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The Classic Justice League starting members on 350 points


Hyper-Man

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Re: The Classic Justice League starting members on 350 points

 

With much thanks to Moonblade for inspiration here is my version of the World's Tiniest Hero - The Atom.

 

The Incredible Shrinking Man

Val Char Cost Roll Notes

20 STR 10 13- Lift 400.0kg; 4d6 [2]

18 DEX 24 13- OCV: 6/DCV: 6

20 CON 20 13-

12 BODY 4 11-

28 INT 18 15- PER Roll 15-

15 EGO 10 12- ECV: 5

15 PRE 5 12- PRE Attack: 3d6

14 COM 2 12-

8/16 PD 1 Total: 8/16 PD (3/11 rPD)

8/16 ED 1 Total: 8/16 ED (3/11 rED)

4 SPD 12 Phases: 3, 6, 9, 12

8 REC 0

40 END 0

32 STUN 0

Total Characteristic Cost: 107

 

Movement:

Running: 6"/12"

Flight: 15"/30"

Leaping: 4"/8"

Swimming: 2"/4"

Teleportation: 5"/10"

 

Cost Powers END

40 Basic Size Control: Shrinking (0.1044 m tall, 0.02 kg mass, -8 PER Rolls to perceive character, +8 DCV, takes +12" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points); Restrainable (-1/2), Limited Power Affected by Adjustments as an EC (-1/4), IIF (White Dwarf Matter Belt; -1/4)

 

Secondary Size Based Abilities, all slots IIF (White Dwarf Matter Belt; -1/4), Linked (Basic Size Control; Greater Power is Constant or in use most or all of the time; -1/4), Limited Power Affected by Adjustments as an EC (-1/4)

14 1) Micro Costume: Armor (8 PD/8 ED) (24 Active Points)

11 2) Micro Accuracy: Find Weakness 11- with Tiny Fu (20 Active Points)

8 3) Micro Vision: Microscopic ( x1,000) with Sight Group (15 Active Points)

 

60 Advanced Size & Mass Control: Multipower, 120-point reserve, all slots Linked (Basic Size Control; Greater Power is Constant or in use most or all of the time; +0) (120 Active Points); all slots Restrainable (-1/2), Limited Power Affected by Adjustments as an EC (-1/4), IIF (White Dwarf Matter Belt; -1/4)

2u 1) Concentrated Mass: Density Increase (5,200 kg mass, +0 STR, +6 PD/ED, -6" KB), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); No STR Increase (-1/2)

2u 2) Like hitting the broad side of a Barn!: Hand-To-Hand Attack +6d6, Reduced Endurance (1/2 END; +1/4), Indirect (Same origin, always fired away from attacker; +1/4), Area Of Effect Accurate (One Hex; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) 2

3u 3) Mass Control Movement: Flight 15", combat acceleration/deceleration (+1/4), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; No Gravity Penalty, No Turn Mode or Reduced Endurance; +3/4) (60 Active Points) 6

3u 4) Riding the Electromagnetic Waves: Teleportation 5", No Relative Velocity, Safe Blind Teleport (+1/4), MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) (60 Active Points); OIF (Transmission Devices of opportunity (Radio, Telephone, Computer, etc..) at both ends of Teleport; -1/2) 6

3u 5) Enter The Microverse: (Total: 60 Active Cost, 30 Real Cost) Extra-Dimensional Movement (Single Dimension, Any Location corresponding to current physical location), Safe Blind Travel (+1/4), Time Delay (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points) (Real Cost: 22) plus Detect Point In Normal-Sized Space 16- (Unusual Group), Sense, Targeting (16 Active Points) (Real Cost: 8)

2u 6) Micro Attack: Hand-To-Hand Attack +4d6, Indirect (Same origin, always fired away from attacker; +1/4), Reduced Endurance (1/2 END; +1/4), Transdimensional (Single Dimension (From Microverse to the normal-sized world); +1/2), Area Of Effect Accurate (One Hex; +1/2), Penetrating (+1/2) (60 Active Points); Hand-To-Hand Attack (-1/2), No Knockback (-1/4) 2

 

