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Catalyst: A Champions campaign on Hero Central


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Re: Catalyst: A Champions campaign on Hero Central

 

Version 2 of my interpretation of Chalice, based on feedback from Haven Walkur and Zac.

 

 

Chalice

Val Char Cost Roll Notes

13 STR 3 12- Lift 151.6kg; 2 1/2d6 [1]

23 DEX 39 14- OCV: 8/DCV: 8

28 CON 36 15-

15 BODY 10 12-

13 INT 3 12- PER Roll 12-

14 EGO 8 12- ECV: 5

18 PRE 8 13- PRE Attack: 3 1/2d6

16 COM 3 12-

 

13/25 PD 10 Total: 13/25 PD (0/12 rPD)

12/24 ED 6 Total: 12/24 ED (0/12 rED)

5 SPD 17 Phases: 3, 5, 8, 10, 12

10 REC 2

56 END 0

42 STUN 6 Total Characteristic Cost: 151

 

Movement: Running: 6"/12"

Leaping: 2"/4"

Swimming: 14"/112"

Tunneling: 8"/32"

 

Cost Powers END

55 Endless Water: Multipower, 55-point reserve

5u 1) Wellspring: Energy Blast 11d6 (vs. ED) (55 Active Points) 5

5u 2) Just Like Suffocating: Energy Blast 3 1/2d6 (vs. PD), Continuous (+1), No Normal Defense (LS: Self-contained breathing, can breathe water, or rigid face covering; +1) (54 Active Points) 5

4u 3) Water Rights: Telekinesis (30 STR), Affects Porous (55 Active Points); Only on water, or objects in water (-1/2) 5

4u 4) Erosion: Tunneling 8" through 8 DEF material, x4 Noncombat (45 Active Points) 4

4u 5) Wash It Away: Dispel 12d6, Any one fire power (+1/4) (45 Active Points) 4

2u 6) Darkness Was Upon the Deep: Darkness to Sight Group 2" radius, Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4) (30 Active Points); Extra Time (Extra Segment, Only to Activate, -1/4) 1

2u 7) Writing on the Waves: Telekinesis (10 STR), Affects Porous, Fine Manipulation (35 Active Points); Only on water, or objects in water (-1/2) 3

 

17 Waterform: Elemental Control, 34-point powers

19 1) Body of Water: Force Field (12 PD/12 ED), Reduced Endurance (0 END; +1/2) (36 Active Points)

17 2) One With the Water: Swimming +12" (14" total) (x8 Noncombat), rapid Noncombat movement (+1/4), Reduced Endurance (1/2 END; +1/4) (34 Active Points) 1

14 3) Forecast Calls for Rain/Slippery When Wet: Change Environment 2" radius, -2 to Sight Group PER Rolls, -1 DCV, -1 OCV, -1 to DEX Checks, Personal Immunity (+1/4) (34 Active Points); Extra Time (Extra Segment, Only to Activate, -1/4) 3

 

8 Child of the Waves: Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold)

3 Fountain of Life: Life Support (Drinking: Character does not need to drink), Usable By Other (+1/4) (4 Active Points); Water only (still needs food) (-1/2)

 

Perks

1 Reputation: Local Rock Star (A medium-sized group) 11-, +1/+1d6

 

Talents

3 Environmental Movement (no penalties on wet/slippery surfaces, or in water)

 

Skills

4 Penalty Skill Levels: +2 vs. Range Modifier with Endless Water multipower

3 Conversation 13-

3 Deduction 12-

3 KS: Appalachian Folklore (INT-based) 12-

3 KS: Music (INT-based) 12-

3 Paramedics 12-

3 Persuasion 13-

3 Power: Water Control (CON-based) 15-

4 PS: Singer (PRE-based) 14-

4 PS: Songwriter (INT-based) 13-

3 Streetwise 13-

3 Survival 12-

2 WF: Small Arms

 

Total Powers & Skill Cost: 204

Total Cost: 355

 

200+ Disadvantages

15 Social Limitation: Secret Identity Frequently (11-), Major

5 Social Limitation: Checkered Past (Occasionally, Minor)

5 Reputation: that Satanist heavy metal singer, 8-

5 Distinctive Features: Third Eyelid/Tattoos (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

15 Enraged: when someone more powerful metes out blatantly unfair punishment to someone less powerful (Common), go 11-, recover 14-

