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Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 HTH damage [1]

18 DEX 24 13- OCV: 6/DCV: 6

23 CON 26 14-

12 BODY 4 11-

13 INT 3 12- PER Roll 12-

11 EGO 2 11- ECV: 4

18 PRE 8 13- PRE Attack: 3 1/2d6

12 COM 1 11-

10 PD 7 Total: 10/16 PD (0/6 rPD)

10 ED 5 Total: 10/16 ED (0/6 rED)

4 SPD 12 Phases: 3, 6, 9, 12

10 REC 4

46 END 0

35 STUN 3 Total Characteristics Cost: 104

Movement: Running: 9"/[Noncombat]"

Leaping: 8"/[Noncombat]"

Swimming: 2"/[Noncombat]"


Cost Powers END

20 Bite: HKA 1 1/2d6 (2 1/2d6 w/STR) (25 Active Points); Reduced Penetration (-1/4) 2

36 Healing Powers: Multipower, 45-point reserve, (45 Active Points); all slots Linked (Bite; -1/4)

4u 1) Major Transform 3d6 (Sick to Well) (45 Active Points); Linked (Bite; -1/4) 4

3u 2) Energy Blast 4d6, No Normal Defense ([standard]; +1) (40 Active Points); Linked (Bite; -1/4) 4

3u 3) Healing BODY 4d6 (40 Active Points); Linked (Bite; -1/4) 4

15 Life Support (Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal) 0

40 Healing (Regeneration) 3 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (110 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0

5 Leap: Leaping +5" (8" forward, 4" upward) 1

6 Running +3" (9" total) 1

15 Canine Senses: +5 PER with All Sense Groups 0

28 Smell Arcane Good/Evil: Detect A Single Thing 12- (Smell/Taste Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Targeting 0

5 Canine Nose: Tracking with Normal Smell 0

3 Canine Ears: Ultrasonic Perception (Hearing Group) (Hearing Group) 0



12 Combat Luck (6 PD/6 ED)

3 Lightsleep

3 Perfect Pitch



5 Concealment 14- (7 Active Points); Self Only (-1/2)

3 Deduction 12-

3 Persuasion 13-

4 PS: Retrieve/Fetch 13-

4 PS: Flush Out Game 13-

3 Paramedics 12-

5 Stealth 14-

7 Survival 14-


Total Powers & Skills Cost: 235

Total Cost: 339


105+ Disadvantages

10 Hunted: Assorted Arcane Evil 8- (As Pow, Harshly Punish)

15 Physical Limitation: Animal Intelligence Frequently, Greatly Impairing

5 Physical Limitation: Small (no larger than about 1m; +3" KB) Infrequently, Slightly Impairing

15 Physical Limitation: Very Limited Manipulation Frequently, Greatly Impairing

15 Psychological Limitation: Driven to Seek Out and Fight Evil (Common, Strong)

10 Psychological Limitation: Seeks the Perfect Master (Common, Moderate)

15 Social Limitation: Dog (Frequently, Major)


Total Disadvantage Points: 339



This is a character I designed some years ago, undated for 5th Edition. The intent was to produce a "fictional character in the Biblical canon" in the same way as fiction like Ben Hur, but appropriate to Champions. It seems appropriate to share him on Good Friday, so I hope you enjoy, and take him in the spirit intended: Meet Eternity, the Hound Who Bit Jesus.



Eternity doesn’t have many memories of the past; although he’s probably the oldest dog on the planet (and definitely one of the smartest), like all dogs, he mostly lives in the moment. He knows that he’s a wolfhound, that his sires were taken from the Celtic lands during the conquests of Caesar. He also remembers that his original name was Horme (Impulse), and that he was adopted by a Roman centurion and taken with him to serve his master in Palestine. And he remembers Him. He was in a mean mood, and when his master asked him to bite the prisoner so the soldiers could laugh, he did so willingly.


And that person was a carpenter turned prophet named Joshua, also known as Jesus. And when Horme bit into the flesh of the prophet, something happened. Perhaps it was because he was really the King of Kings. Perhaps there was a more mundane explanation. Dogs did not care for reasons, just the moment. In that moment, Horme was stricken by a force beyond even his master's comprehension. Hell to the ground and lay there, still as a stone, for three days. The soldiers, including his master, thought he was dead, and left him for the carrion. But no crow touched his sleeping body. When the hound awoke, he could see in color, and his mind was filled with new and puzzling thoughts, thoughts that went beyond hunger and scratching and not being kicked by his master. Somewhere inside his animal brain, he realized he had been given a great gift. Neither age nor sickness could touch him, and that he was as free as a freed slave, the freest of the free. He also knew that in order to be worthy of this gift, he would wander the world, doing good deeds, and being a hound of Man.


Thus Herme began a life of service, the Eternal Hound. He returned to his master and served him for the remainder of his life, until he struck his head in a drunken brawl several years after the carpenter’s death and died. Then Eternity began a great odyssey through history.


He helped rescue people at Pompeii. He was at Rome when it was sacked by the Goths. A Greek oracle defined the future in its feces, and died. He was Charlemagne’s most faithful pet. He spent several centuries in Alexandria, and was beloved by Arab astronomers. He fought the forces of Tamerlain. It would not be an exaggeration to call him the Forrest Gump of dogs, for when many of the greatest events in human history took place, Eternity was there.


As time passed, Eternity became increasingly aware of a force that opposed his efforts, a force that men called Evil. Eternity realized, in a dog way, that fighting Evil was his ultimate destiny, even more important than eating, sleeping, or serving his master. The forces of darkness, for their part, realized that Eternity existed, and began to hunt the immortal Wolfhound.


It’s now the superhero age, and the idea of an immortal dog isn’t quite as ridiculous as it once seemed. Eternity doesn’t care, but since the absurdity of an intelligent immortal dog is what gave him his greatest protection, many of his old advantages are gone.



Although Eternity’s much smarter than your average dog, he still maintains a dog's demeanor. He likes to nap and chase things and play hunt, and bark (especially at cats). He’s not an eternal puppy, and maintains a dignified wolf-hound exterior.


Where Eternity shines is his obvious understanding of human speech (at least when something important is happening; Eternity has a lazy streak and doesn’t like to be disturbed for trivial matters, and thus will often ignore what’s going on around him). But when he’s actively trying to get involved, it’s amazing what he can do with whines and barks and body language (hence his Persuasion skill, even though he can’t speak. He’s been around English-speaking masters for several centuries, and has forgotten his other acquired languages).


Eternity is a compassionate beast, anxious to help people in trouble or in pain. He’s also a natural leader, especially for other dogs. Eternity does like to have a master; at the moment, he has none, and it really irritates him. Given what’s going on these days, he’s hoping for a superhuman to take him in.



“Woof! Woof woof woof!”



Eternity is a wolfhound that has been magically granted human-level intelligence. (If the Christian origin makes the GM uncomfortable, feel free to change it). He has supercanine strength and toughness, the ability to understand human speech (at least in English). He can lick people’s wounds and heal them (his transform, although he also uses his Paramedics through this power) and if he bites something evil, they experience excruciating pain (his NND).


Eternity’s tactics are also indicative of a dog’s; find a weak spot from behind, bite, and bring it down. He never attacks from the front unless he’s cornered.



Eternity is an average sized Irish Wolfhound, 34” tall and 120 lbs. He has a grey-white color.

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Re: Eternity


Really cool idea, and rep when I can. However,


...and if he bites something evil, they experience excruciating pain (his NND).

I don't see this NND on the char sheet, and,


0 Naked Modifier: for up to 1 Active Points (0 Active Points) 0

what is this modifier for?

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