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Susano

Char: Shion Nys for 5th Edition

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SHION NYS

 

This is my projected 5th edition revision of the KAZEI 5 anime esper weapon Shin Nys. This is only the character sheet, and is posted here with the direct permission of HERO Games. No, I will not be posting any other revisions from KAZEI 5. You'll have to wait for the revised sourcebook if/when it comes out.

 

Comments, corrections, suggestions welcome.

 

Val	CHA	Cost	Roll	Notes
20+20	STR	23#	13-/17-	Lift 100 kg/ 6400 kg; 2d6 (8d6) HTH damage [1/4]
26	DEX	48	14-	OCV:  9/DCV:  9
25	CON	30	14-
14	BODY	8	12-
21	INT	11	13-	PER Roll 13-
23	EGO	26	14-	ECV:  8
30	PRE	20	15-	PRE Attack:  6d6
24	COM	7	14-

8	PD	4		Total:  37 PD (29 rPD)
8	ED	3		Total:  37 ED (29 rED)
6	SPD	24		Phases:  2, 4, 6, 8, 10, 12
12	REC	6
80	END	20
40	STUN	3		Total Characteristics Cost:  233
#: No Figured Characteristics (-1/2)

Movement:	Flight:  25?/50?
Running:  7?/14?
Teleport:  40?/320?
Swimming:  2?/4?

Cost	Powers	END
140	Psychokinetic Powers:  Multipower; 175-point pool; Side Effects (All nonliving objects 
within 6? affected by either 15 STR TK or 1D6 RKA. Objects may be bent, twisted, 
overturned, pushed about, or outright shattered. Effects depend on Active Points in 
power; -1/4)
12m	1) Psychokinetic Bolt I:  EB 18d6; Cannot Be Bounced (-1/4)	9
12m	2) Psychokinetic Bolt II:  EB 14d6, Reduced Endurance (1/2 END; +1/4); Cannot Be 
Bounced (-1/4)	3
12m	3) Psychokinetic Bolt III:  EB 12d6, Reduced Endurance (0 END; +1/2); Cannot Be 
Bounced (-1/4)	0
12u	4) Kinetic Bolt I:  EB 12d6, Does x1 1/2 Knockback (+1/2); Cannot Be Bounced Or 
Spread (-1/4)	9
12u	5) Kinetic Bolt II:  EB 10d6, Double Knockback (+3/4); Cannot Be Bounced Or 
Spread (-1/4)	9
7m	6) Psychokinetic Knife:  HKA 3d6 (5 1/2d6 with STR)	4
8m	7) Psychokinetic Shatter:  RKA 6d6; Only Versus Rigid Nonliving Objects (-1)	9
14m	8) Psychokinesis I:  Telekinesis (70 STR); Cannot Punch (-1/4)	10
14m	9) Psychokinesis II:  Telekinesis (35 STR), Area Of Effect (5? Any; +1); Affects Whole 
Target (-1/4)	9
14m	10) Psychokinetic Shield:  Force Field (20 PD/20 ED), Protects Carried Items, 
Hardened (+1/4), Reduced Endurance (0 END; +1/2)	0
6u	11) Psychokinetic Wall:  Force Wall (24 PD/24 ED; 2? long); No Range (-1/2), Restricted 
Shape (ring; -1/4)	12
8m	12) Psychokinetic Flight:  Flight 25?	5
16m	13) Psychokinetic Matter Transmission:  Teleportation 40?, x8 Noncombat Multiple, x4 
Mass	10
2u	14) Psychokinetic Matter Transmission:  Teleportation 10?, x4 Mass, Mega-Scale 
(anywhere on Earth; +1 1/4); Increased Endurance Cost (x2 END; -1/2), Side Effects (9d6 
Explosion upon arrival, only affects surroundings; -1 3/4)	13
21	H&K P29:  RKA 2d6-1, 3 Clips Of 9 Charges (+1/4); OAF (-1), Beam (-1/4), Real 
Weapon (-1/4), STR Minimum (-1/4) plus +1 OCV, +1 RMod; OAF (-1) plus Silencer:  
Invisible To Hearing Group (+1/4); OAF (-1) plus Laser Sight:  +1 OCV, +1 RMod; 
OAF (-1), Works Poorly In Adverse Conditions (-1/4)	[9]
12	Sword:  HKA 1d6+1 (2 1/2d6 with STR), Reduced Endurance (0 END; +1/2); OAF (-1), 
No Knockback (-1/4), Real Weapon (-1/4), STR Minimum (10; -1/2) plus +1 OCV; 
OAF (-1)	0
Martial Arts:  Aiki-jutsu and Tai Ch?i Ch?uan
Maneuver	OCV	DCV	Damage
4	Block	+2	+2	Block, Abort
3	Counterstrike	+1	+2	10d6 Strike, Must Follow Block
4	Disarm	-1	+1	50 STR Disarm
4	Dodge	?	+5	Dodge vs All, Abort
3	Grab/Hold	-1	-1	Grab Two Limbs, 50 STR Hold
5	Palm Slap/Kick	-2	+1	12d6 Strike
5	Redirect	+1	+3	Block, Abort
5	Strike	+1	+3	8d6 Strike
3	Takedown	+1	+1	8d6 Strike; Target Falls
1	Use Art With Blades