20 Hunted: Reverend Laurence Mattheson (aka Obeah Fortunatis, the Conjure Man) 8- (Mo Pow, NCI, Harshly Punish)

15 Hunted: Elemental Force 8- (Mo Pow, Harshly Punish)

10 Susceptibility: Very Hot and Dry Environment (when Body of Water active) 1d6 damage per Turn (Uncommon)

10 Vulnerability: 1 1/2 x STUN Fire Attacks (Common)

15 Psychological Limitation: A Second Chance - Code Versus Killing (Common, Strong)

15 Psychological Limitation: Settling Scores - driven to use her abilities to physically punish those who abuse others weaker than them or in their power (Common, Strong)

10 Psychological Limitation: Don’t Slip - tries to be scrupulously fair in all her dealings (Common, Moderate)

10 Psychological Limitation: Don't Let Them See You Cry - needs to prove by word or deed that she's "tougher than the situation" (Common, Moderate)

5 Experience Points (for picture)

 

Total Disadvantage Points: 355

 

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Re: Catalyst: A Champions campaign on Hero Central

 

Ooh, the Chalice ReVamp #2 looks really good. Feels a lot...tighter and cleaner, if that makes any sense. Thank-you for all your work, Fedifensor.

 

But please, let's get rid of the "Rock 'n' Roll" Reputation completely. I don't want it for Ali, and unless the GM has reasons for wanting her to have it, she doesn't need it. She's actually moving to Thebes to take a position as a music teacher at the Thebes School of Dance and Art in Waxhaw, not as a performer.

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Re: Catalyst: A Champions campaign on Hero Central

 

Ooh' date=' the Chalice ReVamp #2 looks really good. Feels a lot...tighter and cleaner, if that makes any sense. Thank-you for all your work, Fedifensor.[/quote']

Glad to help. I tried to design it in such a way so you could upgrade things fairly quickly, without spending a lot of experience points.

 

But please, let's get rid of the "Rock 'n' Roll" Reputation completely. I don't want it for Ali, and unless the GM has reasons for wanting her to have it, she doesn't need it. She's actually moving to Thebes to take a position as a music teacher at the Thebes School of Dance and Art in Waxhaw, not as a performer.

I'll let you and Zac talk it over, but my take would be that if you drop the Perk, you should drop the Disadvantage as well.

 

EDIT: Version 3

 

Chalice

Val Char Cost Roll Notes

13 STR 3 12- Lift 151.6kg; 2 1/2d6 [1]

23 DEX 39 14- OCV: 8/DCV: 8

29 CON 38 15-

15 BODY 10 12-

13 INT 3 12- PER Roll 12-

14 EGO 8 12- ECV: 5

18 PRE 8 13- PRE Attack: 3 1/2d6

16 COM 3 12-

 

14/26 PD 11 Total: 14/26 PD (0/12 rPD)

14/25 ED 8 Total: 14/25 ED (0/11 rED)

5 SPD 17 Phases: 3, 5, 8, 10, 12

11 REC 4

54 END -2

42 STUN 5 Total Characteristic Cost: 155

 

Movement: Running: 6"/12"

Leaping: 2"/4"

Swimming: 14"/112"

Tunneling: 8"/32"

 

Cost Powers END

55 Endless Water: Multipower, 55-point reserve

5u 1) Wellspring: Energy Blast 11d6 (vs. ED) (55 Active Points) 5

5u 2) Just Like Suffocating: Energy Blast 3 1/2d6 (vs. PD), Continuous (+1), No Normal Defense (LS: Self-contained breathing, can breathe water, or rigid face covering; +1) (54 Active Points) 5

4u 3) Water Rights: Telekinesis (30 STR), Affects Porous (55 Active Points); Only on water, or objects in water (-1/2) 5

4u 4) Erosion: Tunneling 8" through 8 DEF material, x4 Noncombat (45 Active Points) 4

4u 5) Wash It Away: Dispel 12d6, Any one fire power (+1/4) (45 Active Points) 4

2u 6) Darkness Was Upon the Deep: Darkness to Sight Group 2" radius, Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4) (30 Active Points); Extra Time (Extra Segment, Only to Activate, -1/4) 1

2u 7) Writing on the Waves: Telekinesis (10 STR), Affects Porous, Fine Manipulation (35 Active Points); Only on water, or objects in water (-1/2) 3

 

17 Waterform: Elemental Control, 34-point powers

17 1) Body of Water: Force Field (12 PD/11 ED), Reduced Endurance (0 END; +1/2) (34 Active Points)

17 2) One With the Water: Swimming +12" (14" total) (x8 Noncombat), rapid Noncombat movement (+1/4), Reduced Endurance (1/2 END; +1/4) (34 Active Points) 1