Tiny Fu

Maneuver OCV DCV Notes

4 Fast Strike +2 +0 6d6 Strike

5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove

3 Legsweep +2 -1 5d6 Strike, Target Falls

5 Passing Strike +1 +0 4d6 +v/5; FMove

Perks

2 Reputation: It's the Atom! (A large group) 11-, +1/+1d6

Talents

6 Combat Luck (3 PD/3 ED)

5 Eidetic Memory

3 Lightning Calculator

Skills

3 Breakfall 13-

3 Bureaucratics 12-

3 Computer Programming 15-

3 Concealment 15-

3 Deduction 15-

3 Electronics 15-

3 Inventor 15-

3 Instructor 15-

3 Mechanics 15-

3 Navigation 15-

3 Paramedics 15-

3 Research 15-

3 Security Systems 15-

3 Shadowing 15-

3 Stealth 13-

3 Systems Operation 15-

3 Scientist

2 1) SS: Astronomy 15- (3 Active Points)

2 2) SS: Chemistry 15- (3 Active Points)

2 3) SS: Physics 15- (3 Active Points)

2 4) SS: Quantum Physics 15- (3 Active Points)

3 Shrinking Control: Power 15-

 

Total Powers & Skill Cost: 243

Total Cost: 350

 

200+ Disadvantages

20 Dependent NPC: Jean Loring 11- (Normal; Unaware of character's adventuring career/Secret ID)

5 Distinctive Features: It's the Atom! (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

15 Hunted: Rogues Gallery 11- (As Pow, NCI, Limited Geographical Area, Harshly Punish)

10 Hunted: Cadmus 14- (Less Pow, NCI, Watching)

10 Physical Limitation: It sucks to be small sometimes - while using Shrinking (Frequently, Slightly Impairing)

20 Psychological Limitation: Code vs. Killing (Common, Total)

15 Psychological Limitation: Protective of Innocents (Common, Strong)

15 Psychological Limitation: Scientific Curiosity (Common, Strong)

10 Reputation: Ray Palmer - World Famous Physicist, 14- (Known Only To A Small Group)

10 Reputation: The Atom - Tiny Hero, 11-

15 Social Limitation: Secret ID - Dr. Ray Palmer (Frequently, Major)

5 Unluck: 1d6

 

Total Disadvantage Points: 350

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Re: The Classic Justice League starting members on 350 points

 

I'm changing course here a little bit and working on one of Superman's signature villains and arguably one of the hardest to translate into HERO - The Parasite.

 

Parasitesuperman.PNG

 

Like all of the heroes, I want to build him on 350 points as well. I think this is possible because Superman and all of the other 'naturally powered' heroes (of this thread) abilities have been built using the 'Affected by Adjustments as an EC' Limitation. By building all the heroes with this I avoid having to build Parasite's Drain with the 'All Powers Simultaneously (+2)' level of Variable Effect.

 

With this in mind I would appreciate any feedback regarding the following power set for Parasite:

 

36 Do You Feel Yourself Getting Weaker?: Drain Any Biological SFX Ability 3d6+1 (standard effect: 10 points), any [biological] power one at a time (+1/4), Reduced Endurance (1/2 END; +1/4), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (82 Active Points); Limited Special Effect Only vs. Biological Abilities (-1/2), Restrainable (-1/2), Limited Power Skin Contact Required (-1/4) 3

 

36 Hurts Doesn't It?: Energy Blast 6d6, Reduced Endurance (0 END; +1/2), Attack Versus Limited Defense (Power Defense; +1 1/2) (90 Active Points); No Range (-1/2), Restrainable (-1/2), Linked (Do You Feel Yourself Getting Weaker?; -1/4), Limited Power Skin Contact Required (-1/4)

 

128 Now I Have Your Powers!: Variable Power Pool, 100 base + 28 control cost, No Skill Roll Required (+1) (200 Active Points); Character Has No Choice Regarding How Powers Change (Also Gains Biological Disadvantages ; -1/2), VPP Powers Can Be Changed Only In Given Circumstance (Linked To Drain; -1/2), Conditional Power Powers Fade At Same Rate As Drain Recovers (-1/2), Limited Class Of Powers Available Limited (-1/2), Limited Power Abilities Gained Proportional ToThose Drained (-1/2)

0 1) Multiform (500 Character Points in the most expensive form) (100 Active Points) Real Cost: 100

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Re: The Classic Justice League starting members on 350 points

 

Are you planning to do Zatanna? :)

 

Well I do like her fishnet stockings...

 

poster-ross-so.jpgposter-ross.jpg

 

oh wait I'm married!

:o

 

 

 

 

Oh... you mean make her in Hero terms?

Probably not.

 

I like the character but I don't see her as anything but a honking huge VPP with Incantations, a few skills and not much else (maybe a high COM). After seeing her in the original 'Books of Magic' with Tim 'I could so whip Harry Potter's @$$' Hunter I would have a hard time with the silver age version of her.

