Enforcer84 Posted August 20, 2003 Report Share Posted August 20, 2003 This is the mentor to the PC's Iron WolfTristan Calibre Val Char Cost 30 STR 20 26 DEX 48 30 CON 40 20 BODY 20 15 INT 5 20 EGO 20 25 PRE 15 12 COM 1 18/30 PD 6 18/30 ED 6 6 SPD 24 12 REC 0 60 END 0 60 STUN 10 11" RUN 0 6" SWIM 0 11" LEAP 0 Characteristics Cost: 215 Cost Power END 59 Talonstrike: (Total: 134 Active Cost, 59 Real Cost) Blade: Killing Attack - Hand-To-Hand 3d6 (plus STR) (vs. PD), +1 STUN Multiplier (+1/4), Reduced Endurance 1/2 END (+1/4), Affects Desolidified: Supernatural Desolids only One Special Effect of Desolidification (+1/4) (79 Active Points); OAF - Sword Unbreakable (-1), No Knockback (-1/4), Required Hands One-And-A-Half-Handed (-1/4) (Real Cost: 32) plus Missile Deflection (Any Ranged Attack), Ranged Adjacent Hex (+1/2) (30 Active Points); OAF - Sword Unbreakable (-1) (Real Cost: 15) plus +3 with HTH Combat (15 Active Points); OAF - Sword Unbreakable (-1) (Real Cost: 7) plus Luck 2d6 (10 Active Points); OAF Unbreakable (-1) (Real Cost: 5) 3 27 Blade Magic: Multipower, 60-point reserve, all slots: (60 Active Points); Requires A Blade Magicl Roll (-1/2), OIF - Any Sword (-1/2), Incantations (-1/4) 2u 1) Eldritch Blast: Energy Blast 12d6 (vs. ED) (60 Active Points); Beam (-1/4) 6 2u 2) Blade Barrier: Entangle 3d6, 3 DEF (Stops A Given Sense Group: Sight Group), Backlash (+1/2) (60 Active Points); Only To Form Barriers (-1) 6 2u 3) Blade of Purity: Flash 5d6 (Sight Group), Personal Immunity (+1/4), Area Of Effect (3" Radius; +1) (56 Active Points); Linked to Blade (-1/2), Beam (-1/4) 6 2u 4) Protection from Magic: Force Wall (10 PD/14 ED) (60 Active Points); Only Works Against Magic Attacks Limited Type of Attack (-1/2), No Range (-1/2) 6 27 Bladewave: Area of Effect, Line for up to 60 pts of "Sword", Area Of Effect (up to 24" Line; +1) (60 Active Points); OIF - Any Sword (-1/2), Requires A Blade Magic Roll (-1/2), Incantations (-1/4) 6 47 Blade Storm: Area of Effect, Radius for up to 60 pts of "Sword", Area Of Effect (up to 6" Radius; +1), Selective Target (+1/4), Conforming (+1/2) (105 Active Points); OIF - Any Sword (-1/2), Requires A Blade Magic Roll (-1/2), Incantations (-1/4) 10 34 Armor of the Iron Wolf: (Total: 56 Active Cost, 34 Real Cost) Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); OIF (-1/2), Real Armor (-1/4) (Real Cost: 26) plus Lack Of Weakness (-7) for Resistant Defenses (7 Active Points); OIF (-1/2) (Real Cost: 5) plus Knockback Resistance -2" (4 Active Points); OIF (-1/2) (Real Cost: 3) 15 Senses of the Wolf: Enhanced Perception (+5 to PER Rolls for All Sense Groups) 5 Low Light Vision: Nightvision 20 Combat Scent: Targeting Sense (Smell/Taste Group) 10 Did you change your perfume?: Discriminatory Sense (Smell/Taste Group) 10 You're not Geldore!: Analyze Sense (Smell/Taste Group) 10 Accute Periferal Senses: Increased Arc Of Perception (240-Degree) (All Senses) 10 Tracking Scent: Tracking (Smell/Taste Group) 17 Hero of Legend: Life Support , Extended Breathing, Immunity: Alcohol, Longevity: 800 Years, Safe in High Pressure, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum 6 Iron Will: +6 Mental Defense (10 points total) 15 Legendary Protections: Power Defense (15 points) 15 Swift like the Horse: +5" Running (11" total), x4 Noncombat 1 10 Strong Leaper: Leaping +5" (11" forward, 5 1/2" upward) (Accurate) 1 9 Strong Swimmer: Swimming +4" (6" total) (x4 Noncombat) 1 Powers Cost: 354 Cost Martial Arts Maneuver Weapons Combat 8 1) +2 HTH Damage