Enforcer84 Posted August 25, 2003 Report Share Posted August 25, 2003 An attempt at the main character let me know what you think... Shion Uzuki Val Char Cost 13 STR 3 15 DEX 15 15 CON 10 11 BODY 2 23 INT 13 18 EGO 16 15 PRE 5 16 COM 3 9/22 PD 3 9/22 ED 3 5 SPD 25 10 REC 8 30 END 0 30 STUN 4 6" RUN 0 2" SWIM 0 2 1/2" LEAP 0 Characteristics Cost: 110 Cost Power END 43 Ether Circuit Magic: Multipower, 75-point reserve, all slots: (75 Active Points); Requires A Technomancy Roll (-1/2), Incantations (-1/4) 3u 1) Analyze: (Total: 55 Active Cost, 31 Real Cost) View Opponents "Abilities": Detect A Large Class Of Things 14-, Analyze, Discriminatory, Range (Real Cost: 25) plus Analyze Weakness: Find Weakness 11- (All Attacks) (Real Cost: 30) 2u 2) Cherry Bomb: Killing Attack - Ranged 2d6 (vs. ED), Explosion (+1/2) (45 Active Points); OIF - Side Arm (-1/2) 4 3u 3) Gravity Well: Drain SPD, DEX 3d6, Variable Effect Two Powers Simultaneously (+1/2), Ranged (+1/2) (60 Active Points); OIF - Side Arm (-1/2) 6 4u 4) Goodbye: Flash 6d6 (Sight Group), Area Of Effect (3" Radius; +1), Conforming (+1/2) (75 Active Points) 7 3u 5) Lunar Blade: Killing Attack - Hand-To-Hand 3d6 +1 (plus STR) (vs. ED), Affects Desolidified Any form of Desolidification (+1/2) (75 Active Points); OIF - Side Arm (-1/2), No Knockback (-1/4) 7 2u 6) Medicate: Healing 3d6 (max. Healed Points: 18) (30 Active Points) 3 4u 7) Medica All: Healing 4d6 (max. Healed Points: 24), Usable By Other (x4 Number of Targets +3/4) (70 Active Points) 7 3u 8) Rain Blade: Killing Attack - Ranged 2d6 (vs. ED), Area Of Effect (3" Any Area; +1), Conforming (+1/2) (75 Active Points); OIF - Side Arm (-1/2) 7 2u 9) Refresh: Aid: All Attributes 1d6, Can Apply (Remove) Adders (+1), Variable Effect All Powers Simultaneously (+2) (40 Active Points); Only Restores to Starting Values (-1/2) 3u 10) Revert: Healing 5d6 (max. Healed Points: 30) (Resurrection) (70 Active Points); Resurrection Only (-1/2) 7 3u 11) Spell Ray: Energy Blast 9d6 (vs. ED), Affects Desolidified Any form of Desolidification (+1/2) (67 Active Points); OIF - Side Arm (-1/2) 7 3u 12) Stun Shock: Killing Attack - Ranged 3d6 +1 (vs. ED), +1 STUN Multiplier (+1/4), Variable Special Effects: Fire, Ice, Lightning Limited Group of SFX (+1/4) (75 Active Points); OIF - Side Arm (-1/2), Beam (-1/4), No Knockback (-1/4) 7 20 Side Arm: Multipower, 30-point reserve, all slots: (30 Active Points); OIF (-1/2) 1u 1) Armored Guard: Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); Activation Roll 14- (-1/2) 1u 2) Bash: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2) 1 2u 3) Fire Cracker: Killing Attack - Ranged 2d6 (vs. ED) (30 Active Points) 3 10 Armored Uniform: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2) 10 Speed Suit: Power Defense (20 points) (20 Active Points); Only Works Against DEX/SPD Drains Very Limited Type of Attack (-1) 30 Vectrenet Holounit: (Total: 45 Active Cost, 30 Real Cost) Radio Perception/Transmission (Concealed (-1 to PER Roll), Range, Rapid (x10)) (19 Active Points); Sense Affected As Sight & Hearing (-1/4) (Real Cost: 15) plus Holo-Unit "Screen": Sight Group and Hearing Group Images, +/-1 to PER Roll, Self Only "Privacy" (+0) (18 Active Points); Set Effect: Virtual Computer Screen (-1), No Range (-1/2) (Real Cost: 7) plus CPU: Lightning Calculator (Real Cost: 3) plus Virtual Memory: Eidetic Memory (Real Cost: 5) [Notes: Implanted Technology] 2 Powers Cost: 152 Cost Martial Arts Maneuver Basic Combat Training 4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 5 Power Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike 3 Punch: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 Strike 4 Spinning Kick: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike Martial Arts Cost: 20 Cost Skill 6 +2 with any Self Defense Training 9 +3 with Blast Armor Unit 3 Breakfall 12- 3 Computer Programming 14- 3 Electronics 14- 3 Inventor 14- 3 KS: Vector (INT-based) 14- 2 KS: KOS-MOS Project 11- 2 KS: Gnosis 11- 3 Mechanics 14- 3 Paramedics 14- 7 Technomancy (INT-based) 16- 3 Security Systems 14- 3 Systems Operation 14- 2 TF: Anthropomorphic Mecha, Personal Use Spacecraft 2 WF: Vector Special Weapons, Vehicle Weapons 7 Weaponsmith (Biological Weapons, Chemical Weapons, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets) 14- 3 Scientist 4 1) SS: Artificial Intelligence Systems (INT-based) (5 Active Points) 16- 2 2) SS: Biology (INT-based) (3 Active Points) 14- 2 3) SS: Biophysics (INT-based) (3 Active Points) 14- 1 4) SS: Chemistry (2 Active Points) 11- 1 5) SS: Cybernetics (2 Active Points) 11- 2 6) SS: Weapons Development (INT-based) (3 Active Points) 14- Skills Cost: 79 Cost Perk 5 Computer Link: Vector Research Division 18 Contact: Vector Industries (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: extremely useful Skills or resources), Organization Contact (+2) (18 Active Points) 8- 15 Fringe Benefit: Membership: Vecter First Research Division, Security Clearance: Gnosis Related Projects, Security Clearance: Vecter, Starship License, Weapon Permit (where appropriate) Perks Cost: 38 Cost Talent 6 Lightning Reflexes: +4 DEX to act first with All Actions 6 Combat Luck (3 PD/3 ED) Talents Cost: 12 Val Disadvantages 5 Distinctive Features: Vector Research Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Dependent NPC: KOS-MOS 14- (As powerful as the PC) 10 Dependent NPC: Allen 11- (Normal; Useful noncombat position or skills) 15 Hunted: GNOSIS 8- (Mo Pow; Harshly Punish) 15 Hunted: Albedo 8- (Mo Pow; Harshly Punish) 25 Hunted: U-Tic 11- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Psychological Limitation: Stubborn, driven to protect those she cares about (Common; Strong) 15 Psychological Limitation: Focused On Work (Common; Strong) 15 Psychological Limitation: Selfless; refuses to burden others with "her" problems (Common; Strong) 15 Psychological Limitation: Curiosity (Very Common; Moderate) 10 Social Limitation: Subject to Orders (Frequently; Minor) Disadvantage Points: 150Cost Summary:Base Points:200Disadvantage Points: 150Experience Required: 61Total Experience Available: 61Total Character Cost: 411Height: 5' 4"Hair: RedWeight: 106 lbsEyes: GreenAppearance: Red hair, green eyes, a stylized Vector Cheif Uniform (female version). She wears her hair in braids and generally wears glasses. Her Side Arm is a large red metallic device that looks to weigh easily 30 or 40 lbs. However, it has a special gyroscopic and gravity balance system that allos Shion to utilize it as if it were weightless. Personality: A dedicated research scientist. She seems far more concerned for KOS-MOS as an individual being rather than as a weapon. She is a decent person, but stubborn and often so engrossed in her work that she ignores all elseQuote:Open Ether Circuit!Background: Shion Uzuki is the main character of Xenosaga. She is the Chief Engineer of the KOS-MOS project funded by Vector on-board the Woglinde. She is part of the elite First Division of R & D for Vector. Though a skilled scientist, Shion longs to be part of the less prestigious Third Division team. She currently is testing KOS-MOS in the Encephalon preparing KOS-MOS for a field test. One of Xenogears main characters was named Citan Uzuki. No one knows for certain if any correlation between the two exists, though many have said it's just a coincidence. I suppose we won't know for awhile. Powers/Tactics: Using a Special Side arm designed by her friend Miyuki, Shionis far from helpless. She also has "Ether Magic" circuits that allow her to use certain spell effects. Her "Side Arm" is a big heavy thing that goes on her left arm. It is sturdy (she can use it to block & bash) and serves as a focus to her rapidly increasing Ether capabilities.Campaign Use: A techno-wizard type. She is a brilliant research scientist and as the game progresses becomes quite the combatant. I have used most of her "Magic" and special Attacks. I have given her a few items and the holographic computer implant as well. For a tougher SHion give her a small VPP for her technomany "spells" or high tech items. She could use a few more defensive abilities. Iif she's too tough. Drop some of her Offensive magic (the "Side Arm" focused effects) Also she probably should be given more contacts, possibly some social skills, but she doesn't really display those, she's a classic "nerd" trying to save the universe. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted August 25, 2003 Author Report Share Posted August 25, 2003 Illo Quote Link to comment Share on other sites More sharing options...
yamamura Posted August 25, 2003 Report Share Posted August 25, 2003 Been a couple of month since I played the Game, but at a glance it looks good. The only thing I would do different is list only a few of her special attacks under Ether Circuit Magic and then just list the rest somewhere as add ons. This would allow any one playing her a chance to build her to what she was at the end of the game instead of beginning with her that strong (and give them a guide for it) G Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted August 26, 2003 Author Report Share Posted August 26, 2003 Yeah, that's probably best. I was originally going to just give her the Spell Ray, Medicate, and Fire Cracker. But I wanted to get the other abilities down. Probably could make them Prefabs on HD and then add them as the character grows in experience. Quote Link to comment Share on other sites More sharing options...
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