:doi:

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Re: The Classic Justice League starting members on 350 points

 

And for teh bunneh here is a very basic version of Zatanna!

(no actual spell builds or disads)

 

The Stage Magician

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

18 DEX 24 13- OCV: 6/DCV: 6

18 CON 16 13-

13 BODY 6 12-

23 INT 13 14- PER Roll 14-

18 EGO 16 13- ECV: 6

15 PRE 5 12- PRE Attack: 3d6

22 COM 6 13-

5/8 PD 2 Total: 5/8 PD (0/3 rPD)

5/8 ED 1 Total: 5/8 ED (0/3 rED)

4 SPD 12 Phases: 3, 6, 9, 12

7 REC 0

36 END 0

30 STUN 0

Total Characteristic Cost: 106

 

Movement:

Running: 6"/12"

Leaping: 3"/6"

Swimming: 2"/4"

 

Cost Powers END

155 Backwards Magic [!sneppah ti sdrawkcab ti yas nac I fI]: Variable Power Pool (Magic Pool), 100 base + 55 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2), No Skill Roll Required (To Change Powers; +1) (225 Active Points); Limited Class Of Powers Available Magic (-1/4); all slots Incantations (Complex; Effect must be described in a single sentence spoken "backwards"; -1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points, RSR Skill is subject to Skill vs. Skill contests; To Use Powers; -1/2)

 

6 Blood Magic: Custom Power [Can be used as a last resort to access "Backwards Magic" in cases where Incantations are not possible] (25 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Gestures (Complex; Must write spell effect "backwards" in blood; -1/2), Side Effects (-1/4)

Perks

2 Reputation: It's Zatanna! (A medium-sized group) 14-, +1/+1d6

Talents

6 Combat Luck (3 PD/3 ED)

3 Lightning Reflexes: +2 DEX to act first with All Actions

Skills

3 Analyze: Magic 14-

3 Concealment 14-

3 Conversation 12-

3 Deduction 14-

3 Oratory 12-

3 Persuasion 12-

3 Research 14-

3 Sleight Of Hand 13-

3 Stealth 13-

3 Scholar

2 1) KS: Arcane And Occult Lore (3 Active Points) 14-

2 2) KS: Legends And Lore (3 Active Points) 14-

2 3) KS: Style Of Magic (3 Active Points) 14-

1 Language: Latin (basic conversation)

 

20 +2 Overall Levels

6 +2 with Magic

 

9 Sorcery: Power 17-

 

Total Powers & Skill Cost: 244

Total Cost: 350

 

200+ Disadvantages

 

Total Disadvantage Points: 350

 

edit

almost forgot to add the HDC file.

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Re: The Classic Justice League starting members on 350 points

 

Now you've got me thinking about a couple of other 80's era members:

Red Tornado and Firestorm. :tonguewav

 

I don't know where to begin. :think::cry:

 

Should Reddy' be built using some of the Automaton rules?

Does that mean his 'mind' has to be built as an AI?

 

Should Firestorm's dual Secret ID's (Ronnie Raymond and Professor Stein) be built using OIHID? Multiform? Duplication? or some weird combination of these?

 

Of course, all I'm really doing is putting off going back and finishing disads and writing full descriptions for the characters I've already posted (my least favorite part of character construction). :ugly:

 

Any help would be appreciated. :hail:

 

HM

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Re: The Classic Justice League starting members on 350 points

 

No. He'd be fairly tough, but he could be rendered unconscious. And he had an Ego score.

 

The Multiform with the Tornado Tyrant and Tornado Champion should be left out as it was a one-time plot gimmick.

 

Perhaps Regeneration with a time delay, the Resurrection adder, and limitations about he must be reconstructed first.

 

Either use Duplication (with the Very Different adders) to build the Professor, and make all of Firestorm's abilities "Not while duplicated."

 

OR build them as two different characters.

 

Build Firestorm as the Hero ID only form of Ronnie. Build the Professor's Hero ID with invisibility, desolidification, Mind Link (with Ronnie), and some serious Physical Limitations to reflect that he's really merged with Ronnie, and cannot roam about.

 

Or make give the Professor a Multiform where his other form is an AI.

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Re: The Classic Justice League starting members on 350 points

 

I think Reddy should not be built using automaton rules. It's pretty much been established that he's a living being (despite being mechanical in origin). And he has a spirit (in some interpretations, he is a spirit!). :)

 

For Firestorm, I have no idea... :think: Maybe make Ronnie the base character, and have the Professor be some sort of mind link? IIRC, Ronnie really was Firestorm, and the Professor was just a voice in his head that "advised" him. I could be wrong about that though.

