Super Squirrel Posted January 8, 2008 Report Share Posted January 8, 2008 No, this isn't another rant thread about One More Day. We have that over on the NGD. Imagine for a moment... you are Spiderman. You've got a wife and, though you don't know it yet, a kid on the way. Then, one day, suddenly everything gets changed around on you for no apparant reason. You are behaving differently than before doing things like revealing your identity to the world. Or perhaps you start getting appearances of some other guy's rogue's gallery. So how would you put down an Editor-in-Chief as a disadvantage? Or perhaps alternative, how would you put down changing writers? Quote Link to comment Share on other sites More sharing options...
Dreadnought Posted January 8, 2008 Report Share Posted January 8, 2008 Re: Joe Quesada as a Disadvantage Hunted: The Powers That Be (Mo Pow, NCI, Totally Ruin Your Life) 14- Physical Limitation: Occasionally Undergoes Complete Personality Change and Retcon (Infrequently, Greatly Impairing) (Note: this is a physical lim, not a psych lim because you can't make an ego roll to avoid a new writer) Quote Link to comment Share on other sites More sharing options...
JmOz Posted January 8, 2008 Report Share Posted January 8, 2008 Re: Joe Quesada as a Disadvantage Cherry Zero Coke BURNS coming through your nose you know Quote Link to comment Share on other sites More sharing options...
MilkmanDan Posted January 8, 2008 Report Share Posted January 8, 2008 Re: Joe Quesada as a Disadvantage I think this is a case where you get up, gather your stuff, and walk out, assuming that any new game would be a better alternative than the one you're fleeing. Quote Link to comment Share on other sites More sharing options...
Nagisawa Takumi Posted January 8, 2008 Report Share Posted January 8, 2008 Re: Joe Quesada as a Disadvantage Hunted: The Powers That Be (Mo Pow, NCI, Totally Ruin Your Life) 14- Physical Limitation: Occasionally Undergoes Complete Personality Change and Retcon (Infrequently, Greatly Impairing) (Note: this is a physical lim, not a psych lim because you can't make an ego roll to avoid a new writer) Repped. Too classic. Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted January 8, 2008 Report Share Posted January 8, 2008 Re: Joe Quesada as a Disadvantage Accidental Change: Editor's Whim Always (Uncommon) The disad is the only way to activate his NCC EDM. Quote Link to comment Share on other sites More sharing options...
pinecone Posted January 9, 2008 Report Share Posted January 9, 2008 Re: Joe Quesada as a Disadvantage No' date=' this isn't another rant thread about [b']One More Day[/b]. We have that over on the NGD. Imagine for a moment... you are Spiderman. You've got a wife and, though you don't know it yet, a kid on the way. Then, one day, suddenly everything gets changed around on you for no apparant reason. You are behaving differently than before doing things like revealing your identity to the world. Or perhaps you start getting appearances of some other guy's rogue's gallery. So how would you put down an Editor-in-Chief as a disadvantage? Or perhaps alternative, how would you put down changing writers? Unluck: Only to Retcon....? Quote Link to comment Share on other sites More sharing options...
Super Squirrel Posted January 9, 2008 Author Report Share Posted January 9, 2008 Re: Joe Quesada as a Disadvantage With DNPCs, the cost should have a -5 point cost for "Periodically Cloned/Retconned Back Into Existance" Quote Link to comment Share on other sites More sharing options...
FenrisUlf Posted January 9, 2008 Report Share Posted January 9, 2008 Re: Joe Quesada as a Disadvantage I think the Hunted/Physical Limit combo works best. Quote Link to comment Share on other sites More sharing options...
lemming Posted January 9, 2008 Report Share Posted January 9, 2008 Re: Joe Quesada as a Disadvantage I've been in campaigns like that, but yea, that's where you activate your Extra Dimensional Campaign Movement. Quote Link to comment Share on other sites More sharing options...