10	Clamshell Vest:  Armor (9 PD/9 ED); Activation Roll 11- Or Locations 9-13 (-1), 
OIF (-1/2), Real Armor (-1/4)	0
10	Esper Shields:  Mental Defense (15 points)	0
2	Fast Runner:  Running +1? (7? Total)	1
1	Esper Physiology:  Life Support (Longevity)	0
15	Esper Awareness:  Mental Awareness, 360-Degree Perception, 18-	0

Perks
10	Contact:  Nishi Tenno 14-
2	Fringe Benefit:  Concealed Weapon Permit
1	Fringe Benefit:  International Driver's License
1	Fringe Benefit:  Passport
10	Money: Wealthy
9	Reputation:  world?s most powerful and stable esper weapon (on Earth; 14-) +3/+3d6

Talents
3	Esper Awareness:  Lightsleep

Skills
40	+4 Overall

3	Breakfall 14-
3	Bureaucratics 15-
3	Computer Programming 13-
3	Conversation 15-
3	Electronics 13-
5	Defense Maneuver II
3	High Society 15-
3	Language:  French (completely fluent; English native)
3	Language:  German (completely fluent)
3	Language:  Japanese (completely fluent)
3	Lockpicking 14-
3	Power:  Esper Powers 14-
2	PS:  Mercenary 11-
3	Security Systems 13-
3	SS:  Esper Powers  13-
3	Stealth 14-
3	Streetwise 15-
2	TF:  Common Motorized Ground Vehicles
6	WF:  Small Arms, Autocannons, Blades, Grenade Launchers, General Purpose/Heavy 
Machine Guns
3	Scholar
1	1) KS:  Aikido 11-
2	2) KS:  Current Events 13-
2	3) KS:  Fashion And Fashion Sense 13-
2	4) KS:  Military Technology 13-
2	5) KS:  The Corporate World 13-
2	6) KS:  The Mercenary World 13-
2	7) KS:  The Psychokinetic World 13-
1	8) KS:  Tai Ch?i Ch?uan 11-
3	Traveler
1	1) CK:  Hong Kong 11-
2	2) CK:  Mega-Tokyo 13-
1	3) CK:  Neu Berlin 11-
2	4) CK:  Neo York 13-
1	5) CK:  Neo York Zero Zone 11-
1	6) CK:  Paris 11-
1	7) CK:  Sydney 11-

Total Powers & Skills Cost:  562
Total Cost:  795

300+	Disadvantages
15	Distinctive Features:  Extreme Beauty (Easily Concealable; Causes Major Reaction [lust])	
10	Distinctive Features:  Powerful Psychokinetic User (Not Concealable, Noticed and 
Recognizable, Detectable Only With Unusual Senses)
10	Distinctive Features: Style (Not Concealable; Always Noticed And Recognizable; 
Detectable By Large Group)
25	Enraged:  if wounded (takes BODY) go 14-, recover 8- (Uncommon)
10	Hunted:  Assorted Megacorporations 8- (Mo Pow, NCI, Watching)
20	Hunted:  Her Current Employer 14- (Mo Pow, NCI, Watching)
10	Hunted:  Ran 8- (Mo Pow, Lim Geo)
10	Physical Limitation:  Powers Are Occasionally Out Of Control (Infrequently, Greatly)
20	Psychological Limitation:  Extreme Arrogance and Very Self-Centered (Very Common, 
Strong)
20	Psychological Limitation:  Code of Honor:  always complete a job, always fulfill a 
promise (Common, Total)
15	Psychological Limitation:  Disdain for those without the Power (Common, Strong)
15	Psychological Limitation:  Greedy (Common, Strong)
15	Reputation:   The Empress, a psychokinetic of unlimited power (extreme), 11-
10	Social Limitation:  Famous (Frequently, Minor)
290	Experience Points

Total Disadvantage Points:  795

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