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Re: The Classic Justice League starting members on 350 points

 

I think Reddy should not be built using automaton rules. It's pretty much been established that he's a living being (despite being mechanical in origin). And he has a spirit (in some interpretations' date=' he [i']is[/i] a spirit!). :)

 

For Firestorm, I have no idea... :think: Maybe make Ronnie the base character, and have the Professor be some sort of mind link? IIRC, Ronnie really was Firestorm, and the Professor was just a voice in his head that "advised" him. I could be wrong about that though.

 

re: Reddy

Some of the Automation rules just fit the character perfectly though (Does Not Bleed for example). I prefer it to a 'resurrection' ability . His 'head' seems to get separated from his body more often than characters in the Highlander movies. Having an AI based 'spirit' would allow him to occupy other 'machine' hosts (like the JL computer). If anything, I would probably be spending more points using the Automaton & AI rules to build him.

 

re: Firestorm

I'll put him off until I figure out Reddy first.

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Re: The Classic Justice League starting members on 350 points

 

RE: Firestorm

 

Base Character is Robbie

Robbie has 2 powers

 

Duplication: Proffesor Stein, special version of Cannot Recombine

Multiform: Firestorm, only when in the pressence of both duplications*

 

Firestorm has a AI Computer to represent Stein

 

So when Robbie is in "human" form it is him and Stein, when they activate Multiform Stein turns into a AI...

 

*I don't recall did they have to be near each other to do the transformation?

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Re: The Classic Justice League starting members on 350 points

 

No they didn't have to be near each other. Robbie could summon the professor against his will... Although they went though a lot of different incarnation so all that may have been true or false depending on what time in the comic we're talking about.

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Re: The Classic Justice League starting members on 350 points

 

re: Red Tornado

 

I am seriously considering borrowing the idea behind ERG-9 and his Containment Suit designed by our own Killer Shrike and hosted on his great website.

*Pending permission from KS of course. :rolleyes:

 

The vehicle/immaterial host concept is has a certain synergy for both characters:

 

  1. ERG-9 is a great modeling of Wildfire from the Legion of Superheroes.
  2. Wildfire's suit has now been determined to be a modified version of Red Tornado's original android body.

 

Thoughts from the Peanut Gallery?

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  • 2 weeks later...

Re: The Classic Justice League starting members on 350 points

 

Hyper-Man this is a great read - and I appreciate every one of your builds. Quick question - would Wildcat be essentially a martial artist boxer' date=' designed on a 350 pt system?[/quote']

 

Thanks. :)

 

Yes, if you are talking about the original non-powered Justice Society member.

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Re: The Classic Justice League starting members on 350 points

 

Hyper-Man this is a great read - and I appreciate every one of your builds. Quick question - would Wildcat be essentially a martial artist boxer' date=' designed on a 350 pt system?[/quote']

 

Not Hyper-Man, but wild cat would be fairly easy actualy

 

Basicaly yes a Boxer MA, probably a bit higher on the Str/Defence spectrum than the Dex/speed, but that is the core

 

Add into that some "street" skills (Combat driving, interogation, streetwise)

 

also his 9 lives powers (Various Life Support & Triggered Healing Powers)

 

Some contacts and maybe a vehicle for his bike, and you should be good to go

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Re: The Classic Justice League starting members on 350 points

 

For Wildcat, you'd also have to do some kind of regeneration for his "Nine Live's" schtick, maybe with (9) charges. And in terms of MA development, remember that he's pretty much the best human fighter in the DC universe, perhaps even more so than Batman. At least, that's how they treat him in JSA. So, boatloads of levels.

 

I haven't read enought Infinity Inc. to know what Yolanada Montez could do.

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Re: The Classic Justice League starting members on 350 points

 

Thanks Moonblade, Jmoz and Hyper-man.

 

Yah - that's kinda what I thought. I had read somewhere that he had a limited nine Lives thing but then he was basically a boxer with no other special powers... except that he was supposedly one of the best hand to hand combatants and was a good teacher.

 

Hmm... Interesting that there isn't a teaching skill in Champions is there? Perhaps with that ability you could teach someone else the skill...

 

Otherwise, I guess it would be lots of level to duplicate his expertise in hand to hand combat.

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Re: The Classic Justice League starting members on 350 points

 

Teaching is a Professional Skill in Champions terms, though with Wildcat you might want to specialize it to PS: Fighting Coach.

 

When last seen in the comics, he was down to his last life, though the continuity status of that particular story may be in question.

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