14 3) Forecast Calls for Rain/Slippery When Wet: Change Environment 2" radius, -2 to Sight Group PER Rolls, -1 DCV, -1 OCV, -1 to DEX Checks, Personal Immunity (+1/4) (34 Active Points); Extra Time (Extra Segment, Only to Activate, -1/4) 3

 

8 Child of the Waves: Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold)

2 Fountain of Life: Life Support (Drinking: Character does not need to drink), Usable By Other (+1/4) (4 Active Points); Water only (still needs food) (-1)

 

Talents

3 Environmental Movement (no penalties on wet/slippery surfaces, or in water)

 

Skills

4 Penalty Skill Levels: +2 vs. Range Modifier with Endless Water multipower

3 Conversation 13-

3 Deduction 12-

3 KS: Appalachian Folklore (INT-based) 12-

3 KS: Music (INT-based) 12-

3 Paramedics 12-

3 Persuasion 13-

3 Power: Water Control (CON-based) 15-

4 PS: Singer (PRE-based) 14-

4 PS: Songwriter (INT-based) 13-

3 Streetwise 13-

3 Survival 12-

2 WF: Small Arms

 

Total Powers & Skill Cost: 200

Total Cost: 355

 

200+ Disadvantages

15 Social Limitation: Secret Identity Frequently (11-), Major

5 Social Limitation: Checkered Past (Occasionally, Minor)

5 Distinctive Features: Third Eyelid/Tattoos (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Enraged: when someone more powerful metes out blatantly unfair punishment to someone less powerful (Common), go 8-, recover 14-

20 Hunted: Reverend Laurence Mattheson (aka Obeah Fortunatis, the Conjure Man) 8- (Mo Pow, NCI, Harshly Punish)

15 Hunted: Elemental Force 8- (Mo Pow, Harshly Punish)

10 Hunted: Mystery Hunted 8- (As Pow, Harshly Punish)

10 Susceptibility: Very Hot and Dry Environment (when Body of Water active) 1d6 damage per Turn (Uncommon)

10 Vulnerability: 1 1/2 x STUN Fire Attacks (Common)

15 Psychological Limitation: A Second Chance - Code Versus Killing (Common, Strong)

15 Psychological Limitation: Settling Scores - driven to use her abilities to physically punish those who abuse others weaker than them or in their power (Common, Strong)

10 Psychological Limitation: Don’t Slip - tries to be scrupulously fair in all her dealings (Common, Moderate)

10 Psychological Limitation: Don't Let Them See You Cry - needs to prove by word or deed that she's "tougher than the situation" (Common, Moderate)

5 Experience Points

 

Total Disadvantage Points: 355

 

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Re: Catalyst: A Champions campaign on Hero Central

 

Glad to help. I tried to design it in such a way so you could upgrade things fairly quickly, without spending a lot of experience points.

 

 

I'll let you and Zac talk it over, but my take would be that if you drop the Perk, you should drop the Disadvantage as well.

 

EDIT: Version 3

 

Chalice

Val Char Cost Roll Notes

13 STR 3 12- Lift 151.6kg; 2 1/2d6 [1]

23 DEX 39 14- OCV: 8/DCV: 8

29 CON 38 15-

15 BODY 10 12-

13 INT 3 12- PER Roll 12-

14 EGO 8 12- ECV: 5

18 PRE 8 13- PRE Attack: 3 1/2d6

16 COM 3 12-

 

14/26 PD 11 Total: 14/26 PD (0/12 rPD)

14/25 ED 8 Total: 14/25 ED (0/11 rED)

5 SPD 17 Phases: 3, 5, 8, 10, 12

11 REC 4

54 END -2

42 STUN 5 Total Characteristic Cost: 155

 

Movement: Running: 6"/12"

Leaping: 2"/4"

Swimming: 14"/112"

Tunneling: 8"/32"

 

Cost Powers END

55 Endless Water: Multipower, 55-point reserve

5u 1) Wellspring: Energy Blast 11d6 (vs. ED) (55 Active Points) 5

5u 2) Just Like Suffocating: Energy Blast 3 1/2d6 (vs. PD), Continuous (+1), No Normal Defense (LS: Self-contained breathing, can breathe water, or rigid face covering; +1) (54 Active Points) 5

4u 3) Water Rights: Telekinesis (30 STR), Affects Porous (55 Active Points); Only on water, or objects in water (-1/2) 5

4u 4) Erosion: Tunneling 8" through 8 DEF material, x4 Noncombat (45 Active Points) 4

4u 5) Wash It Away: Dispel 12d6, Any one fire power (+1/4) (45 Active Points) 4

2u 6) Darkness Was Upon the Deep: Darkness to Sight Group 2" radius, Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4) (30 Active Points); Extra Time (Extra Segment, Only to Activate, -1/4) 1

