Steve Long Posted February 9, 2008 Report Share Posted February 9, 2008 Here’s our back-cover text describing WoE: STRANGE NEW WORLDS It’s a big Galaxy out there — and here’s where the hot spots are! Worlds Of Empire covers two dozen planets, ranging from minor but intriguing worlds scattered throughout Human space to some of the most important planets in the Terran Empire. With Worlds Of Empire as your guide, your characters can: —visit the pleasure planet Halcyon, Rigel V and the mysterious Rigel system, the psi-ocracy of Hermetica, or the marketplaces of Adamant —experience the strange cultures of planets like New Alexandria, Sigma Caeruleus III, Emerald, Tridymite Beta, and the Tau Ceti worlds —explore such unusual worlds as frozen H’rotha, haunted Cybul III, archipelagic Trovatore, and war-ravaged Tetsuo —go beyond the bounds of Terran space to spy on the Ackálian throneworld of Ackál, trade with the Mon’dabi on Mon’da, mingle with the pirates and smugglers of Venwordien IV, or contend with the Thorgons for control of Ravanche Whatever sort of Star Hero adventure you’re looking for, you’ll find it among the Worlds Of Empire! ISBN: 1-58366-040-2 SKU: DOJHERO304 Price: $26.99 US You can buy this book in our Online Store. You can buy this PDF in our Online Store. Quote Link to comment Share on other sites More sharing options...
Steve Long Posted February 9, 2008 Author Report Share Posted February 9, 2008 Re: Worlds Of Empire Here’s a copy of ghost-angel’s review of WoE. Feel free to post other reviews, or links to them, if you like! The Upside: Worlds Of Empire is a supplement book for the Hero Games Terran Empire setting. It contains twenty-three detailed entries for planets in the game setting, as well as three more brief entries for the GM. The book is organized into four chapters. Chapter 1 contains eight Major planets in the Terran Empire setting. Chapter 2 contains ten Minor planets in the Terran Empire. Chapter 3 contains six planets that are important to alien empires. Chapter 4 is the GMs Vault, it contains GM information on each planet as well as three plot seeds to get the characters involved the worlds. It also contains three more planet entries that are Hidden Worlds, as yet undiscovered planets for your players to discover. The organization of the first three chapters is useful if you're using the Terran Empire (either as written or modified) for a setting. Otherwise the distinction of Major, Minor and Other worlds means little. As for each entry itself, they are all well organized. They are all also diverse and unique, a definite plus I attribute to the fact that five sperate authors contributed to the book. Reading through the book I never once got the impression that someone was pressed for ideas or that ideas were being recycled with the serial numbers filed off. There are enough diverse entries to make any Star Hero game more lively, from pleasure planets to junk planets. It's all in here. Several nice touches that make this source book stand out: Almost every planet entry comes with a global map of the planet. Each entry contains at least the following information: Star System information (just in case you're looking for a hard science game); A general description of the planet and system; Places Of Note; History (though some entries are very brief); The People; Government and Economy. Most entries also contain Famous People which are simply brief entries of notable people to use as NPCs in your game. If you're looking for a book to give you detailed information on a good number of Planets and Planetary Systems for your game this is an excellent resource. The Downside: One minor downside is that therer isn't very much artwork. This is mostly alleviated by the fact that all but a few entries each come with a globe map that takes half a page. Some of the artwork that does appear is simply recycled from previous books, which is too bad. A book about aliens can always use artwork with the aliens in it. However, considering how much Game information it contains I can easily overlook that lack of a bunch of artwork. My biggest complaint actually goes to the last chapter. The GMs vault starts out strong giving almost each planet a page of behind the scenes entries and comments, with Plot Seeds (by far one of the coolest things about any Hero book are the plot seeds), but by the time you get to the last few entries the information has dwindled down significantly. One entry has no information beyond the Plot Seeds, which is too bad because some of the entries raise a lot of questions and mysteries I hoped would be given in the GMs vault to help flesh out the workings behind the Terran Empire setting. Were I to have one wish to make this book even better would be to flesh out the GMs vault some more. The Otherside: Just because the book is set in the Terran Empire setting doesn't mean it has to stay there. Any Space/Sci-Fi game that needs a few exoctic or strange worlds to explore would do well to pick this book up, file off the serial numbers, change a few names and drop it into any game. In fact, the introduction mentions and encourages this. This is a good solid book to get for any Space Game. and an excellent resource of information for a Terran Empire game. Quote Link to comment Share on other sites More sharing options...
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