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The Champion


Enforcer84

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The Champion of Ingeleis

Eric Price

Val Char Cost
75 STR 10
23 DEX 39
25 CON 30
18 BODY 16
13 INT 3
16 EGO 12
25/35 PRE 15
14 COM 2
25/33 PD 10
15/23 ED 10
6 SPD 27
24 REC 8
50 END 0
70 STUN 1
16" RUN 0
20" SWIM 0
35" LEAP 0
Characteristics Cost: 183
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Cost Power END
74 Brute Strength: +55 STR, Reduced Endurance 1/2 END (+1/4) (74 Active Points) (Modifiers affect Base Characteristic) 3
12 Not sharp enough my friend: Damage Resistance (12 PD/12 ED)
60 Incredibly Tough: (Total: 60 Active Cost, 60 Real Cost) Physical Damage Reduction, Resistant, 50% (Real Cost: 30) plus Energy Damage Reduction, Resistant, 50% (Real Cost: 30)
30 Environmental Immunity: Life Support , Immunity: All terrestrial diseases and biowarfare agents, Longevity: 200 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing
4 Too Heavy to Move: Knockback Resistance -2"
30 All Terrain Heroics: Multipower, 30-point reserve
1u 1) Climbs like a spider: Clinging (normal STR) (10 Active Points)
3u 2) Leap to the Clouds: Leaping +20" (35" forward, 17 1/2" upward) (Accurate, x4 Noncombat) (30 Active Points) 3
3u 3) Runs like a Bocha: +10" Running (16" total), Reduced Endurance 1/2 END (+1/4) (28 Active Points) 1
2u 4) Swim like a shark: Swimming +18" (20" total) (18 Active Points) 2
3u 5) Its only dirt!: Tunneling 4" through 7 DEF material (29 Active Points) 3
6 Accute Senses: Enhanced Perception (+2 to PER Rolls for All Sense Groups)
8 Can see the entire Kingdom: Telescopic +5 to PER Rolls (only to offset the Range Modifier) (Hearing Group)
15 Fearless: (Total: 30 Active Cost, 15 Real Cost) +10 Mental Defense (13 points total) (10 Active Points); Only Works Fear Based Attacks Very Limited Type of Attack (-1) (Real Cost: 5) plus Power Defense (10 points) (10 Active Points); Only Works Against Fear Based Attacks Very Limited Type of Attack (-1) (Real Cost: 5) plus Iron Will: +10 PRE (10 Active Points); Defensive Only (-1) (Real Cost: 5)
Shield of Ingeleis, all slots: OIF Unbreakable (-1/2) [Notes: This shield is indestructible and can be summoned to Champion by force of will (takes a full phase), It can be taken from him in combat however.]
20 1) Missile Deflection (Any Ranged Attack), Ranged Adjacent Hex (+1/2) (30 Active Points)
3 2) Impact Negation: Knockback Resistance -2" (4 Active Points)
12 3) Increased Protection: Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); Required Hands Two-Handed (-1/2), Activation Roll 14- (-1/2)
13 4) +4 with DCV (20 Active Points)
Powers Cost: 299

Cost Martial Arts Maneuver
Brick Tricks
4 1) Bearhug I: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab
3 2) Bearhug II: 1/2 Phase, -2 OCV, +0 DCV, Grab Two Limbs, 2d6 NND
5 3) Fist Catch: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block
4 4) Grab: 1/2 Phase, +0 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on
4 5) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike
3 6) Slam: 1/2 Phase, -1 OCV, -1 DCV, STR +2d6 Strike; Grab Two Limbs; Target Falls
4 7) Toughness: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
Martial Arts Cost: 27

Cost Skill
20 +4 with HTH Combat
3 Acrobatics 14-
4 AK: Home Nation 13-
3 Breakfall 14-
3 Conversation 14- (16-)
3 High Society 14- (16-)
3 Interrogation 14- (16-)
2 KS: Ingeleis History 11-
3 Oratory 14- (16-)
3 Paramedics 12-
3 Persuasion 14- (16-)
3 Tactics 12-
4 WF: Common Melee Weapons, Common Missile Weapons
Skills Cost: 57

Cost Perk
9 Contact: King of Ingeleis (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Very Good relationship with Contact) 11-
4 Reputation Champion of Ingeleis (A large group; 11-) +2/+2d6
Perks Cost: 13

Cost Talent
15 Combat Sense 12-
6 Lightning Reflexes: +4 DEX to act first with All Actions
Talents Cost: 21

Val Disadvantages
5 Distinctive Features: Ingeleis Symbolism on uniform (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
20 Hunted: Ariax Thone 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)
15 Hunted: Beshiba Viperia; Demigoddess of Pevarun 8- (Mo Pow; Harshly Punish)
20 Hunted: Lord Warwell of Thavos 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)
20 Psychological Limitation: Defender of Ingeleis (Common; Total)
20 Psychological Limitation: follows the Chivalric Codes (Common; Total)
15 Psychological Limitation: Responsible to a fault (Common; Strong)
20 Reputation: Symbol of Ingeleis 14- (Extreme)
10 Social Limitation: Subject to Orders (Occasionally; Major)
5 Unluck: 1d6
50 Past Life Experience
Disadvantage Points: 200
Cost Summary:Base Points:400Disadvantage Points: 200Total Experience Available: 0Total Character Cost: 600Height: 6' 4"Hair: RedWeight: 250 lbsEyes: GreenAppearance: Tall, and ruggedly built with red hari, green eyes and a green costume backed by armor.Personality: Eric takes his responsibilies seriously. He also takes responsibility for almost everything he encounters. It is his nature to protect, to lead, to make a change. He gets along well with young King Lysander and the wise King has seen Eric's tendancy to overburden himself. Eric holds disdain for tyrants and those who would harm those in their care. He is a hero to the bone y'all. Quote:"I will never give up, never yield and never fail!" Background: The oldest child of five, Eric Price was the man of the house when his father died. This forced the 12-year-old Eric to grow up fast. His stepfather took the family on the vacation of a life time and Eric was in the Temple when it was swept away. When He awoke, Eric was immediatly aware of something being different in him.

He learned that he was the foretold hero of the Kingdom of Ingeleis. His image adorned statues, there were temples in his name, the image was perfect and had been there for centuries. Eric took the leadership role amongs the Walkers, the teens who had crossed over. Although he is weary of responsibility at times, he never falters in his duties to the poeples of his adopted home or the friends he has made since arriving.

Powers/Tactics: A brick with tremendous durability, Eric has no trouble leaping into combat. He has a number of "Brick" combat moves, the Shield of Ingeleis, a kite shield with the crest of Ingeleis emblazoned on it, and is incredibly mobile, being able to run, swim, leap, even tunnel if the situation calls for it. Campaign Use: Leadership roles and heroism
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