2u 7) Writing on the Waves: Telekinesis (10 STR), Affects Porous, Fine Manipulation (35 Active Points); Only on water, or objects in water (-1/2) 3

 

17 Waterform: Elemental Control, 34-point powers

17 1) Body of Water: Force Field (12 PD/11 ED), Reduced Endurance (0 END; +1/2) (34 Active Points)

17 2) One With the Water: Swimming +12" (14" total) (x8 Noncombat), rapid Noncombat movement (+1/4), Reduced Endurance (1/2 END; +1/4) (34 Active Points) 1

14 3) Forecast Calls for Rain/Slippery When Wet: Change Environment 2" radius, -2 to Sight Group PER Rolls, -1 DCV, -1 OCV, -1 to DEX Checks, Personal Immunity (+1/4) (34 Active Points); Extra Time (Extra Segment, Only to Activate, -1/4) 3

 

8 Child of the Waves: Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold)

2 Fountain of Life: Life Support (Drinking: Character does not need to drink), Usable By Other (+1/4) (4 Active Points); Water only (still needs food) (-1)

 

Talents

3 Environmental Movement (no penalties on wet/slippery surfaces, or in water)

 

Skills

4 Penalty Skill Levels: +2 vs. Range Modifier with Endless Water multipower

3 Conversation 13-

3 Deduction 12-

3 KS: Appalachian Folklore (INT-based) 12-

3 KS: Music (INT-based) 12-

3 Paramedics 12-

3 Persuasion 13-

3 Power: Water Control (CON-based) 15-

4 PS: Singer (PRE-based) 14-

4 PS: Songwriter (INT-based) 13-

3 Streetwise 13-

3 Survival 12-

2 WF: Small Arms

 

Total Powers & Skill Cost: 200

Total Cost: 355

 

200+ Disadvantages

15 Social Limitation: Secret Identity Frequently (11-), Major

5 Social Limitation: Checkered Past (Occasionally, Minor)

5 Distinctive Features: Third Eyelid/Tattoos (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Enraged: when someone more powerful metes out blatantly unfair punishment to someone less powerful (Common), go 8-, recover 14-

20 Hunted: Reverend Laurence Mattheson (aka Obeah Fortunatis, the Conjure Man) 8- (Mo Pow, NCI, Harshly Punish)

15 Hunted: Elemental Force 8- (Mo Pow, Harshly Punish)

10 Hunted: Mystery Hunted 8- (As Pow, Harshly Punish)

10 Susceptibility: Very Hot and Dry Environment (when Body of Water active) 1d6 damage per Turn (Uncommon)

10 Vulnerability: 1 1/2 x STUN Fire Attacks (Common)

15 Psychological Limitation: A Second Chance - Code Versus Killing (Common, Strong)

15 Psychological Limitation: Settling Scores - driven to use her abilities to physically punish those who abuse others weaker than them or in their power (Common, Strong)

10 Psychological Limitation: Don’t Slip - tries to be scrupulously fair in all her dealings (Common, Moderate)

10 Psychological Limitation: Don't Let Them See You Cry - needs to prove by word or deed that she's "tougher than the situation" (Common, Moderate)

5 Experience Points

 

Total Disadvantage Points: 355

 

I am not fond of the Only in Waterform Susceptability. Under the disad it says if you have a form that could take the pounding, the up the time limit. I consider a very hot and dry environment to be uncommon as is. I can see under stage lights, deserts, etc to be hot and dry. But, just add a sprinkler fan to a stage and hot & dry just becomes hot.

 

10 Enraged: when someone more powerful metes out blatantly unfair punishment to someone less powerful (Common), go 8-, recover 14-

I need some further defining of enraged. This is not a new question, I just want to be sure when you are going to flip a switch:

Scenario 1

1. Bully taunts kid at bus stop

2. Bully punches kid in the gut at bus stop (kid takes stun)

3. Bully punches kid and kid gets a bloody lip (kid still takes stun)

4. Kid falls and bully spits on kid

5. Bully football kicks kid (kid takes body)

 

You come around a corner and see a man wearing the tar out of a 8 year old. The kid is trying to escape the and the man is holding on, telling him to be still, and wears his butt out some more. - Enraged?

 

You come around a corner and see a middle aged woman slap the fire out of a teenager. - Enraged?

 

You are in BestBuy and the office manager will not take the little old ladies return. You can clearly see from here the package is unopened, and the manager is being "all he can be." - Enraged?

