ghost-angel Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out Another method: Desolid: Fire Only (-1 to -2) At GMs discretion such a Limited form of Desol may not require the Affects Real World on all the other Powers. Quote Link to comment Share on other sites More sharing options...
Edsel Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out In the Fantasy Hero Book there is a discussion about absolute effects (page 251 if you have the FH book). In other words what is the best way to model the certain death attack or the completely invulnerable defense. Of course the Hero System abhors such things as absolutes, but this is how Fantasy Hero handled it. Total Invunlnerability/Immunity to a specific attack form: a Force Wall, Hardened, with enough DEF to resist the highest BODY damage roll that type of damage could, given an average attack, achieve in the campaign. Damage Reduction, Resistant, 75% plus Armor, Hardened (30 DEF) (or, alternately, the same Active Points worth of just Hardened Armor). You could reduce this cost some by specifying the defenses work only vs Fire & Heat (-1/2) since these are such common attack forms. Of course if you already have defenses you just need to add on top of them the portion with this limitation. Another option might be to buy Desolidification only vs. Heat & Fire (-1/2). But if you do that you will need a (+2) Advantage for anything that is still going to be able to affect the real world while you are desolid. There just isn't a really cheap way to make yourself immune to things. Especially common things like heat and fire. EDIT: Note to self: Must learn to type faster so ghost-angel doesn't keep beating me to the punch. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out 75+ WPM baby Quote Link to comment Share on other sites More sharing options...
Edsel Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out 75+ WPM baby I can manage 60 WPM but I am always stopping to look things up. Fast typing gets you rep. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out I'm still working on downloading 5ER directly into my brain.... Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out At the risk of drawing unwanted and unasked for criticism from detractors, here are a few "elemental" characters that might provide some inspiration / parallels for you WARG is basically a "chemical elemental" sort of character. He is better off in toxic sludge than out of it; you might be able to draw some parallels. Meltdown is basically a "radiation" elemental. Furnace is a "heat elemental" type character. Firestar is a conversion of a Marvel character and is bascially a "microwave" elemental. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out For most games I like the Limited DEfense (like KSs Armor on Firestar for ex.). But if you aren't sure about being able to make yourself as immune as you'd like (like unpredictable damage levels) the Desol model works a little better. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out 75 WPM? Slacker. Call me when you hit 90. Where's my hat? Yeah, what they said. If you have 75 DR, shouldn't the rest of your ED carry the rest? Fire isn't Killing Damage, it's Normal damage, IIRC. That means that your shiny ED should handle it. And, failing that, purchase Armor (rED, only v. Fire -1 1/2) and be done. No need to go all whacky. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out I average 75 normally. I can burst type up to 150+ And I'm getting faster since I started using an unmarked keyboard. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out Is the demon supposed to actually be invulnerable to fire, no matter how hot or from what source? Or is it just unaffected by ambient temperatures hot enough to cause normal people pain, like the average fireplace from your example, but not hot enough to melt metal or the like? If it's the former, all the suggestions earlier on this thread are mechanically valid. If the latter, I'd ask your GM if you can just give the demon Life Support, Safe Environment: Intense Heat, and allow it to apply to all such mundane situations. Quote Link to comment Share on other sites More sharing options...
Outsider Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out I'm having trouble figuring out one aspect of the build. This PC is described as being "more comfortable sitting in a fireplace than in front of it". Damage Reduction, limited to flames, seems the best starting point... but 75% resistant reduction still leaves 25% of the damage to deal with. I suppose I could simply add more ED, but that doesn't seem quite right - the fire he's standing in would still be 'attacking' the PC, and that would make it easier for any real attackers to penetrate the Armor. Unless the real attackers are coordinating their attacks with the fire, each attack is handled completely seperately. Being in a fire (and shrugging it off) won't make the character any more vulnerable to other attacks. Am I going about this the wrong way? Should I be looking at, say, an adjustment power like Absorption? (Also, my main rulebook is Fifth Unrevised, so if there's anything useful that's come up since then, it would be nice to know...) Absorbtion normally doesn't provide any defense. It might be a way to simulate the character being more comfortable in the fire than out, though. Say a small absorbtion feeding Recovery. This assumes that you want some concrete effect that makes the character 'more comfortable' in fire than not. You don't really need to have this. Once he's immune to the damage, you could just play him as more comfortable in fire. Mechanically, open ended immunity to damage, even of just one special effect, is done in HERO via Desolidification, unless your GM house rules in something like 100% Damage Reduction, or that 'X' defense counts as immunity, and forget the dice. The most book legal way would be, as has been mentioned, Desolidification limited to Fire/Heat damage, with all the characters other powers bought 'usable on solid world'. But that's prohibitively expensive for what is not an esoteric idea when it comes to superheros. I'd talk to my GM and get him to waive the technical necessity of buying the rest of the powers usable on solid world. PS : All this assumes that you want some mechanical expression of the character being more comfortable in fire, rather than just making him immune to its effects. Quote Link to comment Share on other sites More sharing options...
