JmOz Posted May 12, 2010 Author Report Share Posted May 12, 2010 Re: Bat gear Batgear can be simulated using special effects, and skills Tracking gear for example can be handled with Bugging, Concealment, and Sleight of Hand. The various weapons in the Utility Belt can be taken care of with Various Special Effects [Any] (+1/2) and Various Advantages [Any +1/2] (+1), along with the traditional Flash, Darkness, Physical EB, EB NND, and Entangle. Fast Draw is a must have skill for the Utility Belt. While I will not disagree with you, the point of this thread, and project is to practice making powers so that I can get a better understanding of the system Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 12, 2010 Author Report Share Posted May 12, 2010 Re: Bat gear Just wrote up 5 different versions of Batarangs (3 legal, 2 illegal) Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 12, 2010 Author Report Share Posted May 12, 2010 Re: Bat gear About to work on the staff, with 26 devices built, but I need to get to fighting my arch enemy once again (real life) Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 13, 2010 Author Report Share Posted May 13, 2010 Re: Bat gear I have 32 Items done, and am up to Electronic Lockpicks on the original list... Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 14, 2010 Author Report Share Posted May 14, 2010 Re: Bat gear 44 items done, starting on listining bug tomorow Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted May 14, 2010 Report Share Posted May 14, 2010 Re: Bat gear >>>44 items done at least pose a teaser!!! Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 14, 2010 Author Report Share Posted May 14, 2010 Re: Bat gear what do you think my X number of items done is? Seriouslyplanning to o post the file when I finish the original Batman list on page 1 Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 17, 2010 Author Report Share Posted May 17, 2010 Re: Bat gear Having ALOT of trouble with Tear Gas. I know the standard build, but that does not do it for me, so I am skipping it to keep working on other gadgets. Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 17, 2010 Author Report Share Posted May 17, 2010 Re: Bat gear Seriously giving thought of rubbing some serial numbres off of stuff and making this into a .pdf for sale (after getting a green light from Steve and crew), call it the Vigilante Handbook or something...just an idea... Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted May 17, 2010 Report Share Posted May 17, 2010 Re: Bat gear Seriously giving thought of rubbing some serial numbres off of stuff and making this into a .pdf for sale (after getting a green light from Steve and crew)' date=' call it the Vigilante Handbook or something...just an idea...[/quote'] I'll buy it. Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted May 18, 2010 Report Share Posted May 18, 2010 Re: Bat gear Perhaps you are working on equipment for This Fellow Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 20, 2010 Author Report Share Posted May 20, 2010 Re: Bat gear So, as I said I was having a lot of trouble with Tear Gas, I decided that the best thing I could do is build it a bunch of different ways and let others decide which they like, so the project now has 7 versions of the stuff, that I am posting here as a bit of a preview. The last of the tear gas is power 55 on the list Tear Gas, all slots OIF (-1/2) - END= 11 1) Tear Gas (version 1): Sight Group and Normal Smell Flash 1d6, Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath, Immunity; All Or Nothing; +0), Area Of Effect (3m Radius; +1/4), Damage Over Time, Lock out (cannot be applied multiple times) (9-12 damage increments, damage occurs every Segment, +2 1/2) (30 Active Points); 6 Charges (-3/4), OIF (-1/2), Can Be Deflected (-1/4), Range Based On Strength (-1/4) - END=[6] 13 2) Tear Gas (version 2): Sight Group Flash 3d6, Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath, Immunity; All Or Nothing; +0), Area Of Effect (6m Radius; +1/2), Constant (+1/2) (30 Active Points); OIF (-1/2), Can Be Deflected (-1/4), Range Based On Strength (-1/4), 6 Continuing Charges lasting 1 Turn each (-1/4) - END=[6 cc] 10 3) Tear Gas (Version 3): Sight Group and Normal Smell Flash 4d6, Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +0), Area Of Effect (3m Radius; +1/4) (29 Active Points); 6 Charges (-3/4), OIF (-1/2), Can Be Deflected (-1/4), Range Based On Strength (-1/4) - END=[6] 8 4) Tear Gas (APG version): Sight Group Flash 1d6, Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath, Immunity; All Or Nothing; +0), Area Of Effect (3m Radius; +1/4), Constant (+1/2), Long Term: Lasts 1 turn (+2) (19 Active Points); OIF (-1/2), Can Be Deflected (-1/4), Range Based On Strength (-1/4), 6 Continuing Charges lasting 1 Turn each (-1/4) - END=[6 cc] 12 5) Tear Gas (APG version 2): Change Environment (-3 to Sight Group PER Rolls, Causes Physical LImitation (1/2 OCV, 1/2 DCV, 1/2 action Only, -3 PER, Negated by Con roll, per phase)), Area Of Effect (3m Radius; +1/4) (30 Active Points); 6 Continuing Charges lasting 1 Extra Phase each (-1/2), OIF (-1/2), Range Based On Strength (-1/4), Can Be Deflected (-1/4) - END=[6 cc] 11 6) Tear Gas (APG Version 3): +15 PRE (Up to total of 30 Presence (6D6 PRE Attack)), AE: 3" (+0), Attack Vs Alternate Characteristic: CON (+0), Cumulative (36 Points Total) (+1/2) (30 Active Points); To make health based PRE attacks (-1), OIF (-1/2), 6 Continuing Charges lasting 1 Turn each (-1/4) - END= 9 7) Tear Gas (APG Version 4): Entangle 1d6, 1 PD/1 ED, Attack vs Alternate Characteristic: CON (+0), Area Of Effect (3m Radius; +1/4), Cannot Be Escaped With Teleportation (+1/4), Constant (+1/2), Takes No Damage From Attacks All Attacks, STR only to break out (+1) (30 Active Points); Does Not Prevent The Use Of Accessible Foci (-1), OIF (-1/2), Can Be Deflected (-1/4), 6 Continuing Charges lasting 1 Turn each (-1/4), Range Based On Strength (-1/4) - END=[6 cc] Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 28, 2010 Author Report Share Posted May 28, 2010 Re: Bat gear I should be done with the Batman list