 

You stumble onto a fight in an alley. The man in black has a pistol and is wrestling with the man in white. The man in white has taken some good licks but is still givig it all he has. You see the man in black stand up and point the gun at the man in white. - Enraged?

 

Do you see where I am going with this. A 9 year old bully, picking on a 6 year old at a bus stop meet the conditions for enraged once he punches the kid in the gut. You gonna go mideval on a 9 year old?

 

The man wear the kids butt out looks to be something bad. Older man beating a child. You go enraged and put the guy in the hospital. Turns out the man was punishing his child for attempting to steal something from inside the store. He was using his hand and the child WAS taking Stun (I recall taking a LOT of stun :P ).

 

Man in Black vs. Man in White turns out to be an undercover cop and a criminal. The criminal pulled the gun, the cop disarmed him and they are wrestling for their lives. The cop gets the drop on the crook and stands up. If you jump in before the cop can act further, you miss his intent to say "Alright, get your hands up."

 

It goes on. Enraged when meeting out Blatant punishment is subjective. You come around a corner and see it, looks bad you act. But you dont have all the knowledge. As a hero, I recommend it is a Psych limitation at most. You go firing off half cocked your reputation is going to go from hero to zero real fast. In your Bio you acted only when you had more information, only one time to you go 1/2 cocked... and he is dead.

 

Change the name of the power Just Like Suffocating to Waterboarding :nonp: lol.

 

Music Teacher, Rock star, Club Singer. Just let me know what you want to do. If you USE to be in a band and now just teach, I would probably drop it. If you still play now and again, I would keep it.

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Do you still have openings in Thebes?

 

I applied once for the other city, but Fed didn't like my char. So I drew up a speedster. What do you think?

 

LightSpeed

 

Player: Jim Mills

 

Val Char Cost

20 STR 10

26 DEX 48

20 CON 20

10 BODY 0

13 INT 3

10 EGO 0

20 PRE 10

10 COM 0

 

15 PD 11

15 ED 11

6 SPD 24

8 REC 0

40 END 0

30 STUN 0

 

6" RUN 0

2" SWIM 0

4" LEAP 0

Characteristics Cost: 137

 

Cost Power

35 Speedster: Elemental Control, 70-point powers

44 1) Flight 15", x16 Noncombat = 240" = 537 mph, No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2) (79 Active Points)

13 2) Healing 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) [Notes: 100% total body destruction negates Resurrection.]

25 Speed Tricks: Multipower, 25-point reserve

1u 1) All-Around Attack: Hand-To-Hand Attack +2d6, Area Of Effect (1" Radius; +1), Selective (+1/4) (22 Active Points); Hand-To-Hand Attack (-1/2)

2u 2) Missile Deflection (Any Ranged Attack) (20 Active Points)

2u 3) Rapid-Fire Punches: Hand-To-Hand Attack +3d6+1, Autofire (5 shots; +1/2) (25 Active Points); Hand-To-Hand Attack (-1/2)

2u 4) Vortex: Energy Blast 2d6 (vs. ED), No Normal Defense (Defense is Self-Contained Breathing, or Expanded Breathing in high winds or low pressure; +1) (20 Active Points)

1u 5) Instant Change: Cosmetic Transform 2d6 (Changes civilian clothes into hero costume, Changing clothes negates transform), Improved Results Group: any clothes (+1/4) (12 Active Points); Clothing and accessories only (-1/2)

Super Speed Vision

4 1) +2 PER with Sight Group

10 2) Rapid ( x100) with Sight Group [Notes: Sees bullets in-flight, etc.]

5 3) Nightvision

10 4) Sight Group Flash Defense (10 points)

11 Damage Resistance (12 PD/11 ED)

15 Life Support (Expanded Breathing in high/low pressure, winds, etc.; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 1 hour per day/night or 8 hours per week if he misses his daily/nightly naps)

3 Mental Defense (5 points total)

5 Power Defense (5 points)

Powers Cost: 188

 

Cost Skill

3 +1 with any three maneuvers: Grab-By, Move-By, Move-Through

2 AK: North America 11-

4 AK: Thebes (INT-based) 13-

3 KS: EMT Procedures (INT-based) 12-

2 KS: Police and Fire Department Procedures, Rules & Regs 11-

3 Paramedics 12-

6 Penalty Skill Levels: +4 vs. Autofire modifiers with Rapid-Fire Punch

6 Penalty Skill Levels: +4 vs. Multiple-missile modifiers with Missile Deflection

 

Everyman Skills

0 1) Acting 8-

0 2) Climbing 8-

0 3) Concealment 8-

0 4) Conversation 8-

0 5) Deduction 8-

0 6) Language: English (idiomatic; literate)

0 7) Persuasion 8-

0 8) Shadowing 8-

0 9) Stealth 8-

0 10) TF: Small Motorized Ground Vehicles

0 11) WF: Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat

Skills Cost: 29

 

Cost Perk

1 Fringe Benefit: License to practice EMT profession

Perks Cost: 1

 

Total Character Cost: 355

 

Pts. Disadvantage

15 Distinctive Features: Extremely high blood pressure (2x), body temperature (110° F.) and rapid pulse (3x) (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Simple Tests (Medical equipment, etc.))

