Vestnik Posted February 14, 2008 Report Share Posted February 14, 2008 Perhaps this has been addressed somewhere, most likely in Fantasy Hero (which I don't have). Here is my question. I'm building a character who uses a lot of magic that involves rituals. They all take the Gestures, Incantations, Extra Time, Focus, and Concentration limitations. If an Instant power is purchased this way, what are the limitation values for Gestures, Incantations, and Concentration? His "Become Unto a Shadow" spell (Invisibility), has a lengthy preparation time, during which he must concentration, make various arcane signs, and otherwise engage in magical moogly-moogly. Do those Limitations take the values for an Instant or Constant power? Quote Link to comment Share on other sites More sharing options...
dstarfire Posted February 17, 2008 Report Share Posted February 17, 2008 Re: Extra Time and Constant/Instant Powers If they only have to do gestures, incantations, concentration, etc. to start a power, you use the instant value. For extra time, this would eb the reduced "only to activate" value. If they have to maintain those (keep chanting, concentrating, gesturing, ....) the whole tmie the power is active, it's worth more (typically 2x the normal value), except for extra time. The default mode for extra time is that every use of the power takes the extra time. In your example, every action taken while invisible would take extra time, unless it were purchased as only to activate. (normally maintaining a power is an 'action that takes no time', the limitation changes it to whatever level the Lim is bought at). In short, the less valuable limitations only affect the initial activation, while the higher value ones affect every use of the power. Quote Link to comment Share on other sites More sharing options...
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