sometime tomorow, maybe today (Going to go see Clash of the Titans at the second run theater). I am currently on item 55 of the original list, with 68 different powers written up. My plan for right now is this: To finish the UT Belt Items, then to start writing up each item in a prose form, combining some into one prose if they seem very similar. I am also thinking of making some variations (I like the idea of doing a Silly Sixties version, including a sexist sixties version...of some of the gadgets). I will probably work up a section on vehicles afterwards, I have an idea of doing a basic of probably 6vehicles, then add ons (so motorcycle, car, van, helicoptor, plane, boat) add ons would be weapons, defensive gadgets, etc... I also want to do a section on larger gadgets. Maybe a section on non-powers Then a section on bases, thinking 3 write ups right now, a cave, subway station, warehouse. But open to other suggestions as well. When I am about 90 percent done I will start talking to Hero about publishing as a pdf Wrap it up with a 4-5 page description of The Fox, a vigilante hero (Have his base, his car, 2-3 versions of him) Anything else anyone can think of? Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 1, 2010 Author Report Share Posted June 1, 2010 Re: Bat gear I have finished the Bat UT Belt from post 1 for 6th Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 2, 2010 Author Report Share Posted June 2, 2010 Re: Bat gear >>>44 items done at least pose a teaser!!! OK, shouldn't do it, but here is a updated version of his cellphone Cell Phone: (Total: 30 Active Cost, 15 Real Cost) Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2), Sense Affected As Hearing and Radio [any other Sense] (-1/4) (Real Cost: 6) plus Built in Memory: +5 with single Skill or Characteristic Roll (10 Active Points); Only to recall stored Information (-1 1/4), OAF (-1) (Real Cost: 3) plus Internet Ready: +1 with all Non-Combat Skills (10 Active Points); OAF (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4) (Real Cost: 4) Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted June 2, 2010 Report Share Posted June 2, 2010 Re: Bat gear Way to Soon to be Repping JmOz again, Fool man, Simon needs to tone down the error messages... Quote Link to comment Share on other sites More sharing options...
JmOz Posted June 2, 2010 Author Report Share Posted June 2, 2010 Re: Bat gear So late last night I finished Robin:greyson, Nightwing, Robin:Tim, and almost done with Batgirl Sounds impressive, but most of there items were already done, have one last gadget on batgirl, that was a pain last time, and I am sure will be this time as well (Funny thing is I know I will probably edit it out instantly when I start putting it together Quote Link to comment Share on other sites More sharing options...
JmOz Posted February 12, 2011 Author Report Share Posted February 12, 2011 Re: Bat gear So anyways, totally dropped the ball on this. kind of getting motivated to start working on it again... Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted February 12, 2011 Report Share Posted February 12, 2011 Re: Bat gear Hurray! Quote Link to comment Share on other sites More sharing options...
Cassandra Posted February 20, 2011 Report Share Posted February 20, 2011 Re: Bat gear I have always thought that many of our favorite characters should be using Multiform to explain their seemingly endless array of powers and equipment. Batman would be a prime example of this. The base version would be Bruce Wayne. He would be the one with the money and connections, the high society and conversation skills, backed up by Combat Luck and Martial Arts to go along with the multiform. In a 250 point campaign he would have a 60 point multiform which would give him four alternate Batman versions at 250 points in addition to his Bruce Wayne identity. The other versions would be Batplane version, Batboat, Batmobile, and of course Batman himself. Quote Link to comment Share on other sites More sharing options...
JmOz Posted February 24, 2011 Author Report Share Posted February 24, 2011 Re: Bat gear I remember you talking about that a while ago, and it is an interesting idea. However as far as this thread is concerned, I think a VPP is a better model for his ability to change his gear Quote Link to comment Share on other sites More sharing options...
JmOz Posted December 17, 2011 Author Report Share Posted December 17, 2011 Re: Bat gear Ok all, so if you look on the first pages you will see I have deleted alot of my hard work. I have my reasons. They are personal, and in a year I hope I will be ale to explain it to Jason, then to all of you. Until then I have a bit of a project to work on... Quote Link to comment Share on other sites More sharing options...
Cassandra Posted December 18, 2011 Report Share Posted December 18, 2011 Re: Bat gear I've been using a Cosmic VPP 10 Points, OIF (-1/2) Cost 20 Points for most Batequipment. This simulates Batman's ability to produce various items he needs. While this is good for most non-combat powers, specifically like Enhanced Senses, Life Support, etc, it can also be used for some combat powers. For example EB 3d6, NND [LS: Intense Heat], [4c] (-1), OAF: Thermal Bombs (-1) Cost 10 Points Perfect for Mr. Freeze Quote Link to comment Share on other sites More sharing options...
assault Posted December 19, 2011 Report Share Posted December 19, 2011 Re: Bat gear I have a suspicion that there are a whole bunch of people working on Hero System projects at the moment. Depending on the level of follow-through, we may be about to see a Golden Age of fan-created Hero System material. Even if a lot of it is mediocre, there are likely to be some Awesome things as well. And yes, I spent all my quiet moments at work today thinking about what would be feasible, and what wouldn't be, and whether or not my tastes are completely out of sync with what younger people are reading these days.... Like I said, I suspect a lot of people are thinking about this kind of stuff. Quote Link to comment Share on other sites More sharing options...
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