Class(es) 5 2) All-Out: 1/2 Phase, +1 OCV, -2 DCV, Weapon +6 DC Strike 4 3) Attack: 1/2 Phase, +0 OCV, +2 DCV, Weapon +4 DC Strike 4 4) Charge: 1/2 Phase, +0 OCV, -2 DCV, Weapon +4 DC +v/5 Strike, FMove 4 5) Defend: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 5 6) Probe: 1/2 Phase, +1 OCV, +3 DCV, Weapon +2 DC Strike 4 7) Resist: 1/2 Phase, +0 OCV, +0 DCV, +25 STR to resist Shove; Block, Abort 4 8) Shove: 1/2 Phase, +0 OCV, +0 DCV, +25 STR to Shove 1 9) Weapon Element: Blades 1 10) Weapon Element: Empty Hand 1 11) Weapon Element: Axes, Maces, and Picks 1 12) Weapon Element: Blades 1 13) Weapon Element: Clubs 1 14) Weapon Element: Polearms 1 15) Weapon Element: Shields 1 16) Weapon Element: Staffs Martial Arts Cost: 46 Cost Skill 80 +10 with All Combat 20 +2 Overall 9 Analyze: Combat 15- 3 Animal Handler (Dragons, Equines) 14- 3 Breakfall 14- 3 Climbing 14- 3 Concealment 12- 10 Defense Maneuver: I-IV 3 Fast Draw 14- 2 Gambling (Card Games, Poker) 12- 3 Interrogation 14- 3 Lockpicking 14- 3 Language: Elvish (completely fluent) 3 Language: Giant (completely fluent) 3 Navigation (Air, Land) 12- 3 Oratory 14- 3 Paramedics 12- 3 Persuasion 14- 3 Riding 14- 3 Security Systems 12- 3 Shadowing 12- 3 Sleight Of Hand 14- 3 Stealth 14- 3 Streetwise 14- 8 Survival (Arctic/Subarctic, Desert, Mountain, Urban) 12- 17 Blade Magic (EGO-based) 20- 19 Tactics 20- 3 Teamwork 14- 3 Tracking 12- 11 TF: Common Motorized Ground Vehicles, Balloons & Zeppelins, Carts & Carriages, Chariots, Large Wind-Powered Boats, Riding Animals, Small Military Ships, Two-Wheeled Motorized Ground Vehicles, Windsurfing 10 Two-Weapon Fighting (HTH) 10 WF: Common Melee Weapons, Common Missile Weapons, Early Firearms, Garrote, Homemade Weapons, Lances, Staffs 4 Weaponsmith (Firearms, Muscle-Powered HTH, Muscle-Powered Ranged) 12- 3 Scholar 1 1) KS: Politics of The Lost World (2 Active Points) 11- 1 2) KS: History of the Lost World (2 Active Points) 11- 1 3) KS: Weapons and their Weilders (2 Active Points) 11- 1 4) KS: Strategic Warfare (2 Active Points) 11- 1 5) KS: Monsters and Beings of Great Power (2 Active Points) 11- 1 6) KS: Countries of the Lost World (2 Active Points) 11- 1 7) KS: Military Insignea (2 Active Points) 11- 1 8) KS: Sword Magic (2 Active Points) 11- Skills Cost: 274 Cost Perk 12 Reputation: Hero of Legend (A large group; 14-) +4/+4d6 5 Vehicles & Bases (25 Base, 0 Disad) 9 Contact: King of Ingeleis (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources, Good relationship with Contact) 12- Perks Cost: 26 Cost Talent 3 Absolute Range Sense 3 Absolute Time Sense 3 Bump Of Direction 12 Combat Luck (6 PD/6 ED) 15 Combat Sense 12- 27 Danger Sense (Function as a Sense, Sensitivity: Any Danger) 12- 2 Environmental Movement (no penalties on/in Mountains) 2 Environmental Movement (no penalties on/in Forrest) 2 Environmental Movement (no penalties on/in Airships) 2 Environmental Movement (no penalties on/in Underwater ) 2 Environmental Movement (no penalties on/in Ice) Talents Cost: 73 Val Disadvantages 15 Distinctive Features: Large, powerfully built man with ornate armor and weapon (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Enraged: If allies/Friends harmed (Uncommon), go 11-, recover 11- 15 Hunted: The Destroyer 8- (Mo Pow; Mildly Punish; Extensive Non-Combat Influence) 10 Hunted: Ariax Thone 8- (As Pow; Harshly Punish) 15 Hunted: The Seven Lords of Destruction (Followers of Destroyer) 8- (As Pow; Harshly Punish; Extensive Non-Combat Influence) 20 Psychological Limitation: Honorable and Kind (Common; Total) 20 Psychological Limitation: Anguished about lost friends and loves (Very Common; Strong) 10 Psychological Limitation: Hatred of the Destroyer (Uncommon; Strong) 15 Reputation: Washed up hero 11- (Extreme) Disadvantage Points: 135Cost Summary:Base Points:300Disadvantage Points: 135Experience Required: 553Total Experience Available: 553Total Character Cost: 988Height: 6' 3"Hair: WhiteWeight: 245 lbsEyes: BrownAppearance: A rather haggard older man in black. See IllustrationPersonality: None right now. He wants revenge on Morgan, but he knows he can't do it alone and lacks the will to find new allies for fear that he will come to care for them and then have them taken away again. He feels that Morgan keeps him alive to punish him.Quote:"yah, whatever""The Iron Wolf is no more, now leave me alone." Background: Tristan Calibre, the Iron Wolf is one of the Heroes of Legend. Weilder of the Sword Talonstrike, considered the foremost amongst swordsmen. He is a lonely, bitter man. Taken away from his own world over 300 years ago (by the Ingeleis Calender), he has spent much of his life fighting for one cause or another. He watched his friends die, lovers fade, family murdered. He left a world behind. He never faltered, never worried, never dispaired, he was a hero. Then the others began to change. Morgan, the Golden Magus, began to speak of ruling, he was tired of being the "on call defender of the free world" he wanted to retire. Peter, the Shadow Walker, stepped silently into the darkness one night never to return. His best friend Gordan the Stone Dragon of Kalos, began to wonder out loud why he bothered, there never seemed to be anything in it for them.Tristen argued, he appealed to their honor, the love they felt for eachother, the adventures, the good times. One by one they left. Then came a dark power, a man shrouded in black and gold armor. the symbol of a Lion, the king of beasts adorned his standard, a cround of gold on his head. He was the Destroyer, the king of devistation and the new ruler of the world. Tristan tried to contact his friends. When only three answered his call. They travelled to the east. Bringing a new generation of heroes with them Tristan led, he trained the younger members, he fought the good fight. One night he awoke to find several of his party dead, one of the original three heroes was gone. They soldiered on, and in the end encounterd the Destroyer. To his horror, Tristan discovered that under the armor was his friend Morgan. Defeated by Morgan in one on one combat, Tristan was allowed to live, but the young heroes were all tortured and killed before him. Tristan awoke to the destruction of the village he had been living in, the dead bodies of his remaining friends and the heroes he was trying to train. For the first time in his life Tristan gave up. He built a home in the middle of nowhere and spends his time in practicing, drinking, and brooding. Powers/Tactics: A brilliant swordsman, all around fighter, and leader.Campaign Use: Some notes:He can use any of his martial arts maneuvers bare handed, they are just strikes then. He is one of the most potent warriors in the world. But he's not as sharp as he once was. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted August 20, 2003 Author Report Share Posted August 20, 2003 Here's the Art... From Game: Magna Carta by SoftMax Games. Quote Link to comment Share on other sites More sharing options...
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