DataPacRat Posted December 13, 2007 Author Report Share Posted December 13, 2007 Re: More comfortable in fire than out Thanks for all the advice. I'm going to propose the Desolid version, and ask for GM's permission to skip having to buy 'affects solid' for everything else. (Now, all I have to do is figure out if "Does not affect true innocents or people possessing True Faith in their religion" is worth more than a -0 Limit on his Fire EC... or if there's a decent Limitation to describe 'His fire-based Damage shield occasionally accidentally activates when his emotions run high'...) Quote Link to comment Share on other sites More sharing options...
Vestnik Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out (Now, all I have to do is figure out if "Does not affect true innocents or people possessing True Faith in their religion" is worth more than a -0 Limit on his Fire EC... or if there's a decent Limitation to describe 'His fire-based Damage shield occasionally accidentally activates when his emotions run high'...) Doe speople with True Faith include religious fanatics and/or devil worshippers? If so I would make it -1/4. DEMON will kick his ass. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out 75 WPM? Slacker. Call me when you hit 90. Where's my hat? Yeah, what they said. If you have 75 DR, shouldn't the rest of your ED carry the rest? Fire isn't Killing Damage, it's Normal damage, IIRC. That means that your shiny ED should handle it. And, failing that, purchase Armor (rED, only v. Fire -1 1/2) and be done. No need to go all whacky. Pretty sure it is killing damage. That means even 1d6 can do up to 30 stun You are not going to be 'comfortable' there; even with 3/4 DR you need 28 ed, 4 of which has to be resistant to avoid feeling it completely. If it is just normal fire, I'd go with LS: Heat, probably. Quote Link to comment Share on other sites More sharing options...
DataPacRat Posted December 13, 2007 Author Report Share Posted December 13, 2007 Re: More comfortable in fire than out Does people with True Faith include religious fanatics and/or devil worshippers? If so I would make it -1/4. DEMON will kick his ass. It's kind of a DC's "Vertigo" style of thing. Dealing with where souls go in a game is always something of a touchy subject, of course, but one way to describe this bit would be "the afterlife coming to call early". If the mortal is, at present, truly destined for a pleasant afterlife, do not pass purgatory, then there's nothing in them for these hell-flames to actually catch hold of and burn. (The flames may have certain side-effects, such as incinerating their clothes or setting a forest ablaze, but the mortal wouldn't actually be damaged by the hell-flames themselves.) If these devil-worshipers' worshiped devil has promised (and is able to fulfill that promise) of sending them to an afterlife of debauchery instead of torment, and the worshipers are fulfilling their end of the compact, then I expect they'd be as immune as any saint. Quote Link to comment Share on other sites More sharing options...
nexus Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out The desolidification route is fine with me (I'm his GM). Generally, I don't require Desol that doesn't provide extensive protection make the character purchase effects real world on their other attack powers Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out Pretty sure it is killing damage. That means even 1d6 can do up to 30 stun You are not going to be 'comfortable' there; even with 3/4 DR you need 28 ed, 4 of which has to be resistant to avoid feeling it completely. If it is just normal fire, I'd go with LS: Heat, probably. Then I may be unclear what we're talking about; that, or I'm mixing my games again. But if he already has 75 DR, and he takes ... 7 BODY and 21 STUN from the fire, at 75 that goes down to 1 BODY and 4 STUN, and you're saying his normal ED won't soak it? Quote Link to comment Share on other sites More sharing options...
Outsider Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out HERO applies ED first, then applies the Damage Reduction. If a character had 10rED, 10 more non resistant ED on top of that, and 3/4 Damage Reduction, then the following attacks would have the follwing effects (1/2 or less rounds down): Damage___________ED Apllied_________DR Applied _7 BODY, 28 STUN = 0 BODY, _8 STUN = 0 BODY, 2 STUN 12 BODY, 36 STUN = 2 BODY, 16 STUN = 0 BODY, 4 STUN 17 BODY, 63 STUN = 7 BODY, 43 STUN = 2 BODY, 11 STUN So as you see, since ED is applied first, damage reduction isnt really the way to go if you want to simulate immunity. Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out HERO applies ED first, then applies the Damage Reduction. If a character had 10rED, 10 more non resistant ED on top of that, and 3/4 Damage Reduction, then the following attacks would have the follwing effects (1/2 or less rounds down): Damage___________ED Apllied_________DR Applied _7 BODY, 28 STUN = 0 BODY, _8 STUN = 0 BODY, 2 STUN 12 BODY, 36 STUN = 2 BODY, 16 STUN = 0 BODY, 4 STUN 17 BODY, 63 STUN = 7 BODY, 43 STUN = 2 BODY, 11 STUN So as you see, since ED is applied first, damage reduction isnt really the way to go if you want to simulate immunity. I'll rep you once I reload (all outta ammo). So then... why not just buy Armor (rED, only vs. fiery doom, -1 1/2)? Or am I missing something else? Quote Link to comment Share on other sites More sharing options...
