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Assemble / Disassemble


Wyrm Ouroboros

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... or vice-versa. You know the trick -- Lorna Dane catches a Dagwood knocked off the table, and not only does it not all spill, she puts it back together. That's just a TK trick; going off the bigger (combat) scale, Magneto completely disassembles a car -- or a suit of power armor. Then, three pages later, he puts it back together.

 

What level of Transform would you put this at, Minor (not changing the 'reality' of what the thing is, after all) or Major (hey, it IS practically a killing attack)?

 

My current build is thus:

 

Take Apart: Major Transform 2d6+1 (Assembled into Disassembled), Invisible Power Effects, Source Only (Fully Invisible; +1/2), Partial Transform (+1/2) (70 Active Points); Limited Target Technological Foci / 'Restrainables' / Special F/X (-1/2), Variable Limitations (requires -1/2 worth of Limitations; Focus, Concentration, 1/2 Effect vs. Non-Magnetic; -1/4): Real Cost 40.

 

On a similar vein, how would you build reassembling -- or more to the point, 'healing' a damaged vehicle? Healing (for people) costs 10 points per 1d6; that'd equate to a Minor Transform. Repairing something, it being a 'defense', should be less expensive than the original attack, right?

 

Repair: Minor Transform 5d6 (Reassembly / Integrated Repair), Partial Transform (+1/2) (75 Active Points); Limited Target (Technological Foci / 'Restrainables' / Special F/X; -1/2), Variable Limitations (requires -1/2 worth of Limitations; Focus, Concentration, 1/2 Effect vs. Non-Magnetic; -1/4): Real Cost 43.

 

How's this look?

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Re: Assemble / Disassemble

 

I think that if it was 'just' damaged, I'd still permit the Minor Transform; it is the equivalent of Healing. If it was totally shredded, compressed into a 4' cube, or whatever, then yeah, a Major Transform would probably need to be used -- but plain battle damage down to and below 0 Body (before its Negative Body) I'd say Minor.

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