15 Enraged: If innocents are callously harmed (Uncommon), go 11-, recover 11-

10 Hunted: Enemy Speedster (GM choice) 8- (As Pow, Harshly Punish)

10 Hunted: Mystery 8- (As Pow, Harshly Punish)

15 Mystery Disadvantage

10 Physical Limitation: He's always hungry & mooching food (due to his high metabolism)... people who know him think he's a professional mooch and wonder why he never gains weight the way he eats. (Frequently, Slightly Impairing)

20 Psychological Limitation: CVK (Common, Total)

20 Psychological Limitation: Honorable: no sneak attacks, keeps word, etc. (Common, Total)

15 Psychological Limitation: Protective of Innocents (Common, Strong)

5 Rivalry: Professional (Enemy Speedster (GM Choice), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

15 Social Limitation: Secret ID (Frequently, Major)

Disadvantage Points: 150

Base Points: 200

Experience Required: 5

Total Experience Available: 5

Experience Unspent: 0

 

What famous person most looks like your character? Keanu Reeves (Neo in Matrix).

Where does s/he live? Has a studio apartment in Thebes. Pretty Spartan - an old, used sofa-bed, small dining table, no TV.

What does s/he wear in various situations?

Hero ID: black-and-white costume and goggles.

Secret ID: EMT jacket on-duty, blue shirt, slacks, black boots. Off-duty clothes vary.

Where does s/he work? Thebes FD, EMT.

What kind of car or other vehicle does s/he have? Drives an ambulance/paramedic truck, no personal vehicle (lives in-town).

What is his/her personality like? caring, tries to help people.

What names does s/he go by?

Hero ID: LightSpeed.

Secret ID: John "Jack" A. Raye, Jr. (seldom uses middle name "Adam")

What is his/her criminal record? None.

What is his/her education level? College grad, Pre-Med degree.

Who are all of the known members of his/her family, no matter how distant?

Father: Adam Alan Raye Sr. (age: 53), MD, Chicago Univesity Research Hospital.

Mother: Julie Anne Raye (age: 49), nee Adams, RN, Chicago Univesity Research Hospital.

Brother (older): Adam Alan Raye Jr., MD (age: 32), Chicago Univesity Research Hospital.

Sister (younger): Jill "Jilly" Anne Raye (age: 22), EMT in Glen Ellyn (western Chicago suburb), unmarried, dating a cop.

Aunt/Uncle: Aunt Rachel and Edward "Uncle Eddie" Raye (age: 56), MD, Chicago Univesity Research Hospital. Aunt Rachel is a housewife.

Cousins: Eddie and Wednesday Raye (yes, they get a LOT of Addams Family jokes, to the point they're sick of 'em.). Both are in med school.

Who are his/her friends? He has quite a few acquaintances; these are guys he hangs with sometimes:

Andy Woods, EMT (Thebes Fire Dept.).

Dave Johnson, Thebes Fireman.

Greg Smith, Thebes cop & bowling buddy.

Do any of his/her friends know his secrets? No.

Who are his/her enemies? There is one speedster crook who he has stopped and chased and hates him.

What is his/her race? Human is not an acceptable answer. Caucasian

What is his/her religion? Protestant

What is the sex of your character? male

What is the sexual orientation of your character? straight

Where did s/he grow up? Chicago

What is his/her family's background? Doctors, nurses, etc.

What does s/he do for fun? Flies around town.

What is his/her life history?

 

Pretty much a normal Chicago kid, considering his parents and most of his family are doctors and nurses. Then at age 17 he got stuck by lightning... and his metabolism revved up. They tried and tried and tried to get it back to normal, but, after no success at that and after thorough testing revealed that he seemed to be normal and functional in all other ways, they gave up and decided that he was going to be abnormal for life... or maybe time would fix it. In the meantime, he has a doctor's letter that he carries around with him explaining that he has incredibly high BP, pulse and body temp... for those times when he gets checked out by doctors, his fellow EMT workers, etc. He often gets asked, "So, ya got any super powers?" To which he always replies, "I wish! But, no, none." He lies.