DataPacRat Posted December 13, 2007 Author Report Share Posted December 13, 2007 Re: More comfortable in fire than out I'll rep you once I reload (all outta ammo). So then... why not just buy Armor (rED' date=' only vs. fiery doom, -1 1/2)? Or am I missing something else?[/quote'] Because the Fires Of Hell, which is what this ability is supposed to be able to withstand, are somewhere around, oh, let's say 66d6 Killing, which needs a /lot/ of Armor. (I'm just guessing on that number - it may, in fact, be 666d6; or merely whatever the environmental conditions at the centre of the Earth are.) Mere Earthly flames are a trifle in comparison, about as dangerous as the local air. Quote Link to comment Share on other sites More sharing options...
nexus Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out Because the Fires Of Hell' date=' which is what this ability is supposed to be able to withstand, are somewhere around, oh, let's say 66d6 Killing, which needs a /lot/ of Armor. (I'm just guessing on that number - it may, in fact, be 666d6; or merely whatever the environmental conditions at the centre of the Earth are.) Mere Earthly flames are a trifle in comparison, about as dangerous as the local air.[/quote'] Or the Fires of Hell have a limitation "Doesn't affect Hellborn Creatures" Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out Or the Fires of Hell have a limitation "Doesn't affect Hellborn Creatures" File this as the only time I might not roll my eyes. Sean used to pull this all the time, and I've never agreed with it, but in this ONE CASE it might be accurate. Doubtful. But more possible than the other times I've seen it. 666d6 needs desolid. Only versus HellFire and Associated Special Effects, Always On, 0 END, and there's a thing in Desolid that specifies you aren't actually 'desolid,' not unlike the "must pass through intervening space" lim on Teleport. Quote Link to comment Share on other sites More sharing options...
nexus Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out File this as the only time I might not roll my eyes. Sean used to pull this all the time, and I've never agreed with it, but in this ONE CASE it might be accurate. Doubtful. But more possible than the other times I've seen it. Actually, I was only partially joking. I wouldn't charge the creatures native to a certain region points to survive in their home. They'd have to pay points to be immune to ALL fire but not the for the fires of Hell. It's magic so it doesn't have to make sense and there are portrayals of demons that are just resistant to natural fire to varying degrees while not being immune. I wouldn't charge naturally aquatic creatures to breathe water but they'd have to pay points to breath air and water, etc particularly if the campaign was rarely or never going to leave the water. Quote Link to comment Share on other sites More sharing options...
nexus Posted December 13, 2007 Report Share Posted December 13, 2007 Re: More comfortable in fire than out 666d6 needs desolid. Only versus HellFire and Associated Special Effects, Always On, 0 END, and there's a thing in Desolid that specifies you aren't actually 'desolid,' not unlike the "must pass through intervening space" lim on Teleport. "Baptized in the Fires of Hell" Desolidification 0 endurance Persistent Inherent Only vs "The Fires of Hell" Cannot Pass through Solid Matter/Not actually desolid (This could be partially advantageous because, in the rare instance Hellfire was used to attack someone else, the character could possibly interpose their body to block the attack) To be "Book legal" the character would also have to buy Affects Real World on their strength and effects mean to harm others. I'd find it simpler to say define Hellfire as not effecting Hellborn as a standard features of the "Energy Type" (similar to the suggestions in the Ultimate Energy Projector). If the The Fires of Hell are truly a 666d6 KA then the character isn't taking the other PCs on any tours of their home town or anything and Hellfire (in most of my campaigns) wouldn't be a common attack type and most of the types that would use it would know it doesn't effect Hellborn so wouldn't bother. Quote Link to comment Share on other sites More sharing options...
DataPacRat Posted December 13, 2007 Author Report Share Posted December 13, 2007 Re: More comfortable in fire than out "Baptized in the Fires of Hell" Desolidification 0 endurance Persistent Inherent Only vs "The Fires of Hell" Cannot Pass through Solid Matter/Not actually desolid (This could be partially advantageous because, in the rare instance Hellfire was used to attack someone else, the character could possibly interpose their body to block the attack) To be "Book legal" the character would also have to buy Affects Real World on their strength and effects mean to harm others. I'd find it simpler to say define Hellfire as not effecting Hellborn as a standard features of the "Energy Type" (similar to the suggestions in the Ultimate Energy Projector). If the The Fires of Hell are truly a 666d6 KA then the character isn't taking the other PCs on any tours of their home town or anything and Hellfire (in most of my campaigns) wouldn't be a common attack type and most of the types that would use it would know it doesn't effect Hellborn so wouldn't bother. Hm... In that case, it would probably be simplest to ignore the actual game-stats involved in the home town's fires burning unless/until it comes into play (after all, according to Dante, at least some parts of Hell have already started to freeze over, so it's not /all/ smoke and brimstone), and simply deal with how the character interacts with the ordinary game-world's flames. (Hm... now I'm wondering if it would be worth trying to build "Extra-Dimensional Movement, requires someone in the target dimension to perform a summoning ritual for future reference...) Quote Link to comment Share on other sites More sharing options...
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