Split Decision Posted February 15, 2009 Report Share Posted February 15, 2009 Re: Mystic Hero in development That's pretty darn strong. Invisibility + Multiform + 45 PRE in a multipower... that's like stealing. His defenses being low are a good compensation. Wizards are supposed to be glass cannons unless they're solo adventurers. It's a trope. Quote Link to comment Share on other sites More sharing options...
JmOz Posted February 15, 2009 Author Report Share Posted February 15, 2009 Re: Mystic Hero in development That's pretty darn strong. Invisibility + Multiform + 45 PRE in a multipower... that's like stealing. His defenses being low are a good compensation. Wizards are supposed to be glass cannons unless they're solo adventurers. It's a trope. Multiform will be for animal forms, probably on the non combat side, so not so grand Quote Link to comment Share on other sites More sharing options...
assault Posted February 15, 2009 Report Share Posted February 15, 2009 Re: Mystic Hero in development Wizards are supposed to be glass cannons unless they're solo adventurers. It's a trope. It is? This isn't DnD. Comic book wizards are as likely to be invulnerable as anyone else. Dr Fate is the classic example. Quote Link to comment Share on other sites More sharing options...
Split Decision Posted February 15, 2009 Report Share Posted February 15, 2009 Re: Mystic Hero in development Your mileage may vary, Assault Quote Link to comment Share on other sites More sharing options...
JmOz Posted February 15, 2009 Author Report Share Posted February 15, 2009 Re: Mystic Hero in development OK, here is the first full draft of the character As part of the project 275 guide lines certain details are to be left open for a player to fill in (Gender, some background details) The basic concept is that Robin Goodfellow, known to some as Puck, a Fairy of the court of Oberon, and renowned trickster had relations with a young lady in the mid 40's Well here is the stats Dr Phantasim Player: Val Char Cost 15 STR 5 18 DEX 24 20 CON 20 12 BODY 4 23 INT 13 13 EGO 6 20/65 PRE 10 18 COM 4 5/10 PD 2 5/10 ED 1 4 SPD 12 7 REC 0 40 END 0 30 STUN 0 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 101 Cost Power 2 MD (5 points total) 5 Detect Magic A Class Of Things 14- (Sight Group) 2 LS (Longevity: 400 Years) 6 Team Communicator: HRRP (Radio Group) (12 Active Points); Sense Affected As Sight, Hearing, & Radio (-1/2), OIF (-1/2) Amulet of the Fey, all slots IIF (-1/4) 9 1) Armor (5 PD/5 ED), Hardened (+1/4) (19 Active Points); Combat Luck Based (-3/4) 4 2) UD: Magic 5 points (5 Active Points) 30 Multipower, 45-point reserve, (45 Active Points); all slots Variable Limitations (requires -1 worth of Limitations; -1/2) [Notes: Not around Iron (-1/2), Not around pure Iron (-1/4), Concentration, Extra Time, Gestures, Incantations, IIF, OIF, OAF, RSR, Side Effects ] 2u 3) Sword of the Fey: (Total: 45 Active Cost, 25 Real Cost) HKA 1d6 (2d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points) (Real Cost: 15) plus Dispel 2d6, any Magical power one at a time (+1/4), Reduced Endurance (0 END; +1/2), Cumulative (96 points; +1 1/4) (18 Active Points); No Range (-1/2), Linked (HKA; -1/2) (Real Cost: 7) plus +1 with HTH Combat (5 Active Points) (Real Cost: 3) 3u 6) Glamour: Shape Shift (Sight, Hearing and Smell/Taste Groups, limited group of shapes), Imitation, Costs END Only To Change Shape (+1/4) (45 Active Points) 3u 1) +45 PRE (45 Active Points); Costs END (Only Costs END to Activate; -1/4) 3u 2) Fool: Sight and Hearing Groups Images Increased Size (4" radius; +1/2), +/-5 to PER Rolls (45 Active Points) 3u 3) Animal Forms: Multiform (150 Character Points in the most expensive form) (x8 Number Of Forms) (45 Active Points) 3u 4) Stuper: Sight and Hearing Groups Flash 8d6 (45 Active Points) 3u 5) Cloak of the Unseen: Invisibility to Sight and Hearing Groups , No Fringe, Costs END Only To Activate (+1/4) (44 Active Points) 3u 6) Mystic Hands: TK (23 STR), Fine Manipulation (45 Active Points) 3u 7) Vine Attack: Entangle 2d6, 4 DEF, Explosion (+1/2) (45 Active Points) [Notes: Near Plant Life (-1/2)] Powers Cost: 84 Cost Skill 1 AK: Homeland 8- 1 Acting 8- 3 Animal Handler 13- (22-) 3 Breakfall 13- 3 Climbing 13- 1 Combat Driving 8- 3 Concealment 14- 3 Contortionist 13- 3 Conversation 13- (22-) 3 Cryptography 14- 3 Deduction 14- 2 Language: Latin (fluent conversation) 4 Language: Native (idiomatic) 3 Lockpicking 13- 3 Magic (INT-based) 14- 3 Oratory 13- (22-) 3 PS: Illuisonist (INT-based) 14- 3 Paramedics 14- 3 CuK: Mystic World (INT-based) 14- 3 Persuasion 13- (22-) 3 Scholar 2 1) KS: Common Knowledge (INT-based) (3 Active Points) 14- 1 2) KS: Criminal Law & Procedures (2 Active Points) 11- 2 3) KS: Occult & Arcane Knowledge (INT-based) (3 Active Points) 14- 2 4) KS: Stage Magic (INT-based) (3 Active Points) 14- 1 5) KS: Super Villains (2 Active Points) 11- 3 Seduction 13- (22-) 1 Shadowing 8- 3 Sleight Of Hand 13- 3 Stealth 13- 3 Streetwise 13- (22-) 1 TF: Common Motorized Ground Vehicles 1 Teamwork 8- Skills Cost: 80 Cost Perk 5 Contact: Detective Simon Queen. Police Liason (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources) 11- 5 Fringe Benefit: Local Police Powers, Membership: Crusaders Perks Cost: 10 Total Character Cost: 275 Pts. Disadvantage 5 DF: Mysticv Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) 10 DNPC: Assistant/Possible Love Interest 8- (Normal) 10 Hunted: Local Police Department 8- (Mo Pow, NCI, Watching) 20 Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish) 10 Psych. Lim.: Code vs Killing (Common, Moderate) 15 Soc. Lim.: Famous (Frequently, Major) 10 Soc. Lim.: Guardian of Magic (Occasionally, Major) 10 Vulnerability: 2 x BODY Pure Iron (Uncommon) 10 Vulnerability: 2 x STUN Pure Iron (Uncommon) Disadvantage Points: 100 Base Points: 175 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
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