lung cancer (Frequently, Greatly Impairing)

15 Psychological Limitation: Racist, particularly foriegners (Common, Strong)

15 Psychological Limitation: Old Fashioned "Still thinks he's in the fifties". (Common, Strong)

0 Experience Points

 

Total Disadvantage Points: 150

 

Standard Equipment:

Cost Powers END

.45 ACP (M1911A1): (Total: 36 Active Cost, 11 Real Cost) Killing Attack - Ranged 2d6-1, +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 7 Charges (-1/2) (Real Cost: 9) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) [7]

M-1 Garand: (Total: 46 Active Cost, 21 Real Cost) Killing Attack - Ranged 2d6+1, +1 Increased STUN Multiplier (+1/4) (44 Active Points); OAF (-1), 2 clips of 8 Charges (-1/4) (Real Cost: 19) plus Penalty Skill Levels: +1 vs. Range Modifier with a single attack (Real Cost: 1) [8]

 

Background/History: Walt Kowalski is the main character in the movie Gran Torino. He is an retired Polish-American employee of the Ford Motor company. He is also a veteran of the Korean war in which he saw alot of heavy combat. In the beginning of the movie he is a widower with a family that he has nothing in common with.

 

Personality/Motivation:

 

Quote: "Get off my lawn:, I blow your face off and sleep like a baby"

 

Powers/Tactics:

 

Campaign Use:

 

Appearance:

Share this post


Link to post
Share on other sites

Re: Hero Goes to the Movies (or TV Shows)!

 

The Collector by John Fowles

 

Freddie Clegg

 

Cost Char Val

0 STR 10

0 DEX 10

0 CON 10

0 BODY 10

0 INT 10

0 EGO 10

0 PRE 10

0 COM 10

0 PD 2

0 ED 2

0 SPD 2

0 REC 4

0 END 20

0 STUN 20

Total Characteristics Cost: 0

 

Cost Skills

2 CSL: Grab +1

2 KS: Butterflies 11-

2 KS: Butterfly Collecting 11-

2 KS: Miranda Grey 11-

5 Money: Well Off

2 PS: Bank Clerk 11-

3 Shadowing 11-

Total Skils Cost: 18

 

Cost Powers

7 Entangle 3d6, DEF 3, No Range (-1/2), Must Grab (-1/2), [1c/Recoverable] (-1), OAF: Bindings (-1)

15 EB 3d6, NND [LS: Self Contained] (+1), Continuous No END (+1), No Range (-1/2), Must Grab (-1/2), OAF: Chloroform (-1)

Total Powers Cost: 22

 

Total Cost: 40 Points

 

20+ Disadvantages

20 PsyL: Obsessed with Miranda Grey (Common/Strong)

Total Disadvantages Cost: 40

 

 

Miranda Grey

 

Cost Char Val

-2 STR 8

-6 DEX 8

-4 CON 8

-4 BODY 8

0 INT 10

0 EGO 10

-2 PRE 8

4 COM 18

0 PD 2

0 ED 2

2 SPD 2

0 REC 4

0 END 16

0 STUN 16

Total Characteristics Cost: -10

 

Cost Skills

1 AK: London 8-

1 AK: Redding 8-

3 KS: Art 12-

2 KS: Literature 11-

1 PS: Art Student 8-

1 Seduction 8-

Total Skills Cost: 9

 

Cost Powers

-2 Running -1" (5" Total)

Total Powers Cost: -2

 

Total Cost: -10

 

0+ Disadvantages

 

Total Cost: 0

 

 

These are the main characters from John Fowles The Collector. Freddie Clegg is a former bank clerk and who wins a fortune and decides to add art student Miranda Grey to his butterfly collection. Both are ordinary people.

 

Freddie was played by Terrance Stamp, and Miranda by Samantha Eggar in the 1965 movie.

Share this post


Link to post
Share on other sites

Re: Hero Goes to the Movies (or TV Shows)!

 

The Collector by John Fowles

 

Freddie Clegg

 

Cost Char Val

0 STR 10

0 DEX 10

0 CON 10

0 BODY 10

0 INT 10

0 EGO 10

0 PRE 10

0 COM 10

0 PD 2

0 ED 2

0 SPD 2

0 REC 4

0 END 20

0 STUN 20

Total Characteristics Cost: 0

 

Cost Skills

2 CSL: Grab +1

2 KS: Butterflies 11-

2 KS: Butterfly Collecting 11-

2 KS: Miranda Grey 11-

5 Money: Well Off

2 PS: Bank Clerk 11-

3 Shadowing 11-

Total Skils Cost: 18

 

Cost Powers

7 Entangle 3d6, DEF 3, No Range (-1/2), Must Grab (-1/2), [1c/Recoverable] (-1), OAF: Bindings (-1)

15 EB 3d6, NND [LS: Self Contained] (+1), Continuous No END (+1), No Range (-1/2), Must Grab (-1/2), OAF: Chloroform (-1)