 

A while back he interviewed for an EMT job with the TFD and moved to Thebes to take the job there.

 

Appearance:

Lithe, maybe a bit thin, well-muscled but not a bodybuilder, looks to be in his mid-twenties.

Wears black-and-white costume and goggles in Hero ID; hair is always wind-blown.

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Re: Catalyst: A Champions campaign on Hero Central

 

The selections for Catalyst: Thebes were made last Friday and I appologise for just getting the word out on the boards today.

 

Thanks to everyone who submitted a character, put their two cents in about concepts, builds, etc. To be sure, to game is an endevor in fellowship (both real world and the fiction we so enjoy) and to game online its take a community.

 

Chalice (5 Spd Energy Projector) - Accepted

Engram (5 Spd Mentalist) - Accepted

Inertia (5 Spd Energy Projector) - Accepted

Inversion (4 Spd Brick) - Accepted

Kuan-Ti (6 Spd Martial Artist) - Accepted

Sentry (6 Spd Martial Artist) - Accepted

 

All players who made submissions by Friday should have received a PM one way or another.

 

Jim - I did not see your submission until a few minutes ago. I am sorry, but you did not make the submission deadline.

 

Again, to everyone who participated - thanks!!!

 

Zac

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  • 4 weeks later...

Re: Catalyst: A Champions campaign on Hero Central

 

I would like to submit a possible backup character for Silverstone, since I know you have your full six now.

 

This is a multiform. Janet Skye/Hypercube, a scientist plus a 4th-dimensional creature wrapped around her as a "powered costume." In this form she is a stretching, growing, shrinking shape-changer and teleporter.

 

I think she would work best with Silverstone because of the research lab connection there.

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Re: Catalyst: A Champions campaign on Hero Central

 

Vertigo

 

Bradley Clarke McDowell aka vertigo is a 25 year old male with rusty brown hair and a body built like a true blooded scott. Mind you that he has no idea of his family tree, this still does not keep him from benefiting from gears of solid genetics.

 

Background/History:

A simple individual with simple needs and wants. Brad after high school drifted about from college to college trying to find the right fit for him, much to the dissatisfaction of his sister and parents. Long about three years ago he ended up joining the USMC on the idea that the GI bill would continue to pay for his ever evolving education. It was during his basic training that he hit his stressed limit. Once this barrier broke he started manifesting a unique telekinetic talent. It was not long till he was discharged under general other than honorable terms.

 

Personality/Motivation:

Brad as has always been a very calm person. Heat of the end of the world he is as calm as a clam. but its after that he gets the shakes. He always

 

Quote:

"The life of which we live is a road, Should you stop striving to its goal, then you will stay at the place you chose to stop. But if you keep going no matter the tribulation. You will come to a better place."

 

Powers/Tactics:

Main: Telekinetic

secondary: Apparently stopped ageing at age 25

tritary: minor Telepathy

 

Appearance:

http://i3.photobucket.com/albums/y98/Mortannis/moto.jpg

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Re: Catalyst: A Champions campaign on Hero Central

 

Background/History: William, or Wild Bill as his friends call him, gained his powers early on though they went unnoticed. When he fell he walked away without scrapes, "Lucky." When the local bully picked on him he struck back and won, "He's strong for his age." Sports were a great outlet for him and he excelled at them setting school and state records in several track and field events. Then in his senior year the event he would always remember happened. During an unofficial football pep rally a group of rival students drove by and threw bags of burning manure at the gathered students. Aside from the smell two local students, acquaintances if not friends of Wild Bill's, were badly burned. Bill and some of his friends pursued. They caught the other students off a back country road and the inevitable fight broke out. Bill was handily teaching them a lesson when one of the rival students pulled a knife and stabbed Bill in the chest. The blade broke on his upper ribcage but left a small but noticeable wound. Bill went crazy, tearing into the now terrified students he bludgeoned them till they were all down and followed up by flipping their truck. His friends drove off without him somewhere in the middle of the rampage and when he calmed he was concerned to say the least.

 

He was one of them, a Prime, how else could he flip a car or survive a stab wound to his chest. It was just the previous year when the states tried to sue the costumed heroes. Then he noticed the wound in his chest had healed and he came up with his plan. It was later written up in the local Leitchfield Gazette as a wreck caused by a high speed chase through the back roads. The lawyers on both sides worked out a deal since assault and battery charges could be brought against both parties. All of the juveniles ended up receiving community service from the judge and the event was summarily forgotten.

