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Spell conversion help...


teh bunneh

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Hey y'all!

 

I'm busy converting my long-running AD&D game into HERO (after considering it for years...) =:) So far so good, but one thing has me absolutely stumped, and my players aren't any help. One player, the party's wizard, has a favorite spell -- Leomund's Secure Shelter -- and I can't figure out how to convert it into Fantasy HERO. =:/

 

Not converting it isn't an option. Hardly an adventure goes by where he doesn't think of a way to make use of it. Darned clever players! =;)

 

Essentially the spell creates, out of thin air, a small stone cottage, granting all those things a small stone cottage would grant -- protection from the elements, defense against hostiles (thick walls and a barred door), a fireplace, cots to sleep on, a table and desk with chairs to sit on, and the like. The cottage lasts around 8-10 hours or so, then vanishes.

 

Can anyone help me think of some good ideas for this? One caveat -- the power (or powers) have to cost 75 points or less. I was thinking some combination of Change Environment with Force Wall, but there's got to be a more elegant way, right?

 

Thanks, y'all!

 

Bill.

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Here...give this a look over...

 

Cost Power END
63 Leomund's Secure Shelter : Summon 200-point Stone Shelter, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Difficult To Dispel (x8 Active Points) (+3/4) (110 Active Points); Gestures (-1/4), Requires both hands (-1/4), Incantations (-1/4)
Powers Cost: 63

 

This gives you 200 points to build the building and make it as inpenitrable as I believe he'll want it...

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Originally posted by GradonSilverton

Cost Power END
63 Leomund's Secure Shelter : Summon 200-point Stone Shelter, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Difficult To Dispel (x8 Active Points) (+3/4) (110 Active Points); Gestures (-1/4), Requires both hands (-1/4), Incantations (-1/4)
Powers Cost: 63

 

If you are sticking closely with the number of spells a wizard can cast a day, llama would suggest going with Charges. It will help reduce cost and you will not have to pay for Reduced Endurance.

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Originally posted by CourtFool

If you are sticking closely with the number of spells a wizard can cast a day, llama would suggest going with Charges. It will help reduce cost and you will not have to pay for Reduced Endurance.

 

Good point...charges didnt even cross my mind....wasn't think of D&D rules just how to get it done. But I agree...Charges good!

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  • 4 weeks later...

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