Total Powers Cost: 22

 

Total Cost: 40 Points

 

20+ Disadvantages

20 PsyL: Obsessed with Miranda Grey (Common/Strong)

Total Disadvantages Cost: 40

 

 

Miranda Grey

 

Cost Char Val

-2 STR 8

-6 DEX 8

-4 CON 8

-4 BODY 8

0 INT 10

0 EGO 10

-2 PRE 8

3 COM 16

0 PD 2

0 ED 2

0 SPD 2

0 REC 4

0 END 16

0 STUN 16

Total Characteristics Cost: -13

 

Cost Skills

3 KS: Art 12-

2 KS: Literature 11-

Total Skills Cost: 5

 

Cost Powers

-2 Running -1" (5" Total)

Total Powers Cost: -2

 

Total Cost: -10

 

0+ Disadvantages

Total Cost: 0

 

 

These are the main characters from John Fowles The Collector. Freddie Clegg is a former bank clerk and who wins a fortune and decides to add art student Miranda Grey to his butterfly collection. Both are ordinary people.

 

Freddie was played by Terrance Stamp, and Miranda by Samantha Eggar in the 1965 movie.

 

For Miranda, she needs to pay 2 points to bring her speed back up to 2, after selling back 2 points of Dex.

Since Freddie is a "normal" with NCM assumed (no points) he shouldn't have to pay for points for rope and Chloroform.

Share this post


Link to post
Share on other sites

Re: Hero Goes to the Movies (or TV Shows)!

 

Thanks Yansuf. I need to work on it more. I just saw a add for a stage play version of the story, and was inspired.

 

I also wanted to see how Freddie would stand up to a superheroine.

Share this post


Link to post
Share on other sites

Re: Hero Goes to the Movies (or TV Shows)!

 

Richard Edgar Castle

Richardcastle.jpg

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 HTH damage [1]

17 DEX 14 12- OCV: 5/DCV: 5

16 CON 6 12-

15 BODY 5

15 INT 5 12- PER Roll 12-

14 EGO 4 12- ECV: 3 - 3

15 PRE 5 12- PRE Attack: 3d6

 

5 PD 3 Total: 5 PD (0 rPD)

3 ED 1 Total: 3 ED (0 rED)

3 SPD 10 Phases: 4, 8, 12

8 REC 4

40 END 4

32 STUN 6 Total Characteristics Cost: 92

Movement: Running: 12m/[Noncombat]"

Leaping: 4m/[Noncombat]"

Swimming: 4m/[Noncombat]"

 

Cost Powers END

15 Lucky: Luck 3d6 0

 

Perks

1 Fringe Benefit: Weapon Permit (where appropriate)

11 Money: Filthy Rich

 

Talents

12 Combat Luck (6 PD/6 ED)

5 Eidetic Memory

4 Speed Reading (x10)

4 +2/+2d6 Striking Appearance (vs. Opposite Sex)

23 Universal Contacts 15-

 

Skills

1 Acting 8-

3 Bribery 12-

9 Bureaucratics 15-

8 CK: New York City 17-

11 Charm 16-

7 Concealment 14-

13 Conversation 17-

5 Cramming

15 Criminology 18-

9 Cryptography 15-

15 Deduction 18-

9 Forensic Medicine 15-

6 Forgery (Documents, Identity Cards) 14-

11 Gambling (Craps, Horse Racing, Poker) 16-

11 High Society 16-

5 Interrogation 13-

11 Lockpicking 16-

7 Oratory 14-

1 Paramedics 8-

9 Persuasion 15-

9 PS: Writer 18-

3 Scholar

4 1) KS: American Law 14-

5 2) KS: Current Events 15-

5 3) KS: History 15-

8 4) KS: Literature 18-

8 5) KS: Mysteries 18-

6 6) KS: Police Procedure 16-

6 7) KS: Pop Culture 16-

9 Security Systems 15-

9 Shadowing 15-

9 Sleight Of Hand 15-

9 Stealth 15-

7 Streetwise 14-

2 TF: Common Motorized Ground Vehicles

1 WF: Handguns

 

Total Powers & Skills Cost: 341

Total Cost: 433

 

175+ Disadvantages

15 Dependent NPC: Alexis Castle, daughter Frequently (Normal)

15 Dependent NPC: Martha Rogers, mother Frequently (Normal)

10 Psychological Complication: Relates Cases Like Books (Common; Moderate)

15 Psychological Complication: Rebellous (Common; Strong)

15 Social Complication: Celebrity Frequently, Major

 

Total Disadvantage Points: 433

 

Background info available here.

 

Figured it's been a bit, so I'll see if I can jump start this thread a bit with the main character from Castle ... As usual, Mike, please feel free to use this one ;)

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...