 

Bill started testing the limits of his abilities alone in the woods and down at an abandoned quarry. He also decided he needed to quit sports. He did not want to hurt someone accidentally and definitely did not want to have his temper go off again and possibly kill someone. It was obvious though that he had been given a gift and he should use it. The military seemed like a likely avenue of approach but the thought of taking orders chafed him. Finally, he decided to go the way of the costumed hero, besides it'd probably be fun.

 

Now a couple years into his career things were going great. He had managed to open his own mechanics shop, thwarted a dozen different villains and managed to keep his identity secret while he was at it. He still lost his temper from time to time but now he took it out on those who deserved it. And yes, this super hero gig was quite fun.

 

Personality/Motivation: Tends to be quick of wit and always in a good mood. Even when it does not seem appropriate he seems to have a smile on his face and joke on his lips. He adventures from a sense of responsibility but also because he loves it. It is a challenge like sports but with a more meaningful goal.

 

Quote: "Look at it this way, pain is only weakness leaving the body. You just happen to have a lot of weakness."

 

Powers/Tactics: Strong and athletic he takes the fight to his enemies. He uses a combination of running speed and leaping to close the distance and then lets his fists and feet do the rest. He is a chatter box talking the majority of the time he is fighting unless he goes enraged. He is not fond of mentalists (they don't play fair) and tends to target them first if noticed. He tends to fight with his head as well as his fists at least until he loses his temper, then it is all out offense till either he or the other guy goes down. To this point he has lucked out and been the last man standing.

 

NOTE: I tried uploading my pic, not sure if it worked. It is rough and will be improved.

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Re: Catalyst: A Champions campaign on Hero Central

 

Prestige

 

Preston Greyhaven is a man in his late 20s with short brown hair, and brown eyes. Always dresses sharp in nice expensive suits and watches.

 

Preston Greyhaven was born from a long line of famous stage magicians. He grew up following his father where ever he went and participated in some of the tricks his father had invented. One day his father mysteriously disappeared and left him his wealth and book of magic tricks. Following his father's footsteps he became "Prestige" the stage magician, but was not as good as his father. There were other stage magicians who were always able to invent tricks better than what Preston Greyhaven had come up with.

One day while walking through the library of his family's mansion, a book fell from the top shelf and hit him on the head. When he woke up from his daze he found that something had fell out of the book. It was a mysterious map. Preston followed the map which lead him through a while goose chase of puzzles and secret doors throughout the mansion. Eventually it lead him to the grave of his long dead grandfather.

There, Preston spoke the strange incantation found on the map and a treasure chest appeared. It contained a collection of magical artifacts along with a letter, belonging to his long dead grandfather.

Reading the long letter, Preston learned that his family belonged to a long line to magicians dedicated to the protection of the world against supernatural threats.

Preston studied the book and practiced its magic, becoming adept at illusion magic. At first he used the magic to improve his stage performances, but his kid brother Draven Greyhaven who was crazed about comic books was a key motivator in getting him to fulfill his role and use his powers for the greater good.

One day after finishing his act using real magic and retiring for the night, Prestige was beset by mysterious shadow creatures. Armed with his newly obtained mystical powers, Prestige manage to defeat them. They left a clue, an article of clothing belonging to his father. This lead Prestige to believe that his father must be still alive somewhere, and he set out on his quest in search for his father.

 

Powers: Illusions

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Re: Catalyst: A Champions campaign on Hero Central

 

(Posted from my G1 phone)

 

Catalyst: Silverstone update

 

Currently, the Silverstone game is at 5 players, and I'm not planning on increasing that amount for the short-term. I'm focusing on individual plotlines to help flesh out characters and do some foreshadowing. I also plan to start another group thread in the near future.

 

I had some HERO Central problems last night, which is why the only thing posted was a message meant for two players but only seen by one. I hope to have better luck tonight.

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Re: Catalyst: A Champions campaign on Hero Central

 

While I have no current plans to convert Catalyst to 6E, I was curious to see what some of the characters would look like under 6E rules.

 

Here's a 6E writeup for Miracle:

http://homepages.peakpeak.com/~fedifensor/games/hero/silverstone/miracle-6e.htm

 

Some of her stats are lower, but her multipower is much more flexible than the 5E version.

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Re: Catalyst: A Champions campaign on Hero Central

 

Silverstone is paused for the moment. NOT on hiatus, but I wouldn't mind adding another player, and I'm going to make a few changes in how I run combats and handle absent players. I hope to post something to move things forward in the next week...I'm awaiting final feedback from the current group of players.

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