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How to build this nice knock-out spell


Vestnik

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Re: How to build this nice knock-out spell

 

It also protects them from being assaulted by said normals. Without giving too much away' date=' in the fourth book a group of mages is assaulted by normals with a rocket launcher.[/quote']

 

Sounds like the kind of thing that promotes it to a real Power rather than a placeholder. Back to the Mind Controls and Suppresses.

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Re: How to build this nice knock-out spell

 

4th book?!?!:eek:

 

I was only aware of three (Night Watch/Day Watch/Twilight Watch) if there is a fourth one please tell me its name so I can order it

 

I read it in Russian, and the title is Poslednyi Dozor. If they translated it literally, it would be Last Watch.

 

It was published a year or so ago -- I think Lukyanenko was inspired to write a fourth due to the success of the films :)

 

I thought the third was the best. Very sad ending.

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Re: How to build this nice knock-out spell

 

Hmm. I suggest EDM and run and when I come back it has not been terribly derided - not even by Sean! :) There must be something terrible gathering in the cosmos for this rare event to occur...

 

As indicated - the EDM option would definitely be for stage management rather than upfront crowd control or dealing with direct opponents, that does take you back to the original suggestions.

 

I like sbarrons 'Witching Zone' option - could be very colour evoking during a game - will send rep when I am able.

 

I also like Opal's suggestions, it is often forgotten that certain powers that affect a certain class of people (and that is true across the campaign) should probably be built into the campaign rather than bought on a character by character basis. The D&D stuff of affecting evil/good/chaotic etc should be bought by each character having a 0 point Distinguishing feature and powers bought to target those distinguishing features.

 

Makes things so much easier but also points out how much thought the GM should put into defining the game environment before people get around to designing characters.

 

Doc

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Re: How to build this nice knock-out spell

 

I read it in Russian, and the title is Poslednyi Dozor. If they translated it literally, it would be Last Watch.

 

It was published a year or so ago -- I think Lukyanenko was inspired to write a fourth due to the success of the films :)

 

I thought the third was the best. Very sad ending.

Last Watch ....but that only to be released in Julie :cry:

 

o why can't I read Russian why?

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Re: How to build this nice knock-out spell

 

Hmm. I suggest EDM and run and when I come back it has not been terribly derided - not even by Sean! :) There must be something terrible gathering in the cosmos for this rare event to occur...

 

As indicated - the EDM option would definitely be for stage management rather than upfront crowd control or dealing with direct opponents, that does take you back to the original suggestions.

 

I like sbarrons 'Witching Zone' option - could be very colour evoking during a game - will send rep when I am able.

 

I also like Opal's suggestions, it is often forgotten that certain powers that affect a certain class of people (and that is true across the campaign) should probably be built into the campaign rather than bought on a character by character basis. The D&D stuff of affecting evil/good/chaotic etc should be bought by each character having a 0 point Distinguishing feature and powers bought to target those distinguishing features.

 

Makes things so much easier but also points out how much thought the GM should put into defining the game environment before people get around to designing characters.

 

Doc

 

 

What? I can deride it if you like :D

 

It is not a construct I like, but it could work if everyone is suspending the same disbelief.

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