AliceTheOwl Posted January 9, 2008 Report Share Posted January 9, 2008 Re: Joe Quesada as a Disadvantage Hunted: The Powers That Be (Mo Pow, NCI, Totally Ruin Your Life) 14- Physical Limitation: Occasionally Undergoes Complete Personality Change and Retcon (Infrequently, Greatly Impairing) (Note: this is a physical lim, not a psych lim because you can't make an ego roll to avoid a new writer) But how many points is it worth? Quote Link to comment Share on other sites More sharing options...
Dreadnought Posted January 9, 2008 Report Share Posted January 9, 2008 Re: Joe Quesada as a Disadvantage But how many points is it worth? That's 45 points of disadvantages right there (assuming I had put in Public ID or is otherwise easy to find on the Hunted). Just goes to show how dangerous it is to get of Quesada's bad side! Quote Link to comment Share on other sites More sharing options...
AliceTheOwl Posted January 9, 2008 Report Share Posted January 9, 2008 Re: Joe Quesada as a Disadvantage Hmm. Might explain how Spidey beat Firelord, if he had those kind of Disad points to spend. *ducks* Quote Link to comment Share on other sites More sharing options...
input.jack Posted January 9, 2008 Report Share Posted January 9, 2008 Re: Joe Quesada as a Disadvantage I've been in campaigns like that' date=' but yea, that's where you activate your Extra Dimensional Campaign Movement.[/quote'] QFT But then, just after you get to re-boot your character in the "Ultimates" campaign, here comes Joey "Bag-o-Hammers" to the gaming table. He winds up bullying the GM of that campaign, steering the game places youre not happy with, and then Joe steals a lot of the Ultimates ideas for his "616" game, making the two campaign worlds more and more alike. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted January 9, 2008 Report Share Posted January 9, 2008 Re: Joe Quesada as a Disadvantage Hmm. Might explain how Spidey beat Firelord, if he had those kind of Disad points to spend. *ducks* Nice. Quote Link to comment Share on other sites More sharing options...
MilkmanDan Posted January 9, 2008 Report Share Posted January 9, 2008 Re: Joe Quesada as a Disadvantage Hmm. Might explain how Spidey beat Firelord, if he had those kind of Disad points to spend. *ducks* He used ducks to beat Firelord? Man, comics have gotten weird. Quote Link to comment Share on other sites More sharing options...
Super Squirrel Posted January 9, 2008 Author Report Share Posted January 9, 2008 Re: Joe Quesada as a Disadvantage He used ducks to beat Firelord? Man, comics have gotten weird. What's this about Howard the Duck vs. Firelord? Quote Link to comment Share on other sites More sharing options...
Sketchpad Posted January 10, 2008 Report Share Posted January 10, 2008 Re: Joe Quesada as a Disadvantage What's this about Howard the Duck vs. Firelord? Now there's a fight WAITING to happen! I'm buying 5 copies of #1 and the special holo-gatefold cover Quote Link to comment Share on other sites More sharing options...
Badger Posted January 10, 2008 Report Share Posted January 10, 2008 Re: Joe Quesada as a Disadvantage I think this is a case where you get up' date=' gather your stuff, and walk out, assuming that any new game would be a better alternative than the one you're fleeing.[/quote'] ANd the GM gets you as a HUnted: Harshly Punish right? or does that go without saying? Quote Link to comment Share on other sites More sharing options...
Lord Fyre Posted January 10, 2008 Report Share Posted January 10, 2008 Re: Joe Quesada as a Disadvantage That's 45 points of disadvantages right there (assuming I had put in Public ID or is otherwise easy to find on the Hunted). Just goes to show how dangerous it is to get of Quesada's bad side! Well, given that we are talking about the Editor/Writer of your comics, "Otherwise Easy To Find" would be appropriate. Quote Link to comment Share on other sites More sharing options...
Susano Posted January 10, 2008 Report Share Posted January 10, 2008 Re: Joe Quesada as a Disadvantage Hunted: The Powers That Be (Mo Pow, NCI, Totally Ruin Your Life) 14- Physical Limitation: Occasionally Undergoes Complete Personality Change and Retcon (Infrequently, Greatly Impairing) (Note: this is a physical lim, not a psych lim because you can't make an ego roll to avoid a new writer) Repped for perfection. Quote Link to comment Share on other sites More sharing options...
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